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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Heroes 4 Modding Revisited
Thread: Heroes 4 Modding Revisited This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV
vulcancolak
vulcancolak


Known Hero
posted April 19, 2019 02:43 PM

Thank you so much radmutant69 i will check this. By the way i have solved removing terror spell from Nightmare with my own methods (giving the creature 0 mana lol) thank you everyone who tried to help me.

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Roman2211
Roman2211


Adventuring Hero
posted April 28, 2019 02:10 PM

In heroes4.exe and campaign_editor.exe you can find a "fighter" at the hero-class list. And I think be a class for 3 combat skills at like Archmage.
Dear modmakers, is it possible to unlock this class?

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radmutant69
radmutant69


Promising
Known Hero
posted April 29, 2019 04:51 PM
Edited by radmutant69 at 16:55, 29 Apr 2019.

I'm quiet sure that 'fighter' is the keyword of the fighter-type hero sprites and not an actual hero class. I mean those might heroes whom wield a sword or an axe and not any ranged weapon.



The highlighted bytes right before the 'fighter' are pointing on the fighter (66E490), the mage (66E624) and the archer (664EC0) keywords. These are the three hero sprite types in the game (see below) and I didn't find any other reference of the 'fighter' keyword in the exe except this one. So, I might be wrong but in my opinion it's not an unlockable nor even an unused hero class.


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Roman2211
Roman2211


Adventuring Hero
posted April 29, 2019 05:09 PM
Edited by Roman2211 at 17:11, 29 Apr 2019.

radmutant69 said:
I'm quiet sure that 'fighter' is the keyword of the fighter-type hero sprites and not an actual hero class
Thanks for the explanations, but it was not in the version TGS 2.0, thus I'm interested

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Karmakeld
Karmakeld


Promising
Famous Hero
posted April 29, 2019 05:32 PM

Roman2211 said:
radmutant69 said:
I'm quiet sure that 'fighter' is the keyword of the fighter-type hero sprites and not an actual hero class
Thanks for the explanations, but it was not in the version TGS 2.0, thus I'm interested


Well if you look at it, it is listed among the types of advanced classes, though I doubt it was finished, even if planned, but would be interesting to know.
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radmutant69
radmutant69


Promising
Known Hero
posted April 29, 2019 10:58 PM
Edited by radmutant69 at 23:02, 29 Apr 2019.

Well if you look at it even more you will see the word 'female' too right after the fighter. And I really don't think that was supposed to be an advanced hero class since there are many male heroes in the game and so many years ago they didn't use to support transsexuality and stuff as much as nowadays. At least as far as I remember

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Karmakeld
Karmakeld


Promising
Famous Hero
posted May 01, 2019 09:14 AM
Edited by Karmakeld at 09:27, 01 May 2019.

radmutant69 said:
Well if you look at it even more you will see the word 'female' too right after the fighter. And I really don't think that was supposed to be an advanced hero class since there are many male heroes in the game and so many years ago they didn't use to support transsexuality and stuff as much as nowadays. At least as far as I remember


good point. Seems I missed that little word "female"... I guess it could just be the word used for the common class without bonuses. The faction classes (Knight/Death Knight) only determines the skills available so perhaps it's simply a base class from which they all draw their non-bonus.
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vulcancolak
vulcancolak


Known Hero
posted June 07, 2019 09:22 AM

By the way somehow i cannot find air elemental at 254820 block. I was trying to replace one of it's abilities but i even cannot find fly (19) in the same block. But when i replace 19 with 23 at 25482A, i was able to see all abilities of air elemental removes.

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radmutant69
radmutant69


Promising
Known Hero
posted June 07, 2019 10:37 AM

That is because I forgot to mention in the Equi exe there are several creatures about the beginning of the file. They moved them there to be able to give them more or less abilities they originally had.

The first creature code starts there at 323, while the Air Elemental starts at 330.

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vulcancolak
vulcancolak


Known Hero
posted June 07, 2019 10:53 AM

radmutant69 said:
That is because I forgot to mention in the Equi exe there are several creatures about the beginning of the file. They moved them there to be able to give them more or less abilities they originally had.

The first creature code starts there at 323, while the Air Elemental starts at 330.


Thank you so much radmutant69. It worked. God bless you.

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