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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 HoF Strategy: Playing Fortress Faction
Thread: Heroes 5 HoF Strategy: Playing Fortress Faction This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Alone in the Forest
posted June 06, 2011 06:47 PM

Retribution, power of endurance, defensive formation, master of wrath/blessings, dwarven luck No nonsense build, you rush, you kill ^^ Actually feel free to skip leadership, retribution isn't really a must and enlightenment can offer a huge stat boost. Tactics and battle frenzy are still well worth picking.
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anacron
anacron

Tavern Dweller
posted June 17, 2011 01:27 PM

what about against necro,i thought going on summoning,defense,destructive for last spell,and other two i thought enlightenment and dark magic,i didnt choose light cuz i found book that gives me all light spells

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Elvin
Elvin


Admirable
Omnipresent Hero
Alone in the Forest
posted June 17, 2011 01:55 PM

Which is why you should have picked it. Destructive is hit or miss and more often than not it is miss. Bad skill vs dwarves, too easy to counter, lacks punch unless you rush the hell out of them.
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Bombur
Bombur


Known Hero
posted June 18, 2011 02:01 PM

My opinion would be for u to choose the hero Inga and gat expert enlightenment, light magic, defense, attack,luck or sorcery

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anacron
anacron

Tavern Dweller
posted June 18, 2011 06:36 PM

Quote:
My opinion would be for u to choose the hero Inga and gat expert enlightenment, light magic, defense, attack,luck or sorcery

i go for last spell,why sorcery?

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Bombur
Bombur


Known Hero
posted June 19, 2011 09:39 PM

I think necro is the biggest adversary for fortress in late game because with powerfull spells like summon elementals and phoenix and vampirism or puppet master and frenzy it can be very hard to hold them back. I once managed to have the full set of dwarven armour and was immune to most spells, but he kept casting mark of the necromancer and kept summoning elementals too fast. If your hero can speed up a bit to keep casting mass lifght spells as quick as possible and maybe cleansing on mark of the necromancer( though now that I look back I don t think I used cleansing in creatures affected by it ). If you don t kill him quickly u will loose.

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Elvin
Elvin


Admirable
Omnipresent Hero
Alone in the Forest
posted June 20, 2011 12:17 AM

Actually you don't want it to get to lategame if you have necro. Your summons are next to worthless and vampirism easy to steal with a rune. Even a strong phoenix can be sufficiently weakened by stormwind not to mention stuns, paw strike and the fact that it will be unable to dish decent damage on the dwarves. Also dark is easy to resist with dwarven luck - esp if the dwarves get a resistance artifact, even a weak one like the boots. Every resisted spell brings you closer to defeat and dwarves kick some serious @ss in numbers.. Ps mark of the necromancer cannot be cleansed.
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Bombur
Bombur


Known Hero
posted June 20, 2011 07:57 PM

Yeah I thought it could be cleansed, dwarves do make some high damage but if u have rune of charge to get to attack first it is even better, latter u can choose rune of thunderclap or berseking and have awesome damage potential.

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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted June 23, 2011 03:15 PM
Edited by Cleave at 15:19, 23 Jun 2011.

Necro units are weaker and Dark magic can be countered with Light magic and Runes (most of the time). If the Necro doesn't have HUGE numbers then the undead probably won't stand a chance.

IMO Fortress is probably one of the most powerful factions in the game especially if you're lucky enough to get the "good" runes (not that some runes are bad but some are clearly better than others).

Also with Inga I'd go for Empathy (instead of Sorcery) so a high Morale will make the hero play more often (and also negate any morale lowering trick that a Necro may try).
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mike80d
mike80d


Famous Hero
Map Maker
posted June 23, 2011 08:19 PM

I only read parts of this entire thread, but I agree that Dwarves are the most post powerful in the game (with good runes).

I've typically gone Defense & Light Magic with them.  When possible I also get attack.  Magma dragons are insanely durable, and the rune priests are durable for a tier 5.  

Does anyone else typically select Flame Lords instead of Thunder Thanes?  

My least favorite creature however is the Berserker... they're just too easy to kill.  

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 23, 2011 08:51 PM

runes work with non dwarven creatures? I wonder about a haven army with runes. might be unstoppable.

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PeterFarkas
PeterFarkas


Adventuring Hero
LeBronTosaurus
posted June 23, 2011 10:24 PM
Edited by PeterFarkas at 22:02, 24 Jun 2011.

No.
Runes, Gating, Blood rage and Artificer only work with appropriate creatures.
Avenger only works if you have a Sylvan town (but you can use other creatures in army afaik)
Necromancy, Irr. Magic and CS basically work with all factions, though not all of their perks (like ES or Expert Trainer).

Edit:
@Mike: Sometimes, I use Flame Lords, depending what I get. If hero has a mind-blasting Fireball, it's good to MoF the enemy powerstack
Similarly, if I don't get Battle Rage rune (and DF instead), I go for Flame Lords because of their higher might stats, to buff them with dragonform rune.

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"The one who makes most mistakes often loses" - Elvin

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TheHorde
TheHorde

Tavern Dweller
The Unstoppable Horde
posted August 03, 2011 08:48 AM

Is it just me or is it kind of difficult to creep with the dwarves? personally i think the T2 are pretty weak. what heroes do you guys usually pick for hotseat?
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Elvin
Elvin


Admirable
Omnipresent Hero
Alone in the Forest
posted August 03, 2011 08:56 AM

They are bad creepers. All you can depend on week 1 is shieldguards so the only thing you can do to speed things up is get warmachines, destructive or vitality/battle frenzy. Either way you'll have 14 blackbears on day 8 which helps a lot. Doesn't matter unless you face your opponent before week 4, dwarves get pretty good later on. Broken even.
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted August 03, 2011 09:21 AM

Right. Best hero to start with is the Defender specialist with the added plus that the Defender upgrade doesn't cost resources. You'll have to do the first week creeping with them.
The best second is Ebba coming usually with 11 Bears, but if you are lucky enough to find her in the Tavern, you have to resist the temptation to waste away the Bears in useless week 1 skirmishes one after another, before you upgrade them, ideally on day 8.

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Elvin
Elvin


Admirable
Omnipresent Hero
Alone in the Forest
posted August 03, 2011 11:15 AM

I remember the temptation all too well
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted August 03, 2011 11:26 AM

Yeah. Such things are usually learned by bitter experience.
But those Shieldguards are pretty durable. If my memory serves me right, the specialist starts with Defense and you'll have Toughness in no time, giving those grunts 14 HPs. Combined with their abilities that makes for a solid force.

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TheHorde
TheHorde

Tavern Dweller
The Unstoppable Horde
posted August 03, 2011 11:58 AM
Edited by TheHorde at 11:59, 03 Aug 2011.

that makes sense thanks for the input
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Fauch
Fauch


Responsible
Undefeatable Hero
posted August 03, 2011 02:47 PM

I don't even remember creeping with fortress, but isn't ebba better? ok, maybe ingvar starts with a stronger army, but bears can take a lot of punishments. they can absorb a lot of damage by themselves without dying, without having to sacrifice a tier 1 to steal the retaliation. isn't it easier to avoid losses with ebba?

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted August 03, 2011 03:06 PM

Not really.
The Bears lack punch and will suffer greatly from units like both Imp upgrades, Shield Guards (who won't melt against them), Skeleton Warriors all Dungeon units, all Sylvan units....
The problem is, Bears can be upgraded on day 7 at the earliest (if you start level 1 town), and the basic Bears are no good.

ShieldGuards' ability to reduce damage the farer away the attacker, makes the first attack against them fairly ineffective (it's interesting, how the ability is changing your tactics on the BF), so will suffer losses, but not so many, and you have a good number of them.

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