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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 140 ... 194 195 196 197 198 ... 210 280 350 420 490 525 · «PREV / NEXT»
Wckey
Wckey


Famous Hero
posted February 25, 2011 11:55 AM

One of Xhane's secret move


I'm trying to read it, but it's too hard

"Harmless Assault
target stack's attacks will inflict maximum damage"

It's really difficult to understand due to quality. Maybe that's why this video don't have an HD quality
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Come back soon, Elvin!

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Elvin
Elvin


Admirable
Omnipresent Hero
Warm and fuzzy
posted February 25, 2011 11:56 AM

Harmless

Try flawless, it's a warcry
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Good design isn't more expensive, bad design is.
-Vitirr

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted February 25, 2011 12:02 PM
Edited by DoubleDeck at 12:03, 25 Feb 2011.

Quote:
There are a few hints if you pay close attention to what happens, some things are not mentioned directly For instance.. See what happens when the priestess gets morale towards the end of the video.

Gotta love the attack hero animation.


Share with us these hints.....can only see that Morale gives the stack a double action....but possibly also fills up the hero ability bar (guardian angel)....

@ MrDragon and Yaeliccc come on you two, get your own thread where you can debate amongst yourselves.....

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Negativland
Negativland


Promising
Adventuring Hero
but I'm not
posted February 25, 2011 12:03 PM

about the portals: I first had the thought of actual physical portals instead of a spell when I saw the town conversion cinematics in the Igromir video. Does anyone remember that it involved a portal near the town? I always wondered what's up with that. If the portal in the cinematics indeed belongs to the town, it means it could probably be built anywhere in the AoC. When the spoke about AoC they did mention that it controls more than just mines and dwellings, so it could also include town portals. That would make the enemy unable to sneak through a portal into your other castles, unless he owns all the respective Castles/AoC. I could be wrong, though
Oh man, I love this week! So many stuff unfold! I'm much more enthusiastic about this game now

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted February 25, 2011 12:10 PM
Edited by Cepheus at 12:11, 25 Feb 2011.

Gimme moooooore neeeeeews!!

Town Portals aren't actual, physical portals (monoliths) at this stage - just a spell. Sure adds a faster pace to the game though from what I've seen.
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted February 25, 2011 12:10 PM
Edited by MrDragon at 12:11, 25 Feb 2011.

Quote:

Share with us these hints.....can only see that Morale gives the stack a double action....but possibly also fills up the hero ability bar (guardian angel)....

@ MrDragon and Yaeliccc come on you two, get your own thread where you can debate amongst yourselves.....


The hints, and I have a theory on them... seem to imply a DOWNSIDE we haven't noticed yet...
Like:
Maybe it's not really a DOUBLE action as much as it looks.

A few other tidbits I noticed, is that the iniative bar grays out the turns coming in the next round of combat, either as a turn marker, or implying that iniative has not yet fully been calculated yet for that round.

Few other things are a bit off, like the Ghoul critting, I think this video contains a lot of interesting hints and at Elvin's advice I'm rewatching it a few times with a more in depth look, because this video is not a simple little thing at all.

Also I think our "debate" is over now, seeing as in the last round, we mostly seem to be in agreement.

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted February 25, 2011 12:12 PM

Love how good Morale is displayed before acting; allows us to plan ahead much more effectively

I'm guessing morale is still determined by a percentage chance though? Still kinda random if so.

Same thing with critical strike... also determined by a percentage chance derived from the hero's skills perhaps?

I think I can cope with such a level of randomness. Combined with the more controlled hero development and everything it should strike quite a nice balance between controlled strategy and slightly random awesomeness.
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Elvin
Elvin


Admirable
Omnipresent Hero
Warm and fuzzy
posted February 25, 2011 12:13 PM

Not a bad start for Mr Dragon

____________
Good design isn't more expensive, bad design is.
-Vitirr

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted February 25, 2011 12:17 PM

Aha!

Notice that when a stack gets Morale, it's second action's movement points is reduced (almost halved)!

Also notice that on each stack they have positive effects (marked in blue above them) and negative effects (marked in red below them)...

Hmmmmm......Inter....esting!

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted February 25, 2011 12:18 PM

It couldn't be that getting good morale allows a unit to act twice but skip its next turn right?
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Elvin
Elvin


Admirable
Omnipresent Hero
Warm and fuzzy
posted February 25, 2011 12:24 PM

Nah losing next turn would suck. Another of the hints is that the necro army is neutral..
____________
Good design isn't more expensive, bad design is.
-Vitirr

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted February 25, 2011 12:24 PM

Quote:
Not a bad start for Mr Dragon


I had some help, I noticed a lot of things but without your hint that we should be looking at the video in more detail, this might not have gone as smoothly.

regardless yes, it seems morale procs half or reduced movement, I'm thinking also reduced damage.

As for the ghoul, do you think it has innate luck? there's no hero controlling those creatures, something has to be giving it luck.
OR some/all creatures have at least SOME luck.

The gamespot article by the way mentions "flame hurling succubi" maybe they aren't as melee as we speculated.

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mytheroes
mytheroes


Famous Hero
posted February 25, 2011 12:28 PM
Edited by mytheroes at 12:36, 25 Feb 2011.

Quote:
Another of the hints is that the necro army is neutral..


Good, combined neutral armies return.

Edit:
Question, does the skeleton actually attacks two times like hunter in H5 or is it just a single attack with the damage distributed equally in the animation?

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mytheroes
mytheroes


Famous Hero
posted February 25, 2011 12:45 PM

I realize that creatures now have animation when you hit defend. Sisters form a light barrier when you click defend, Praetorian adopt a defensive posture.

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted February 25, 2011 12:49 PM

The different models of Might and Magic Heroes rock!

I especially like the Magic heroes for Haven, Inferno and Stronghold and the Might Necropolis hero.

All the designs are great, though some could be better. But the truth is, that they were never better than this.

But I was let down to know what I had suspected all along. That there won't be any other war machines in H6 other than the catapults. That's one more classic feature of the series unjustly cut out. And along with it, the Blacksmith too, I suppose. No Magic Towers, no Blacksmith, even fewer buildings for towns.




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Signature? I don't need no stinking signature!

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mytheroes
mytheroes


Famous Hero
posted February 25, 2011 12:54 PM
Edited by mytheroes at 13:00, 25 Feb 2011.

Another thing I've been wondering is why the Lich doesn't use any spells? Is it because they haven't added spells for them in this build or the AI hasn't been programmed to use spells or abilities?

Edit: I noticed that creatures don't just adopt standard straight facing position now, i.e. they maintain their facing position after attack. Don't know why it took me so long to notice this lol, I should have realized it since Igromir.  

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted February 25, 2011 01:01 PM

Quote:
Quote:
Not a bad start for Mr Dragon


I had some help, I noticed a lot of things but without your hint that we should be looking at the video in more detail, this might not have gone as smoothly.

regardless yes, it seems morale procs half or reduced movement, I'm thinking also reduced damage.

As for the ghoul, do you think it has innate luck? there's no hero controlling those creatures, something has to be giving it luck.
OR some/all creatures have at least SOME luck.

The gamespot article by the way mentions "flame hurling succubi" maybe they aren't as melee as we speculated.


I'm not sure if it's actually "good luck" or if it's the ghoul's ability "Rage against the living" that increases it's damage by 30%..

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted February 25, 2011 01:30 PM

Quote:
regardless yes, it seems morale procs half or reduced movement, I'm thinking also reduced damage.


This is a long shot but what if morale proc chance is fixed amount, and morale stat instead affects the potency of 2nd action instead.
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Sleeping_Sun
Sleeping_Sun


Promising
Famous Hero
Townscreen Architect
posted February 25, 2011 01:30 PM

There is only a catapult...
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"The age can be wicked to those who walk alone. When I look into the Mirror, I see myself as I might become..." -Freya

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted February 25, 2011 01:42 PM

Nice video.
And agree that it's nice that the moral bonus is triggered before the act. Makes planning easier.
I got to say I really love the Vampire's and the Skeleton's animations.

And Omg did you hear the soundtrack? AWESOME!
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"You turn me on Jaba"
- Meroe

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