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mytheroes
Famous Hero
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posted February 25, 2011 01:50 PM |
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I think the Praetorian shielding ability is a double-edged sword. On one hand, it can prolongs the survivability of your other creatures by absorbing some of the damage. On the other hand, the Praetorian also get whatever negative effect from the shared attack like the skeleton's webbing spears. Imo, this is can be a significant disadvantage.
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Nelgirith
Promising
Supreme Hero
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posted February 25, 2011 01:55 PM |
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Quote: And Omg did you hear the soundtrack? AWESOME!
Yeah I heard it a lot when playing Clash of Heroes ... I somehow hope they just didn't do a copy-paste of the soundtracks there ... because I just can't get them out of my head
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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted February 25, 2011 01:58 PM |
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Quote: I think the Praetorian shielding ability is a double-edged sword. On one hand, it can prolongs the survivability of your other creatures by absorbing some of the damage. On the other hand, the Praetorian also get whatever negative effect from the shared attack like the skeleton's webbing spears. Imo, this is can be a significant disadvantage.
A cool disadvantage.
I like it when the enemy can use your abilities against you
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The_Polyglot
Promising
Supreme Hero
Nuttier than squirrel poo
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posted February 25, 2011 02:08 PM |
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I've been rewatching the combat demo, and I think I may have spotted a smallish hint. At around 4:40, Xhane says something like this: "... because I still have good Morale, my Praetorians can move again..." In my humble opinion, it can mean either that
a, The opposing undead army is progressively reducing her army's Morale, which means Morale is at last dynamic, and not predetermined
b, The Praetorian is somehow affected by the spell
EDIT: my (censored keyboard is playing tricks with me... (censored)
so i have to continue in an edit, brrr
... that was cast on the Griffin
c, that the damage a unit sustains during battle
affects their morale, which would again mean dynamic Morale
or ofc d, that Xhane's tongue slipped, which would render my speculation entirely laughable
So, what do You think?
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Wckey
Famous Hero
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posted February 25, 2011 02:08 PM |
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Quote: I think the Praetorian shielding ability is a double-edged sword. On one hand, it can prolongs the survivability of your other creatures by absorbing some of the damage. On the other hand, the Praetorian also get whatever negative effect from the shared attack like the skeleton's webbing spears. Imo, this is can be a significant disadvantage.
If some abilities weren't double-edge swords the strategic value of the game would be smaller
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Come back soon, Elvin!
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mytheroes
Famous Hero
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posted February 25, 2011 02:08 PM |
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Depending on the negative effect, it might not even worth placing the Praetorian adjacent to allied creatures for shielding.
Edit:Quote: If some abilities weren't double-edge swords the strategic value of the game would be smaller
Who says I want them gone? I'm merely discussing the possibilities and it's not like I will play as Haven often.
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evinin
Supreme Hero
Servant of Asha
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posted February 25, 2011 02:15 PM |
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I'm very impressed of the Hero models. Some of them look really, really good and interesting. I can't wait to see the female ones.
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted February 25, 2011 02:19 PM |
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Quote: Well, all that's left is to see what they've been replaced with, and if it worths it. In my opinion, whatever it is, it's not gonna worth it. Cause it's gonna be something the hero does again. Well, we got lots of those already.
-1 for dropping the War Machines. BOO!
Maybe the hero doesn't have to do anything, the ability will be present already and doesn't need to be triggered (eg. retribution or empathy). So ammo cart ability will be present already if the hero as the required ability.
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seddy
Known Hero
Spinner of delicious cupcakes
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posted February 25, 2011 02:38 PM |
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Loving the new combat video! I too think that it's time to destroy this sack of bones!
(Awesome accent btw, and I didn't need subtitles ^^).
Hero models look pretty nice too. I am content for the moment.
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The_Polyglot
Promising
Supreme Hero
Nuttier than squirrel poo
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posted February 25, 2011 03:05 PM |
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@Geny: Thanks! Although I must have missed that particular hint you speak of... Oh well. In any case, my hopes for a dynamic Morale system having been fulfilled, I can finally go w00t. W00t! Game looks to be way more awesome than h3 and h4 combined. Congrats, UbiHole!
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted February 25, 2011 03:32 PM |
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Some personal attacks here that did not amuse me. That is particularly aimed at you, Zakerhipper. Talk about the topic or stay quiet, and no matter what respect the rules and other members.
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What will happen now?
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SkrentyzMienty
Famous Hero
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posted February 25, 2011 03:57 PM |
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I really like the Hero models, and especially the fact that apart from making separate categories for Might&Magic, they differenciate between genders - No more old, bearded, little turban man Jhoras!
Haven - The might hero looks great and resembles the Knight from H5 box cover a lot. The magic (middle one) looks like Inquisitor, so a little compensation for his H5 enthusiasts.
Inferno - Magic, I really like the "tribal" look of him, appears like a canniballistic volcano-worshipper, in a good way, and cool staff too. Might hero is superb and looks really fearsome and powerful (as opposed to the overweight Demon Lord from H5).
Necropolis - Necromancer looks calm and stealthy (a bit like Assassin from H5 Dungeon) and is clothed similarly to the Necropolis Lady from the poster with the different "children". The Might is good, but looks a little too sci-fi for a medieval game IMO, still good.
Stronghold - The magic "shaman" looks like a male cross between the Goblin and Harpy, really climatic, tribal looking. The might look really cool and powerful, very similar to the "big Elite orc" but that's a good thing because I cannot imagine a Might Stronghold Hero looking any less tough.
I cannot wait for the Sanctuary (is that what it's officially called?) Heroes. I'm loving the lineup, and always wanted an aquatic faction. Although, even if the Hero is humanoid (AND quadripedal) I don't think a Horse would be suitable for a water faction, a giant Turtle or Flying Manta Ray would be suiting (or Seahorse!), although that isn't likely seeing as all the others have horse mounts (great ones too).
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Kenishi
Famous Hero
passed out drunk in Tavern's
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posted February 25, 2011 04:19 PM |
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Quote: I have a feeling the Town Portals are likely to have a few restrictions not mentioned.
I'm going to guess it's only from TOWN to TOWN, in other words, no forts, and it's questionable if you can even port a hero who's not in a town. (though sufficient mana and access to a Town Portal spell might fix that.)
Another guess is that the portal structures built in towns might be very expensive.
Another guess is there might be a fee, to port from one town to another.
Another guess is that your hero might have to meet certain requirements before being allowed to use it, like say in HoMMV where you needed a certain level before being allowed to town portal.
*highly unlikely* Another guess is that by "Fixture" it might imply that at least on some level, you might be able to "link" a hero to a specific town for portal purposes.
There might be more to this portal thing then we know.
Aosaw pointed out , and I think I remember something on the matter that each faction has 4 unique buildings but you can have only 2 build in one castle, my guess is that by building the Town Portal you would sacrifice one, so a lot has to be taken in account, build a town portal lose a possible more useful building. Also if you build the town portal and end up on a map (this is plausible for campaign) with very few castles or just one that is the opponent factions castle well just made the investment useless, so on multi, hot seat and single player smaller maps wouldn't be that useful on huge maps would become a must have, but can also be balanced by giving it a time out, you can use it only once a week, or if attacked after teleporting in town do the strain all of your creatures are fatigued and have the speed/initiative and even there moral halved so got to be careful and maybe choose with great care which castle to defend and when ... guess will see
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No Gods, no Masters. Knowledge is Power, and Power is Freedom
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KingImp
Famous Hero
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posted February 25, 2011 04:28 PM |
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Quote: It's here
http://www.youtube.com/watch?v=EF_UhnIfpAQ
Nice and it actually answered a question I had a few days ago in regards to an older video.
Quote: When the Griffin went up for it's Battle Dive, the Lich moved well out of the way, but when the Griffin came down it hit the Lich. That was kinda interesting.
Is there no way to avoid the Battle Dive now once you've selected a target or did this person just choose that area to land and then put the Lich in the way on purpose?
I actually like this because in H5 you knew who the AI was targeting each time they used that ability (always a shooter).
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KingImp
Famous Hero
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posted February 25, 2011 04:46 PM |
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Glad to see there is a negative benefit to triggering good morale to kinda even it out. I wasn't a fan of going twice in H3 and when I saw you knew beforehand that you would get two attacks in H6 I thought that made it too easy, but I'm glad to read that it comes with a price.
Not a fan though of losing the war machines. I could live without the ammo cart and I could take or leave the first aid tent, but to lose the ballista as well is just wrong IMO.
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SwampLord
Supreme Hero
Lord of the Swamp
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posted February 25, 2011 04:49 PM |
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Great video! But I'm not sure how I feel about you knowing you have a double action at the beginning of the creature's turn with Morale. Hmmmm.
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They can take my swamp, they can take my town, but they will never take my FREEDOM!
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Arcax
Promising
Famous Hero
Its quite hot inside...
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posted February 25, 2011 05:43 PM |
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After seeing this combat trailer - Haven - Necropolis I can onlly say
Damn, what they have done? It looks like 2 groups of kids fighting over money for lunch at the back of schoolyard. Nothing new. Lacks epicness. I dont see how can anyone be excited about this new installment.
Yeah cool units, new solutions and graphics blah blah. Now you can hate me
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Willis
Known Hero
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posted February 25, 2011 05:49 PM |
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I'm glad they took out war machines. They could be great in the beginning, but they didn't usually scale very well. They were also super easy to kill. I almost never took that skill, especially since a big part of it emphasized catapults, and catapults only get used in a handful of battles.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted February 25, 2011 05:52 PM |
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Quote: I'm glad they took out war machines. They could be great in the beginning, but they didn't usually scale very well. They were also super easy to kill. I almost never took that skill, especially since a big part of it emphasized catapults, and catapults only get used in a handful of battles.
Agreed actually, I think most of the times they were useless and occasionally even a disadvantage (as when you blinded a unit, and then Ballista targeted the same unit to deal meagre damage but dispelling your spell). It did offer some interesting options every now and then, however - like Sylvan's Imbue Ballista, which was an interesting idea, even if poorly balanced (tripple Meteor Show Ballista ftw. ).
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What will happen now?
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Sleeping_Sun
Promising
Famous Hero
Townscreen Architect
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posted February 25, 2011 06:24 PM |
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I still think that it is a mistake that they removed war machines except catapult. They were not balanced, but that wasn't the reason to wipe them out completely...
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"The age can be wicked to those who walk alone. When I look into the Mirror, I see myself as I might become..." -Freya
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