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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Secrets of destruction revealed - playing Dungeon faction
Thread: Secrets of destruction revealed - playing Dungeon faction This thread is 61 pages long: 1 10 20 30 40 ... 44 45 46 47 48 ... 50 60 61 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 27, 2008 01:50 AM

Good idea, I use something more risky. I put all the furies in 1 stack and use them to run around occasionally making an attack and retreating. If the furies don't kill the walkers my hero will. First turn I charge them just a tile away from the leftmost(can be right too ) stack's reach. The other 3-4 stacks move diagonally to reach that point and I always attack and move a tile out of reach. Once the first stack is dead it gets much easier.

Units with 4 speed will never give you a hit no matter how lucky they are with morale. However minotaurs or maulers can cause a mess if you risk it, two consecutive morale boosts can happen. This tactic can also work with maidens by just running around and hitting with the hero only. Cheap but you may have to use it vs a horde of shieldguards day 1.

About Sinitar vs Yrwanna I find a matter of preference. Yrwanna is better in the long run, Sinitar stronger in earlygame. Reasons I feel this way:

-More stalkers for you to take down shooters if you want to save mana.

-Already has destructive so secrets of destruction will give you mana and maybe fireball/firewall. That's blazing fast creeping.
Mana is never that scarce, with good creeping you'll usually get at least 1 knowledge week 1 plus one more from the town. If not you can build trade guild, should help one way or another but of course you must have a little gold to spare.

That may allow you to get logistics for even faster game but takes luck.

-Guaranteed early empowered spells with mana discount that's even better Sadly that will not matter much later.

-No need for mage guild.

-No need to wait till you have both stalkers and furies. You build stalkers, you are off and a secondary will give you furies in a couple of days. You can still use that cheap running tactic vs slow walkers till you get the furies.

----------------------------------------------------------------------

Unfortunately Sinitar will not have those fun furies in the end. I find it hard to believe that you can miss enlightenment, almost the times I have waited for it(as in level up only in destructive and irresistible magic) I have gotten it week 1. Almost.

On the other hand Yrwanna may not even have to wait because there are things to do near the town but regardless one or two days slower will not matter on the long term.

However what I do hate is sometimes not getting destructive early. I'd rather miss out on enlightenment than destructive. Besides if you want to play fast nothing beats an ignited fire spell which you will likely get either though secrets or an early mage guild 3. No I don't always do that but it's a good option to have.
Btw one other things about Yrwanna is the guaranteed mass slow if she gets dark but also the fact she does not have a wasted skill should she face orcs in a longer game.

Good luck,
see you around.
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Ceres
Ceres


Supreme Hero
and sweetness
posted March 27, 2008 08:29 AM

I like all of these! Great posts.
____________
And when the stars fall, I
will lie awake. You're my
shooting star.


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samiekl
samiekl


Supreme Hero
posted March 27, 2008 10:09 AM

Quote:

About Sinitar vs Yrwanna I find a matter of preference. Yrwanna is better in the long run, Sinitar stronger in earlygame.


Exactly the opposite . Yrwanna is better in fast games as she levels up faster.
Unfortunately for Nameless, he's gonna change lots of these techniques if he gets to multiplayer and find out that he must do the work of 4 weeks in 1-2 weeks if he wants to be competitive.

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edwin_yang
edwin_yang


Known Hero
posted March 27, 2008 10:14 AM

not sure about Yrwanna and Sinitar, but I think the armageddon is the key to victory in a dungeon vs dungeon game.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 27, 2008 10:14 AM

I'll try my next few games with Yrwanna then. Been a while since I last used her so I could be mistaken. Just afraid that if I'm unlucky with destructive it will delay me a bit.
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Sargeras
Sargeras


Known Hero
the Fallen
posted March 27, 2008 11:06 AM

Quote:
not sure about Yrwanna and Sinitar, but I think the armageddon is the key to victory in a dungeon vs dungeon game.


...not exactly, in mirror match could be better if u would surprise opponent with unconventional strategy...
____________
Now they shall be consumed by the very flame they sought to control...

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zamrai
zamrai


Adventuring Hero
Moonlight Melody
posted March 27, 2008 11:15 AM

Quote:
Quote:

About Sinitar vs Yrwanna I find a matter of preference. Yrwanna is better in the long run, Sinitar stronger in earlygame.


Exactly the opposite . Yrwanna is better in fast games as she levels up faster.
Unfortunately for Nameless, he's gonna change lots of these techniques if he gets to multiplayer and find out that he must do the work of 4 weeks in 1-2 weeks if he wants to be competitive.


I think both  of you guys are right
I played Dungeon since h3 - lately not cuz i was bored with this destroy-all-with-spell tactics, but i think that light based dungeon would be very interesting.
But anyway, Yrwanna with Enlightement in late game can be even 5 levels forward - so this skill developed early, with time gives much more profits. She is good early and is good late. Sinitar rulz if we talk about early creeping, its just easy with him but he can take enlightment as well later. I'm saying obvious things but maybe this is not "good or better" dilemma but just "easy or not-so-easy" during 1st week especially.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 27, 2008 11:33 AM

Gave it a shot on let's fight with Yrwanna. She got lvl 14 by the end of the week but that said the game starts with mage guild, upgraded scouts and maiden dwelling so it was a straight line from fight to fight(I got fireball from secrets btw ). Yes I did get some chests in xp However the level I had before facing the tier 7 unit was 17 as with Sinitar.

Destructive popped at lvl 6 by which time I had expert enlightenment and my spells could do some damage anyway.
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samiekl
samiekl


Supreme Hero
posted March 27, 2008 11:41 AM

Lets fight its not fast game Try on heritage of deleb for example.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 27, 2008 11:46 AM

Ah I understand now. Yes when you can break week 1-2 with 3 or so extra levels it can be overpowering.
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nameless
nameless

Tavern Dweller
posted March 27, 2008 02:17 PM

Quote:
Quote:

About Sinitar vs Yrwanna I find a matter of preference. Yrwanna is better in the long run, Sinitar stronger in earlygame.



Unfortunately for Nameless, he's gonna change lots of these techniques if he gets to multiplayer and find out that he must do the work of 4 weeks in 1-2 weeks if he wants to be competitive.


That sounds reasonable. I could probably drop the hanging around the town at the start of week 1. Also about the faster leveling up, that's what I forgot to mention with Yrwanna... The Sinitar observations are very intriguing.

Could you fellas give me your typical warlock parametres end of week 2? Gotta see what I'm shooting for here. Great, 3-4 weeks of practice now before I can play anybody.

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted March 27, 2008 02:23 PM

Quote:
Great, 3-4 weeks of practice now before I can play anybody.


Isn't that taking things too seriously?  Doesn't sound like much fun.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 27, 2008 03:29 PM

3-4 weeks sounds a bit too much, you can improve while playing online I lost my 4 first games but it was a valuable experience. Anyway my priorities are destructive->ignite, enlightenment->intelligence first, then logistics or sorcery for which you can credit samiekl I will usually try to get swift mind or warpath if the map is long. According to my opponent and available witch huts I may get light, dark or aim for warlock's luck. For instance light works well against academy, dark against orcs.
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Drunk_Lord
Drunk_Lord


Known Hero
very happy hero :)
posted March 27, 2008 03:39 PM

I take logs and warpath if they're offered. Gives very good movement. More movement means u kill more per day => u gain more XP => u rush more efficient => u can rush ur enemy faster. Combined with sorcery with mana perks and enlightenment levels go up at fairly good rate. And I aim to get some artifact which increases XP from battles. High level for short time.
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kermit
kermit


Known Hero
Soul hunter
posted April 03, 2008 03:58 PM
Edited by kermit at 12:30, 04 Apr 2008.

Yrwana is good on maps with scarce wells and knowledge boosters, or hordes of high hp slow walkers. However Sinitar's advantage in blazing fast expert destructive makes his spells do alot more damge than Yrwana's. With quick access to secrets of destruction he also has a nice chance at a lvl 3 spell early on meaning that you could be fighting ~20 shadow witches week 1, not to mention archmages, master hunters, druids etc ... Furthermore if you take sorcery + arcane excellence the empowered spells cost almost as much as their basic version, meaning less mana needs. Overall I prefer Sinitar since Yrwana's advantage of saving mana vs slow walkers isn't really a big deal. On a side note Yrwana might get her lvls a little faster but in terms of spell damage she won't be as powerfull as Sinitar untill she gains expert destructive with perks, which is in fact a longer process for her.

In general my tactic with Sinitar evolves around rushing for a well location and killing everything I can with spells, refueling, repeating etc. After secrets of destruction and some knowledge artifacts mana is high enough to leave the well location.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 04, 2008 03:45 PM

Not really. After I visit a well there is no turning back, I charge ahead unless there are more neutrals within a day's movement.
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edwin_yang
edwin_yang


Known Hero
posted April 05, 2008 05:35 PM

For my part Sinitar is much better in the beginning for he starts with basic destructive magic.the extra exp that the enlightment provides wont make a observse different.and the the extra furies are not so important since there is stalker now. Sinitar can finish his biult more quick that is good for a rushble map..

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Ceres
Ceres


Supreme Hero
and sweetness
posted May 16, 2008 03:21 PM

I don't know if it's just me... I do think Sinitar is better to use than Yrwanna.  I think Sinitar is faster and Yrwanna is a bit slow in terms of building the skills.  With Basic Destructive, I can creep fast with Sinitar.  I still do not understand why you guys say Yrwanna is faster.  Maybe I misunderstood that part.  I guess I should use Yrwanna more so I would know what is this 'fast' thing about her means.

Also, I want to try the 'other side' of Dungeon, the might part.  Lately I got tired of doing the conventional way.  It seems very predictable and my opponents can counter easily.  But still I know that the might Dungeon way can not guarantee free a win.  I just want to try it. I do feel good when learning new things.  I think I had browsed this thread and I haven't found some post about the might way's creeping and build or if there's any I must've missed it.

If anybody can share me these things about the might way:
- creatures used in creeping
- spells used in creeping
- heroes used
- hero's build in different map sizes
- some tips for final battles

I hope I'm not asking too much.  Just give me some ideas, coz I really know 0 about this.
____________
And when the stars fall, I
will lie awake. You're my
shooting star.


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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 16, 2008 03:57 PM

There is only one thing to say about Might Dungeon:

Kythra.

In fact, even if you play Magic Dungeon, post TotE, Kythra might be one of the best Heroes. Reason:

Leadership -> Empathy.

I had a really fun game playing Kythra recently, with Empathy and 6-7 stacks of stalkers which get good morale all the time you can cast A LOT of spells.
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What will happen now?

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted May 16, 2008 03:58 PM

I wonder if that guy ever came back and played?

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