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Heroes Community > Library of Enlightenment > Thread: Tribute to Strategists
Thread: Tribute to Strategists This thread is 20 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 · «PREV / NEXT»
Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted December 06, 2008 02:54 PM
Edited by Xarfax111 at 15:00, 07 Dec 2008.


At least very good players like angelito, maretti and some others should find them easily.


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rainalcar
rainalcar


Promising
Famous Hero
Heroji su zakon
posted December 06, 2008 05:23 PM

The left out +1 A/D is now correctly included, as mentioned by Xarfax.

Xarfax is wrong about skill probability tables, except for his remark on Necromancy (which is now added). The tables are completely documented (perhaps you missed it underneath?) and provide correct information when seen as a whole. Read it more closely.

That's it, I've included all of your suggestions, thank you people. I've now uploaded the file again. If you have anything else in mind, let me know.
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Ecoris
Ecoris


Promising
Supreme Hero
posted December 07, 2008 01:31 PM

Where did you get the secondary skill odds from? They are not correct. In my version of HCTRAITS all heroes except Death Knights and Necromancers have 0 in Necromancy. The values are not from v.4.

Quote:
Boots of Speed increase land movement by +600.
Equestrian Gloves increase land movement by +300. They do not work cumulatively.
To avoid confusion it would be better to write: "Bonuses from gloves and boots  work cumulatively. Multiple gloves do not work cumulatively." ot something like that.

Quote:
If the hero is moving from one terrain type to another (potential) penalty is calculated based on the terrain from which he is moving into another. So, if you move from grass to swamp there is no penalty, but there is one if moving back to grass.
If a hero attacks a tile beside a wandering stack his movement will deduce based on the terrain from which he is moving into the attacked tile after winning. The same works if a hero is moving onto a map object: he will lose movement based on the tile in which he was standing just prior.
If the hero attacks a wandering stack directly (therefore not moving into the spot the wandering stack occupies) his movement will deduce based on the terrain from which he is attacking. The same works when hero is picking up resources.
It seems like you're saying the same thing over and over: Only the tile from which the hero moves is relevant.

Quote:
No Air magic Fly penalty is the same as Basic Air (140%).
Interesting fact is that penalties apply only if hero traverses terrain that would bear penalty normally. If the hero has the neccessary Pathfinding skill to nullify terrain penalty he doesn’t even need to have Air magic, he will always fly full movement.
The meaning is unclear.

Quote:
Maximum possible level for any hero is 108.
The game seems to enter an infinite loop if you advance another level. It may depend on how you do that. I can't remember.

Quote:
The cost of upgrading troops at a Hill Fort:
...
Level 7: normal cost
Resources required for upgrading level 7 units are not affected, only Gold.
??

Quote:
Attacker is a Ballista, does double damage
1

Attacking hero has specialty Archery
0,05 * Hero level * Archery bonus
Attacking hero has Offense
Offense skill bonus
Attacking hero has specialty Offense
0,05 * Hero level * Offense bonus
Attacker gets Luck
1
Attacker is a Cavalier / Champion
0,05 * hexes traveled
Attacker is an opposite Elemental type
1
Attacker 'hates' the Defender
0,5
Ballista's double damage
1


You may also wish to mention how base damage is calculated. And does the turret vs air shield bug still exist?
A seperate section for the ballista is not needed. Just mention how it's base damage range is calculated.

Quote:
Unit receives +1 to Attack and Defense when hero’s level reaches unit’s level.
Unit’s base Attack and Defense increase based on the following (independent of the above):
A/Dnew = A/Dbase * (1 + 0,05 * Hero level / Unit level)
By that formula a level 10 hero with ballista as speciality would receive a total of +2/+2 to A/D. He does not. The correct way to say it is to drop the "+1 to Attack and Defense when hero’s level reaches unit’s level" and instead say that values obatined from the formula
"A/Dbase * (1 + 0,05 * Hero level / Unit level)"
should be rounded to the smallest integer greater than, or equal to that value. In addition the term "Hero level / Unit level" is calculated as integer division.
A level 20 Gretchin only gives +5/+3 to Hobgoblins, not +6/+4. He will need to be level 21 to get that bonus.

Quote:
SPECIAL CASE: TOWN SIEGE WHEN FORT, CITADEL OR CASTLE BUILT
The first units to play are Turrets if the defending hero has Artillery as a secondary skill. If no such hero is defending then it`s always the attacker's Catapult.
If the Turrets wait they will take their turn in War Machine phase.
If the Catapult waits it will take its turn in War Machine phase.
If the attacker has Ballistics, and the defender has Artillery, attacker will play first (with his Catapult) if and only if his Ballistics skill is higher than the defender's Artillery skill, otherwise the defender (Turrets) will play first.
No no no. Turrets always shoot first, then the catapult; whether the heroes have artillery/ballistics at all or at which level they have these skills is completely irrelevant.
Having artillery/ballisitcs just gives the hero control of the turrets/catapult. (I.e. the hero can have the turret/catapult wait or cast a spell and such).
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rainalcar
rainalcar


Promising
Famous Hero
Heroji su zakon
posted December 07, 2008 04:25 PM
Edited by rainalcar at 19:09, 07 Dec 2008.

HCTRAITS: No idea. I must have copied it from somewhere, probably HC. I'm now looking at it, thanks. And I apologize to Xarfax, for there was still a fault in the tables.

Ok for Gloves.

Lol, yes for terrain. I'll add a note.

Fly is clearer.

Yes, I know about the loop. But 108 is something like normal max. Not important anyway, but point me to the link if you know it, thx.

Ballista lapsus fixed.

You mean the 10 factor in determining base damage (not to elaborate more)? Yes, I could. Was that your thread here?

Air Shield bug was fixed? I didn't know. I'll test it.
edit: still bugged.

I don't understand what you mean with unit specialty. Isn't ballista +1 every 10 levels starting from lvl5? I wrote that in ballista section.
And the other, please explain.
edit: ok, I think I got it. Is this what you mean:
A/Dnew = RoundUp {A/Dbase * [1 + 0,05 * RoundDown (Hero level / Unit level)]}
I'm not that good with technical terms . Of course, +1A/D when level is reached is a clumsy construction, this is much better.

I will check turret stuff, that was transcribed from somewhere. I haven't had a town fight in years, so you'll understand

Do you know anything regarding my q's in the last post here:
http://heroescommunity.com/viewthread.php3?TID=28216




After I check it all I'll upload again.




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Ecoris
Ecoris


Promising
Supreme Hero
posted December 07, 2008 08:08 PM

Quote:
I don't understand what you mean with unit specialty. Isn't ballista +1 every 10 levels starting from lvl5? I wrote that in ballista section.
And the other, please explain.
edit: ok, I think I got it. Is this what you mean:
A/Dnew = RoundUp {A/Dbase * [1 + 0,05 * RoundDown (Hero level / Unit level)]}

Yes. That is the formula. If the term "{A/Dbase * .... }" on the right hand side is an integer, of course no rounding is performed.

Quote:
Of course, +1A/D when level is reached is a clumsy construction, this is much better.
It is not just clumsy; it is incorrect. It comes from the "RoundUp{A/Dbase * .... }" term: RoundUp is somewhat unsual in H3, the other formula was "RoundDown{A/Dbase * .... } + 1" which gives the same result, unless "{A/Dbase * .... }" is already an integer.


Quote:
Do you know anything regarding my q's in the last post here:
http://heroescommunity.com/viewthread.php3?TID=28216
No. But there have been posts dealing with Diplomacy (check the ToC). But I don't think they answer your questions.
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rainalcar
rainalcar


Promising
Famous Hero
Heroji su zakon
posted December 07, 2008 10:15 PM

I think I've seen it all, no post regarding Diplomacy is as close to what I know, and what I know is still not full truth. Diplomacy is the last real secret of H3.
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rainalcar
rainalcar


Promising
Famous Hero
Heroji su zakon
posted December 08, 2008 02:03 PM
Edited by rainalcar at 20:40, 13 Dec 2008.

All fixed, and reuploaded.

edit: included Diplomacy info, together with AI values of units and a few tables showing probabilities for random maps joins.
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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted December 14, 2008 07:03 AM
Edited by AlexSpl at 07:10, 14 Dec 2008.

2Rainalcar:

I've rechecked all the AI values and made new table (the one in the manulal is incorrect).

AI Values (MS Word 97-2003)
AI Value (MS Word 2007)

If playing on Easy difficulty, heroes get +1 to Diplomacy level even if they don't have this skill, i. e. None Diplomacy becomes Basic Diplomacy etc.

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rainalcar
rainalcar


Promising
Famous Hero
Heroji su zakon
posted December 14, 2008 01:39 PM

Probably another remnant from an older version of the game, I guess. However, you lack the number for War Machines, please confirm that these are correct, then I will include it all:

Ballista 600
Catapult 500
Ammo Cart 400
Arrow Turret 400
First Aid Tent 300

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted December 16, 2008 07:12 AM

Yes, these values are correct.

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maretti
maretti


Responsible
Supreme Hero
posted December 16, 2008 09:28 PM

How does pathfinding work around roads?
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Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted December 16, 2008 10:16 PM

What do you mean?

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maretti
maretti


Responsible
Supreme Hero
posted December 16, 2008 11:27 PM
Edited by maretti at 23:48, 16 Dec 2008.

There is no penalty when you are on roads, but what if you step of it or on to it?
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Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted December 17, 2008 12:18 PM

I presume its the same as normal, only the tile where you move from counts.

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rainalcar
rainalcar


Promising
Famous Hero
Heroji su zakon
posted December 17, 2008 02:31 PM

New update: Diplomacy completed, Week/Month events included.
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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted December 17, 2008 03:29 PM

Quote:
HERO'S UNIT SPECIALTY
Unit specialties work for both unapgraded and upgraded units (but is calculated differently for Ballista, see above).
Unit receives +1 speed immediately.
Unit’s base Attack and Defense increase based on the following (independent of the above):
A/Dnew = RoundUp {A/Dbase * [1 + 0,05 * RoundDown (Hero level / Unit level)]}
Quote:


still incomplete and therefore wrong
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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted December 17, 2008 03:51 PM

Quote:

HERO'S SPELL SPECIALTY
This is true for all spell specialty heroes save Ciele and Luna, including Astral and Uland.
Hero's spell specialty bonus is calculated as:
(1 + Hero level * 0,03 / Unit level)
The bonus is additive with base spell damage.
The bonus is negligible against higher level units.


wrong
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Ecoris
Ecoris


Promising
Supreme Hero
posted December 17, 2008 04:56 PM
Edited by Ecoris at 17:05, 17 Dec 2008.

Quote:
Quote:
HERO'S UNIT SPECIALTY
Unit specialties work for both unapgraded and upgraded units (but is calculated differently for Ballista, see above).
Unit receives +1 speed immediately.
Unit’s base Attack and Defense increase based on the following (independent of the above):
A/Dnew = RoundUp {A/Dbase * [1 + 0,05 * RoundDown (Hero level / Unit level)]}
still incomplete and therefore wrong
What is missing?

Edit: @ rainalcar
There is nothing special about the ballista. The same formula is used, treating it as a level 5 unit.
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Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted December 17, 2008 06:42 PM

Ok, I will simplify Ballista in the next revision.
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maretti
maretti


Responsible
Supreme Hero
posted December 17, 2008 08:28 PM

Quote:
I presume its the same as normal, only the tile where you move from counts.


So its not relevant to mention that you dont get any bonus from the road both when you step on to it and when you step of it? Its not relevant to mention that you recieve terrain penalty both when you step on to a road and when you step of it?
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