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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Era II
Thread: Era II This Popular Thread is 220 pages long: 1 30 ... 33 34 35 36 37 ... 60 90 120 150 180 210 220 · «PREV / NEXT»
qoty
qoty


Adventuring Hero
wandering hero
posted August 01, 2012 03:38 PM
Edited by qoty at 15:44, 01 Aug 2012.

@Kegolo
Quote:
Why not just give all Ace rank bonuses to your creatures at level 1? What's the point of leveling if you do it so fast?


It is possible for all my creatures to be ACE e.g. after 1 battle?

Point is that I usually fight against some computers player with high leveling multiplier too
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master_learn
master_learn


Legendary Hero
walking to the library
posted August 01, 2012 03:45 PM

@qoty-If you take a look at TEW 4 by Salamandre,you will see a button that trains your army to ace level for money without need of battle experience.
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kegolo
kegolo


Promising
Famous Hero
of infamy
posted August 01, 2012 03:49 PM




It is possible for all my creatures to be ACE e.g. after 1 battle?

Point is that I usually fight against some computers player with high leveling multiplier too


Open up crexpbon.txt if you want it for every map, or code using !!EA for an option. But in either case, there are lines for each rank, usually the stat gradually increases up to ACE. But nothing is stopping you from just putting whatever multiplier you want at level 1.

Alternatively, why not change monster stats if there really isn't any leveling. The point of the levels is the progression, not the final stat. If you want your pikemen to have 10000 attack, why not just give it to them???

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qoty
qoty


Adventuring Hero
wandering hero
posted August 01, 2012 05:08 PM

Anyway, I can't find that text file even when using search.
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kegolo
kegolo


Promising
Famous Hero
of infamy
posted August 01, 2012 05:12 PM

well it would be in h3bitmap in normal wog. So probably in the wog pac file in ERA 2. It will take 5 min to learn the format, and then you can change all exp modifiers you want. Worth your time.

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Virtuozas
Virtuozas

Tavern Dweller
posted August 01, 2012 08:32 PM

Hi guys. I don't know if I'm the one having these problems but I'll try to explain what 2 problems I have so far.
1 is that sometimes when I battle monsters there's no battlefield background, just a black screen with monsters.
2 problem is that sometimes when it's my turn to attack the info bar at the bottom of the screen doesn't show how much damage I'll do.

Don't know what to do.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 01, 2012 08:38 PM

1) what mods are you using?
2) Disable Yona mod and try again, it has custom messages.

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qoty
qoty


Adventuring Hero
wandering hero
posted August 01, 2012 09:00 PM

Quote:
well it would be in h3bitmap in normal wog. So probably in the wog pac file in ERA 2. It will take 5 min to learn the format, and then you can change all exp modifiers you want. Worth your time.


OK, but which program I should use to open it? I tried 7-zip, Winrar, some programs from tools but didn't worked.
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kegolo
kegolo


Promising
Famous Hero
of infamy
posted August 01, 2012 09:03 PM

mmarchive, a .pac is just a renamed .lod. Make sure you switch from looking for just .lod files to all files, then it will show up.

Or rename it to .lod, either works.

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qoty
qoty


Adventuring Hero
wandering hero
posted August 01, 2012 09:09 PM

So when I open any .pac or .lod files, thousands of some small abf01b.msg files appear here. I should search for concrete .txt file, no?
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kegolo
kegolo


Promising
Famous Hero
of infamy
posted August 01, 2012 09:51 PM

lol either filter by .txt and you're left with like 30ish files, or type the name of it c-r-e-x-p... and it takes you there. For wanting to script stuff you should learn what tools you have at your disposal, they're quite good!

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qoty
qoty


Adventuring Hero
wandering hero
posted August 01, 2012 10:10 PM

Thanks for yours hints, Kegolo.

Speaking about experiences, what about exp. for henchmen? I tried one modified script - http://www.mediafire.com/?a1r8u2st8cva0gf - from this forum - http://heroescommunity.com/viewthread.php3?TID=34076 - posted by axe, but on ERA 2.3 it doesn't worked. So do you know anything about  how to exping henchmen?
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kegolo
kegolo


Promising
Famous Hero
of infamy
posted August 01, 2012 10:34 PM

It probably did not overwrite the current henchmen script as in ERA 2 all the scripts have a different name. Look in the Wog/Data folder for what the henchmen script is now called, and call that one the same thing and it will overwrite it. I'm not too familiar with how hench xp works, but if you can read ERM it's all in that one script, and I believe is a mix of hero level and experience of its own.

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qoty
qoty


Adventuring Hero
wandering hero
posted August 01, 2012 10:37 PM

Of course that I repleced the right one. But it seems that  both are exactly the same.
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kegolo
kegolo


Promising
Famous Hero
of infamy
posted August 01, 2012 10:43 PM

Line 211 in the script: gives 6-10pts of xp per battle.

Function 7104 sets xp needed depending on creature level, with some special exceptions. Changing these to low numbers will probably make ridiculously strong henchmen, but I have not tested.

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pianophile
pianophile

Tavern Dweller
posted August 02, 2012 03:13 PM
Edited by pianophile at 15:15, 02 Aug 2012.

Thank you Bersy. I replaced the ini with the Debug=1. Where do I find the Eralog.txt

The  current error message when I don't change the number again is this:

Assert Violation in File
D:\Soft\Programming\Delphi\Source\SRC\Units\_OLDER_\Gameext.pas on line404

Error at address: $52FF0D5


Also, when I am able to run the program I cannot seem to play random maps?
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qoty
qoty


Adventuring Hero
wandering hero
posted August 02, 2012 08:12 PM

If I wanted to set a minimal damage for catapult, e. g. 50, which string is the right in script 24 - enhanced war machines 1?

!?FU901&v591=1; catapult action * magog *
* 1
!!VRx4&x1=1:+2068;
!!VRvx4&x1=1/x3=7:-1;
!!BMx2&x1=1/x3<>7:T145;
!!VRv2059&x1=1/x3=7:S3;
!!VRv2054&x1=1/x3=7:Sx2;
!!FU906&x1=1145/x5/x6/x2;
* 2
!!BMv2054&x1=2:T145;
!!VRv2059&x1=2:S0;
!!UN&x1=2:G1/45/0/0 G1/45/1/0; restore magog

**VRv2059&x1=1/x3=7

!?FU981&v1=55/v591=1; catapult
* 1
!!VRx4:+2068;
!!BMx2&x1=1:T145;
!!UN&x1=1:G1/173/0/0 G1/173/1/0;
!!VRv2059&x1=1:S0;
!!FU906&x1=1145/x5/x6/x2;
!!VRvx4&x1=1/x3=7:-1;
!!VRv2059&x1=1/x3=7/x7<>-1:S3;
!!VRv2054&x1=1/x3=7/x7<>-1:Sx7;
* 2
!!FU&x1<2:E;
!!VRv2059:S0;
!!BMv2054:I?y1;
*
!!VRy5&y1=0:Sv2071;
!!VRy5&y1=1:Sv2070;
!!BMv2054&y5>0:M71/y10/y10;
!!BU:R;
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Bersy
Bersy


Honorable
Supreme Hero
posted August 02, 2012 10:00 PM

pianophile, should appear in game root directory.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 02, 2012 10:01 PM
Edited by Salamandre at 22:02, 02 Aug 2012.

@qoty

A good question for ERM thread, why it is here?

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qoty
qoty


Adventuring Hero
wandering hero
posted August 03, 2012 05:56 PM

Sorry, I will post it there.
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