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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ [ This thread is 525 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 (201) 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 ]
soul_blighter
soul_blighter


Adventuring Hero
posted February 26, 2011 01:13 PM

speaking of Michael and bosses, i wonder if that naga poster which surfaced during the second issue of Michale's figurine revelation by the official website could be a naga boss? it doesnt look like any naga unit....and it carries a large polearm/swordstaff type weapon  

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KingImp
KingImp


Famous Hero
posted February 26, 2011 01:36 PM

This news about making Mother Namtaru (and possibly the other bosses) even stronger upsets me and shows once again they clearly are only taking the campaign side of the game into account.

With the miniscule amount of regular neutral units in the game, I was really hoping to use these bosses in whatever maps I make. Let's be honest though, who is going to include these things in MP maps knowing full well that you will lose half your army in one attack.

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creepiestdani
creepiestdani


Adventuring Hero
posted February 26, 2011 01:36 PM

Quote:
This still bums me. For some of us, "faster" does not necessarily mean "better". If they wanted to avoid having factions depend more on one ressource than others, make demands of all ressources even. I don't see the problem.

This change may take a while for me to get used to as well, but it may prove to be interesting in the end. If you think of it, in Heroes 3 (haven't played Heroes 5 that much) it was more difficult to fully develop two towns of the same kind than two different ones, because of the pressure put on the overlapping resources. So less resources could actually make it more challenging strategic-wise. Well, we'll have to wait and see.
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LongDarkBlues
LongDarkBlues


Hired Hero
posted February 26, 2011 01:49 PM
Edited by LongDarkBlues at 13:51, 26 Feb 2011.

Quote:
This news about making Mother Namtaru (and possibly the other bosses) even stronger upsets me and shows once again they clearly are only taking the campaign side of the game into account.

With the miniscule amount of regular neutral units in the game, I was really hoping to use these bosses in whatever maps I make. Let's be honest though, who is going to include these things in MP maps knowing full well that you will lose half your army in one attack.


That's assuming there's no way to set the Boss's level or hit points in the editor - if the game difficulty can be changed, it stands to reason that the Boss values are changeable.

Also, in that Seige preview, it sounds like he just made his guys stand in the moat. Weird.
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Nelgirith
Nelgirith


Promising
Supreme Hero
posted February 26, 2011 02:35 PM

Quote:
This news about making Mother Namtaru (and possibly the other bosses) even stronger upsets me and shows once again they clearly are only taking the campaign side of the game into account.

With the miniscule amount of regular neutral units in the game, I was really hoping to use these bosses in whatever maps I make. Let's be honest though, who is going to include these things in MP maps knowing full well that you will lose half your army in one attack.


What's the point of a MP map with a boss on it ? Whoever kills the boss would lose so many units that he would lose the MP match ... unless the aim of the MP map is to be the first to kill the boss, in which case, it wouldn't matter how many units you lose against him/her, since you'd win the match after the encounter.

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted February 26, 2011 02:45 PM

Well obviously unless they think it's a good idea to hinder map makers from using anything they want.
____________
"You turn me on Jaba"
- Meroe

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Aosaw
Aosaw


Promising
Famous Hero
Author of Nonreal Fiction
posted February 26, 2011 04:46 PM

So the closed beta is over...and we still don't know what the system requirements are?

It's one thing to withhold information for the sake of building suspense; it's quite another to withhold it simply for the sake of frustrating your consumer base.  Will mac users be able to play this game in OS X?  Or will we have to wait six months to a year (like we always do...)?

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War-overlord Online
War-overlord


Responsible
Legendary Hero
Presidente of Isla del Tropico
posted February 26, 2011 04:50 PM

The exact system requirements I don't know. But I seem to recall ubisoft saying that if you can run Heroes V, you can run Heroes VI. So they shouldn't be far off those of Heroes V. And those should be lurking around this site somewheres or around the web certainly.
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"And if you're half as excited as I am, then we've discovered a whole new level of indifference." - David Mitchell

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Aosaw
Aosaw


Promising
Famous Hero
Author of Nonreal Fiction
posted February 26, 2011 05:01 PM
Edited by Aosaw at 17:01, 26 Feb 2011.

Well, that would be good.  Although it still doesn't tell me anything about required OS.  I don't want to have to wait until release day to find out whether or not I'll be able to play the game at all.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted February 26, 2011 05:09 PM
Edited by Nelgirith at 17:11, 26 Feb 2011.

Quote:
I thought they said that you can use bosses on MP maps...

They never said that ... In fact they've never said anything about MP in Heroes 6.

They said you can place a boss on a map in the map editor, but they never said boss were intended for multiplayer. King Imp is complaining because a feature that is mainly aimed at solo game would be too hard for MP - for which it clearly wasn't primarly designed.

If you want to put a boss on a MP map, then obviously the aim of the map would be that the one who kills the boss also wins the map, and thus noone cares about how many units you lost in the fight.

If killing the boss wasn't a victory condition, how do you think a player who killed a boss and lost 3/4 of his army would stand a chance against the other player(s) ? If you seriously think that a boss should be weaker just so you can put them at every corner of a MP map, then you didn't understand the concept of a boss fight and might as well just put a stack of 1000 Pit Lords or Celestials in its place.

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Aosaw
Aosaw


Promising
Famous Hero
Author of Nonreal Fiction
posted February 26, 2011 05:12 PM

A boss creature might be a good guardian for a powerful artifact, or a fully developed neutral town, or a huge stockpile of resources.  It doesn't necessarily have to be the end-game, but making it a truly formidable adversary would make map-makers think twice about what they're using it for.

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SkrentyzMienty
SkrentyzMienty


Famous Hero
posted February 26, 2011 05:16 PM

Quote:
A boss creature might be a good guardian for a powerful artifact, or a fully developed neutral town, or a huge stockpile of resources.  It doesn't necessarily have to be the end-game, but making it a truly formidable adversary would make map-makers think twice about what they're using it for.

Exactly, and killing it could be a wictory condition for an OPTIONAL side quest in a campaign to get resources, an artifact, a quicker safer passage, army, a hostage town on your side because you saved them from the Boss...

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted February 26, 2011 05:20 PM

Quote:
Quote:
I thought they said that you can use bosses on MP maps...

They never said that ... In fact they've never said anything about MP in Heroes 6.

They said you can place a boss on a map in the map editor, but they never said boss were intended for multiplayer. King Imp is complaining because a feature that is mainly aimed at solo game would be too hard for MP - for which it clearly wasn't primarly designed.

If you want to put a boss on a MP map, then obviously the aim of the map would be that the one who kills the boss also wins the map, and thus noone cares about how many units you lost in the fight.

If killing the boss wasn't a victory condition, how do you think a player who killed a boss and lost 3/4 of his army would stand a chance against the other player(s) ? If you seriously think that a boss should be weaker just so you can put them at every corner of a MP map, then you didn't understand the concept of a boss fight and might as well just put a stack of 1000 Pit Lords or Celestials in its place.


Since you can use them in the map editor, then you can use that map for multiplayer. Now if they're hard to kill or not, it doesn't matter. They can be used for Multiplayer.
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Nelgirith
Nelgirith


Promising
Supreme Hero
posted February 26, 2011 05:27 PM

Quote:
Since you can use them in the map editor, then you can use that map for multiplayer. Now if they're hard to kill or not, it doesn't matter. They can be used for Multiplayer.

For once, could you at least try to understand the post you're quoting ?
WHO THE HELL said they can't be used for multi ????

Now, repeat after me : THEY WERE DESIGNED FOR SOLO GAME NOT FOR MULTI. So crying because they "might" not be balanced for multi is plain retarded, that's all I said.

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Wckey
Wckey


Famous Hero
posted February 26, 2011 05:40 PM
Edited by Wckey at 17:43, 26 Feb 2011.

You could have a giant map with four players and a boss in the middle. You can't find the others players withought passing in the middle of the map. It would be interesting to see who would be the one who makes the first step


But one thing I would hate is that if the Map maker allows events, someone decided to create a map with an "invisible" event where you have to face a Boss.


Anyways, probably in the future we will see mods that adds weaker "bosses".
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Come back soon, Elvin!

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted February 26, 2011 06:30 PM

I think I have already mentioned numerous times that bosses are neutrals of sorts yes? Key word is numerous. Also that the map editor is highly moddable.. Shouldn't be hard to balance them for multi - fiur didn't even need to edit existing bosses to make his own in H5
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Then what's your excuse for that
steady stream of mindless
pollution that you call talking,
Edwin?

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Wckey
Wckey


Famous Hero
posted February 26, 2011 06:43 PM
Edited by Wckey at 18:46, 26 Feb 2011.

More "old screenshots" in HD

http://gamona-images.de/273493/overlay,$57372$,0,0,top-left/5822e21bab4e4c4848932825235ebd83.jpg
http://gamona-images.de/273492/overlay,$57372$,0,0,top-left/2bd46b88b400741822a33a4c993c62fe.jpg
Source: gamona

This one was discussed here because we didn't know which creature was the one at the top, but it is the water elemental, because this picture was taken in one of the areas of the gameplay video, the one where you fight water and earth elementals. The difference is that in the picture the building is a Stronghold's one, but in the video it belongs to Haven.

The reason why it didn't look like water elemental was because we see her back, so her shiny hair tricked us
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Come back soon, Elvin!

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LichKing012
LichKing012


Known Hero
posted February 26, 2011 09:43 PM

Quote:
Also that the map editor is highly moddable..


hmmmmmmmmmmm did no one else catch this? we can change stats in the map editor?

what about adding creatures or changing line-ups? or even a creature making aspect IN the map editor? Does this mean that adding a new town will finally be possible? Making spells, modifying heroes skill trees? Do we finally have an easily moddable heroes game? How much can we change and how difficult is it? Do changes we make only effect that map, or can we make say a creature, and then have that appear as a random neutral on another map? SOSOSO many questions.

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E-Lysander
E-Lysander


Known Hero
Lysander
posted February 27, 2011 12:46 AM

Quote:
Quote:
Also that the map editor is highly moddable..


hmmmmmmmmmmm did no one else catch this? we can change stats in the map editor?

what about adding creatures or changing line-ups? or even a creature making aspect IN the map editor? Does this mean that adding a new town will finally be possible? Making spells, modifying heroes skill trees? Do we finally have an easily moddable heroes game? How much can we change and how difficult is it? Do changes we make only effect that map, or can we make say a creature, and then have that appear as a random neutral on another map? SOSOSO many questions.


At the very least modding has been said to be way easier than even Heroes V was so we at least have that to look forward to, sans terribly organized files.!

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KingImp
KingImp


Famous Hero
posted February 27, 2011 01:09 AM
Edited by KingImp at 01:12, 27 Feb 2011.

First off Nelgirith, I was not complaining as you keep on repeating. All I was saying is I was a little upset (a far cry from complaining) that it would be worthless to put them on MP maps due to them being so strong.

Of course I expect the bosses to be much stronger than any other unit in the game, but with only 8 regular neutrals (7 of which are believed to be Elementals - really great diversity there) it would have been cool if we could use these bosses on our maps as extra units. Seeing the damage they do though, unless it is an end game scenario, we as map makers will not be able to use them unless as LongDarkBlues and Elvin mentioned we can edit their stats.

It's called options and as people like myself, Nightterror and others have mentioned time and time again, we need as many neutral units in this game so as to not have it get boring fighting the same units over and over again.

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