Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
New Server | HOMM1: info forum | HOMM2: info forum | HOMM3: info forum | HOMM4: info forum | HOMM5: info forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 HoF Strategy: Playing Fortress Faction
Thread: Heroes 5 HoF Strategy: Playing Fortress Faction This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
emilsn
emilsn


Legendary Hero
posted November 24, 2006 02:14 PM

Just a very fast question, what are their main attributes? Is it: defense and spellpower?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted November 24, 2006 04:51 PM

Ahem...
Quote:
Quote:
so ... anyone knows how do the primary skills develop for Fortress Heroes ?!


It's in the manual.Primary attributes are 20% 30% 30% 20%

____________
So you're saying.. the dead are rising from their graves?
Excellent! I need some target practice!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
GenieLord
GenieLord


Honorable
Legendary Hero
posted November 24, 2006 05:27 PM

Can someone please insert an image of fortress town?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Link
Link

Tavern Dweller
posted November 24, 2006 05:47 PM

Aren't black dragons immune to armageddon when it's not cast by a warlock?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
GenieLord
GenieLord


Honorable
Legendary Hero
posted November 24, 2006 05:51 PM

Quote:
Aren't black dragons immune to armageddon when it's not cast by a warlock?


They are immune.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted November 25, 2006 05:38 PM

I think the fortress is the ANTI-HAVEN ! Eternal light and Mass Deflect Missile ends the supremacy of the marksmen ... and the skirmishers can reduce the initiative of marksmen even more !!! Add to that the big defense of the RuneMages and you have the picture of the best anti-haven army probably !

Has anyone tested eternal light ? does it really work ?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 25, 2006 10:35 PM

even if the army can resist ranged power, they barely have the strength to use that advantage. I'm talking about a reliable ammount of power you can gather in a MP game. Thanes and dragons are unlikely to appear in your army, since they need ridiculous ammounts of resource, so you're kinda stuck to level 1-5 units.. which probably won't be able to score enough damage to become a serious threat. A haven army is composed with best damage dealers available on their levels (marksmen, griffs, paladins) while fortress' army is rather poor at doing damage. The conclusion is simple, i guess

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted November 25, 2006 11:33 PM

you should build at least one of them ( dragons or thanes) , it's not impossible ... and also the bears and the berserks are not bad damage dealers , and they come in nice numbers !

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dfortae
dfortae


Known Hero
posted November 25, 2006 11:53 PM

Yes Towerlord, you are correct.  Fortress can destroy Haven.  They do very well against them.

They also do well against Inferno.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 26, 2006 10:03 AM

But the costs are so thrilling.. I have a problem to build devils' dwelling and it's just 10 mercury ~~ And here's 20.. zomg..

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emilsn
emilsn


Legendary Hero
posted November 26, 2006 09:16 PM

hopefully after the next patch, the cost will be lowered. and i will agree with the rest! fortress are pretty good... I played that last mission against lazzlo! I was totally underpowered, his army was bigger then mine... I survied on those runes! Res rune on if they are dying, else use a thunderclap to hold them back, make hero fire lots of magic... and then just press def. while your ranged unites and hero does all the work... I lost a lot but only after the battle as i found out that res rune is just like basic raise dead... :S

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Zuraffo
Zuraffo

Tavern Dweller
posted November 28, 2006 08:49 AM

I'd share a few observations from my game:

1. Ignite doesn't do the exact spell damage. It seemed only to do a part of it. I am not sure what's the percentage, but I am sure it's not full damage.

2. Res rune doesn't work like raise dead, i.e. it doesn't kill your whole stack after the battle

3. On the campaign, due to the level cap, you'll most likely only get dwarves' ulti in the last scenario (not the dwarven campaign, the one at the end of Dark Elf campaign titled the Decoupling). It's really useful when stack with your defensive bonuses.

4. Warlock's luck + empowered implosion > Ignite Armagadden anytime. Although it's not 100%. Also, Fire dragon is Expensive... and Dwarven hero spellpower doesn't allow him to kill a whole army with spells alone, unlike necro or warlock. You need those thanes and skirmishers and berserkers.

5. Fortress units have low stats inherently, so the runes are a must!

6. Fire dragon walks, attacks and sounds like a Godzilla! Muahahahaha.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emilsn
emilsn


Legendary Hero
posted November 28, 2006 02:55 PM

Quote:
I'd share a few observations from my game:

2. Res rune doesn't work like raise dead, i.e. it doesn't kill your whole stack after the battle




That didn't happen to me? mine were killed after battle! and actully i hoped that they would keep some of them alive... ! But my whole army was gone after my fight with Lazzlo (I hate that traitor, how could he just kill all those people)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Kothoga
Kothoga

Disgraceful

posted November 28, 2006 04:06 PM

Quote:
I'd share a few observations from my game:
1. Ignite doesn't do the exact spell damage. It seemed only to do a part of it. I am not sure what's the percentage, but I am sure it's not full damage.



Id does the 100% of the damage after 3 turns (it does 33% each turn until 100%).
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted November 28, 2006 04:26 PM

Quote:
Quote:
I'd share a few observations from my game:
1. Ignite doesn't do the exact spell damage. It seemed only to do a part of it. I am not sure what's the percentage, but I am sure it's not full damage.



Id does the 100% of the damage after 3 turns (it does 33% each turn until 100%).


i was suspecting it was something like this ever since i saw the skill in the skill wheel ... but i was hoping it wasn't cause ... if it is like this it is just not worthed

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted November 28, 2006 11:33 PM

Resurrection rune is real ressurection in my experience.

I've played many games with Fortress and I've never gotten ignite...maybe I should pay more attention to destructive magic.
____________
Bask in the light of my glorious shining unicorn.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Dungeonian
Dungeonian


Adventuring Hero
Supreme matriarch
posted November 29, 2006 01:46 AM

Quote:
Resurrection rune is real ressurection in my experience.

I've played many games with Fortress and I've never gotten ignite...maybe I should pay more attention to destructive magic.


It pre-requires Advanced destruction magic + Master of fire . In long games armageddon + magma dragons combo is very dangerous for any opponent , except the warlocks , which grim raiders usualy act earlier than heroes , especially with ini-bonus art(s) .

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted November 29, 2006 02:26 AM

By the way, without ever having used it this is how I guess ignite works.

The spell deals full damage on being cast.  Then  over three turns an additional 100% is dealt 33% per turn.

Example fireball cast with damage of 100 kills 4 minotaurs.  On each additional turn for 3 turns it will deal 33 damage killing 1 minotaur.  Fictional numbers of course.
____________
Bask in the light of my glorious shining unicorn.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted December 04, 2006 04:27 PM

difficulties with runic guild + mage guild ...

difficulties with runic guild + mage guild ?... it seems to me that fortress has a tough time building both ! first of all it takes 10 days to acomplish and second you need lots of resources but the benefits of having both are really huge!
i think the mage guild is the priority and the runic guild is needed only for the final battle( no need to waste precious resources on unimportant battles) , but will you have them in time(mage + runic guild), and also resources left to use in the final battle? has anyone experienced such problems ?

anyway the runes are really really cool , and give a huge boost to your army !

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted December 04, 2006 04:48 PM

I find the rune guild 1 a priority early on.Even so the 2nd gives up to lvl 4 runes and thus I find it quite cheap.I'll take mage guild 3+rune guild 2 over mage guild 4 any day!
____________
So you're saying.. the dead are rising from their graves?
Excellent! I need some target practice!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0380 seconds