Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
13 Oct 2015: Negative Reception of the Game, 2nd Patch Delayed - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
New Server | HOMM1: info forum | HOMM2: info forum | HOMM3: info forum | HOMM4: info forum | HOMM5: info forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 HoF Strategy: Playing Fortress Faction
Thread: Heroes 5 HoF Strategy: Playing Fortress Faction This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Warm and fuzzy
posted September 19, 2009 04:00 PM

They just don't seem to have a weakness except for rare logistics, resource intensive dwellings and slow creeping. They have a counter for everything and should they have all units upgraded and equal army they automatically have the advantage from midgame on. To make them balanced in duel map I had to remove rune of charge, -2 dragons, -4 thanes, -7 bears and some battleragers.

One thing that might work against them is their average initiative but they are build to take the first hit anyway. Only case I have seen them fail(badly) at that was when some emeralds got a lucky favoured hit that killed all thanes and another stack.
____________
Good design isn't more expensive, bad design is.
-Vitirr

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted September 19, 2009 04:10 PM

Light Magic + Runes is a killer combo.

I hate the Rune of Charge because it totally breaks the balance. Dwarves units which are meant to be rather slow can cross the entire battlefield, that's overpowered to say the least...

As stated above the difficulty is getting the town up and running as early creeping is not the easiest (unless you take Ingvar) and some dwellings cost loads of crystal so you may hit a snag early game on a rather poor map (resource wise).

Still the same could be said about Sylvan and wood (running out of wood is a common nightmare). The Fortress also has a big advantage with numerous free defenders because of the Guard Post. That's yet another advantage.
____________
13 Heroes

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
elmek
elmek


Adventuring Hero
posted September 19, 2009 06:03 PM

The best creeping I had with this faction was when I used Helmar and thanes + regeneration. But that's from week 3 (heroic) and I have to be lucky to get regeneration as a lvl 2 light spell too...
I think I'll try Ingvar for the first 2 weeks and then switch to thanes. Maybe it'll work.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sar-Sazzar
Sar-Sazzar


Hired Hero
posted September 26, 2009 10:01 AM

hey the mightest thing in dwarves is their rune magic you must take inga as  your hero to get most of runes then in the beggining you must recruit atleast one hero and get his/her army then you must accept looses to capture wood and ore mines and you must take exp not gold in chests untill you hire one dragon then you can kill most of the neutrals if you keep it this way your hero will be powerful when anyone attacks you stay in your town he will be afraid of attacking because of your shieldguards then at the beginnig of the week hire dragons nd thanes and attack the enemy hero and with the runemagic you will be able to deafeat him easily especialy if you get rune of ressuruction so you must abe patient to awake powerful armies oh you know that the dwarves are one of the most powerful factions in the game not in the beginning but in the final moment and i do like them
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ignis
Ignis


Hired Hero
posted September 27, 2009 04:00 PM

why the stronghold creatures dont have comments like the other games ,like why is good ,etc on the site?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted September 27, 2009 09:35 PM

Why asking this in the thread about Fortress, and not Stronghold?
____________
Coincidence? I think not!!!!

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Warm and fuzzy
posted September 27, 2009 10:32 PM

In any case there certainly are, one by mysty and one by.. the khan? What was his name Check the table of contents for stronghold guides.
____________
Good design isn't more expensive, bad design is.
-Vitirr

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ake11
Ake11


Hired Hero
posted February 25, 2010 10:33 PM
Edited by Ake11 at 22:40, 25 Feb 2010.

Hi!

Me and some friends are playing a large map, they always use dark or/and destructive on magic skill and I dont know what skill you should go after, I know it depends what race they are but the skill you should always have

This is what I think, or am im wrong?

Fortress:
Defend - Defensive formation
Attack - Retribution
Leadership - Empahty
Enlightenment -
Light -

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
posted June 15, 2010 09:50 AM

Quote:
Hi!

Me and some friends are playing a large map, they always use dark or/and destructive on magic skill and I dont know what skill you should go after, I know it depends what race they are but the skill you should always have

This is what I think, or am im wrong?

Fortress:
Defend - Defensive formation
Attack - Retribution
Leadership - Empahty
Enlightenment -
Light -


I personally prefere luck instead of enlightenment..You need master of abjuration and master of wrath at light magic..
____________
Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
-Sholom Aleichem

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
adriancat
adriancat


Famous Hero
Protector Of The Peace
posted July 10, 2010 10:15 PM

with runemages i prefer to take::Luck (resource fullness);Defense (evasion;maybe protection against dungeon);light/destruction magic (light with all masters or destruction with ignite and sap magic vs dungeon);attack (tactics,battle frenzy,archery)....and etc etc matbe enlightmenet/logistics/sorcery.....and be careful with runemages they are good in melee combat because of their thanes and magma dragons....but they are also well-versed in magic....

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
posted July 12, 2010 07:27 PM
Edited by OnLy4DuNgEoN at 12:28, 13 Jul 2010.

rune of charge + rune of resurection + greater rune + refreshing rune are a killer combo in a final game...anyone has any idea how to counter this ? ...it's totaly inballanced because with rune of charge all creatures can charge the enemy from start....same with rune of ressurectin..another tactic than rush fortress from the beggining exists?..I say this because I already tryed with necro in a mid-final game..I must mention I had more troops and better hero but those runes saved the game for fortress..

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Warm and fuzzy
posted July 13, 2010 03:01 PM
Edited by Elvin at 15:01, 13 Jul 2010.

There's a reason rune of charge is banned in a number of custom maps. With a firebreath unit and 2 stunners it can get pretty ugly, bears especially can scare 3 units simultaneously. Add soldier's luck and watch the enemy formations collapse in the blink of an eye.
____________
Good design isn't more expensive, bad design is.
-Vitirr

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
adriancat
adriancat


Famous Hero
Protector Of The Peace
posted July 13, 2010 09:36 PM

only4dungeon said this because the fortress player was i and i beat him correctly....i don't used in combat rune of charge i used only rune of ressurection+refreshing rune....so only4dungeon stop lying elvin...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Warm and fuzzy
posted July 14, 2010 12:06 AM

I lied? When?
____________
Good design isn't more expensive, bad design is.
-Vitirr

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
posted July 14, 2010 08:13 AM

Quote:
only4dungeon said this because the fortress player was i and i beat him correctly....i don't used in combat rune of charge i used only rune of ressurection+refreshing rune....so only4dungeon stop lying elvin...

You used rune of charge: with bears to stop my lich attack
                        with magma to attack my wraiths
                        with defenders and tier 4 to attack my skelletons

Also you used it at creeping.
So shut up
                       

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Warm and fuzzy
posted July 14, 2010 09:45 AM

I couldn't have because in the version we are playing it is unavailable. Creeping is another tale, not all maps have bans.
____________
Good design isn't more expensive, bad design is.
-Vitirr

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
adriancat
adriancat


Famous Hero
Protector Of The Peace
posted July 17, 2010 10:22 AM

maybe it is how you said but the victory was mine....so YOU shut up

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Warm and fuzzy
posted July 17, 2010 11:01 AM

Watch it kiddo didn't your mother teach you manners? I will not tolerate you talking like that.
____________
Good design isn't more expensive, bad design is.
-Vitirr

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
adriancat
adriancat


Famous Hero
Protector Of The Peace
posted July 18, 2010 10:12 AM

very well elvin....i'm sorry....

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
jivkobg
jivkobg

Tavern Dweller
posted December 02, 2010 04:37 AM

hi all i play fortress/inferno  so here is how i play fortress 1st i pick ingvar  , if he is banned i pick inga , here are the skills i pick

1: attack : tactics , offensive formation , retribution
2: enlightment : scholar, arcane exaltation ,intelligence
3: defend : evasion ,last stand , vitality
4: light magic : master of wrath , storm wind , master of blessing ( i get this as fast as possible )
5: leadership : diplomacy , empathy , runic attunement

this works fine vs sylvan , heaven , necro , academy , inferno.

But when i play vs dungeon ( and he rush me i allway's loose any antirush strategy with fortress ?

how to beat stronghold in late game ? any ideas

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0344 seconds