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Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 1000 ... 1138 1139 1140 1141 1142 ... 1200 1400 1600 1635 · «PREV / NEXT»
PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted September 17, 2015 11:10 PM
Edited by PandaTar at 23:14, 17 Sep 2015.

In other words, you'll disguise and camouflage the game from something that sucks deeply to something that sucks half way down. And only in certain maps, of course, you won't be able to help the rest of the game whatsoever.

Anyway, it always feels wrong and bode bad the fact that players should fix some issues in this game for them to entertain, and pay for it.

Of course, for others, things are simply five stars and bless them, they are the ones having what they want in the end, so no, no need for drama indeed, given that it was shown that some things people most complained about never changed.
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

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Zeki
Zeki


Supreme Hero
sup
posted September 17, 2015 11:16 PM

As far as I understood your supposed to be able to create whole new factions/towns so changing prerequisites should be possible, too.
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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted September 17, 2015 11:18 PM

i think that we should get the game before saying what is moddable and what isnt. I mean, with the developer given tools they already said its contained, cosmetic stuff but H5 and H3 (afaik) didnt have any developer given tools and look at the stuff that has been done with them. Just saying

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Neraus
Neraus


Promising
Legendary Hero
Pain relief cream seller
posted September 17, 2015 11:23 PM

That's why I said seemingly good, but I think there will be scripting involved in case we want to do something more complex.

Effectively, you had to ask this:
"Can we make scripts in the editor to modify in real time Heroes' parameters? Possibly including Skills?"
If there is such an option you could technically make placeholders for skills and then run a randomizer on every level to substitute these placeholders to make fully random skills.

If such a script system exists there is nothing to worry... If I understood the problem, but as I said, if it exists.

ERM spoiled me too much...
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Noli offendere Patriam Agathae quia ultrix iniuriarum est.

ANTUDO

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted September 17, 2015 11:25 PM

So the real question is whether there is actual mod-support or just a better-than-average map-editor
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It is with a heavy heart that I must announce that the cis are at it again.

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted September 17, 2015 11:53 PM

could possibly be worst...

H7 disguised with an Unreal Engine...

There s still temptation to touch it : Don t Dooo THat !!!!!!!  

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted September 18, 2015 12:02 AM

GenyaArikado said:
H5 and H3 (afaik) didnt have any developer given tools and look at the stuff that has been done with them. Just saying

Yes but look at the time it took. And people were motivated to do it because they loved the base game already.

PandaTar said:
Anyway, it always feels wrong and bode bad the fact that players should fix some issues in this game for them to entertain, and pay for it.

I very much agree with this, modding should be done to make the game even more awesome, not to fix stuff we don't like from the start.
____________

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dark-whisperer
dark-whisperer


Famous Hero
Darkness feels no mercy
posted September 18, 2015 12:19 AM
Edited by dark-whisperer at 00:21, 18 Sep 2015.

ThatRedSarah said:
Hi!

Does anyone remember the hero specializations for these Dungeon heroes:
-Yrris Stalker officer (Governor:+10 Stalkers)
-Eruina Natural born leader (+10 leadership)
-Sylsai Artillery master (Improved Durability ability in Warfare)
-Sorshan Strider blacksmith (Governor: +2 Striders)

I was playing around with the skillwheel in the H7 site, but it doesnt tell me the specializations anywhere...

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Maurice
Maurice

Hero of Order
Part of the furniture
posted September 18, 2015 01:30 AM

Neraus said:
If such a script system exists there is nothing to worry... If I understood the problem, but as I said, if it exists.


That's something I wonder about, too. H5 had a very nice script editor that could really change the play experience in a map, giving the map maker a lot of power to introduce all sorts of events and triggers.

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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted September 18, 2015 01:33 AM

Galaad said:

Yes but look at the time it took. And people were motivated to do it because they loved the base game already.



I know. But despite being really cool allow simple modding, much less fullscale modding it's not their obligation. I say this without aim to defend them, because i love modding, but one has to be fair so yeah.

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted September 18, 2015 07:12 AM

Afaik, all modding takes place on MAP level ONLY.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 18, 2015 07:45 AM

GenyaArikado said:
i think that we should get the game before saying what is moddable and what isnt. I mean, with the developer given tools they already said its contained, cosmetic stuff but H5 and H3 (afaik) didnt have any developer given tools and look at the stuff that has been done with them. Just saying

That is true, but H5 has much (if far from all) of the data readily available in text-files, that can be directly accessed and edited. I'm not sure that will be the case with H7? But we can hope.
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What will happen now?

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted September 18, 2015 08:40 AM

That's just good game-design. Having information categorized and easily accessible that is.
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It is with a heavy heart that I must announce that the cis are at it again.

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jhb
jhb


Famous Hero
posted September 18, 2015 10:49 AM

Honestly, why do you guys see modding being done on map level as an actual restriction?
Actually, I see it as a very good decision. Basically, It just adds a new layer of safety. It will probably help a lot new people who aren't familiarized with modding to give it a try without screwing up everything, since the original data will be safer.
Wanna modify the campaigns? Copy/paste the maps to your package and make it your custom campaign. We always need a map to play the game anyway.

That being said, maybe there are other pros and cons in the tools, but that's another debate.

alcibiades said:

You seem misinformed then. Modding system seems completely limited to cosmetic changes and no options to rectify any of the game design decisions one might disagree with.


From what I saw in the stream, this is really not the case. Just to start, I got the impression that we can modify the attributes of about everything, but I'll watch the video again to verify.

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TD
TD


Promising
Famous Hero
posted September 18, 2015 11:12 AM
Edited by TD at 11:13, 18 Sep 2015.

Then make the extra layer of security optional. If the "modding" is only map based you have to import your "real HoMM-values"-file to each and every map. There should be option to make the "real-HoMM-values"-file the actual master-data that is applied automatically to everything. And besides you talk about risk, but couldn't you just as easily download the "original" values there if you screwed something up given how system works? The system being map based just creates extra hassle with absolutely no gain for me.

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jhb
jhb


Famous Hero
posted September 18, 2015 11:21 AM
Edited by jhb at 13:31, 18 Sep 2015.

Well, maybe there is a master package? Maybe they'll introduce it later. But I don't see it restricting you, it's more of a quality of life thing.
edit
TD said:
The system being map based just creates extra hassle with absolutely no gain for me.

if we screw up something (not always easy to detect), we can be sure it'll be only affecting the maps attached to our specific mod package.
for me, the more modular the better, but let's see how it will be. :]

I don't plan getting into this at the release, but I'll try to mess with it a bit later.

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ThatRedSarah
ThatRedSarah


Famous Hero
Adventuring Hero
posted September 18, 2015 11:22 AM

Galaad said:

PandaTar said:
Anyway, it always feels wrong and bode bad the fact that players should fix some issues in this game for them to entertain, and pay for it.

I very much agree with this, modding should be done to make the game even more awesome, not to fix stuff we don't like from the start.


Yeah the idea of buying a game just so that i can start working on it and fixing the issues feels so unappealing... Almost feels like its not worth the money if you have to be the one doing the work before you can actually enjoy it :/ Especially when there are other games and activities around that you can just pick up and enjoy right away. And the current map-based modding doesnt really make me scream from joy either... I bet it gets kinda tiresome to have to apply the mods separately to every single map if you wish to use them... So much work just to get a single game going :/


@Dark-Whisperer
Thanks for the hero info! Seems like Yrris is the way to go... the specialization isnt the best, but its acceptable and she represents the Shadow Slayer class which has a decent skillwheel...

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted September 18, 2015 11:30 AM

you should be payed by Ubi fixing those issues
____________
It is with a heavy heart that I must announce that the cis are at it again.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted September 18, 2015 11:47 AM

kiryu133 said:
you should be payed by Ubi fixing those issues

No, first you pre-order, then you can help.
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Neraus
Neraus


Promising
Legendary Hero
Pain relief cream seller
posted September 18, 2015 11:52 AM

ThatRedSarah said:
Yeah the idea of buying a game just so that i can start working on it and fixing the issues feels so unappealing... Almost feels like its not worth the money if you have to be the one doing the work before you can actually enjoy it :/ Especially when there are other games and activities around that you can just pick up and enjoy right away. And the current map-based modding doesnt really make me scream from joy either... I bet it gets kinda tiresome to have to apply the mods separately to every single map if you wish to use them... So much work just to get a single game going :/


Actually that's why I buy certain games, I buyed Skyrim because I knew I could fix any issues I found, same with HVI (even though I failed in my attempt due to not knowing how to edit the models) and so on.

I mostly play games to mod them nowadays...
____________
Noli offendere Patriam Agathae quia ultrix iniuriarum est.

ANTUDO

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