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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted October 07, 2019 10:11 PM |
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thGryphn
Promising
Famous Hero
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posted October 08, 2019 07:45 AM |
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dredknight said: @Gryphn I am sorry I was a bit too harsh with the words.
No worries my friend
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted October 08, 2019 03:09 PM |
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Magno, one more for the F.A.Q.
If the game crashes when player hovers over enemy hero (single player) this means:
- H5 is installed via steam
- Mod is installed on top
- Player uses steam to launches game which invokes H5_game.exe instead proper MMH55_64.exe
After telling them to switch exes game works properly.
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Join our official discord channel | NCF Utility Beta
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tihi85
Hired Hero
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posted October 08, 2019 08:46 PM |
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Edited by tihi85 at 20:47, 08 Oct 2019.
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Am I the only one who thinks that Scouts and Assassins in dungeon should not have Range Penalty? I mean their weekly growth is only 14. They never felt good.
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azalen
Responsible
Known Hero
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posted October 08, 2019 11:03 PM |
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tihi85 said: Am I the only one who thinks that Scouts and Assassins in dungeon should not have Range Penalty? I mean their weekly growth is only 14. They never felt good.
They are intentionally weaker as a ranged unit because Furies function as the primary Dungeon ranged unit even if they are not technically a ranged unit. If the Scout/Assassin stack was too powerful, Dungeon’s week 1 would be too strong.
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KJeraD
Tavern Dweller
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posted October 08, 2019 11:22 PM |
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Edited by KJeraD at 23:24, 08 Oct 2019.
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To be honest I'd rather see Assassin being brought up in the viability to match Stalker, because most of the time one wants to have a unit that can trivialize most of the fights when playing Dungeon, while the Assassin is either only brought up for final fights (and even then I think Stalker outperforms him), or sieges (where, again, Stalker kind of outperforms him if enemy units leave the castle, unless you have a billion of them and rely on poisoning everything).
Heck, I'd say give Assassins an Invisibility even. It's not like it can be abused, since it's a one-time-only activated ability, and that would kind of improve their performance and make them on par with Stalkers that have superior damage, health, and speed numbers.
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bulya
Adventuring Hero
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posted October 09, 2019 12:04 AM |
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I think you are talking about magic Dungeon, but I played might Dungeon a lot lately and I found the Assasin way better then the Stalker for a might hero (Yrwanna in my case).
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted October 09, 2019 08:39 AM |
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thGryphn
Promising
Famous Hero
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posted October 09, 2019 09:13 AM |
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dredknight said: I agree with Buyla. For might I much prefer the Stalker as well.
Well, uh, you're contradictory.
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted October 09, 2019 01:10 PM |
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xTek
Hired Hero
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posted October 10, 2019 06:12 PM |
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@magnomagus
You've successfully changed the XP requirements for levels, adding more levels in the process.
Is this done by moding the executable?
If it is something done through a script, where can I find the values? I'd like to tinker around with them.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted October 10, 2019 11:18 PM |
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tzening
Adventuring Hero
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posted October 13, 2019 04:58 AM |
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Pointing out some errors in the campaigns.
In the 2nd phase of the fight with the Demon Sovereign in C6M5, the demon wall becomes horizontal, cutting the battlefield in half.
In TOTE campaign C2M1, the cutscene has Giovanni use a standard necromancer model instead of being mountless, making the camera focus on his horse. So when Aratir freezes him, it just makes everything go awkward.
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted October 13, 2019 09:11 AM |
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KJeraD
Tavern Dweller
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posted October 13, 2019 03:27 PM |
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@magno
I've only a few features of translation left to do, and I thought that I might as well translate the ARMG manual that's in the main mod/game folder. Can you send me the source file that I will translate accordingly to be featured in the translated texts I will provide in a few days?
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted October 13, 2019 05:29 PM |
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Wulfrik
Tavern Dweller
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posted October 13, 2019 06:25 PM |
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Switch between 5 and 5.5
I have been googling it but I did not manage to find the answer, not included in FAQ. Is it possible to switch between homamvtote and homam 5.5 without installing and uninstalling 5.5?
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted October 13, 2019 06:44 PM |
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@Wulfrik,
Yes it is. here are the steps.
1. Install ToTe.
2. Copy "ToTe" folder to a new folder and rename it "MMH55"
3. Install the mod in "MMH55" folder.
Now you have both games.
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Join our official discord channel | NCF Utility Beta
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Forsberg
Adventuring Hero
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posted October 16, 2019 11:43 AM |
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Nice to see that this mod still evolves However I got a thought reading your posts. 5.5 makes everything balanced, fair but do we question ourselves if in the world of Heroes 5 everything has to be even?
Look at nowadays world - there are poor and rich who use money to wipe their asses. Who said that one nation wasn't technically superior to the other in the Heroes world? Maybe the Deamons could have had ability to call +30% reinforments more without any costs? Maybe Sylvan was weak and barely alive?
Just a thought
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted October 16, 2019 11:51 AM |
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