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Heroes Community > Library of Enlightenment > Thread: HD mod. Play in high resolutions.
Thread: HD mod. Play in high resolutions. This thread is 62 pages long: 1 2 3 4 5 ... 10 20 30 40 50 ... 58 59 60 61 62 · «PREV / NEXT»
Riotlung
Riotlung

Tavern Dweller
A Royal Pain
posted September 11, 2010 07:57 PM
Edited by Riotlung at 19:57, 11 Sep 2010.

The random map option does not appear when using the mod.

Other than that, this is great! (my game still crashes after a period but oh well)
____________
"I will destroy their minds and burn their bodies." -Librarian, Dawn Of War

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Lichemaster
Lichemaster


Hired Hero
posted September 12, 2010 03:29 PM
Edited by Lichemaster at 08:55, 13 Sep 2010.

This is not HD problem only your H3 folder.
Create in H3 main folder empty file named h3blade.exe
Now, should be ok.
EDIT: corrected, ofc h3blade.exe not h3balde.exe


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Riotlung
Riotlung

Tavern Dweller
A Royal Pain
posted September 12, 2010 07:15 PM

I think you meant h3blade.exe That seemed to work, thanks!

Though it's rather odd because I have Heroes 3 Complete, and always had the random map generator option there.

It's fixed now anyway, so cheers!
____________
"I will destroy their minds and burn their bodies." -Librarian, Dawn Of War

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baratorch
baratorch


Promising
Adventuring Hero
posted September 23, 2010 08:38 PM
Edited by baratorch at 21:26, 23 Sep 2010.

HoMM3 HD 2.51f released
(main post updated)

http://sites.google.com/site/heroes3hd/eng/download

Changelog:

Quote:
[!] structure of folders and files in the \HiRezData changed (not compatible with earlier versions now)
[+] no need to download and install additional files for different HoMM3 versions now;
[+] Heroes3HDSetup.exe utility has become more functional and useful
[+] Extra buttons "Load Game" "Restart Scenario", "Main Menu", "Quit to Desktop" in the combat options dialog.
[+] quick split/combine creatures in garrison dialogs.
[+] no need h3blade.exe and h3ab_ * files to play random maps.
[+] no need h3blade.exe file to play AB scenarios and campaigns in Complete;
[+] You can add/replace .FNT files by by putting it to \HiResData\Common folder
[!]  HiRez.txt for Polish Gold Edition translated into Polish

[-] standard army split by [shift]+click not work in the swap window
[-] bug in 32-bit mode support;
[-] Credits button not work in Complete
[-] bug of the original game: mouse hover on artifact in backpack in Artifact Merchants dialog crash the game when first slots are empty (gaps are eliminates in your backpack while loading Artifact Merchants dialog now)


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Lichemaster
Lichemaster


Hired Hero
posted September 24, 2010 09:58 AM
Edited by Lichemaster at 10:00, 24 Sep 2010.

Really good job! Thanks a lot.
The only thing which I ask for is switch artifacts button.
And maybe (if it is possible) some shortcuts assignment for switch army and artifacts buttons.

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baratorch
baratorch


Promising
Adventuring Hero
posted September 24, 2010 04:09 PM

Anything is possible, but it takes time

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baratorch
baratorch


Promising
Adventuring Hero
posted September 25, 2010 02:37 AM bonus applied by angelito on 25 Sep 2010.

HoMM3 HD 2.52f released
(main post updated)

http://sites.google.com/site/heroes3hd/eng/download

Quote:
[+] Combat Options dialog redesigned and completed
*standard and new buttons moved;
*added standard RMC reaction to "Load Game" "Restart Scenario", "Main Menu" buttons;
*"Load Game" "Restart Scenario" buttons disabled in multiplayer as in the System Options dialog

[-]no need h3ab_ * files to play random maps. (works incorrectly);
[-]mistake in the English version of HiRez.txt ("whant" -> "want").



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Neovius
Neovius


Adventuring Hero
posted September 25, 2010 12:26 PM

Very nice mod, but the cursor is turning invisible when moving above version 2.20 (I am using 1920x1080 resolution, I don't know if other resolutions have this problem)
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baratorch
baratorch


Promising
Adventuring Hero
posted September 25, 2010 12:42 PM

turning off 32-bit support will solve the problem


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Neovius
Neovius


Adventuring Hero
posted September 25, 2010 01:29 PM

Yeah, that works, thanks

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liujin951
liujin951

Tavern Dweller
posted September 27, 2010 05:52 PM

Why do I can not download from the URL?

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Lichemaster
Lichemaster


Hired Hero
posted September 28, 2010 09:32 AM

Yes! Why? Tell us about that

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 28, 2010 10:25 AM

Incredible! How much I wanted to be able to load game from battle, because in most single maps, if you surrender you main, the game ends (main Hero alive as condition) and it gets tedious after a while. Now it is possible, thanks.

Any ways to get this feature in ERA too?
____________
All my Era II mods

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pacifist
pacifist


Famous Hero
posted September 28, 2010 10:55 AM

Maybe too much to ask but possible to save a game in combat like in Heroes 4? Some very long fights sometimes need a break to relax or even reset memory (memory lag in wog specially, etc).
____________
http://www.youtube.com/user/alkoriak#g/u

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baratorch
baratorch


Promising
Adventuring Hero
posted September 29, 2010 12:49 AM

I was already thinking about it. It is possible to make, but my Knowledge skill is too weak for this for the present

***


2.53f released
minor changes..
____________
_______________________
HoMM3 HD (High resolution patch):
http://sites.google.com/site/heroes3hd


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 29, 2010 01:13 AM
Edited by Salamandre at 01:17, 29 Sep 2010.

I am not so optimist about allowing to save/load game in battle. While it could help very few honest players, it will offer to the vast majority a highly possible cheat mod. Reloading if no morale, reloading if high luck on other side, reloading if resistance is disabling spells and many more. Just a button, push it and you get the optimal battle, ignoring all the tricks the mapmaker imagined to make it more difficult.
I am against, for what is worth.

But reloading saved game before the battle when in battle is a very nice addition.
____________
All my Era II mods

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted September 29, 2010 07:33 AM
Edited by AlexSpl at 07:35, 29 Sep 2010.

Quote:
Reloading if no morale, reloading if high luck on other side, reloading if resistance is disabling spells and many more. Just a button, push it and you get the optimal battle, ignoring all the tricks the mapmaker imagined to make it more difficult.


This is not a problem anymore provided you use LMPatch

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pacifist
pacifist


Famous Hero
posted September 29, 2010 09:49 AM

Well, there are already many ways to cheat so one more or less. I am concerned about singleplayer only and there the cheater only cheats himself . And also only for some impossible fights where you have to be very careful or you have to redo the fight again and again (TEW 3, SGA wog maps come to mind ).

Maybe a way to integrate a sort of replay so the fights can be verified but I suppose it's off-topic here.

Anyway, nice work has already been made, congrats!
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angelito
angelito

Hero of Order
proud father of a princess
posted September 29, 2010 10:27 AM

Just disable the reload button during combat when 2 human players are present.
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Better judged by 12 than carried by 6.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 29, 2010 10:35 AM

I also meant for single player, as in multiplayer I wonder how you could reload without noticing on the other side.

So far, cheat codes allowed everything (almost) on the adventure map, but battle still remained untouched to any flaw or cheat. By allowing quick reload between battle actions, it is teasing the cheater nature and simplifies the combats. I fear that people will not learn anymore from single maps, because any fault will be corrected in no time, while reloading a whole battle forces the player to still imagine a long term strategy. With that, my cavalier from 300 would be a piece of cake, damnt!
____________
All my Era II mods

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