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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted February 17, 2011 11:43 PM |
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CURSE ROADS THEY ARE SUBSCONSCIOUSLY LEADING US DOWN THE ROADS WE DON'T WANT TO GO BUT ARE FORCED TO BAN ROADS IN H6!
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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mamgaeater
Legendary Hero
Shroud, Flying, Trample, Haste
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posted February 18, 2011 12:09 AM |
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I don't know about you guys, but when i see a road, i purposely travel off roads in order to rebel against the system. I hope this strategy is viable in h6.
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Protection From Everything.
dota
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Aosaw
Promising
Famous Hero
Author of Nonreal Fiction
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posted February 18, 2011 12:11 AM |
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Uh oh, I think Nightterror hacked into Elvin's account.
I kind of like the linear paths. It makes the geographical strategies more interesting - for instance, if I block the path, I know that no one can get past me by virtue of having Expert Logistics. I suppose that if Instant Travel is in the game, they could still do that; but being forced to travel on the road also suggests that the person who designed the map had a clear vision of flow, and hopefully they knew what they were doing.
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Aosaw
Promising
Famous Hero
Author of Nonreal Fiction
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posted February 18, 2011 12:56 AM |
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Edited by Aosaw at 00:58, 18 Feb 2011.
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Hey. A toll is a toll.
And a roll is a roll.
And if we don't get no tolls, then we don't eat no rolls.
But setting Mel Brooks aside and getting back to my point, if it came down to stopping somebody from reaching my castle before I could build its defenses, it sort of came down to who had the most movement points. Having clear roads, on the other hand, gives the defender the chance to use tactical movement to cut off his pursuers and set up a real line of defense.
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Yaeliccc
Known Hero
Undead, but warm and fuzzy
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posted February 18, 2011 01:36 AM |
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Edited by Yaeliccc at 01:37, 18 Feb 2011.
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Quote: Hey. A toll is a toll.
And a roll is a roll.
And if we don't get no tolls, then we don't eat no rolls.
But setting Mel Brooks aside and getting back to my point, if it came down to stopping somebody from reaching my castle before I could build its defenses, it sort of came down to who had the most movement points. Having clear roads, on the other hand, gives the defender the chance to use tactical movement to cut off his pursuers and set up a real line of defense.
without the roads, finding your castle is a bit more challenging, this way i just follow the yellow brick road all the way to your house...
regarding your tactical approach to defense -
1. if ur stronger than your opponent u dont need to block his way coz he simply wont go around u to take your castle but will instead turn around and run (takin your castle coz he walks more wont be of any difference coz u'll kick his ass in the next turn and reclaim the castle)
2. if your rival is stronger than u, he'll wipe the road with your blood whether ur on it or not so whats the blocking good for ?
3. heroes is all about strategy and planning and not about making the game easy for u by making all castles into a "Battle of Thermopylae" (only one road through which u can pass) thats limiting your maneuvering instead of adding to the depth of planning
roads look ugly hence making the map look empty.... and i dont like it one bit which is the most compelling argument that can be argued so dont bother we all see you for what u are... toll collector
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Aosaw
Promising
Famous Hero
Author of Nonreal Fiction
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posted February 18, 2011 02:19 AM |
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Lies! I never!
That's probably true. If your intercepting hero isn't strong enough to beat the attacking hero, chances are it won't make a lick of difference in the end.
But let's assume that your intercepting hero doesn't have enough movement points to get to your castle, and the attacking hero does. Your intercepting hero doesn't have a huge army, but it has enough of an army to weaken the attacking hero enough to give your castle army a fighting chance.
Now let's assume that, when you move to block the invading hero's path, he just walks around you and storms your castle. It makes a difference.
Granted, it shouldn't all be like that. But I do think there's a place for that kind of strategy, if used correctly.
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Jabanoss
Promising
Legendary Hero
Property of Nightterror™
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posted February 18, 2011 02:43 AM |
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Edited by Jabanoss at 02:43, 18 Feb 2011.
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Well there will always be different choke points and those are the places where you can defend(and collect your toll).
I mean if you have a "slow" hero then you need to accept the fact that you can't block a faster hero whenever you please. You have to do it at choke points or simply get logistics yourself.
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"You turn me on Jaba"
- Meroe
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted February 18, 2011 07:31 AM |
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Quote: The Pit Fiend indeed looks great on the screenshot. Is that a screenshot we will get today? (18-02-2011)?
Yeah think they released it early....but we should be seeing Q&A on creatures/neutrals today too....excited!
@Alcibiades -> Nice Lich pic!
@Nelgirith -> The gold mine on the inferno screenshot is not pointing anywhere because it hasn't been captured....maybe mines/dwellings only have arrow to control area once captured? (You can see the Ore mine is flagged (captured) and so it's pointing at control area)
@Foxxxer -> Thanks for the statue pic, I think it has some meaning (looks similar, and mentions Naga) and translation is covering Budda from storm so maybe increases magical defense (earth or water magic may have storm spell)
@Yaeliccc -> Yes, I noticed there are alot of roads in the screenshots but I think that maps are going to be alot bigger than H5 so many roads for one to travel to different areas, also when we saw video footage, it looks like heroes can travel longer on the map per turn, so I wouldn't worry too much. (Some screenshots without roads: that beach one, the snow orc castle one)
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Nelgirith
Promising
Supreme Hero
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posted February 18, 2011 09:30 AM |
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Quote: @Nelgirith -> The gold mine on the inferno screenshot is not pointing anywhere because it hasn't been captured....maybe mines/dwellings only have arrow to control area once captured? (You can see the Ore mine is flagged (captured) and so it's pointing at control area)
Yeah it's not pointing anywhere
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted February 18, 2011 10:00 AM |
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Lulz you guys are crazy Eagle eye skills.
Btw. Roads are awesome you noobs The only thing you can hate is their implementation but just think of how they can affect the flow of a map. It makes certain pathways faster which save time and do not necessarily *have* to show the way to your town. If used with imagination they can actively affect the way the map is played and add to its replayability or at the very least make it smoother. They are not *needed* on all maps or on every part of them obviously but they add creative freedom, for instance with the use of teleporters, stables and roads I had managed to downplay the importance of logistics - A skill normally 100% essential on multiplayer maps - on my school of sorcery custom map. Other maps can also be too vast and easy to visit the wrong places and waste time if playing them for the first time, roads can help you focus there. Of course that is also a matter of signs and subconscious or not hints that the mapmaker plants on the map but ideally a road network to connect the areas of importance can go a long way. They also allow for faster exits once an area has been conquered and you have to backtrack.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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deadace
Adventuring Hero
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posted February 18, 2011 10:13 AM |
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Great Q&A, thanks! I understood about half, so I look forward to read a transcript from it!
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted February 18, 2011 10:21 AM |
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Quote: Great Q&A, thanks! I understood about half, so I look forward to read a transcript from it!
The only bit of relevance that the Frenchy has told us is:
- There'll be 8 neutral creatures
- There'll be 8 bosses (each linked to faction).
So Heroes VI will have 8 bosses for each faction:
- Haven
- Necro
- Inferno
- Naga
- Elves
- Dark Elves (maybe faceless on that previous screenshot?)
- Wizard
- Dwarves
There is no boss for the Stronghold faction he mentioned. Interesting!
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted February 18, 2011 10:25 AM |
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ONLY 8 neutrals
Eight bosses is nice and also the answers were more on topic and than the last time but NO really info about neutrals and NO artwork
Als noticible things
1: a hint that if DE and elves would appear they might have a dragon fro a top tier unit.
2: No Bosses for Stronghold (Booo)
3: World left open for more expansion (Behomth and Thunder bird not eliminated from Ashan)
4: Each boos is linked to a faction (now try to tell us that the Eel is not from Sanctuery)
and also is that Xhane?
@DoubleDeck: or there are 2 booses per faction (2x4=8)
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I'm just a Mirror of your self.
We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted February 18, 2011 10:38 AM |
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2 bosses for each faction? Maybe we'll still see Bone Dragons!
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What will happen now?
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted February 18, 2011 10:38 AM |
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BLACK DRAGONS TO COME IN EXPANSION!!!!
I say this because of Frenchy saying:
"Dragon units can be champions in future", "Some factions cannot exist without a dragon in their line-up", and "We have not forgotten about the Black Dragon!"
Great news!
@Dave_Jame There was no mention of 2 bosses for each faction but it could make sense, as Stronghold don't have one and they cannot reveal "future" factions bosses yet (would be silly)....clever chap!
About the neutrals:
Earth, Air, Water, Fire, Dark, Light, Phoenix (Ashan). This is 7.
What about the 8th? Maybe an opposite one for the phoenix along Urgash's primordial vibe.....
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infinitus
Supreme Hero
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posted February 18, 2011 10:41 AM |
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Great Q&A, this time they answer to real questions, not about "green horses"
Still no info on multiplayer
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted February 18, 2011 10:42 AM |
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Quote: 2 bosses for each faction? Maybe we'll still see Bone Dragons!
Or the nice things with scythes
But still. .. Not enough neutrals Thats only 2 more then we got in basic Heroes V, and gues what, those two are the new elementals.. so there is only one "New" neutral that replaces the Death knight
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I'm just a Mirror of your self.
We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.
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Wckey
Famous Hero
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posted February 18, 2011 10:46 AM |
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I was hopping for anything new about at least one neutral or boss...
Well, still waiting for Ubihole to start revealing oficially some neutrals.
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Come back soon, Elvin!
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted February 18, 2011 10:50 AM |
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Quote:
Quote: 2 bosses for each faction? Maybe we'll still see Bone Dragons!
Or the nice things with scythes
But still. .. Not enough neutrals Thats only 2 more then we got in basic Heroes V, and gues what, those two are the new elementals.. so there is only one "New" neutral that replaces the Death knight
You know maybe there won't be Dark or Light Elementals (and that previous screenshot was Faceless)...
So we could have the 4 elements plus phoenix, which leaves us with 3, so that could be wovles, mummies or manticores? Can't be death knight as he mentioned that the Vampire resembles this now...
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foxxxer
Promising
Famous Hero
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posted February 18, 2011 10:53 AM |
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Maybe Dark and Light Elementals are bosses
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