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daemon_n
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Known Hero
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posted November 11, 2021 07:03 AM |
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synesthesiac said: How much hit points should the first aid tent be giving?
I'm only getting like 300 hp per turn. And I just watched Glenn's video on youtube, and his tent is resurrecting like 10 Pretorians.
Not sure how to do the cursed ground fights.
script's algorithm could be changed in Wog Scripts mod - this is not TEW3 issue - Mod perfectly works as it is.
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted November 11, 2021 12:41 PM |
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There is a bug rarely occurring with first aid tent, it stops resurrecting dead ones if the HP of the last creature in the stack is full.
So always keep in mind how many angels you had at the start of battle, then if tent ignores the stack, try to get that stack damaged, it will restart healing. If you can't get damage, the only way is redoing battle.
Also, in TEW3 tactics skills gives speed instead of vanilla tactics, so is normal clones don't pop on first turn, since the hero hasn't real tactics. The battles were calibrated with this in mind, so is ok.
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daemon_n
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Known Hero
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posted November 11, 2021 05:09 PM |
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Salamandre, btw TEW force uses War Machines 2 wog oprtion script, and it was buggied since wog released as i know - i mean description says about each wm's quantity restricction up to two units besides another skills and commanders' skills, and this part was fixed in assembly, so now it works as description (and script commentaries) say.
In that case could be the game unpassable? I mean, if any changes doesn't fit to yours maps gameplay we will try to adapt and fix. I just have no clue about these map playthrough.
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted November 11, 2021 05:34 PM |
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Then gameplay, if using the assembly, will not work. That should not be a problem, it is clearly indicated that my maps are for Era, not some assembly, so if people use assembly, that becomes their problem.
Era always fixed errors in stand alone mods (Safe SoD and WoG revised for example), so compatibility with old works was never threatened.
____________
Era II mods and utilities
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synesthesiac
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Adventuring Hero
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posted November 11, 2021 06:20 PM |
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Hmmm....I didn't realize I was using "some assembly". I thought ERA3 through launcher was the same thing, with some added mods, such as GEM. But I guess not, because even if I disable that, my tent still doesn't work.
I'll try and load a "clean" version of ERA3 and hope my save updates )))
.......................................................................
Clean ERA worked. Had to get Wog Scripts separately, because it's not included. But it's working. GEM is working also.
Thanks for the help. Cursed fights are actually passable lol
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synesthesiac
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Adventuring Hero
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posted November 11, 2021 07:59 PM |
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I'm actually not getting the +3 speed from tactics. It should come on top of the Ace level bonus right?
https://drive.google.com/file/d/1eRGKfOcvN41DHwX6JmmnRNQbp5T-8y9G/view?usp=sharing
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted November 11, 2021 08:36 PM |
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There is something wrong in WoG scripts.
This script is supposed to give +3 speed if tactics and this is the condition, round -1
!!FU&v997<>-1:E; [Exit if not tactics round] 75 secondary_skills.erm
Or round -1 never occurs, I tested right now, it is either -1000000 (tactics phase) or 0 if first round. So the speed will never be given. I can't say what should be done without intensive testing, to know why it has been changed.
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synesthesiac
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Adventuring Hero
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posted November 11, 2021 08:45 PM |
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I downloaded Wog Scripts from a comment here:
http://heroescommunity.com/viewthread.php3?TID=46391&pagenumber=2
Is there a different one? It didn't come with ERA 3
Anyway....more challenge ))))
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted November 11, 2021 09:03 PM |
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open in erm editor 75 secondary scripts.erm from WoG scripts/data/s
Check for the line I pasted above then replace the -1 with 0. You will get the +3 speed. Report if you get errors further, it may solve the problem definitely or not, hard to say right now.
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synesthesiac
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Adventuring Hero
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posted November 11, 2021 09:16 PM |
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Yep...that worked. Thanks!
Dendroid fight is very hard xD
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synesthesiac
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Adventuring Hero
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posted November 12, 2021 02:13 AM |
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When I switched to regular ERA3, I lost the some dialogs. Namely, I can't see movement when I hover over portraits, and I can no longer see damage/resurrect amounts when in battle.
I think this is wog native dialog, but I switched that with the one I was using previously and it still didn't work.
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted November 12, 2021 10:17 AM |
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Movement is shown by HD mod when you right click on horse icon. Spells power are shown by spells descriptions mod, damage is shown by Yona mod, which was shipped with Era until now.
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synesthesiac
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Adventuring Hero
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posted November 13, 2021 08:12 PM |
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+3 speed from tactics is cancelled out if AI also has expert tactics?
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted November 13, 2021 08:54 PM |
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synesthesiac
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Adventuring Hero
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posted November 14, 2021 07:02 AM |
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Never found the fire orb xD
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synesthesiac
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Adventuring Hero
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posted November 14, 2021 11:23 PM |
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I'm playing Deadlift....is tactics supposed to work the same as TEW3, giving speed? Or do I need to reset wog scripts?
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted November 15, 2021 12:11 AM |
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if in description it says +3 speed and not regular tactics, then yes you need to modify the same script.
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synesthesiac
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Adventuring Hero
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posted November 15, 2021 12:33 AM |
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Yea..it does. And it's working. I wanted to make sure that it wasn't supposed to be regular tactics, changed because we changed wogscripts
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted November 15, 2021 12:59 AM |
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You get the +3 speed without modifying wog scripts?
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synesthesiac
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Adventuring Hero
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posted November 15, 2021 01:59 AM |
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Yea....well the change we made only changes when it happens, not that it does, correct?
Like, if I changed it back to -1 from 0, it would still say I was getting speed.
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