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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Empire III, Era update
Thread: Empire III, Era update This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV
AdamK
AdamK

Tavern Dweller
posted January 20, 2018 10:50 AM

update

Hi Valery,

i've played Deadlift some days ago, and really enjoyed the internal difficulty settings, do you have any plan to implement it in the TeW 3 scenario and when?

and have some other question/suggestion too, maybe you can answer it

so:

- i think the version control is not the best in case of ERA mods. I installed lots of mods and i'm a bit confused about the mods version in modmanager:/ I'll be very happy if i can check easily in mod manager screen . Like shown the version number after the mod name in the mods list in the mod manager(not the description)
- i think too it will be very usefull, if the mod has internal autoupdate option like HD mod,if any newer version available.
- do you have any plan to make a new XXL map? :$$ e.g TeW 5 )

Br, Adam

ps, your work with maps and mods contribute to HoMM3 keep alive
and sorry for my english.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 20, 2018 11:24 AM

Hi Adam,

Tew 3 has internal difficulties (3), as almost each of my maps. Is only that you can't change them during the game, that was Deadlift specificity, it won't be fun if all maps had same pattern.

Mods version automatic update: that would be complicated because it would require scripting the wakeofgods site, I don't know how to do that at the moment.

I have no map or mod planned right now, better few decent maps than tons of mediocre ones. Making a map takes up to one year because the scripting part is time costly.

Glad you enjoy them )



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JeffSutton
JeffSutton

Tavern Dweller
posted February 25, 2018 11:15 PM

how do you...

Salamandre said:
map updated to 2.1. Mostly mod structure changes, in order to have it behave properly, installed plugins and dat file.

Other change: necromancy is now prohibited, will be removed if you pick it. Yet you still can use necromancers when you get your first tavern, they only will be safe.  Some other minor fixes, as immunities to blind for big mobs.

And Tazar level 70 battle, someone requested. Stay alive and limit hydras movement.


[/quote

How can i get the option button to move and stay buttton to come up.

Thanks]
____________

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JeffSutton
JeffSutton

Tavern Dweller
posted February 25, 2018 11:20 PM

also..

JeffSutton said:
Salamandre said:
map updated to 2.1. Mostly mod structure changes, in order to have it behave properly, installed plugins and dat file.

Other change: necromancy is now prohibited, will be removed if you pick it. Yet you still can use necromancers when you get your first tavern, they only will be safe.  Some other minor fixes, as immunities to blind for big mobs.

And Tazar level 70 battle, someone requested. Stay alive and limit hydras movement.


[/quote

How can i get the option button to move and stay buttton to come up.

Thanks]

Ive looked through both sites and cant find anything on how to beat Solmyr.
____________

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 25, 2018 11:51 PM

To get options shoot/melee or attack and return/attack and stay, right click on defend icon, bottom right.

For Solmyr, he is the guy with tons of titans, right? you need heavy cavalry which has death stare and tons of retaliations, destroy the gate first round then put cavalry inside while blocking titans with angels. Its a matter of brute force.

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digger
digger

Tavern Dweller
posted March 07, 2018 03:57 AM

hi Valera!
where is town portal NOW?

> "THE EMPIRE OF THE WORLD III" WALKTHROUGH :
> If you kill Torosar then receive your reward at 2 huts: 101/1/0 (town portal)
____________

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 07, 2018 09:19 AM

Still there, at that hut, north-west from Rome.

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digger
digger

Tavern Dweller
posted March 08, 2018 01:30 AM
Edited by digger at 03:40, 08 Mar 2018.

Salamandre said:
Still there, at that hut, north-west from Rome.


Ok! It is Master of travel! )))

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 08, 2018 11:58 AM

Updated to 2.3.

* Fixed one big bug which sometimes removed heroes from prisons and moved them to tavern spots. Thanks to Jeff Sutton for report.

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epsilon
epsilon

Tavern Dweller
posted July 11, 2018 06:19 PM

How to kill the Dendroid soldiers in the underground cursed ground? Figured out within a couple of tries how to handle the dragonflies and then the gorgons, but this has me completely stumped. I have about 1370 Hoplites and about 200 Praetorians against 7 stacks of 4000 Dendroid Soldiers. My hoplites can kill about 1300 a shot. Without resurrection (from spell or praetorians), and with the tent needing a stack of at least 1 to do its work, how the heck am I supposed to win this? The hoplites simply do not kill fast enough, or can I produce enough clone stacks to build a reliable protection wall.

Playing on hardest difficulty, M4W2, praetorians have block, clone, reduce defense, immunity against all hostile spells and attack and return, hoplites have reduce defense and cast blind after attack. Homm3 newbie and playing the map for the first time, so not sure if these are the optimal picks.

note(s):
- I also assume that the neutral Conflux town is not to be taken or is there some strategy to beat those numbers?
- I have changed one WoG option, just in case it matters: creature dwellings accumulate creatures.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 11, 2018 06:34 PM

epsilon said:
How to kill the Dendroid


epsilon said:
or can I produce enough clone stacks to build a reliable protection wall.


This, everybody goes upper left corner then you fill the gaps with clones.


epsilon said:
I also assume that the neutral Conflux town is not to be taken or is there some strategy to beat those numbers?



As soon as you can, go for both of them. You need to activate combo before, at least no retaliation.

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epsilon
epsilon

Tavern Dweller
posted July 11, 2018 06:53 PM

Salamandre said:

This, everybody goes upper left corner then you fill the gaps with clones.



Before I try this, will this not make the tent, which stands in the lower corner, unprotected? So what am I missing?

And how many stacks do you suggest? I have tried all combinations, but 5 stacks with 40 each on defense, is probably the best as this gives 5 clones a turn and each stack can survive one hit.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 11, 2018 06:58 PM

You don't need tent, use wait/attack with clone to take retal. Upload your save and I show you how, if can't find solution.

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epsilon
epsilon

Tavern Dweller
posted July 14, 2018 12:20 AM

Finally got some time and managed to figure it out how to defeat the Dendroids. Thanks for the hints Salamandre, without it, most likely I would have been left scratching my head. Magogs were also relatively easy to defeat with no losses as well.

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epsilon
epsilon

Tavern Dweller
posted July 16, 2018 02:15 PM

Two questions.

First, I have opened the blue gate and am told to find the 5 pieces for the statuette. I have killed everything I could spot, except this huge stack of azure dragons, but have only found 4 pieces, all on dracolich stacks. To avoid too many spoilers, which of the following three options is true?

1. That is normal, you will find the fifth piece later on.

2. Sorry, but you really do have to kill those azure dragons.

3. You missed it, look more carefully.

Second, I started getting an annoying event where troops plunder my money and resources. Money does not bother me too much, but resources will probably screw me over later at the arcane tower. Is there someway too stop this? If yes, any hints?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 16, 2018 02:36 PM

4 statue pieces are found when you get the blue border, the last one when you get the black (or brown I think), on dracoliches too. There is a mod you should activate, map advanced infos which will show you anything on map, what artifacts are in banks, if creatures keep artifact etc. It snot cheating as you can get same result by save/load.


Event: yes, you will be asked resources periodically. This is to force you to take the banks.

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epsilon
epsilon

Tavern Dweller
posted July 16, 2018 04:24 PM

Salamandre said:
4 statue pieces are found when you get the blue border, the last one when you get the black (or brown I think), on dracoliches too.


So that is my option 1. That is a relief.

I already have that mod enabled, along with a few more of the same tenor, like Display Events and Neutrals Split. Even if they could arguably be considered cheating, it does not bother me too much, as there is no such thing as too much info.

Thanks again, Salamandre.

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