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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted February 24, 2011 03:41 PM |
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Dat one. We will probably not understand much but hope dies last.
Quote: Oh in Hungary at 17 o clock today we weill have an exclusive video about Heroes VI january pre-alfa-beta test and with a new interview with the hungarian Black Hole developers in Hungarian language of course.
In this site www.gamestar.hu this GSLIVE programme will get place there at 17 o clock (Thats GMT +1 hour, so you will have it at 16 o clock may be, I think from England) here it's an online weekly Game TV programme about games, it will contain other things as well, Killzone 3 for example)
You can see it tomorrow too if you want but may be you don't understand about too much informations from it. May be if will have time to translate it to english I will write about the infos here.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted February 24, 2011 03:42 PM |
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Oh right, good thing we have some hungarian members who can translate?
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What will happen now?
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Yaeliccc
Known Hero
Undead, but warm and fuzzy
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posted February 24, 2011 03:43 PM |
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come on elvin stop being a grinch, nighterror is fallin in love with alci, alci is torn between romero and erasure's singer... its like a homm soap opera
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted February 24, 2011 03:43 PM |
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Edited by Elvin at 15:44, 24 Feb 2011.
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Oh boy I don't dare imagine what Rob King will be thinking when reading all these.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Kenishi
Famous Hero
passed out drunk in Tavern's
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posted February 24, 2011 03:52 PM |
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Quote: I don't know how Paul Romero looks like, so... is this real?
http://www.youtube.com/watch?v=eOKzr3F7JsU
Now I really wish there's going to be a soundtrack CD available with the game ... at list for the Collector's edition if not also for the standard one.
Quote:
Quote:
So beautiful.
Especially that man, he's so hot, i'm melting!
Thask , thask Nighty what was your replay on DoubleDeck comment regarding Xhane hmm Quote: Ask her to marry you! (she looks like a sweet and kind women)
... Ops looks like Alci just pointed at something ... so Your just going to be able to melt for him ... .
Also so much info, choosing one's path go gangsta on ones ars or goodie little mommas boy, the skills the advance classes all this just makes me say Is it out yet .... How about now .... now .... howwww abouttttt NOW!
Regarding the graphics looks good don't feel there plastic like, and I loved the fight on top of lotus leaves more diversity for the battle grounds... also the water elementals thing well even if the water spirits/river spirits or what not aren't out hope there going to have there own unique look and not be like tweaked water elemental.
This news just made really hipped about the game's May (or whatever month) release date which is just to far away
P.S. How about NOW
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No Gods, no Masters. Knowledge is Power, and Power is Freedom
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deadace
Adventuring Hero
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posted February 24, 2011 04:04 PM |
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Did anyone else notice the new shaders on Breeder in the fight with mother whats-her-name? He now looks slimy, fleshy, reeeeally awesome!
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Kenishi
Famous Hero
passed out drunk in Tavern's
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posted February 24, 2011 05:21 PM |
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Edited by Kenishi at 17:51, 24 Feb 2011.
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So my Hungarian is rusty but... noting new the German article covered much of that but:
When the 2 reporters re sitting at the PC one the first said the games looks good and definitely a improvement and a step in a good direction, the second one said he has some objections but mostly are do to the early stage of the game, and something regarding how creature attack in mele sorry couldn't quite get that.
Interviews
With the Hungarian dev. Lead Game Designer Gabor Szabo:
First question was regarding the area control ..no new info
Second question about the reputation system again nothing new.
The targeted audience the answer was that since the main base fan is located in Europe the are the main focus and try to make the game to be to there liking or something on those lines
With The Ubisoft representative Erwan Le Breton
Talked about most of the things covered in the linked interview about the focus on PC and not console etc, so nothing new a just that the fact that H5 had a Slavic named royalty Nicolai and that the founder of the Griffin Dynasty has the name Istvan and is a coincidence's and not related to the country of the developers
EDIT
To get a more accurate summary read The_Polyglot post a bit further down
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No Gods, no Masters. Knowledge is Power, and Power is Freedom
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KingImp
Famous Hero
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posted February 24, 2011 05:30 PM |
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I'm sure I'll regret this as it seems like anytime I ask something while there is newer news going on my posts get overlooked, but I'll ask this again.
In regards to these skill trees, do they definitely change based on your faction, or does every faction have the same pool to choose from? I'm not talking about the Hero Ability Tree that appears to be faction-specific, I'm refering to the Might Tree and the Magic Tree.
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The_Polyglot
Promising
Supreme Hero
Nuttier than squirrel poo
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posted February 24, 2011 05:32 PM |
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Greetings, Heroes Community!
Being a polyglot I happen to know Hungarian, so here's a quick recap of what they told us in the video:
-They weren't allowed to show us actual footage
-Gameplay is apparently more dynamic "faster" than in earlier heroes
-It is the most beautiful installment yet- according to those who could try it
-Being an alpha build, it still has some glitches, (mainly sound-related), and some "illogical things", for example a might hero directly attacking a unit behind a castle wall, seeming to be able to "ride right to the unit"(in spite of the wall) -weird, as I recall, the exact same thing happened in h5, no, Anyway, official explanation is that "The "might" hero is actually magical enough to summon a ghost to attack them, thus the entity which is identical to a hero, in the disputed cases, is actually a "ghost" which vanishes after the attack -again, exactly like h5, dunno why the silly explanation
-The founder of the griffin dynasty is called István -completely unrelated to the fact, that BH is Hungarian(They mentioned some emperor in h5, which coincidentally had a russian name- not having played h5, I didn't catch the reference)
-When explaining AoC to the interviewer, Boci let it slip that it also applies to "observatories, lighthouses..."
That is all the "new" info, the rest we already know. I hope my post helps, am a slow typer so sorry if someone already translated it.
EDIT: I knew it! Kenishi was faster
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Vlaad
Admirable
Legendary Hero
ghost of the past
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posted February 24, 2011 05:33 PM |
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Quote: ...so nothing new a just that the fact that H5 had a Slavic named royalty Nicolai and that the founder of the Griffin Dynasty has the name Istvan and is a coincidence's and not related to the country of the developers
Actually, the devs call him Istvan because they are Hungarian, but his real name is Stefan.
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kodial79
Promising
Supreme Hero
How'd Phi's Lov't
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posted February 24, 2011 05:43 PM |
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I like Istvan better.
400 pages, and counting... That goes to show how popular H6 has become! Even more so when the most of us here are new and joined in only because H6 is coming out.
So, isn't this a celebration, or what?
Anyways, it was kind of a silly excuse to say that a might hero summons a ghost of himself to attack behind the walls in a siege. I would rather them say, "So what? It's just a game!". The attack of a might hero wether he's ranged or melee, is just an animation. Just because some of them happen to be attacking with a sword, when there's a wall they should not attack? Screw realism on that, really!
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Signature? I don't need no stinking signature!
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hahakocka
Known Hero
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posted February 24, 2011 05:50 PM |
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So I mustn't say anything more. You done the work.
Oh Steven and Stefan = Istvan in hungarian.
Nicolai was a russian name in Heroes V and it had got a russian developer.
And the new things that yeah this game more dynamic than its predecessors and very beeatiful. And some bugs apperead but just minor ones. Also news may be that the area control system is covered to just just mines. (observatories, lighthouses, dwellings outside on the map etc.) Szabó 'Boci' (this nickname mean cow ) Gábor said many things in english and after it hungarian strangely. (area control etc. )
The interviewers said that the decvelopers are really kindful, helpful and masters in their profession and that the Armies of Exigo was a really good game.
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted February 24, 2011 05:56 PM |
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deadace
Adventuring Hero
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posted February 24, 2011 08:05 PM |
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Edited by deadace at 20:17, 24 Feb 2011.
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PC Gamer preview: http://www.pcgamer.com/2011/02/24/might-magic-heroes-vi-preview/
nothing new really, except maybe this one: 'Archers can fire across the map, but they suffer penalties for very long shots' ..or have I just never noticed that in the previous HOMMs?
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Nelgirith
Promising
Supreme Hero
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posted February 24, 2011 09:46 PM |
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Yep, the penalty range exists since H2 Iirc H3 added a penalty for shooting on units in the castle and H4 added the line of sight penalty (which was removed in H5).
From the IGN preview :
Depending on your play style, you will snag Blood points or Tears points that are added to a meter with Blood and Tears at opposite ends. As you progress through the game, you will have the opportunity to move from a neutral force, such as a Cleric, to something on either end of the spectrum -- a Confessor for players who take the path of Tears, or an Inquisitor down the path of Blood. Points are awarded from your actions on the overworld, such as whether or not you pursue a fleeing enemy (Tears if you don't, Blood if you do) and how you complete certain quests. Interestingly, they're also awarded for how you perform within each tactical battle.
(...)
The Confessor receives the Martyr ability, for example, which increases the defenses of other units if one perishes.
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Nelgirith
Promising
Supreme Hero
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posted February 24, 2011 10:27 PM |
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Just watched the heroes' artworks Dexter linked in the artwork topic and seriously ... Stronghold heroes are humans ???? What's this non-sense ?
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Pahomije
Hired Hero
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posted February 24, 2011 10:31 PM |
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Quote: Just watched the heroes' artworks Dexter linked in the artwork topic and seriously ... Stronghold heroes are humans ???? What's this non-sense ?
Maybe these are campaign heroes with helmets on. I doubt that campaign heroes will be without helmets in combat.
If this is not the case, that I agree that it is non-sense for both might and magic Inferno and Stronghold heroes to be humans.
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Sleeping_Sun
Promising
Famous Hero
Townscreen Architect
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posted February 24, 2011 10:31 PM |
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No, they aren't. Remember Kujin from H5? Orcs look like humans since they are half-humans and half-demons...
Lore explains everything. Read it...
EDIT: It has already been said that campaign heroes will be without helms. Non-campaign heroes will have them.
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"The age can be wicked to those who walk alone. When I look into the Mirror, I see myself as I might become..." -Freya
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Jabanoss
Promising
Legendary Hero
Property of Nightterror™
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posted February 24, 2011 10:33 PM |
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All the magic heroes really look stunning .
Love the Stronghold and Inferno one best.
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"You turn me on Jaba"
- Meroe
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Nelgirith
Promising
Supreme Hero
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posted February 24, 2011 10:35 PM |
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Also, on each artwork leftmost hero is the neutral hero, middle one is the "blood" hero and rightmost is the "tear" hero
Well, I think they are Makes sense at least ^^
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