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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 HoF Strategy: Playing Fortress Faction
Thread: Heroes 5 HoF Strategy: Playing Fortress Faction This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
TheHorde
TheHorde

Tavern Dweller
The Unstoppable Horde
posted August 03, 2011 06:51 PM

so basically, get ingvar, stack shieldguards, win creeping
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted August 03, 2011 07:02 PM

Right. Interestingly enough you can try to place your Shieldguards as far away from the opposing stacks, that they can JUST reach you (provided they are faster than you).
It's always handy to have a few single ones, of course, for retaliation-soaking, but they are strictly for soaking the retaliation (that would be directly adjacent and not good), and not for hiding, as you would do it with Imp-upgrades and Demons.

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TheHorde
TheHorde

Tavern Dweller
The Unstoppable Horde
posted August 04, 2011 10:36 PM

i see. I'm kinda new with the dwarves, and im not quite sure how the rune system works. i used a rune of berserking on my battleragers, then couldnt use it for the rest of the game..is it a 1-time only type of thing?
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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted August 04, 2011 10:38 PM

Quote:
i see. I'm kinda new with the dwarves, and im not quite sure how the rune system works. i used a rune of berserking on my battleragers, then couldnt use it for the rest of the game..is it a 1-time only type of thing?


You need to invest in runelore and get things like refresh runes and stuff so you will be able to use them more than once.
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13 Heroes

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TheHorde
TheHorde

Tavern Dweller
The Unstoppable Horde
posted August 04, 2011 10:41 PM

when you get refresh rune do u have to use it in the same battle? i coulndt use the rune for the rest of the game
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Fauch
Fauch


Responsible
Undefeatable Hero
posted August 05, 2011 01:59 PM

they cost resources

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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted August 05, 2011 02:31 PM
Edited by Cleave at 14:33, 05 Aug 2011.

Quote:
when you get refresh rune do u have to use it in the same battle? i coulndt use the rune for the rest of the game


Refresh Rune is initiated by the hero and allows the rune to be used a second time in the same battle. What you're describing is strange.

Greater Rune allows you to use a rune a second time for three times the cost but your hero doesn't have to spend a turn to activate this ability.

Quote:
they cost resources


Indeed. I've assumed you had the resources but if you didn't have them then it is quite normal.
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13 Heroes

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THEhorde
THEhorde

Tavern Dweller
The Unstoppable Horde
posted August 05, 2011 07:04 PM

Yeah i had resources, in this case (rune of berserking) which uses 1 ore, i had over ten. maybe it was a bug or something, it was weird..

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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted August 05, 2011 10:46 PM

That's weird. Probably a bug. Have you tried starting a new game?
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Zenithale
Zenithale


Promising
Famous Hero
Zen Mind
posted August 13, 2011 04:08 PM

For using Berserker you need to have 1 dead or more in your stack. You have maybe bring all their dead back to life with a spell/ability (first aid).
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deraff
deraff

Tavern Dweller
posted October 02, 2011 03:40 AM

how good is actually destruction in fortress? im ussualy just going for light...is it worth going for 2 spell skills ?

my 2 favourite heroes are Ingvar and Thelmar. Are there any other heroes that are especially good ?? With Ingvar creeping is much easier but i find Thelmar much more fun late game with RM...

I find Fortress very interesting, but some games i just get lost in all the hero builds you can do....attack, defense, moral, luck, light, destruction, balista, logistics, building rune guilds or mage guilds and so on...

What is the best shot in killing Utopias or packs of dragons without any losses and if possible early (week 3,4) ? I ussualy skip spearwielders, rune priests. Should i be building berserkers asap ?
I find it very easy to creep week1(if Ingvar) and week 2(black bears) but after that im kinda stuck with what to do with thanes vs dragons/lvl 7 ? I almost never use destructive spells to help my creeping, should i start ?

Thanks for any1 answering my questions
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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted October 02, 2011 06:40 AM

I haven't played fortress in a real game, mainly haven but...

In TotE, Regeneration spell is such a big thing for creeping without losses that I would nearly always go for expert light asap when I see it in guild.

Defence with power of endurance & stand your ground would also help when killing much larger neutrals with regenerating thanes only...if you can arrange it so that another shooter stack can be protected in corner without being dragon-breathed, then so much easier.

Destructive with dwarves seems like a gimmick for an expansion race faction with armageddon and all the fire resistant units/dwarven luck/rune of elemental resistance

...or as low level scouts/secondary hit and run.  

Without high spell power/elemental boosters and sorcery, destructive will seem too weak.

I think two spell schools are really only for necromancers & wizards...maybe warlock sometimes as well.  BUT power of endurance & power of speed can simulate the effect of additional magic schools if light is not chosen.

I'm sure others can give advice on runemage hero builds.
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Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus

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deraff
deraff

Tavern Dweller
posted October 02, 2011 11:25 AM

yes regeneration did cross my mind...but just last night i was left without regeneration or resurection in mage guild and expert light and no way to beat those big guards i probably should have built rune guild them..

i always think im limited by time, im usually playing hot seat and if i see my opponent 2 days ahead of me for the utopio or something i mostly leave for it too without building mage guilds/rune guilds or so...hoping something will come along..
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Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted October 02, 2011 12:08 PM

If you want to go destructive you should probably aim for sorcery or empathy at least, enlightenment for certain - though the latter you should always be picked regardless of build Dwarves aren't as good with destructive as other races but they have they excell with fire spells due to mark of fire and flamestrike specials, also they have less time pressure on killing others asap with spells because they can last longer than anyone. Add sorcery or empathy plus what elemental boosters you can find and it should be fine - just don't be surprised if your opponent has fire protection abilities/arties

Yes many dwarven skills are great so you should be careful about how you mix them up.

For instance if you go for a machine build full with enlight, flaming arrows and defense, you may not get a magic school since it is your least priority and getting it before the others could mess up your build. But you could certaily get power of endurance and defensive formation. That would also require killing enemy ranged forces and standing your ground as opposed to charging - because your might would more than likely not be sufficient.

If on the other hand you go for a charging build you'd want tactics, battlerage rune, enlight, def, light and luck->dwarven luck. All the light support you'd need is a few mass offensive spells like haste/RM and dwarven luck would prevent mass cleansing, mass curses or destructive against you. Just charge and battlerage the hell out of them Bears would knock back and stun 3 units and come second turn having magmas, thunderthanes and battleragers with that rune on would wreak havoc on the already disorganized enemy formations.

Vs other factions where charging is not recommended you could mix light and destructive and play defensively. An early mass endurance, followed by well placed destructive and the occasional endgame resurrection after the opponent has been sufficiently weakened. There you'd certainly need intelligence to avoid your mana running out, stormwind, defense and enlightenment being no brainers.

So many more combinations..
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So you're saying.. the dead are rising from their graves?
Excellent! I need some target practice!

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deraff
deraff

Tavern Dweller
posted October 02, 2011 01:12 PM
Edited by deraff at 13:18, 02 Oct 2011.

Yes there are just so many combinations with these guys...

so ur saying taking enlightment is always good? (we dont play games lasting less then 4 weeks).

usually i like to take Logistics with them if possible and taking enlightment then leaves me with 2 little abbilities, especcialy if i was going for balista. And then again those logistics get me a 6-7 days of advantage in movement after 5-6 weeks and i dont feel like ditching it for enlightment.
Thing is, we ussualy play hard maps (lets say Dragon hill) ending in 4-6 weeks and i think balista is a rly good pick for that.

i know charge is a very important rune for creeping but should i try going for rune of resurection (thus spending a few turn building/returning to castle) before heading to clear middle/guards/utopias ?


edit: what the best shot in winning haven with fortress ?
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zaio-baio
zaio-baio


Promising
Famous Hero
posted October 03, 2011 01:08 AM
Edited by zaio-baio at 01:10, 03 Oct 2011.

Quote:


edit: what the best shot in winning haven with fortress ?



Well, im a Haven player, and i think that on week 4+ maps fortress
needs:

1. Logistics ( as long as u can get it fast, picking logistics week 4 with final battle week 5 doesnt worth it).

2. Defence - obvious reasons, if u dont have it against a might faction that has it - gg.

3. Light magic - Storm wind is no brainer against Haven, griffins and Angels will be severely crippled.

4. Luck - for Soldiers Luck and Dwarf protection ( as Elvin said - great vs cleancing)

5. Leadership + Attack for retribution/leadership + enlightenment (if u dont have logistics)

Picking Attack without Leadership means no Retribution, so i think its pointless ( except if u dont want tactics )

Thats it, i think. Destructive is weak for late battles + the Knight may pick fire resistance

P.S this build cant be done if u are lvl 15, u need to be like lvl 20-25.


Otherwise - if u normally have heroes lvl 15 week 4-5-6, then its best to pick :

1.Expert Light: storm wind + another mass

2.Expert Enlightenment: inteligence

3.Exper def ( dont pick up perks )

4.Expert luck ( again no perks)

5.Expert logistics ( no perks again)

Imo - solid build that needs  like 15-20 lvls

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Boski
Boski

Tavern Dweller
posted November 07, 2011 02:03 PM

Fortress v Stronghold

How to win Fortress against Stronghold?

I play on duel map, 21 lvl with banned DV, armageddon, Cotd, WoL and rune of charge. My oponent usually gets Gorshak and build like this:
- shattering light
- shaterring dest with -25% GB
- leadership with battle elation and aura of swiftness
- defence
- luck
most of them are on expert, rest advenced + some adds, like witality, or magic resistance but it changes.

Number of troops i think are equall, we have 6 cyclops/dragons and so on. Enemy's troops are: trapper, nomad, warmonger, sky daugter, executioner, pao kai and bloodeyed cyclop.

I try to survive with: shieldguard, harpooner, battlerager, patriarch (crossfire), thunder thane and magma dragon.

Main aim of his build is to shatter all ma magic abilities, which works very well. With only light mass magic i have no chance. Endurance with +3 defense is a joke, not a spell.

I tried to take dark instead. Suffering is actually the same as endurance, but oponent hasn't resist on that, so it gave me a little better result, but still lost. In fortress i can't expect spells like puppet, or frenzy, so i can't turn stronghold power against themselves.

With aura of swiftness, and battlerage, most of enemy's army is able to charge and attack me, so it's imposiblle to stay alive too long. Unfortunetly their damage dealers - i mean executioners, and centaurs are too powerfull. When i focused executioners, that they were killed before making any attack, nomads got rage, so they killed my 3 stacks of both shooters and battleragers in one lucky strike.

The last idea i had was using destructive magic. Fireball with ignite, and mark of fire in team with triple flame balista doubled the damage made by my army, but even then it was too low to won the battle.

I run out of options. Hero that provides army +20 attack and +15 defence, with battlerage +10 att and def, and +10 att and def to his executioners makes his army overpowered. With no way to return his units against themselves i just can't see how to win that...


---------------
I hope you're able to understand my crooked english, and you'll help me.
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zaio-baio
zaio-baio


Promising
Famous Hero
posted November 07, 2011 03:14 PM

Imo orcs vs dwarfes is a bad matchup for the small guys.
If orc hero pick shatter light + fire resistance there is not much dwarfes can do.

Also i belive that dwarfes on any Ubi map are the weakest faction possible. Reasons - if u pick them vs magic factions on small maps, then you will be raped, becouse magic factions creep 100x faster then you. You other alternative is to pick them vs might factions on large maps, but then you will most likely be Owned even worse. Reason - 2% chance for logistics and no dwarf hero starting with them. Other might factions have expert logs by end of week one and start gaining one free week of movement for every 3 week gameplay ( or even more with warpath). Thats really what i wasnt able to get about dwarfes - if they are late game faction, then they JUST NEED logistics. With 2% chance thats not gonna happen fast enought. A good comparison is Enlightenment for Knights, Barberians and Inferno. They all have 2% chance to get the skill, so they will most likely get it past lvl 15-20. However Enlightenment is only needed in the Final battle, while Logistics is needed all the way till final battle. So if u want to get worthy bonus from logistics you need to pick them fast. I also never pick logistics at lvl 20 or so, mainly becouse final battle is gonna come in like one week and for one week with logs ill get 2 days ...  

So all in all if you dont get the best possible runes for the given matchup you are doomed.


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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted November 08, 2011 03:26 AM
Edited by SKPRIMUS at 03:32, 08 Nov 2011.

Quote:
...I play on duel map, 21 lvl with banned DV, armageddon, Cotd, WoL and rune of charge....
If you are playing any of Elvin's duel maps, discussions of tactics is best here (probably best to start from p3 onwards.]

Anyway, dest vs orcs is not good (even with dungeon & no shatter dest, it's not that good)

Expert mass endurance vs adv/exp shatter light is +6 defence, not that bad.

Best chance is dark vs no shat dark (good chance to get PM & other good dark spells on duel map but not always).

Light vs shat light may still have good chances since that orc build you mentioned doesn't have retribution, but I'll have to test.

Choice for orc often: is it worth having no shat dark?
no shat dark ==> if enemy has PM & other good mass dark, then sure loss...even if no PM but have other good mass dark is too hard for orcs to overcome
shat light vs light ==> advantage for orc.
orc with 2 shatters is often too weak in might.

@Boski, you haven't mentioned dwarf hero build & exactly which map...but I like skirmishers & flamelords.
____________
Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus

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Boski
Boski

Tavern Dweller
posted November 08, 2011 01:10 PM

Quote:
If you are playing any of Elvin's duel maps, discussions of tactics is best here


It's not an Elvin's map, but some assumptions are simmilar. I read that topic, but i considered it too general. My problem is specific: dwarfs v orcs.

Quote:
Expert mass endurance vs adv/exp shatter light is +6 defence, not that bad.


Yes, you're right, but it's still to low to overcome mighty barbarian hero with battlecry and keep raising rage.

Playing dwarf i try to get:
- expert defense with vitality and defense formation
- luck and soldier luck (pretty useful)
- expert war machines with triple runic balista (causes half of my whole army's dmg)
- attack to support balista with flaming arrows
- and of course one of magic

The main problem is that Stronghold's predominance raises too fast. If I wait, I let his units charge and get the first strike, which is very painfull in case of executioners or pao-kais. Meanwhile centaurs shoot freely (sometimes taking one stack by hit). Otherwise if I start attacking with thanes and bears, I'm able to cause some loses but simultaneously i lose my dmg dealers. Even with the runes of immateriality or dragonform, they don't stay alive long enough.

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