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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Empire III, Era update
Thread: Empire III, Era update This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV
AdamK
AdamK

Tavern Dweller
posted January 20, 2018 10:50 AM

update

Hi Valery,

i've played Deadlift some days ago, and really enjoyed the internal difficulty settings, do you have any plan to implement it in the TeW 3 scenario and when?

and have some other question/suggestion too, maybe you can answer it

so:

- i think the version control is not the best in case of ERA mods. I installed lots of mods and i'm a bit confused about the mods version in modmanager:/ I'll be very happy if i can check easily in mod manager screen . Like shown the version number after the mod name in the mods list in the mod manager(not the description)
- i think too it will be very usefull, if the mod has internal autoupdate option like HD mod,if any newer version available.
- do you have any plan to make a new XXL map? :$$ e.g TeW 5 )

Br, Adam

ps, your work with maps and mods contribute to HoMM3 keep alive
and sorry for my english.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 20, 2018 11:24 AM

Hi Adam,

Tew 3 has internal difficulties (3), as almost each of my maps. Is only that you can't change them during the game, that was Deadlift specificity, it won't be fun if all maps had same pattern.

Mods version automatic update: that would be complicated because it would require scripting the wakeofgods site, I don't know how to do that at the moment.

I have no map or mod planned right now, better few decent maps than tons of mediocre ones. Making a map takes up to one year because the scripting part is time costly.

Glad you enjoy them )



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JeffSutton
JeffSutton

Tavern Dweller
posted February 25, 2018 11:15 PM

how do you...

Salamandre said:
map updated to 2.1. Mostly mod structure changes, in order to have it behave properly, installed plugins and dat file.

Other change: necromancy is now prohibited, will be removed if you pick it. Yet you still can use necromancers when you get your first tavern, they only will be safe.  Some other minor fixes, as immunities to blind for big mobs.

And Tazar level 70 battle, someone requested. Stay alive and limit hydras movement.


[/quote

How can i get the option button to move and stay buttton to come up.

Thanks]
____________

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JeffSutton
JeffSutton

Tavern Dweller
posted February 25, 2018 11:20 PM

also..

JeffSutton said:
Salamandre said:
map updated to 2.1. Mostly mod structure changes, in order to have it behave properly, installed plugins and dat file.

Other change: necromancy is now prohibited, will be removed if you pick it. Yet you still can use necromancers when you get your first tavern, they only will be safe.  Some other minor fixes, as immunities to blind for big mobs.

And Tazar level 70 battle, someone requested. Stay alive and limit hydras movement.


[/quote

How can i get the option button to move and stay buttton to come up.

Thanks]

Ive looked through both sites and cant find anything on how to beat Solmyr.
____________

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 25, 2018 11:51 PM

To get options shoot/melee or attack and return/attack and stay, right click on defend icon, bottom right.

For Solmyr, he is the guy with tons of titans, right? you need heavy cavalry which has death stare and tons of retaliations, destroy the gate first round then put cavalry inside while blocking titans with angels. Its a matter of brute force.

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digger
digger

Tavern Dweller
posted March 07, 2018 03:57 AM

hi Valera!
where is town portal NOW?

> "THE EMPIRE OF THE WORLD III" WALKTHROUGH :
> If you kill Torosar then receive your reward at 2 huts: 101/1/0 (town portal)
____________

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 07, 2018 09:19 AM

Still there, at that hut, north-west from Rome.

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digger
digger

Tavern Dweller
posted March 08, 2018 01:30 AM
Edited by digger at 03:40, 08 Mar 2018.

Salamandre said:
Still there, at that hut, north-west from Rome.


Ok! It is Master of travel! )))

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 08, 2018 11:58 AM

Updated to 2.3.

* Fixed one big bug which sometimes removed heroes from prisons and moved them to tavern spots. Thanks to Jeff Sutton for report.

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