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Heroes Community > Library of Enlightenment > Thread: The worst noobie compkiller advice?
Thread: The worst noobie compkiller advice? This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 02, 2009 09:34 PM
Edited by Salamandre at 21:41, 02 Jun 2009.

That's what happens when someone is pooping into discussions without reading what was the purpose. Not your fault, there was much off topic too.

We were talking about small/medium open maps. No treasure zone, no center, just fast 1 week war. One dies before day 7. That exist, this kind of maps, you know? Were very popular some years ago.
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted June 02, 2009 11:56 PM

Isn't this thread about noobish mistakes? Not about how good you guys are a playing the game.

Jeez.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 03, 2009 06:27 AM

We could learn from "noobs". They look always for the fastest advantage and it works pretty well if the game isn't long.

I don't see anything wrong by choosing Solmyr/Deemer if you plan to harass opponent economy starting with the third day. They will do a pretty good job. Crag Hack/Tazar will not last long to those if they are level 1. One must adapt to any situation, assuming there are no rules.

But certainly one will not choose them as main when playing a Large/XL.
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TmacV
TmacV


Hired Hero
posted June 03, 2009 07:03 AM

I like how everyone who spouts how certain heroes suck vs others tend to be the same players who list all the rules/exceptions to the game.

Yes people new to the game think that Solymr is great and while there are many heroes that are better there are also many that aren't.

Do people really buy heroes continually at start of game until they get a good heroe?  If so then the map they are playing is too easy and as mentioned earlier in this thread you know what to expect come end game/fight.
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Binabik
Binabik


Responsible
Legendary Hero
posted June 03, 2009 07:46 AM

No matter which map you are playing or which rules you use, I can't think of any situation that Solmyr would be a good main hero. I don't even think he's good as a scout except maybe in certain situations.

Even when I first started playing I didn't like Solmyr. Sure, a high level chain lightning is a good spell and cool to watch, but it's use is too limited. It doesn't take very long to figure out that he runs out of spell points too fast. And even with a high level solmyr with a lot of spell points and high power, it's too limted when you can use it because you end up hitting your own army and there are other spells that are so much better.

When people say they've played for years and haven't figured out these simple things it makes me wonder if they have made the biggest noob mistake there is.....not thinking, not experimenting and not learning.

As far as the number of heroes hired, that's entirely dependant on the map and difficulty.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 03, 2009 07:57 AM
Edited by Salamandre at 08:11, 03 Jun 2009.

And this starts again with misunderstandings and bad/limited quotes. Something is wrong with you guys, if you need constantly to call the other being a noob to make your statements more valuables. Play your game as you wish.
I am done.

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RivalCommander
RivalCommander


Adventuring Hero
posted June 03, 2009 08:31 AM

On a big map you do need more than 4 heroes. And if the map is not big, say you bought 2 heroes without creatures and then comes Gurnisson(correct me if his special is wolf riders, not ballistics). An expert level ballista is really cool. Even without it, you could take a pixie, serpent fly or another faster creature and an ammo cart and kill 200 walking dead. Through that would take erthernity to finish...
Was a hard choice between learning and this. I choose both.
Not choosing stronghold might be the truth for big games...

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 03, 2009 08:37 AM

True, but where you find an ammo cart so early? Your pixie will run out of shoots quite early.
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Shares
Shares


Supreme Hero
I am. Thusly I am.
posted June 03, 2009 08:55 AM
Edited by Shares at 09:17, 03 Jun 2009.

Quote:
No matter which map you are playing or which rules you use, I can't think of any situation that Solmyr would be a good main hero. I don't even think he's good as a scout except maybe in certain situations.

When people say they've played for years and haven't figured out these simple things it makes me wonder if they have made the biggest noob mistake there is.....not thinking, not experimenting and not learning.



Wait! What? Aren't those kinda contradicting... Well, at least hypocrite.

Any way, what ever happened to good ol' honest sportsmansship? No one can play fair because they want? I've always hated the rules, since they should not be needed. I agree with some of them, and I know that they some times may ruin game play, as well as saving them from getting ruined. I've played lot's of games were some of the things that there are rules against ruined game play, just tearing it apart. Like meeting some one with 1 k skelles on 200% on week 2. My seven angels I attained got slain like already dead troops. And when my second hero, that were running with troops to my main (with another two angels, for example), got attacked the same day, he got 1,1 k. Having an already unbeatable army, and being immune to losses. Yeah, it's quite a gameplay/balance breach. Thing is, if I got my 9 angels and we clashed if he played necropolis, he wouldn't stand a chance.

My point is that the rules are there to counter some things, but they also blocks other things. And to me it's just plain stupid. It's simple really. They created an enclosed area for you to play in, cutting out all the unbalanced stuff outside, as well as cutting out options.
Then why use those borders? Why not try to rely on something more bendable than such a thing? What ever happened to sportsmanship? Why can't peeps just play nice without some one having to create rules for them to follow. Why can't people decide for themselves, when they stand in front of the choice, to play fair? What ever happened to sportsmanship? Can some one tell me what the **** happened to being nice, honest and having fun

If I play with some one, I don't want them to choose Vidomina beacause there's a rule against it, I want him to not choose it because it might not be fair.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 03, 2009 11:45 AM

Ballistas have endless shots

And Gurni's speciality is ballista (artillery)...not ballistics (catapult)...
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maretti
maretti


Responsible
Supreme Hero
posted June 03, 2009 10:50 PM

Imo you need at least some basic rules like no diplo, no necro etc. to get a quality game. Its very obvious and has been discussed endless times before, so I wont spend more time on that.

"And i have never played with "no town sitting" rule ever. Still - i will have no problem whatsoever to win every game, if the opponent decides to stay in his town."

Some games cant be won agaisnt townsitting if you play with no dbl build. Imagine opponent has tower, stats 30 30, full lineup, red orb and golden bow. You play fortress. He has 100 k gold. You cant win it.

"I think Xarfax should be punished for posting this thread "

I agree


I have two things to add to the list:

Everything can be countered, therefore there is no need to make any rules.

Games should allways be played at 200% difficulty.
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liophy
liophy


Famous Hero
Bulgarian
posted June 03, 2009 11:24 PM
Edited by liophy at 23:27, 03 Jun 2009.

Quote:
Some games cant be won agaisnt townsitting if you play with no dbl build. Imagine opponent has tower, stats 30 30, full lineup, red orb and golden bow. You play fortress. He has 100 k gold. You cant win it.


If he is stats 30-30 AND he is hiding, obviously i have 50-50.

If we play no basic rules like "no town sitting", obviously we dont play with hit-run with the army.

So i will use the pretty simple tactics to split my Dragon Flies. 1 takes retal, main group kill 1-2 titans, 1 fly is left to escape.

Win is guaranteed.

Whats more - if we dont play "no town sitting", its very likely "no DB" will aswell not be in the rules.

And infact, i think that "No DB" as it is understood worldwide (no secont town build at all) is wrong exactly for this reason. DB should be allowed as it is now described in WCL - you build whateverl you like, providing its not the same alighment.


Still, if NO DB at all is present, no hit-run with army is present and so on... maybe there is outside chanse that 1 in a milion it WILL be imposible to win against townsitting.

OK.

But the thing is - its one in a milion.

And i WILL NOT take ballista for such a chance. I would preffer leadership, luck and etc. There the chance is 12.5% - way better.

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Shares
Shares


Supreme Hero
I am. Thusly I am.
posted June 04, 2009 12:01 AM

Having artillery can REALLY help in the beginning. Especially with towns with slow lvl 1 and no low-lvl shooter, such as necro. If you have your lvl 5 hero with artillery as special, he migh have what? 4-5 attack and expert artillery. Then your ballista is gonna have desent damage in the beginning, and it gets to shoot twice AND you get it for free (if it's the special) AND have a high chance of dealing double damage. With such a ballista you can kill stuff you wouln't even think of. Killed 300 trogs with a ballista, 20 pikemen, 11 archers and a griffin once, just for example.
Oh! And also it doesn't take any room in your army and doesn't affect moral as shooters from other faction would.

Simply put, it'll get you a good shooter for free! I wouldn't really recomend it later on, since you can still have one (or three, right?), but it's still a free shooter.

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maretti
maretti


Responsible
Supreme Hero
posted June 04, 2009 12:14 AM
Edited by maretti at 00:23, 04 Jun 2009.

Lmao, thats one of the lamest attempt to argue a lost case ive seen for a long time.

"If he is stats 30-30 AND he is hiding, obviously i have 50-50."

Hmm, how is that obvious? You might have 31 30. The only thing a true town sitter needs to consider is whether he thinks he can win in open field or not. It dosent matter how big he will lose.

"If we play no basic rules like "no town sitting", obviously we dont play with hit-run with the army."

Again how is that obvious? If you look at the WCL rules town sitting is allowed and hit and run is not. You even say you have never played with a rule against town sitting. Does that mean you never play with a hit and run rule?

"Whats more - if we dont play "no town sitting", its very likely "no DB" will aswell not be in the rules."

On the contrary. Since you have no problem beating a player who sits in town you havent made any rules against it. But you play with no dbl build, dont you?

2nd build (building up a town of another fraction) wont be enough in most cases, cause it will take you forever to get some decent stacks. In the meanwhile the opponents army is growing. Maybe if you wait 6 month (game time) it will make a diffrence, but do you wanna wait that long? If you play a temp with only necro towns (BB, extreme etc.) the army you get from there wont be enough.

"But the thing is - its one in a milion."

Thats very far from being accurate. I would rather say its something like 1 in 20.

"And i WILL NOT take ballista for such a chance."

Neither will I. I prefer playing players who dosent force me to attack them in town. The games I talked about on jebus I only took balistisks because the other skill was even worse.


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 04, 2009 06:09 AM
Edited by Salamandre at 06:54, 04 Jun 2009.

While it is interesting to read Maretti's comments, this thread went a lot off topic. How is the "newbie" supposed to know that some skills will be useless if played with "rules".  If you can't town sit then ballistic is useless, but does this make you a "noob"? If you have nothing to defend early, then scouting is useless, but makes you a "noob" to not know it? And so on. Choosing some magic heroes on first week is useless if no enemy scouts in your area. Is it "noobish" to not know it? I don't think so.

I can't even remember maps where you could achieve 30-30 stats. This change the game drastically to an one on one exclusive fight and looks to me rather as a single player map. Usually when both opponents start to skirmish one other, stats of mains are maximum 5-5 and the scouts play a major role. Many skills/spells lose completely their interest if the game is so much boosted. When is the last time some of you used blood lust or weakeness? What is the percentage of spells used from spell list when playing such games? 2%?

Your opponent found a second town from same alignment and is going to double build? What are your scouts looking for? Attack him before he can do it. Eliminating the double build possibility restrains the hard psychological choices a player has to select: do I keep my resources for defending my territory or I take a huge risk investing all in a double build, with the danger to lose everything to a suddenly invasion?

Any remember the old HoMM2 games online when a simple lightning bold in the hands of a warlock could dispatch the best warrior if first week? Why it became so different now? 3DO kept the same game mechanics in HoMM3.

To each one his way of playing, but you can't accuse someone of being ridiculous "noob" if he can't get/accept the idea of how much the game was distorted. And certainly you can't accuse 3DO of creating a bugged game. The maps they gave us show what game they had in mind.
Early and constant interactivity.
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liophy
liophy


Famous Hero
Bulgarian
posted June 04, 2009 09:11 AM
Edited by liophy at 10:04, 04 Jun 2009.

Quote:
Lmao, thats one of the lamest attempt to argue a lost case ive seen for a long time.

"If he is stats 30-30 AND he is hiding, obviously i have 50-50."

Hmm, how is that obvious? You might have 31 30. The only thing a true town sitter needs to consider is whether he thinks he can win in open field or not. It dosent matter how big he will lose.

Well, nobody sits if he is equal with the opponent. Isnt it?

Quote:

"If we play no basic rules like "no town sitting", obviously we dont play with hit-run with the army."

Again how is that obvious? If you look at the WCL rules town sitting is allowed and hit and run is not. You even say you have never played with a rule against town sitting. Does that mean you never play with a hit and run rule?

OK, its not that obvious, but as its mentioned - heroes is not only WCL.


Quote:
"Whats more - if we dont play "no town sitting", its very likely "no DB" will aswell not be in the rules."

On the contrary. Since you have no problem beating a player who sits in town you havent made any rules against it. But you play with no dbl build, dont you?



Wrong. DB IS ALLOWED in WCL. And pretty obvious - in every game outside big tournament, where not much rules are established.

Quote:
2nd build (building up a town of another fraction) wont be enough in most cases, cause it will take you forever to get some decent stacks. In the meanwhile the opponents army is growing. Maybe if you wait 6 month (game time) it will make a diffrence, but do you wanna wait that long?


Where is the contradiction? I said patience is needed. 6 months game time, 12 months... if the opponent is stubborn, so will be i. The thing is - i have the edge.

Quote:
If you play a temp with only necro towns (BB, extreme etc.) the army you get from there wont be enough.

If i play Extreme - dont tell me that all the boxes in the dessert will be taken... And you know - the big force in extreme is ghost dragons. So whats the problem to win against tower in town?

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liophy
liophy


Famous Hero
Bulgarian
posted June 04, 2009 09:13 AM
Edited by liophy at 11:22, 04 Jun 2009.

Quote:
Neither will I. I prefer playing players who dosent force me to attack them in town. The games I talked about on JEBUS I only took balistisks because the other skill was even worse.

Angelito, where are you to pop out and make your favourite remark:

"heroes is not only jebus".

Because it seems you make it all the time over my comments, even when i dont talk about jebus at all!!!


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xlnt
xlnt


Known Hero
posted June 04, 2009 10:06 AM

So at the end 'The WoG addict' defends the small open minded maps that end on day 3-7.., i back you up man, just re-name the tread 'defending the small hipper fast maps that end on day 3-7'

So on this open maps.. - who else to play but Shaq?

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maretti
maretti


Responsible
Supreme Hero
posted June 04, 2009 11:09 AM
Edited by maretti at 11:11, 04 Jun 2009.

"Well, nobody sits if he is equal with the opponent. Isnt it?"

That depends who you are. If you want a draw a any price and know you are slightly behind, sitting in town is an option.


About hit and run: you dont convince me it should be allowed. I have the feeling you only think so because you are fighting for your life in this argument.


"Wrong. DB IS ALLOWED in WCL. And pretty obvious - in every game outside big tournament, where not much rules are established."

Let me quote WCL default rules: "no Doublebuild (you can't build up 2 same towns. Not allowed to build only creature dwellings level3-7. Example: if player start with Dungeon and has 2 Strongholds then he is allowed to build 1 Stronghold and Dungeon)"

"If i play Extreme - dont tell me that all the boxes in the dessert will be taken... And you know - the big force in extreme is ghost dragons. So whats the problem to win against tower in town?"

Most of them might very well be taken if both players have more or less emptied their areas before meeting.


@Salamandre: I dont know which game you were thinking of, but the one I lost to Stinger he didnt have a dragondwell.

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liophy
liophy


Famous Hero
Bulgarian
posted June 04, 2009 11:18 AM
Edited by liophy at 11:20, 04 Jun 2009.

Quote:

Let me quote WCL default rules: "no Doublebuild (you can't build up 2 same towns. Not allowed to build only creature dwellings level3-7. Example: if player start with Dungeon and has 2 Strongholds then he is allowed to build 1 Stronghold and Dungeon)"


There you are. You can build any town, providing its not same alighment as an already build town. So - you can have 9 towns builded. Or 8, if Conflux is prohibited.

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