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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 140 210 280 350 ... 368 369 370 371 372 ... 420 490 525 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Warm and fuzzy
posted May 22, 2011 10:49 PM

Maybe not but it definitely gave a specific flavour. Gem, Sandro, Crag, Queen Catherine - their style had a big impact on the campaign's feel.
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Use custom maps at your own risk - there is no official support of these maps!
-Ubimoshi

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted May 22, 2011 10:54 PM

Quote:
To be fair, plot != character personality


I didn't say otherwise, I responded to "story driven [...] "
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Brukernavn
Brukernavn

Hero of Order
posted May 22, 2011 11:05 PM

Quote:
Any news about our Q&A btw?

I was wondering about that too.

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted May 22, 2011 11:11 PM

Good story and characters are always a plus.
To some it might not be the most important part, or even important at all, but keep in mind some of us enjoy that part of the game and hold it in high regard.
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serptico
serptico


Adventuring Hero
posted May 22, 2011 11:26 PM
Edited by serptico at 23:27, 22 May 2011.

Replayability

Regarding replayability in my opinion, without a random map generator, there is no replayability.

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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted May 22, 2011 11:32 PM

Agreed.
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Brukernavn
Brukernavn

Hero of Order
posted May 23, 2011 12:13 AM

Quote:
Regarding replayability in my opinion, without a random map generator, there is no replayability.

Well, blood and tears affecting the story makes for some replayability I would say. Adding might and magic to that makes it a whole lot.

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serptico
serptico


Adventuring Hero
posted May 23, 2011 12:42 AM
Edited by serptico at 00:44, 23 May 2011.

Quote:

Well, blood and tears affecting the story makes for some replayability I would say. Adding might and magic to that makes it a whole lot.


You mentioned story, i believe heroes games has always been strategy first and it aint dragon age. So when we finish the story, i want to play single scenarios like a chess game. At some point i will finish all the single scenario maps too, then ill download a few, ill be finished that too. If you think im going to play the sAme map twice, whats the fun in that? Thats why a random map generator is mandatory for this game.

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tsar-ivor
tsar-ivor


Legendary Hero
☼ Aku Soku Zan ☼
posted May 23, 2011 12:43 AM
Edited by tsar-ivor at 00:52, 23 May 2011.



Well, blood and tears affecting the story makes for some replayability I would say. Adding might and magic to that makes it a whole lot.


Mmmm parhaps if your decisions have substantial impact on the story (personally id expect so but unsure) then yes (it would give some replayability, but that would be rather insignificant ).


serptico: I guess i must've been mistaken when i saw that H6 is a turn-based RPG, wait i wasn't

From the Ubisoft site:
Shape Your Destiny - Lead the Heroes of the Griffin dynasty through an intriguing scenario. Choose your path, assume your choices and customize your gaming experience thanks to a brand new reputation system.


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Absorbing sex from the atmosphere.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted May 23, 2011 08:51 AM

Quote:
But what if they destroy the gate within that turn? The stack won't come back then (as it says will then only come back after combat) but if demon hero has no more troops (on the battlefield) then what?

Stack not destroyed = battle not over.


But the ability says "if the gate is destroyed, the stack returns only AFTER combat"....maybe if they are the last stack available (ie all other stacks have been killed) then they come back from Sheogh automatically...not sure....

Quote:
It's not the only one, pyromancer would probably have trouble vs demons as well. Resistant to fire.


Nowhere does it mention that Inferno will be resisitant to fire....only that certain inferno heroes/creatures make fire magic more powerful....

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted May 23, 2011 09:12 AM
Edited by Zenofex at 09:14, 23 May 2011.

Quote:
Nowhere does it mention that Inferno will be resisitant to fire....only that certain inferno heroes/creatures make fire magic more powerful....
I think it's high time to make the creatures which come from a fiery realm and have animations including flames less vulnerable to fire than your regular pixie. Even if it's just 20-30% reduction, at least it will finally start making sense.

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 23, 2011 09:26 AM

Quote:
Quote:

Well, blood and tears affecting the story makes for some replayability I would say. Adding might and magic to that makes it a whole lot.


You mentioned story, i believe heroes games has always been strategy first and it aint dragon age. So when we finish the story, i want to play single scenarios like a chess game. At some point i will finish all the single scenario maps too, then ill download a few, ill be finished that too. If you think im going to play the sAme map twice, whats the fun in that? Thats why a random map generator is mandatory for this game.


Question:
How does every strategy game WITHOUT a RMG last so long?
Answer: User Generated Content.
People still play many old games like Warcraft III because of the ABSURD quantity of quality user generated maps, I would quite literally take several life times to play every map that is actually worth playing (ignoring the large amounts of maps that aren't).

RMG is certainly good, important even, but not mandatory as long as there is a good powerful map making tool, moddability and dedicated fanbase.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 23, 2011 09:32 AM
Edited by Avirosb at 09:33, 23 May 2011.

I'm more inclined to hit a button than I am to download a map.
90% of anything is pure carp anyway. Sturgeon's law.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted May 23, 2011 10:05 AM

When I play a map and finish it, I don't feel like playing it again choosing different skills on my hero....I like to play a new map with different areas/objects on the map

Random Map Generators all the way!

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted May 23, 2011 10:17 AM
Edited by Zenofex at 10:19, 23 May 2011.

Quote:
Question:
How does every strategy game WITHOUT a RMG last so long?
Answer: User Generated Content.
Why sure, if we disregard the fact that the creation of a decent WarCraft-like RTS map takes between half an hour and several hours at most while making a good, two-layered L or XL Heroes map requires weeks and even months of dedicated making and testing, you are right.

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MSG-1-1
MSG-1-1


Known Hero
posted May 23, 2011 10:40 AM

Anyone who is a good heroes player knows that making a random map generator that makes balanced and interesting maps is extremely hard. Ai will never surpass human intelligence and creativity.
I've Never used a map editor and never will.
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Hungarest
Hungarest


Known Hero
What? Why? I'm undefeatable
posted May 23, 2011 10:59 AM

.So What do you thing guys about the new artifacts?I thing the're too strong ,are'nt they?

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted May 23, 2011 11:03 AM

No idea if they're too strong, the way Morale works has been changed (different scale), so that +7 Leadership might only be equal to an old +3/+4 Morale.

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 23, 2011 11:06 AM
Edited by MrDragon at 11:16, 23 May 2011.

They look fairly balanced to me, considering Leadership now does double digits, they don't seem particularly powerful.
The Naga Helmet has me wondering if it's +2 Scouting on both land and sea, seems likely, with the leadership as a conditional modifier.

And the Thunderblade helmet looks oddly familiar, like it belonged to a certain "sir Ignatius Thunderblade" for those of us who either own a DS or PS3/XBox.

Edit: Which by the way, whilst a nice reference, seems a little odd, HoMMVI is set several hundred years before the last three games in Ashan, how could it be called the "Thunderblade" Helmet?!
MAYBE IT TRAVELED THROUGH TIME!!!!
Meh I can forgive that for the nice reference and attempt at building up some depth into Ashan.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 23, 2011 11:09 AM

Quote:
So What do you guuys think about the new artifacts? I think they're too strong ,aren't they?

Both names and backgrounds are largely uninspired IMO.
Otherwise they're okay.

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