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Heroes Community > Library of Enlightenment > Thread: WCL: We want to fight you!
Thread: WCL: We want to fight you! This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
SAG
SAG


Promising
Supreme Hero
WCL owner
posted July 14, 2007 06:33 PM

Quote:
Do you have the 2SM to download somewhere?

look here, open pages and at the bottom you may find rmg.txt with these templates.  
Well let's say that WCL team is finalized as:
- Maretti (main list),
- Devangel (main list),
- Black_knight (main list),
- XSI (main list),
- Xarfax (main list)
___
- Jammer (substitute)

few minor questions about rules and let's start.

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Balamut
Balamut


Adventuring Hero
posted July 14, 2007 10:34 PM
Edited by Balamut at 22:35, 14 Jul 2007.

Quote:
few minor questions about rules and let's start.


Ok. There is else one big question. How players will contact each other just before the game. As I said earlier we play using hamachi. So I just make there a sub-network named Heroes3Tournament. Password i say to SAG after we confirm your rules. In this topic I will write time in which our players will be able to play. And wait the same from you or your players.

As for now Paladin will be ready to play Jebus tommorow morning. Somewhere about 10 o'clock (London time zone).

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Jammer0
Jammer0

Tavern Dweller
posted July 14, 2007 11:01 PM

I know you can meet most of our players on gamespy if needed. Looking forward to hearing how these battles go. Have a blast guys.

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sachelos
sachelos


Known Hero
posted July 15, 2007 03:12 PM

Hi

Very glad to hear about this tournament for some kind best of the best players. Good Luck to all of you especially the WCL players!
I also would like a set of saved games for all games that will be taken under this Tournament thing, explanations, strategies and more. I would be gratefull indeed!
Fair Play!

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Devangle1984
Devangle1984


Known Hero
I am the Dark Vader
posted July 15, 2007 07:47 PM
Edited by Devangle1984 at 19:49, 15 Jul 2007.

Hi everyone, i will be available to play from 21st saturday onwards.And yes i think two ways we can all meet is through hamachi or simply coming in to gamespy.

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maretti
maretti


Responsible
Supreme Hero
posted July 17, 2007 12:16 AM

I can play this sunday evening and forward.
____________
Crag rules, Orrin and Ivor suck

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_XSI_
_XSI_

Tavern Dweller
posted July 17, 2007 01:54 AM

I can play: friday-sunday anytime, best from 12.00pm-10pm London time

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sachelos
sachelos


Known Hero
posted July 17, 2007 08:24 AM

Hi

Hi there all, will you pls post here the results of every game in tournament? Thx in advance
And also i ask one of you to collect all the saves of games that will be played, i really want them for study in free time
Cheers!

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Balamut
Balamut


Adventuring Hero
posted July 17, 2007 09:04 AM

2 Devangel1984:

You have your team full completed. But SAG begone somewhere. I can't find him since Sunday morning.
Our team is ready to play as soon as SAG, or some other responcible man from your side, will post here complete set of rules and we confirm that your rules are clear for us. We wait for rules till Sunday, 21st July.

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted July 18, 2007 10:55 AM
Edited by SAG at 09:07, 27 Jul 2007.

Quote:
Hi there all, will you pls post here the results of every game in tournament?

Yes, i will post game results in this thread and on WCL. After all games are finished - i will put info to the Great Hall of WCL as well.
Quote:
And also i ask one of you to collect all the saves of games that will be played, i really want them for study in free time

I plan to publish saves on WCL a bit later.

To WCL team:
Please make saves for further publishing. Most easy to do it automatically with Autosaver utility.

RULES AND INFO
Jebus is played on XL (no underground)
Balance and Panic are played on L (no underground)

For all templates rules are the same:
- must Fight misplaced guards (FMG) rule:
"Misplaced guard" is a guard (monster) that is not guarding anything - this is error of random map generator. On Random Maps, ALL misplaced guards MUST be fought (this means you may not walk around a creature in order to pick up a Pandora''s Box, a Treasure, Artefact, Utopia or other object as well as you can not walk past the guards for breaking the middle.) In case there are multiple misplaced guards for example at the middle break, you must fight "1" of the stacks (any). Also, you may not enter another zone if there is definitely misplaced mountain or other object that allows you to pass without fighting any guard.
Notes:
- guards near resource mines are considered to guard only mine itself - you may pick up resources near mine without fighting guard.
- on Balance template there are few unguarded zone borders, so you are allowed to pass there
- if zone has several separated entries (each is guarded) and if player killed 1 guard (cleared entry #1), he may not enter another entry through misplaced guard
- in case there are multiple misplaced guards AND 1 player has already killed 1 guard AND second player have seen this breaking (hero movement) - then second player may enter this zone without fighting rest of guards. Else, must fight 1 guard.
- in case if resource or treasure chest is near misplaced guard and if it's not clear that it should be guarded - then players are allowed to pick it

- no DD/Fly (you can''t use Dimention Door and Fly spells as well as Angel Wings artefact)
- no Scrolls Level 4 - 5 (you can''t use magic scrolls with spells Level 4 - 5)
- no Necro (you can''t select Necropolis as starting town, you can't use Necro skill (must dismiss all gained skeletons after each battle) and can't build new creature buildings in necro towns if you will find them)
- no Conflux (you can''t select Conflux as starting town, and can't build new creature buildings in flux towns if you will find them)
- no Diplo (you can''t take, level up Diplomacy skill and join monsters.)
- no Joiners (you can''t join wandering monsters even without Diplomacy skill)
- no Log spec (Kyrre, Gunnar, Dessa can't be starting hero and can't attack into final battle. Final battle happens were both heroes have >50% HP of their bought troops)
- no Grail (you can''t build Grail in towns)
- no Carto (you can''t visit Cartographer)
- no Hillfort (you can''t upgrade creatures in Hillfort)
- no Upgrades (you can''t upgrade creatures from Conservatories/Hives)
- maximum 1 level 7 dwell of each town type is allowed to flag on the whole map for one player.
- no Doublebuild (you can't build up 2 same towns. Not allowed to build only creature dwellings level3-7. Example: if player start with Dungeon and has 2 Strongholds then he is allowed to build 1 Stronghold and Dungeon)
- no Red Rush (Red player can''t attack Blue or flag blue's unguarded town on Day 1 of ANY week after Red has bought some NEW army (in any town or dwelling) or Red has hired new hero)
- no Hit & Run (Fleeing or surrendering from combat is not allowed for the first 3 rounds if you have done more damage to your opponent than he has done to you (HP). You are allowed to flee/surrender in any situation if that is the first action you take. Not allowed to use magic level 3+ by prison heroes level11 or higher.
GAME BUGS:
- not allowed to enter another zone through "bug: unguarded road" or through fighting misplaced mine's guards
- no usage of game bugs as: "reducing neutral guards", "hero view", "selling arts above the price".
- "reducing neutral guards": allowed to flee/surrender/die 1 time on un-upgraded guards with upgraded stack inside, that is guarding critical game objects (zone passage, relic/major artefacts, Utopia, pandora) and there are no any limits on reducing neutral guards that guards non-critical objects.
DRAW CONDITIONS: if battle ends in a draw - then attacking player must flee (even if attacking player has better army). Example: attacking player has horde of Golems and can't kill 1 Ghost dragon which flies away). In "shackles present during draw battle" condition - players must attack each other each turn.
TOWN AND COLOR SELECTION:
Towns, available for selection are reduced by 1 by each player, turn-by-turn. Not allowed to pick same town types. When 3 towns are left, player will select town which he will play and his opponent will select from rest 2 towns. Player, who selects from 2 towns, will select color.
Who will start haggling for towns: both teams are sorted by alphabet, when two players are ready to play they just sum their numbers. If it's odd number then player from WCL will start haggling, else heroesby player will start.
RESTARTS:
player can take 1 restart with no reason during first own turn
player can take restart during first 3 own turns:
- if there is no road to second town on Balance template or if it's blocked with monster listed above.
Players must restart:
- if starting hero is not Level 1
- roads in zones are Dirt roads

Map is created with following settings:
2 players, 0 computers, all teams =0, water = none; monster = strong; time limit = 6 min; difficulty = 130%

Just some additional clarification:
- allowed to use Disguise spell
- allowed to build Portal of Summoning in any town
- allowed to build Fort/Citadel/Castle/Magic/Special buildings/Money in necro/flux and other towns
- allowed to upgrade existing creature buildings in necro/flux and other towns
- "town view" bug allowed

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted July 18, 2007 11:06 AM

If u limit the external level 7 dwellings to only 1, what if 1 player has dungeon (or even 2 dungeons) and portal of summoning? This would count as 2nd (or even 3rd) "external dwelling"....
____________
Better judged by 12 than carried by 6.

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted July 18, 2007 12:32 PM

Quote:
If u limit the external level 7 dwellings to only 1, what if 1 player has dungeon (or even 2 dungeons) and portal of summoning? This would count as 2nd (or even 3rd) "external dwelling"....
we decided to allow POS...any number. Also, in this case player will normally sacrifice all other dwells, and normally it's not 1 dwell...often 5-15 dwells. And external dwell gives 2 level7 creatures (1 in dwell + 1 in town). POS gives 1 only.
SOME RULES will be changed soon. Minor changes.

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black_knight
black_knight


Known Hero
LT League
posted July 18, 2007 12:58 PM

About HTR,
A player cant surrender, when he doing more dmg to other player in first 3 rounds. I think this rule is very bad on Panic/Bal templates.
Becouse to have much gold to surrender on these templates ar very hard.
____________
Someday you will see...

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liophy
liophy


Famous Hero
Bulgarian
posted July 18, 2007 03:12 PM

It doesnt concerns me, since i am not part of the teams, but i am just curious about this rule:

"Final battle happens were both heroes have >50% their bought troops"

What does this mean? If the main hero sleeps with only level 7 units and the others are in a scout - you cannot attack and surpise him?

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_XSI_
_XSI_

Tavern Dweller
posted July 18, 2007 03:15 PM

about h&r

well imagine situation,  armies about the same, skills about the same, and u make more dmg to oponent just because you fighting better, why cant u take advantage of that and surrender?

another possibility: your army is bigger then enemies, so its already your advantage, u make some damage, weakening your enemy, why cant u surrender?

you have better skils then enemy therefore make him more dmg, why cant u surrender?

in all ways u had advantage in battle, so why cant you use it?

Will be glad to hear your opinion

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_XSI_
_XSI_

Tavern Dweller
posted July 18, 2007 03:18 PM

Quote:
What does this mean? If the main hero sleeps with only level 7 units and the others are in a scout - you cannot attack and surpise him?

no liophy, it means it's not considered as main battle but sure u can attack and surprise

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pacifist
pacifist


Famous Hero
posted July 18, 2007 03:30 PM

Hum, surrender rule seems not precise enough :

I am Fortress, opponent Tower, I have only 32 dragonflies in 2 groups (31 + 1). I attack the 10 titans of opponent with the 31 dragonflies that are killed in retaliation. So I lost 620 hp, I cast a lightning bolt killing 2 titans, I can surrender now with remaining dragonfly. Transaction is good for me no?

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liophy
liophy


Famous Hero
Bulgarian
posted July 18, 2007 03:44 PM

I got it. Its not a rule when and where to fight, but just something like Victory condition. If you are beaten with more than 50% of your army - you loose the game, even if you want to continue.

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iwannarefresh
iwannarefresh


Hired Hero
newbie
posted July 18, 2007 04:05 PM

Quote:
I got it. Its not a rule when and where to fight, but just something like Victory condition. If you are beaten with more than 50% of your army - you loose the game, even if you want to continue.

Not really. I think if you want to continue, you should be allowed to do it if you think you have a chance.
But I myself don't like the way "final battle" is defined. Because if I and my friend use another rule:
- Player cannot use Solmyr level 20 in prison in "final battle"...
Then I will take Solmyr, give him 7x1 dragon flies (of course less than 50% my troops), and attack my friend's main...

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted July 18, 2007 04:46 PM

Quote:
Hum, surrender rule seems not precise enough :

I am Fortress, opponent Tower, I have only 32 dragonflies in 2 groups (31 + 1). I attack the 10 titans of opponent with the 31 dragonflies that are killed in retaliation. So I lost 620 hp, I cast a lightning bolt killing 2 titans, I can surrender now with remaining dragonfly. Transaction is good for me no?
Yes, this transaction is good to you. Actually, the best way is to count damage not by HP, but by creature fight value. However it will make game even more complicated. More simple way is to count HP. Also, you can't repeat this trick too often and you will lose many troops as well. Bottomline: let's count by HP at least on this tourney.
Quote:
I got it. Its not a rule when and where to fight, but just something like Victory condition. If you are beaten with more than 50% of your army - you loose the game, even if you want to continue.
Complitely wrong. Players may continue game. I sure they will continue till the end.
Quote:
Then I will take Solmyr, give him 7x1 dragon flies (of course less than 50% my troops), and attack my friend's main...
Read once again "no Hit & Run" rule. There are restrictions on prison heroes.

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