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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ [ This thread is 525 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 (196) 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 ]
Wckey
Wckey


Famous Hero
posted February 25, 2011 05:55 AM

One of Xhane's secret move


I'm trying to read it, but it's too hard

"Harmless Assault
target stack's attacks will inflict maximum damage"

It's really difficult to understand due to quality. Maybe that's why this video don't have an HD quality
____________
Come back soon, Elvin!

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted February 25, 2011 05:56 AM

Harmless

Try flawless, it's a warcry
____________
I gotta say I'm starting to feel
a bit elitist now that the qp
starts to sink into my
subconscius.
- Veco

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DoubleDeck Online
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted February 25, 2011 06:02 AM
Edited by DoubleDeck at 06:03, 25 Feb 2011.

Quote:
There are a few hints if you pay close attention to what happens, some things are not mentioned directly For instance.. See what happens when the priestess gets morale towards the end of the video.

Gotta love the attack hero animation.


Share with us these hints.....can only see that Morale gives the stack a double action....but possibly also fills up the hero ability bar (guardian angel)....

@ MrDragon and Yaeliccc come on you two, get your own thread where you can debate amongst yourselves.....

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Negativland
Negativland


Promising
Adventuring Hero
but I'm not
posted February 25, 2011 06:03 AM

about the portals: I first had the thought of actual physical portals instead of a spell when I saw the town conversion cinematics in the Igromir video. Does anyone remember that it involved a portal near the town? I always wondered what's up with that. If the portal in the cinematics indeed belongs to the town, it means it could probably be built anywhere in the AoC. When the spoke about AoC they did mention that it controls more than just mines and dwellings, so it could also include town portals. That would make the enemy unable to sneak through a portal into your other castles, unless he owns all the respective Castles/AoC. I could be wrong, though
Oh man, I love this week! So many stuff unfold! I'm much more enthusiastic about this game now

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted February 25, 2011 06:10 AM
Edited by Cepheus at 06:11, 25 Feb 2011.

Gimme moooooore neeeeeews!!

Town Portals aren't actual, physical portals (monoliths) at this stage - just a spell. Sure adds a faster pace to the game though from what I've seen.
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted February 25, 2011 06:10 AM
Edited by MrDragon at 06:11, 25 Feb 2011.

Quote:

Share with us these hints.....can only see that Morale gives the stack a double action....but possibly also fills up the hero ability bar (guardian angel)....

@ MrDragon and Yaeliccc come on you two, get your own thread where you can debate amongst yourselves.....


The hints, and I have a theory on them... seem to imply a DOWNSIDE we haven't noticed yet...
Like:
Maybe it's not really a DOUBLE action as much as it looks.

A few other tidbits I noticed, is that the iniative bar grays out the turns coming in the next round of combat, either as a turn marker, or implying that iniative has not yet fully been calculated yet for that round.

Few other things are a bit off, like the Ghoul critting, I think this video contains a lot of interesting hints and at Elvin's advice I'm rewatching it a few times with a more in depth look, because this video is not a simple little thing at all.

Also I think our "debate" is over now, seeing as in the last round, we mostly seem to be in agreement.

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Adrius Online
Adrius


Honorable
Undefeatable Hero
Inkhornate
posted February 25, 2011 06:12 AM

Love how good Morale is displayed before acting; allows us to plan ahead much more effectively

I'm guessing morale is still determined by a percentage chance though? Still kinda random if so.

Same thing with critical strike... also determined by a percentage chance derived from the hero's skills perhaps?

I think I can cope with such a level of randomness. Combined with the more controlled hero development and everything it should strike quite a nice balance between controlled strategy and slightly random awesomeness.
____________
where is your god now

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted February 25, 2011 06:13 AM

Not a bad start for Mr Dragon

____________
I gotta say I'm starting to feel
a bit elitist now that the qp
starts to sink into my
subconscius.
- Veco

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DoubleDeck Online
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted February 25, 2011 06:17 AM

Aha!

Notice that when a stack gets Morale, it's second action's movement points is reduced (almost halved)!

Also notice that on each stack they have positive effects (marked in blue above them) and negative effects (marked in red below them)...

Hmmmmm......Inter....esting!

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Adrius Online
Adrius


Honorable
Undefeatable Hero
Inkhornate
posted February 25, 2011 06:18 AM

It couldn't be that getting good morale allows a unit to act twice but skip its next turn right?
____________
where is your god now

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted February 25, 2011 06:24 AM

Nah losing next turn would suck. Another of the hints is that the necro army is neutral..
____________
I gotta say I'm starting to feel
a bit elitist now that the qp
starts to sink into my
subconscius.
- Veco

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted February 25, 2011 06:24 AM

Quote:
Not a bad start for Mr Dragon


I had some help, I noticed a lot of things but without your hint that we should be looking at the video in more detail, this might not have gone as smoothly.

regardless yes, it seems morale procs half or reduced movement, I'm thinking also reduced damage.

As for the ghoul, do you think it has innate luck? there's no hero controlling those creatures, something has to be giving it luck.
OR some/all creatures have at least SOME luck.

The gamespot article by the way mentions "flame hurling succubi" maybe they aren't as melee as we speculated.

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mytheroes
mytheroes


Famous Hero
posted February 25, 2011 06:28 AM
Edited by mytheroes at 06:36, 25 Feb 2011.

Quote:
Another of the hints is that the necro army is neutral..


Good, combined neutral armies return.

Edit:
Question, does the skeleton actually attacks two times like hunter in H5 or is it just a single attack with the damage distributed equally in the animation?

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mytheroes
mytheroes


Famous Hero
posted February 25, 2011 06:45 AM

I realize that creatures now have animation when you hit defend. Sisters form a light barrier when you click defend, Praetorian adopt a defensive posture.

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted February 25, 2011 06:49 AM

The different models of Might and Magic Heroes rock!

I especially like the Magic heroes for Haven, Inferno and Stronghold and the Might Necropolis hero.

All the designs are great, though some could be better. But the truth is, that they were never better than this.

But I was let down to know what I had suspected all along. That there won't be any other war machines in H6 other than the catapults. That's one more classic feature of the series unjustly cut out. And along with it, the Blacksmith too, I suppose. No Magic Towers, no Blacksmith, even fewer buildings for towns.




____________
Signature? I don't need no stinking signature!

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mytheroes
mytheroes


Famous Hero
posted February 25, 2011 06:54 AM
Edited by mytheroes at 07:00, 25 Feb 2011.

Another thing I've been wondering is why the Lich doesn't use any spells? Is it because they haven't added spells for them in this build or the AI hasn't been programmed to use spells or abilities?

Edit: I noticed that creatures don't just adopt standard straight facing position now, i.e. they maintain their facing position after attack. Don't know why it took me so long to notice this lol, I should have realized it since Igromir.  

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DoubleDeck Online
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted February 25, 2011 07:01 AM

Quote:
Quote:
Not a bad start for Mr Dragon


I had some help, I noticed a lot of things but without your hint that we should be looking at the video in more detail, this might not have gone as smoothly.

regardless yes, it seems morale procs half or reduced movement, I'm thinking also reduced damage.

As for the ghoul, do you think it has innate luck? there's no hero controlling those creatures, something has to be giving it luck.
OR some/all creatures have at least SOME luck.

The gamespot article by the way mentions "flame hurling succubi" maybe they aren't as melee as we speculated.


I'm not sure if it's actually "good luck" or if it's the ghoul's ability "Rage against the living" that increases it's damage by 30%..

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted February 25, 2011 07:30 AM

Quote:
regardless yes, it seems morale procs half or reduced movement, I'm thinking also reduced damage.


This is a long shot but what if morale proc chance is fixed amount, and morale stat instead affects the potency of 2nd action instead.
____________

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Sleeping_Sun
Sleeping_Sun


Known Hero
Writer, teller and changer
posted February 25, 2011 07:30 AM

There is only a catapult...
____________
Killer of threads...

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted February 25, 2011 07:42 AM

Nice video.
And agree that it's nice that the moral bonus is triggered before the act. Makes planning easier.
I got to say I really love the Vampire's and the Skeleton's animations.

And Omg did you hear the soundtrack? AWESOME!
____________
"Oooh Jaba" - Meroe

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