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Hourglass
Supreme Hero
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posted July 03, 2015 06:43 PM |
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barf said: After finally getting it to work i was all excited upon playing the first campaign mission, only to notice that the wood pickups weren't registering the right number (i.e. i picked up a pile of 4 wood, but it would only increase my total wood by 1, etc.). Now i'm at the end of that first mission and i'm out of resources to collect or anything to do, but i can't upgrade my town and therefore (seemingly) finish the level.
I can't see any reference of this problem anywhere either, so wtf?
That sounds odd, didn't happen to me. IIRC you can build market place, and change gold into wood. That will take some time, but if you don't want to reset the mission, you might aswell try that.
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ArchDruid
Adventuring Hero
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posted July 03, 2015 07:58 PM |
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I wonder what's the case with some objects which can be found in HotA. lod, but they are eventually inactive.
AVtcvrui.def, which is the ruined subterranean gate.
h4wt1f.def, which are nice waterfalls probably converted from H4. They are still in the HotA campaign, but not in the objects in the Map editor.
ZGENLAM.def, which is some sort of genie lamp... I remember it from Heroes 2, and it was a good thing..
And there is a rock ball in the water, and a strange Kraken with the Hota logo...
Why are these objetcs inactive? I'd really love to use them. )
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fred79
Disgraceful
Undefeatable Hero
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posted July 04, 2015 07:22 AM |
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hey HotA team, i have a question(made the text red to help grab your attention).
i'm currently replacing all of the trees that i gave you guys with different graphics, except 4 trees(the bushier palms). since i no longer have the original hcm message from docent(it expired), i was wondering if you guys would have any problem with me releasing the new set with those 4 trees included. i can't remember if there would be a conflict or not; especially after docent is reworking what i worked on himself.
if there is no conflict of interest, i will release the new set with the updated patch. if there is a conflict, though, i will only release the individual trees(and not the standard groups). let me know either way. thanks.
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immawatchinya
Tavern Dweller
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posted July 04, 2015 11:52 AM |
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HotA + WoG feature
So there is this awesome feature in WoG where your army grows by 4% each day and I was curious if itīs possible to play HotA and mod Homm3 to add the +4% growth per day without using WoG? If so could anybody explain my how to do so?
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Warmonger
Promising
Legendary Hero
fallen artist
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posted July 04, 2015 01:43 PM |
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nik312
Promising
Famous Hero
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posted July 04, 2015 04:34 PM |
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Quote: if there is no conflict of interest, i will release the new set with the updated patch. if there is a conflict, though, i will only release the individual trees(and not the standard groups). let me know either way. thanks.
No conflict. You are free to release all
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fred79
Disgraceful
Undefeatable Hero
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posted July 04, 2015 05:27 PM |
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cool. thanks for the quick reply, too. saves me time.
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mbehemot
Tavern Dweller
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posted July 06, 2015 01:43 PM |
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HoTA Map Specification
Hi!
I would like to know whether someone has any info about HoTA map specification? I need to know how many bytes HoTA crew use for each new object and what they changed relative to standard H3 map. It would be great if someone has a specification for HoTA map like this: http://wiki.vcmi.eu/index.php?title=User:Viader#Map_formats or this: http://corexii.com/h3m_description.english.txt
I can find bytes using HoTA map Editor, but as you know this is very time-consuming. I ask about specification, because maybe someone has this ready.
I need all this info, because on my site (www.heroes3.eu) we have upload system, which takes user's map, gets header info, and generates mini-map automatically. This works for RoE, AB, SoD and WoG, but no for HoTA.
Thanks for any help!
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markmasters
Famous Hero
Dragon of justice
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posted July 06, 2015 02:36 PM |
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mbehemot said: Hi!
I would like to know whether someone has any info about HoTA map specification? I need to know how many bytes HoTA crew use for each new object and what they changed relative to standard H3 map. It would be great if someone has a specification for HoTA map like this: http://wiki.vcmi.eu/index.php?title=User:Viader#Map_formats or this: http://corexii.com/h3m_description.english.txt
I can find bytes using HoTA map Editor, but as you know this is very time-consuming. I ask about specification, because maybe someone has this ready.
I need all this info, because on my site (www.heroes3.eu) we have upload system, which takes user's map, gets header info, and generates mini-map automatically. This works for RoE, AB, SoD and WoG, but no for HoTA.
Thanks for any help!
Hey the website you link looks quite nice, but it's a shame it is not in English!
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Boujack
Tavern Dweller
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posted July 06, 2015 03:10 PM |
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I have created a map with Random Map (Giant size) and then I have modified a bit, but when i start the game and save the match, the game no works when i want load it in the next session.
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ChrisD1
Supreme Hero
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posted July 07, 2015 11:26 AM |
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Hello! Justa question. Is there any mod for heroes 3 that allows caravans?
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Macron1
Supreme Hero
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posted July 07, 2015 12:08 PM |
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ChrisD1 said: Hello! Justa question. Is there any mod for heroes 3 that allows caravans?
Do you want HMM3 where you can rob caravans?
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PawnR
Tavern Dweller
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posted July 09, 2015 09:46 AM |
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ChrisD1 said: Hello! Justa question. Is there any mod for heroes 3 that allows caravans?
What would you need caravans for ? You can easily trade resources with another player.
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frostymuaddib
Promising
Supreme Hero
育碧是白痴
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posted July 09, 2015 11:12 AM |
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Caravans are for moving creatures, not resources.
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Macron1
Supreme Hero
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posted July 09, 2015 11:25 AM |
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frostymuaddib said: Caravans are for moving creatures, not resources.
Heroes are for moving creatures, not caravans.
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frostymuaddib
Promising
Supreme Hero
育碧是白痴
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posted July 09, 2015 11:36 AM |
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@Macron1
I was reffering to previous post of PawnR, that was mentioning resource trading. Caravans that were implemented in heroes games (H4, H5 and H7) are used to move creatures, not resources.
EDIT:
Sorry for the off-topic...
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"Occam's shuriken: when the answer is elusive, never rule out ninjas." -- Dr. Gordon Freeman (Freeman's Mind)
"lol" -- VERRIKER VON ERWINSSEN
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P4R4D0X0N
Famous Hero
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posted July 09, 2015 09:55 PM |
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similar question: What happened to wandering monsters? I understand plague weeks in case of balance but why leave out wandering monsters or was "wandering monsters" just a "wog feature"? (every week/month new random respawning monsters) Especially on maps with tight spots it was nice imho 'coz you can't skip them... if diplomacy is an issue keep them savage per definition would help
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gatecrasher
Famous Hero
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posted July 10, 2015 12:51 PM |
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There have never been wandering monsters in unmodded HoMM 3.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted July 10, 2015 02:20 PM |
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P4R4D0X0N
Famous Hero
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posted July 10, 2015 08:43 PM |
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Exactly... random growth on the map. I've rechecked in WoG it was possible to activate "wandering monsters" too, my fault to combine both.
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