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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ [ This thread is 525 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 (370) 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 ]
Elvin
Elvin

Hero of Order
Stillness within Movement
posted May 22, 2011 04:49 PM

Maybe not but it definitely gave a specific flavour. Gem, Sandro, Crag, Queen Catherine - their style had a big impact on the campaign's feel.
____________
Instead of whining about the
system and fishing for [qps]
desperately, just post... good,
insightful content?
- Lexxan

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted May 22, 2011 04:54 PM

Quote:
To be fair, plot != character personality


I didn't say otherwise, I responded to "story driven [...] "
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Brukernavn
Brukernavn


Famous Hero
posted May 22, 2011 05:05 PM

Quote:
Any news about our Q&A btw?

I was wondering about that too.

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted May 22, 2011 05:11 PM

Good story and characters are always a plus.
To some it might not be the most important part, or even important at all, but keep in mind some of us enjoy that part of the game and hold it in high regard.
____________

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serptico
serptico


Adventuring Hero
posted May 22, 2011 05:26 PM
Edited by serptico at 17:27, 22 May 2011.

Replayability

Regarding replayability in my opinion, without a random map generator, there is no replayability.

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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted May 22, 2011 05:32 PM

Agreed.
____________

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Brukernavn
Brukernavn


Famous Hero
posted May 22, 2011 06:13 PM

Quote:
Regarding replayability in my opinion, without a random map generator, there is no replayability.

Well, blood and tears affecting the story makes for some replayability I would say. Adding might and magic to that makes it a whole lot.

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serptico
serptico


Adventuring Hero
posted May 22, 2011 06:42 PM
Edited by serptico at 18:44, 22 May 2011.

Quote:

Well, blood and tears affecting the story makes for some replayability I would say. Adding might and magic to that makes it a whole lot.


You mentioned story, i believe heroes games has always been strategy first and it aint dragon age. So when we finish the story, i want to play single scenarios like a chess game. At some point i will finish all the single scenario maps too, then ill download a few, ill be finished that too. If you think im going to play the sAme map twice, whats the fun in that? Thats why a random map generator is mandatory for this game.

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Tsar-Ivor
Tsar-Ivor


Legendary Hero
Ω Sunt lacrimae rerum Ω
posted May 22, 2011 06:43 PM
Edited by tsar-ivor at 18:52, 22 May 2011.



Well, blood and tears affecting the story makes for some replayability I would say. Adding might and magic to that makes it a whole lot.


Mmmm parhaps if your decisions have substantial impact on the story (personally id expect so but unsure) then yes (it would give some replayability, but that would be rather insignificant ).


serptico: I guess i must've been mistaken when i saw that H6 is a turn-based RPG, wait i wasn't

From the Ubisoft site:
Shape Your Destiny - Lead the Heroes of the Griffin dynasty through an intriguing scenario. Choose your path, assume your choices and customize your gaming experience thanks to a brand new reputation system.


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Absorbing sex from the atmosphere.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted May 23, 2011 02:51 AM

Quote:
But what if they destroy the gate within that turn? The stack won't come back then (as it says will then only come back after combat) but if demon hero has no more troops (on the battlefield) then what?

Stack not destroyed = battle not over.


But the ability says "if the gate is destroyed, the stack returns only AFTER combat"....maybe if they are the last stack available (ie all other stacks have been killed) then they come back from Sheogh automatically...not sure....

Quote:
It's not the only one, pyromancer would probably have trouble vs demons as well. Resistant to fire.


Nowhere does it mention that Inferno will be resisitant to fire....only that certain inferno heroes/creatures make fire magic more powerful....

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted May 23, 2011 03:12 AM
Edited by Zenofex at 03:14, 23 May 2011.

Quote:
Nowhere does it mention that Inferno will be resisitant to fire....only that certain inferno heroes/creatures make fire magic more powerful....
I think it's high time to make the creatures which come from a fiery realm and have animations including flames less vulnerable to fire than your regular pixie. Even if it's just 20-30% reduction, at least it will finally start making sense.

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 23, 2011 03:26 AM

Quote:
Quote:

Well, blood and tears affecting the story makes for some replayability I would say. Adding might and magic to that makes it a whole lot.


You mentioned story, i believe heroes games has always been strategy first and it aint dragon age. So when we finish the story, i want to play single scenarios like a chess game. At some point i will finish all the single scenario maps too, then ill download a few, ill be finished that too. If you think im going to play the sAme map twice, whats the fun in that? Thats why a random map generator is mandatory for this game.


Question:
How does every strategy game WITHOUT a RMG last so long?
Answer: User Generated Content.
People still play many old games like Warcraft III because of the ABSURD quantity of quality user generated maps, I would quite literally take several life times to play every map that is actually worth playing (ignoring the large amounts of maps that aren't).

RMG is certainly good, important even, but not mandatory as long as there is a good powerful map making tool, moddability and dedicated fanbase.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 23, 2011 03:32 AM
Edited by Avirosb at 03:33, 23 May 2011.

I'm more inclined to hit a button than I am to download a map.
90% of anything is pure carp anyway. Sturgeon's law.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted May 23, 2011 04:05 AM

When I play a map and finish it, I don't feel like playing it again choosing different skills on my hero....I like to play a new map with different areas/objects on the map

Random Map Generators all the way!

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted May 23, 2011 04:17 AM
Edited by Zenofex at 04:19, 23 May 2011.

Quote:
Question:
How does every strategy game WITHOUT a RMG last so long?
Answer: User Generated Content.
Why sure, if we disregard the fact that the creation of a decent WarCraft-like RTS map takes between half an hour and several hours at most while making a good, two-layered L or XL Heroes map requires weeks and even months of dedicated making and testing, you are right.

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MSG-1-1
MSG-1-1


Known Hero
posted May 23, 2011 04:40 AM

Anyone who is a good heroes player knows that making a random map generator that makes balanced and interesting maps is extremely hard. Ai will never surpass human intelligence and creativity.
I've Never used a map editor and never will.
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Hungarest
Hungarest


Known Hero
What? Why? I'm undefeatable
posted May 23, 2011 04:59 AM

.So What do you thing guys about the new artifacts?I thing the're too strong ,are'nt they?

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted May 23, 2011 05:03 AM

No idea if they're too strong, the way Morale works has been changed (different scale), so that +7 Leadership might only be equal to an old +3/+4 Morale.

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 23, 2011 05:06 AM
Edited by MrDragon at 05:16, 23 May 2011.

They look fairly balanced to me, considering Leadership now does double digits, they don't seem particularly powerful.
The Naga Helmet has me wondering if it's +2 Scouting on both land and sea, seems likely, with the leadership as a conditional modifier.

And the Thunderblade helmet looks oddly familiar, like it belonged to a certain "sir Ignatius Thunderblade" for those of us who either own a DS or PS3/XBox.

Edit: Which by the way, whilst a nice reference, seems a little odd, HoMMVI is set several hundred years before the last three games in Ashan, how could it be called the "Thunderblade" Helmet?!
MAYBE IT TRAVELED THROUGH TIME!!!!
Meh I can forgive that for the nice reference and attempt at building up some depth into Ashan.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 23, 2011 05:09 AM

Quote:
So What do you guuys think about the new artifacts? I think they're too strong ,aren't they?

Both names and backgrounds are largely uninspired IMO.
Otherwise they're okay.

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