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Heroes Community > Other Games Exist Too > Thread: Age Of EmpiresII: The Age Of Kings And The Conquerors strategy
Thread: Age Of EmpiresII: The Age Of Kings And The Conquerors strategy This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV / NEXT»
william
william


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Undefeatable Hero
LummoxLewis
posted July 08, 2007 10:37 AM
Edited by william at 10:39, 08 Jul 2007.

Quote:
yes expension would rule,i do have it unfortnly GG doesnt.
It doesnt really metter,if you cant realy play aok you cant play aoq either.

and you can ask everyone gamer of aok ,to tell you that the goths are NOT weakest civ.

you teachinque works for you,is that why me and GG defend you early in game while you build it?



I think am a better player then you, based on the scores that I have, and how I play the game, seems like I could easily beat you, so what do you mean when you say "if you can't really play aok, you can't play aoc"?

Goths are the weakest civ in the game, you can ask experts and they will tell you that.

You and GG do not defend me every game, just when the comp is after me.



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antipaladin
antipaladin


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of Ooohs and Aaahs
posted July 08, 2007 10:51 AM

the comp is after you everytime.
its not just the scores that metter.
and i think im a better player..
Lets give gg decides
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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted July 08, 2007 11:04 AM

you certainly have not proved you are better

And the comp is NOT after me every time.

I would say it goes towards Guitarguy most of the time

And the scores do matter, lol.
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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted July 10, 2007 02:49 AM
Edited by Guitarguy at 02:59, 10 Jul 2007.

Quote:
I would say it goes towards Guitarguy most of the time

Sometimes. But no matter how hard they try, they'll never be the Guitarguy_Addict.

~~~

I thought now would be a good time to briefly chronicle my growth in terms of playing AOK. I'll begin by admitting that I'm not adequately prepared to confidently face two or more AI enemies without an ally to possibly absorb some early invasions. That can only be determined if I conduct several practice games using random maps; something I haven't had time to do. Obviously, my games with William, Antipaladin, and GnollMage don't really test my ability as a solo player. As is true in most allied games, one player can bail another out when enemies pose a significant threat. Therefore, it's hard to develop one's solo skills whilst enjoying the luxury of having an ally or two to fall back on when trouble knocks. However, these allied games have allowed me to rethink my usual strategies and explore better ones.

I'm a defensive player by nature, usually preferring to attack after I've built at least 80-90% of my Imperial Age homebase. In dire situations, however, I might make an exception and conduct several minor offensives during the mid-to-late Castle Age. In the beginning, though, I'm often preoccupied with my economy and getting rudimentary resource-gathering underway. But since I like to concentrate on economic duties during the Dark and Feudal Ages, I rarely make any strides towards preparing my military. In this respect, I wouldn't make a very good "rush" player. To me, simultaneously building an attack force and setting up the farming, woodcutting, and mining systems can quickly drain your resources. Food usually isn't a problem, since well-planned opening moves will keep the demand relatively supplied. Wood is especially critical at this stage; building, cultivating a network of Farms, training Archers or possibly ships, Trade Carts, and researching technologies all tap into this seemingly plentiful resource within the first 15-20 minutes of playing. Even with a fair number of villagers devoted to gathering wood, I often find myself waiting for enough "return trips" so I can afford a certain technology, building, or Farm. Gold enters my list of priorities towards the mid-Feudal Age, since I've never needed to train Militia during the Dark Ages. Thanks to AOE, I've occasionally forgotten about the 200 Gold needed to afford the Castle Age upgrade. It's no fun to have 800 Food waiting in stock while you're scrambling to get Villagers to start mining. Fortunately, Gold is more plentiful than it was in AOE. Stone gathering can usually wait until the Castle Age, assuming I have enough of the resource to build Stone Walls around my area. Even if I haven't mined any Stone by the time I can build Castles, gathering it can be done rather quickly and effortlessly.

My early military strategies were unremarkable and hardly serious at all. When examining troop prices, I was thrilled that the Men-At-Arms had a small enough Gold pricetag to produce them in bulk. Of course, I also learned that if my Gold supply was low, Spearmen and Pikemen were cheap enough to employ. Plus, I liked how the Pikemen would assemble in the line formation with all their weapons looking formidable. Obviously, I experienced several embarrassing games where my "glorious" army of spears and pikes were decimated by smaller armies of enemy Men-At-Arms. Much later, I decided to improve my strategy by producing Archers en masse. This new force was a VAST improvement over a wimpy army of Pikemen (who rarely ever met enough enemy calvary anyway). It was very satisfying to watch my dozens of Archers mow down enemy foot soldiers with a rain of arrows. (It was this sort of experience that stemmed my fervent appreciation of the Chinese civ's Chu Ko Nu.) But still, I encountered problems with my Archer strategy, such as the threat of enemy Skirmishers. These anti-Archer units slowly whittled down my Archers' health when I didn't have any Monks nearby, thus making it easier to lose troops when I wasn't looking. And let's not forget the critical threat of siege weaponry from the Castle Age onward. Since my Archers had the role of fending off enemy attacks from all sides until I could properly train a large Imperial Age force, constantly replacing dead Archers was not a cost-efficient way to do things. And finally, my Archers weren't the most mobile of troops, causing some delay time when an opposite end of my base needed reinforcements. I needed mounted forces; both for their superior speed and their competency in destroying enemy siege weapons. Unfortunately, the cost of Knights had me worrying that I'd run out of Gold too quickly. Thus, I turned to Light Calvary as my next feasible alternative. Despite their lack of combat punch, they were fast and cheap to create. In my opinion, I'd rather lose an entire army of Light Calvary than half of an army of Knights. So, crazy as it sounds, much of my strategies involved gang-attacking enemies with hordes of these upgraded Scouts. As far as siege weaponry, I was always unimpressed with having to manage them in addition to my armies. They slowed my troops down when they moved as a group, and the concern of friendly fire was always in mind. Thus, I grudgingly exercised caution while using these bulky machines of war. After several field tests, I found that Rams and Trebuchets were the most useful of these in your standard game. Scorpions and the catapult units had their uses, but they were constantly threatened by enemy Knights and Light Cavalry. Basically, they became too frustrating to use all the time. I was primarily concerned with devices that could breach enemy walls so my military hordes could rush in and take control. Trebuchets were slightly frustrating to work with, but they were somewhat easier to protect than Rams in the thick of battle. Still, if I had to choose only one siege unit to use in a game, it would be Rams. Beyond that, I never upgrade past the Capped Ram, since it's strong enough without having to research the expensive upgrade.

In my opinion, Priests were very fun to use in AOE. Since the population cap was frustratingly low in that game, players didn't control large armies like in AOK. Thus, Priests had less to worry about as they crept about converting stuff. In AOK, however, Monks are constantly threatened by large enemy forces with improved AI. Whereas sneaky "conversion missions" abounded in the first game, the second game is all about keeping the Monks where they're safe. Therefore, their most practical roles are to heal the wounded and transport Relics when the coast is clear.

Returning to the topic of our recent allied games, I found the time to experiment with strategies I should've learned to use long ago. For the longest time, I avoided mass-producing Knights and Cavalry Archers due to their hefty cost in Gold. That changed in my first or second recent allied game with William, where my force consisted of Elite Cavalry Archers and Cavaliers. I really benefitted from their speed and attack capabilities; I didn't return to producing Light Calvary after that. Evidently, my mounted strategy was so popular that it's been a while since I saw William using Teutonic Knights and Champion infantry. I should've patented my style when I could. In addition to these, I've become appreciative of the Byzantines, the Britons, Celts, and Persians. Overall, I've learned to be more versatile with the civ I choose to play as.

Most of our online random games utilize the Fortress setup, where every player (Goth civ included) begins with protective Stone Walls encircling their initial area. Fortress games allow the players to build in relative peace, and also provides them with a number of Houses at the beginning. While all of this is rather nice and convenient, I personally prefer building from scratch since it teaches you to become a more efficient player. The Stone Walls and Houses that Fortress provides are like training wheels on a bicycle. But if there's something I dislike with greater intensity, it's starting with surplus resources. William and others have expressed their fondness of having these bonuses at their disposal, but I think it encourages sloppier playing if you rely on it too often. I trained myself to use a building strategy that's based on the smallness of your initial treasury. To begin with a lot to spend on means you can play in almost any fashion you please; that's not my style. Back when I experimented with cheat codes in AOE, I was only entertained for a short time before I became bored. On a more personal level, I find satisfaction in the old resource-gathering approach, because you're sowing the seeds of your own victory by doing so. If you let the game give you too big of an advantage at the beginning, can you honestly say that it was 100% you? William will probably disagree, but I'm always prepared for that.

Thus ends my "brief" essay.

-Guitarguy
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JoonasTo
JoonasTo


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Undefeatable Hero
What if Elvin was female?
posted July 10, 2007 09:45 AM

From what I've gathered you play allied games versus equal number of computers. Is that right?

What difficulty?

I play with my friend usually the two of us versus 4 pcs or we and one computer ally versus 5 pcs. On hardest in AoE:RoR. Random maps.

Usually the first bronze age attacks will demolish one of our base. Then he will slow them down as well as he can and run to build a base behind the other one's base. When they attack the other one too he will be able to defend from them while the runner will build up a mass army. Then its just a matter of time
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lord_crusader
lord_crusader


Promising
Supreme Hero
UHU!! supreme!
posted July 10, 2007 07:02 PM

The IA is easy to defeat
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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted July 12, 2007 11:15 AM
Edited by Guitarguy at 11:18, 12 Jul 2007.

Quote:
From what I've gathered you play allied games versus equal number of computers. Is that right?

What difficulty?

We try different arrangements, sometimes with less computer players but on Hard difficulty. Ever since I played Starcraft online, I've despised "comp stomp" games (6 vs 1comp) because there's virtually no challenge at all. So we make it at least playable when we can. Having too many computer enemies can be too stressful, though, and it'll make the game lag.
Quote:
I play with my friend usually the two of us versus 4 pcs or we and one computer ally versus 5 pcs. On hardest in AoE:RoR. Random maps.

Even though I enjoy games like AOK, I'll admit that I'm not very skillful at playing RTS very much, because I prefer the calm over constant action. I tend to miss stuff because there's a lot of things going on in each game. I guess some folks just don't excel at RTS as much as others. I still try, though.
Quote:
Usually the first bronze age attacks will demolish one of our base. Then he will slow them down as well as he can and run to build a base behind the other one's base. When they attack the other one too he will be able to defend from them while the runner will build up a mass army. Then its just a matter of time

I really hate losing bases and building in a teammate's area in order to survive. Even though it prevents me from losing, it's just not dignifying to play the rest of the game like that. But if you can pull off a strategy like that and win, then great.

-Guitarguy
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JoonasTo
JoonasTo


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Undefeatable Hero
What if Elvin was female?
posted July 17, 2007 03:18 PM

The constant panicing is part of the game.
And I'm not very good in AoE.
We win maybe half the time.

If either one gets palmyra its lost.

But if I get shange I can beat them without help from him.
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william
william


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Undefeatable Hero
LummoxLewis
posted July 17, 2007 04:03 PM

I made a thread specifically for AOE1, please direct your comments about AOE1 in there, thanks.

Just trying to keep this thread from going too off-topic
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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted July 25, 2007 08:56 AM

Quote:
I made a thread specifically for AOE1, please direct your comments about AOE1 in there, thanks.

Just trying to keep this thread from going too off-topic

Heh, our woff-wopic woliceman strikes again.


WOOOOHOOOO!!! I finally beat Genghis Khan mission 3 on Moderate!!! I'd beaten it once before, but I lost my progress after my computer was reinstalled. Nearly all of my attempts to beat it again have ended in miserable failure. At last, I've managed to beat this crazy mission.

-Guitarguy
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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted July 25, 2007 08:58 AM

lol, excellent work Guitarguy, very well done.

Now try to beat it on hard

hmm, I hope your re installation will allow us to play together again at the game.
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted July 27, 2007 10:23 PM

i wouldn't mind having a game some time, when can i come in (+how do i go "online"?)
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skullman
skullman


Famous Hero
banned
posted September 22, 2007 12:55 PM

Quote:
Quote:
I made a thread specifically for AOE1, please direct your comments about AOE1 in there, thanks.

Just trying to keep this thread from going too off-topic

Heh, our woff-wopic woliceman strikes again.


WOOOOHOOOO!!! I finally beat Genghis Khan mission 3 on Moderate!!! I'd beaten it once before, but I lost my progress after my computer was reinstalled. Nearly all of my attempts to beat it again have ended in miserable failure. At last, I've managed to beat this crazy mission.

-Guitarguy


I agree. Well this mission is a lot tougher than mission 5 and 6 but mission 4 is hardest in the genish khan campaign
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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted December 19, 2007 09:19 PM

Quote:
quote:
--------------------------------------------------------------------------------


As for me, the Spanish are the best of the new, but nothing beats the good ole' Turks. Ya wanna talk strategy, I'm in for a spell.
--------------------------------------------------------------------------------



Lol, it is either Turks or Spanish for me. I must say that the Turks are one of the better Civilizations in the original Age of Empires 2, and then for the Expansion, the Spanish are the strongest by far, there is nothing that compares to them in terms of strength.


It can depend... celts have very powerful seige and the british longbows can do if they have a meatshield. the spanish may have cavalry cannons but a bunch of easily produced skirmishers can outmass them.
Quote:
quote:
--------------------------------------------------------------------------------
In the battle between William and mamgaeater, it depends on how many onagers mamgaeater has. But, if Will has any more than 70 conquistadors, its bad for mamgaeater.
--------------------------------------------------------------------------------



If you see Guitarguy, go ask him how many Conquistadors I make, and he should give you an approximation of just how many I make, and I make ALOT!!

Onagers take too long to shoot again, and that is bad for them, but good for Cavalry, because they can move faster then them and ranged Cavalry which are very strong are even more worse against them.

One thing though, if you have a few Onagers, or maybe just one, but you have the Conquistadors all in a pack, then that will be bad for them, since the Onagers attack can hit a few units if they are close enough. They can also take away trees too, just in case you did not know that

aye mate seige onagers can take out trees.
the battle between conquistadors and my onagers would be largely dependant on which formation you chose.
if you choose the spread formation i'm doomed. unless i have a massive hussar charge.
Quote:
quote:
--------------------------------------------------------------------------------
With the Turks, of course. What suck for you is attacking me, and i've put Bombard towers in every possible place outrageously fast, then pelt you with Janissaries from cliffs or behind walls. Then send in my heavy siege (yes I use trebuchets for garrison). Even petards. Oh i love petards.
--------------------------------------------------------------------------------




hehe, Turks are awesome, but Turks on Cavalry are even better!!

I too place bombard towers everywhere possible, but the problem with that is, if the enemy is close to your wall or close to a building, then the Bombard Tower may hit the enemy unit AND your own building, which can be annoying at times. Usually I just place Castles everywhere though.

I don't use Petards that often though....


Petards aren't very good... a castle can kill like 4 of em before they hit.
ahh bombard towers helped me a ton on  mission one of fredderick barbarossa campaign. i only have beaten mongol campaign one on hardest.
either way if you take hand cannoneers and place em in a keep it gets massive firepower.
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BAD
BAD


Promising
Known Hero
posted December 20, 2007 04:22 AM
Edited by BAD at 04:25, 20 Dec 2007.

Sorry for offtopic

Well, this game was my first strategy, but played long ago and can't remember much from it, but was a great game.

Still, I remember and I dont know if is a good record(I have somewhere my records), but I succeed to beat 7 computers on Italy Map in under 2 hours

Of Course was on hard difficulty

If will have time, we try again to refresh my memories


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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted December 20, 2007 05:39 AM

@mamgaeater- What you failed to recover from the other thread was that i don't just place bombard towers near my city, i build them in obscure places that no one would ever think they'd be. Example: Oh, i have my nice army of 100 champions, and i'm the prime threat, and i'm going to take out this village. All is going...WTF!!! when did those 7 bombard towers show up.

And petards are good if they come in flocks of 25.

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william
william


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LummoxLewis
posted December 20, 2007 07:02 AM

Quote:

It can depend... celts have very powerful seige and the british longbows can do if they have a meatshield. the spanish may have cavalry cannons but a bunch of easily produced skirmishers can outmass them.



Hmmm, you seem to forget the speed of Spanish Elite Units, which is why I think you would lose. Why? Well because Skirmishers are not too fast you see. Sure they are Ranged Attackers, but The Spanish Elite Units are Ranged Cavalry Attackers, so they have a speed advantage over the Skirmishers.

Quote:

aye mate seige onagers can take out trees.
the battle between conquistadors and my onagers would be largely dependant on which formation you chose.
if you choose the spread formation i'm doomed. unless i have a massive hussar charge.



I have taken down trees with any Onager type

And no, the battle would not be largely dependent on what formation I use. That would have to do with something though, I agree, but the main dependant thing would be the way I move my Conquistadors around. For example, I may split them up into two groups and then surround you. Surely the Onagers would not be able to attack each one of them at the same time, so they would easily get cut down into pieces.

And you may be seeming to forget, that Onagers are not able to shoot at a very short range, so if I get some infantry, then you would die.

It is all about how I can surround your troops that is the main thing. I usually just choose any formation, maybe leave it at default, but I split my troops up into groups, even groups, and then just surround and chop the enemy down.


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ElectricBunny
ElectricBunny


Known Hero
Pimp My Box
posted December 20, 2007 12:47 PM

I've played Age of Empires, really liked it, a bit like Stronghold: Crusader actually. Better games do exist though...Still I don't get why you're all posting this on a HoMM forum. no offence but the only thing going through my mind right now is SPAMMERS!!!
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william
william


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LummoxLewis
posted December 20, 2007 12:58 PM

Well, this is a Heroes forum, but as you may have missed, the forum that this thread is actually in, is called "Other Games Exist Too", a place to discuss other games apart from Heroes of Might and Magic.

So this is not Spam.
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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted December 20, 2007 02:34 PM
Edited by mamgaeater at 14:35, 20 Dec 2007.

Quote:
Quote:

It can depend... celts have very powerful seige and the british longbows can do if they have a meatshield. the spanish may have cavalry cannons but a bunch of easily produced skirmishers can outmass them.



Hmmm, you seem to forget the speed of Spanish Elite Units, which is why I think you would lose. Why? Well because Skirmishers are not too fast you see. Sure they are Ranged Attackers, but The Spanish Elite Units are Ranged Cavalry Attackers, so they have a speed advantage over the Skirmishers.

Quote:

aye mate seige onagers can take out trees.
the battle between conquistadors and my onagers would be largely dependant on which formation you chose.
if you choose the spread formation i'm doomed. unless i have a massive hussar charge.



I have taken down trees with any Onager type

And no, the battle would not be largely dependent on what formation I use. That would have to do with something though, I agree, but the main dependant thing would be the way I move my Conquistadors around. For example, I may split them up into two groups and then surround you. Surely the Onagers would not be able to attack each one of them at the same time, so they would easily get cut down into pieces.

And you may be seeming to forget, that Onagers are not able to shoot at a very short range, so if I get some infantry, then you would die.

It is all about how I can surround your troops that is the main thing. I usually just choose any formation, maybe leave it at default, but I split my troops up into groups, even groups, and then just surround and chop the enemy down.



alright i admit conquistidors are fast but speed doesn't always determine the winner. they have to stop and shoot don't they?
also ONLY seige onagers can take out forests (that is unless conquerors changed that) please beg pardon if i'm wrong my conquerors cd is too scratched up to play.
as for ranged cavalry attackers... well hussars get bonus damage to them
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