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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Official VCMI Thread
Thread: Official VCMI Thread This Popular Thread is 116 pages long: 1 10 ... 18 19 20 21 22 ... 30 40 50 60 70 80 90 100 110 116 · «PREV / NEXT»
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 12, 2012 05:33 PM
Edited by Warmonger at 17:36, 12 Jul 2012.

These two things are unrelated to each other. We don't plan WoG redistribution any time soon, it's just a matter of repackaging lods.

Looking for somebody smart to do that. Still, modifying any files before preliminary mod support is just doubling the work.
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RataXes
RataXes

Tavern Dweller
posted July 20, 2012 07:48 AM

"As yet VCMI is not standalone program, it uses Wake of Gods files and graphics. You need to install WoG before running VCMI."

I don't know if this should go to wog install topic or this, but since I want to test VCMI..

I've been installing and re-installing WoG a lot lately. First time I installed WoG it worked fine, but now it keeps getting worse every time reaching it's pinnacle just now: it's normal HOMM3 even though I launch.

How should I install wog? What install package? At the moment I've clean heroes install.

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master_learn
master_learn


Legendary Hero
walking to the library
posted July 20, 2012 08:03 AM

Did you try to install Era?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 20, 2012 08:29 AM

It doesn't matter how bad WoG works, as long as all the \Data folder is there. VCMI uses completely different executable.
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solitaire345
solitaire345


Promising
Famous Hero
posted July 20, 2012 08:33 AM

Quote:
Did you try to install Era?


Installing ERA will probably not help because wog's data files are now placed in Mods folder and if my memory does not fail, VCMI does not read data from there.
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master_learn
master_learn


Legendary Hero
walking to the library
posted July 20, 2012 09:46 AM
Edited by master_learn at 10:05, 20 Jul 2012.

I appologize por posting here before reading in the VCMI site!

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 04, 2012 03:21 PM

I think it's time to start working on modding system

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DariusArgent
DariusArgent


Adventuring Hero
posted August 04, 2012 04:43 PM

Can't wait!
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Fnord
Fnord


Promising
Famous Hero
posted August 06, 2012 09:47 PM
Edited by Fnord at 21:47, 06 Aug 2012.

Modding system--sounds great!

What's the current status/ETA on the remaining spells (Earthquake, Visions, View Earth, View Air, Disguise)?


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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 07, 2012 05:57 AM
Edited by Warmonger at 06:11, 07 Aug 2012.

Quote:
What's the current status/ETA on the remaining spells (Earthquake, Visions, View Earth, View Air, Disguise)?

Looks like nobody is interested in doing such a minor stuff

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Fnord
Fnord


Promising
Famous Hero
posted August 08, 2012 04:12 AM

Quote:
Quote:
What's the current status/ETA on the remaining spells (Earthquake, Visions, View Earth, View Air, Disguise)?

Looks like nobody is interested in doing such a minor stuff



Aww...that's too bad. Aside from the big stuff(network multiplayer and improving the AI), aren't these missing spells the only main features still missing from basic Heroes III?


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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 08, 2012 08:28 AM

Here's out TODO list.
Not hard to find.

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Fnord
Fnord


Promising
Famous Hero
posted August 09, 2012 06:53 AM

Quote:
Here's out TODO list.
Not hard to find.


Ah yes, thanks. I did have that bookmarked awhile back but had forgotten about it.

So, looking at that list it seems I was correct--aside from the AI development and multiplayer network play, the main missing features from the basic game (that actually affect game play itself) are those spells.

I guess the campaigns would also be considered a major feature but the lack of them won't affect other maps at all.

I know everyone on the VCMI team has worked long and hard to get to this point and I applaud your efforts (and innovations!).


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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 24, 2012 04:31 PM

Take a sneak peek at new VCMI manual for version 0.90. Now it includes quite a large number of new and enchanced options over original SoD / WoG version
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 24, 2012 08:08 PM

Nice, what will do the four new artefacts for stacks? I suppose banner remains same, but wand, arrow and monster power?
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Era II mods and utilities

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 24, 2012 08:20 PM

They are shown on previous page

Also, another nice feature for next version is that you no longer need to deal with WoG. VCMI should now work also on ERA install, so there's no need to change your language and what not.

Additionally, extra features like stack experience or commanders can be turned on and off with config file.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 24, 2012 08:25 PM

Ah sorry, VCMI is one of the few threads where previous page is from 6 months ago
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Era II mods and utilities

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goretex
goretex


Hired Hero
posted August 24, 2012 08:27 PM
Edited by goretex at 20:28, 24 Aug 2012.

Quote:
VCMI should now work also on ERA install, so there's no need to change your language and what not.


Nice, but when 0.9 will be released?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 02, 2012 08:53 AM

Looks like 0.9 is coming in October. Latest features, especially AI and battle rewrite, seem quite buggy and we couldn't make it for September 1st.

To make up for it, there is a good chance for adding new creatures or artifacts soon We'll see how it turns out.
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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted September 02, 2012 11:26 PM

Nice update, what about campaigns in 0.9 version of VCMI?

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