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Maurice
Hero of Order
Part of the furniture
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posted August 18, 2014 12:56 AM |
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LucPatenaude said: Seems that the Heroes 4 feature of being able to send the Champion units out to claim ownership of flaggable sites within your own territory or, even, the enemy's territory.
I seriously think these are actually scripted events and not something you can do as a player.
Quote: The catapult that was introduced in the Heroes 5: Tribes of the East(v.3.1) has been re-introduced in the game + the ability to direct its attacking angles toward the invading champion units of the enemy(wizards of within the demo video).
Like the moving Titans on the map, I think the catapult attacks are scripted too. You won't be able to do it regularly, I think.
Also, I think the fly-by cinematics will happen in "special" battles, i.e. battles that deal with campaign quest objectives. I seriously doubt that the flyby will be used for every battle.
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Fal-Parsi
Hired Hero
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posted August 18, 2014 12:57 AM |
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Greetings, I just registered here- Amazing job uncovering all the Haven units; I do not know what the so called Watcher does, but her portrait gives me very good vibes. Unlike our dear Jeremiah, I'm quite fond of asskicking females ŕ la Sisters of Battle. This Haven is really amazing and I think those Swordbearers deserve all the love in the world, they promise to bring back the fulfilling joy of H2 crusaders killing machines, and they look great.
I think this can be my favourite Castle in all the saga. At first I saw the wolves as something out of place, but now I've seen the gameplay, they feel perfect fitting this army. Quite fast and offensive gameplay, I love it; maybe I'll stop missing H3's barbarians.
Getting rid of the old griffins feels like a blessing; I was happy to see them among the nature units and being neutrals now sounds perfect for me.
The recently discussed idea of alternative duchies is really good (has anyone played C&C 3 Kane's Wrath?), but I doubt they have the resources and time to introduce it now; perhaps in a DLC/expansion?
Now, for the Academy. They were my favourite faction until H5, mainly because everything was so damn blue, I couldn't stand it. The arabic style is a great idea if it's done well, like in the wonderful Rise of Legends, but if everything is made by glaring lights... I really hated it. Here in H7 they are not SO blue, but still too much. I prefer the more human looking titans of previous instalments, but I know Ubi won't ever take back a decision in their lore. So now we have blue mechanical-looking units and blue spiritual-looking units. Plus the horrible cabirs. There's so much aesthetic potential here, but... it just fails for me. Anyways, the DoC cards you've put there as speculation for the next units look very well. I really hope titans undergo some changes, looking more like dressed in the new, pure flesh of iron instead of being ugly mixed with blue beams. Some touches of red and more gold would be welcomed as well.
As for the djinn, I'm too used to bearded wise-looking oversized guys, so those girls still look weird to me and recall too much to the clonic units of H6. If this time the other female units aren't the same model with another colour, I can be fine with them.
The "magic bird"... I'm not sure if I like it, but I really enjoyed the idea of the mechanical dragon in H4. This bird thing is... weird.
About the game in itself, it's great to know they are using the UEngine 3, since it makes me hope for good mod support, good perfomance and... new M&M games using this powerful engine? May I dream with a remake of Isles of Terra and World of Xeen?
The scripted events are promising,as it means they are really taking care in level design and we'll not have the atrocious maps of H6 campaigns.
The flanking attacks were a must since long time ago.
About the spell system, I'm all for the randomness; H6 teached many things of what must not be done in a Heroes game. As for the skill tree, I feel very confortable with Heroes IV, it allows to design your own character as you wish, but always conditioned by its primary class, which means that you get what you want without playing always withe same skills. I never got used to the skillwheel of H5.
I think that's all I can comment for now. I'll stick here, Ubi can (finally) do something awesome with this Heroes and I need to know everything as it happens.
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Hotarubi
Known Hero
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posted August 18, 2014 01:01 AM |
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Quote: I assume the additional work for these duchy subfactions would mostly be only “cosmetics”, i.e. performed by the graphics artists, model designers and animators and not by the programmers or QA people who are those mostly involved in bug hunting and such.
So I’d guess it would be not so much a time issue with respect to lack of time to release but more an issue of purely fiscal nature.
In theory... If we only wanted pallette swaps. But that's not what's solely being discussed.
As for the fiscal point, a-doy!!!! But what's to say that the budget of 7 is bigger than that of 6 or 5? Sure, it can consequently be said that there's no information of a smaller budget either.
But going with ubisofts track record of releasing incomplete versions of the past two installments (or whoever invests in the creation of this game), I would not be optimistic with budgetary freedom.
I think this is something that would fit expansions more, as TOTE had done with alternate upgrades.
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malax83
Famous Hero
Game ranger, HotA Player
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posted August 18, 2014 01:14 AM |
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Storm-Giant said:
Arugaf said:
Storm-Giant said: You forgot one of the most important elements: ADVENTURE MAP. In older Heroes games, adv. map was filled with locations and things to visit - be a mine, some guards protecting a resource, a creature bank, a place to improve your hero...in the latest installments we've lost quite a lot of this (the 3D change with 'realism' sizes is also part of the problem).
Well, it was released in 1999, balance wasn't considered as important as of now.
i don t understand well what does it means... As an old player, i would like a balanced game but i remenber Heroes 3 and Heroes 5 and both expansion of them are ridiculous imbalanced. Why dwarves and conflux are so imbalanced ? Do they need money to sell their expansion without ruin the game ?
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted August 18, 2014 01:18 AM |
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It's great to see new faces here everyday. The more opinions, the better!
Fal-Parsi said: This Haven is really amazing and I think those Swordbearers deserve all the love in the world, they promise to bring back the fulfilling joy of H2 crusaders killing machines, and they look great.
I think this can be my favourite Castle in all the saga. At first I saw the wolves as something out of place, but now I've seen the gameplay, they feel perfect fitting this army. Quite fast and offensive gameplay, I love it; maybe I'll stop missing H3's barbarians.
Getting rid of the old griffins feels like a blessing; I was happy to see them among the nature units and being neutrals now sounds perfect for me.
Shared thoughts here. This very human based Haven reminds me of Heroes 2 Knight castle, and H2 brings me fond memories ^_^
Fal-Parsi said: Now, for the Academy. They were my favourite faction until H5, mainly because everything was so damn blue, I couldn't stand it. The arabic style is a great idea if it's done well, like in the wonderful Rise of Legends, but if everything is made by glaring lights... I really hated it. Here in H7 they are not SO blue, but still too much. I prefer the more human looking titans of previous instalments, but I know Ubi won't ever take back a decision in their lore. So now we have blue mechanical-looking units and blue spiritual-looking units. Plus the horrible cabirs. There's so much aesthetic potential here, but... it just fails for me. Anyways, the DoC cards you've put there as speculation for the next units look very well. I really hope titans undergo some changes, looking more like dressed in the new, pure flesh of iron instead of being ugly mixed with blue beams. Some touches of red and more gold would be welcomed as well.
As for the djinn, I'm too used to bearded wise-looking oversized guys, so those girls still look weird to me and recall too much to the clonic units of H6. If this time the other female units aren't the same model with another colour, I can be fine with them.
The "magic bird"... I'm not sure if I like it, but I really enjoyed the idea of the mechanical dragon in H4. This bird thing is... weird.
I also liked Titans as a more human looking creature, but I must say I love this new design. It could benefit from some gold & red touches as you mention, but still gives the impression of something mighty and powerful.
As for H4 mech dragon...it was a cool concept, but without dwarves in Academy, unlikely to happen again
Fal-Parsi said: About the spell system, I'm all for the randomness; H6 teached many things of what must not be done in a Heroes game. As for the skill tree, I feel very confortable with Heroes IV, it allows to design your own character as you wish, but always conditioned by its primary class, which means that you get what you want without playing always withe same skills. I never got used to the skillwheel of H5.
Heroes 4 system has the problem that you don't really have a choice - once you choose one skill, all the related sub-skills will be developed always the same, just varying order.
The perk system introduced in H5 is in my opinion superior, offers higher replayabilty while at the same time increases the options to shape your hero, so it can be better against certain factions/creatures/improve your army. The key is to create a balanced number of perks, that are at the same time somewhat balanced and have a have a fair impact in the game.
Having the skill system ingame would also help.
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Hermes
Famous Hero
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posted August 18, 2014 04:05 AM |
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I actually found out some new info from russian forums, I will update the news topic shortly.
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JeremiahEmo
Bad-mannered
Famous Hero
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posted August 18, 2014 06:26 AM |
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now that we have wolves in the Haven lineup, who wants werewolves in the Haven lineup in place of another human creature? I'd want them to replace any human creature except male priests, Swordbearers and Angels. The art of these 3 creatures is already too good.
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted August 18, 2014 08:03 AM |
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Maurice said:
EvilP said: Might & Magic Heroes VII Gameplay Demo - IGN Live: Gamescom 2014
Nice inside look on the Magic stuff there. Looks like the 6 schools will be the 4 elemental ones, with Light and Dark added to it. Also, the spells each require a specific rank before you can cast them, so Magic School skills are back as well. I've missed them in H6 for sure .
Also, what's back is that H3 style spell book showing the level of spells (novice: 1 corner, basic: 2 corners, advanced: 3 corners and expert all corners) on each spell. Nice.
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Naze
Known Hero
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posted August 18, 2014 08:41 AM |
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From news thread:
Hermes said: Some info from the insiders:
1. Heroes 7 Haven is based on the brutal Wolf Dutchy, not on the holy Griffin one from Heroes 6.
2. Campaign-only creatures will be available for Ivan, and possibly, someone named Sheymus. One of those creatures will be the Griffin.
3. Bosses are confirmed.
4. Reputation system most likely will NOT return.
5. Dynasty weapons most likely will NOT return.
6. Necromancy and healing will be like in previous games, not Heroes 6. Healing will NOT resurrect.
7. Some creatures and races will be updated from the Heroes 6, others, like Sylvan, Academy or Fortress - are from the scratch. Expansions are feasible due to the existing audience and some existing designs.
1. I am pretty curious.
2. Great! Let's just hope, that campaign-only creatures will become neutral creatures as well.
3. Great!
4. Shame! Although H6 reputation system was far from perfect, I liked its concept and would like to see its return (in a polished form). Maybe with the combination of alternate upgrades from H5:TOTE.
5. Great!
6. Shame! This makes healing quite useless when compared to necromancy.
7. So it means, if H7 will be successful, we will see at least one expansion. Probably with those factions, that won't make it through the initial voting of the Shadow Council.
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blob2
Undefeatable Hero
Blob-Ohmos the Second
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posted August 18, 2014 08:51 AM |
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Edited by blob2 at 08:53, 18 Aug 2014.
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Glad Dynasty Weapons won't return. The whole system was not only unbalanced, but ruined the whole experience. Level one hero summoning 5 Destroyers? No thank you...
I'm not fond of bosses, I think those aren't needed in a Heroes game, but if battles with them will be well designed, I guess I'm okay with them...
Nerfing Healing? That'll make it useless, unless they make some additional buffs for it like added defense etc.
Plus, if we're talking about werewolves, why not make Were-stags, Were-bulls (Minotaurs?) etc
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Nelgirith
Promising
Supreme Hero
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posted August 18, 2014 08:54 AM |
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Naze said: 6. Shame! This makes healing quite useless when compared to necromancy.
Err ... the fact that healing was resurrecting was what made it unbalanced and a must-have in H6, so it's a welcome change. Everyone was going for the healing spell(s) that were available to their faction (healing, regeneration or drain life).
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fuChris
Promising
Supreme Hero
Master to the Speed of Light
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posted August 18, 2014 09:49 AM |
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Edited by fuChris at 09:50, 18 Aug 2014.
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Shame about the bosses.they can really add memorability and challenge when done right.
But Yay for H5 healing and necromancy mechanics. finally get to have legions of skellies again
Also,
Storm-Giant said:
As for H4 mech dragon...it was a cool concept, but without dwarves in Academy, unlikely to happen again
Another reason to vote for Fortress.
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted August 18, 2014 10:05 AM |
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fuChris said: Shame about the bosses.they can really add memorability and challenge when done right.
I think you missread the info.. BOSSES WILL BE in the game
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I'm just a Mirror of your self.
We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.
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RMZ1989
Supreme Hero
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posted August 18, 2014 10:14 AM |
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Wow, Necromancy being like in the old games(H5 I guess) is the greatest news so far for me. I really like this and I dislike that they've turned Necromancy into mass Animate Dead in H6.
Really good news, only news I don't really like is that they are just "upgrading" old factions from H6, which means that Necropolis won't change much.
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Give a man a mask, and he'll
become his true self.
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Kronos1000
Promising
Supreme Hero
Fryslân Boppe
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posted August 18, 2014 10:25 AM |
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I think bosses can work if done right. They already did it much better in the Adventure packs and in Shades of Darkness.
I'm glad the reputation system won't be back, this makes me more about having 4 hero classes.
Healing nerf was much needed.
I'm not so glad about certain factions (presumably Necropolis and Stronghold) will be based on their Heroes 6 counterparts.
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JeremiahEmo
Bad-mannered
Famous Hero
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posted August 18, 2014 10:48 AM |
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Nothing's going to change from H6 Necropolis and Stronghold?
Well, I like Stronghold but didn't like Necropolis so this is an ok news for me. I didn't play H6 anyway so I guess those creatures will still be "fresh" for me.
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted August 18, 2014 11:00 AM |
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JeremiahEmo said: Nothing's going to change from H6 Necropolis and Stronghold?
Hermes said: Some info from the insiders:
7. Some creatures and races will be updated from the Heroes 6, others, like Sylvan, Academy or Fortress - are from the scratch. Expansions are feasible due to the existing audience and some existing designs.
Call me an Optimist, but I think this should be read differently. Namely that some creatures are simply reskins of HeroesVI. Haven Crossbowmen, Horsemen, Direwolves and Angels. Others are new entirely, like the complete Academy Line-up and Sword Bearers.
So in case of Stronghold and Necropolis, I expect to see new units and reskinned ones.
Things like Centaurs and Cyclopses for Stronghold and Skeletons, Ghouls and Vampires will likely be reskinned models from HeroesVI. Others will be completely new.
Speaking of Stronghold, did anyone notice that the Orc on the Shadow Council is dressed nearly the same as a HeroesV Slayer?
Could this imply that we're getting Ranaar Orcs again?
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Vote El Presidente! Or Else!
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SepSpring
Known Hero
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posted August 18, 2014 11:08 AM |
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Storm-Giant said: As for H4 mech dragon...it was a cool concept, but without dwarves in Academy, unlikely to happen again
Why not?
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Nelgirith
Promising
Supreme Hero
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posted August 18, 2014 11:12 AM |
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Maurice said:
LucPatenaude said: Seems that the Heroes 4 feature of being able to send the Champion units out to claim ownership of flaggable sites within your own territory or, even, the enemy's territory.
I seriously think these are actually scripted events and not something you can do as a player.
The way the Colossi moved on the map was certainly scripted, but that doesn't mean there won't be roaming neutrals as in H4, which was actually a pretty fun feature imo
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properkheldar
Famous Hero
Keeper of books
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posted August 18, 2014 12:17 PM |
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War-overlord said:
Speaking of Stronghold, did anyone notice that the Orc on the Shadow Council is dressed nearly the same as a HeroesV Slayer?
Could this imply that we're getting Ranaar Orcs again?
The H7 homepage says: "Ivan’s master-of-arms, a proud descendant of the Whitespear clan, will be representing the Orc clans"
The councilmembers doesn't have to represent the actual faction in game though. As it has been hinted at least.
I'm hoping for the darkskull clan. With behemonts and thunderbirds.
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"Man spends his life in reasoning on the past, in complaining of the present, in fearing future."
- Antoine Rivarol
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