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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 50 100 ... 114 115 116 117 118 ... 150 200 250 300 350 400 435 · «PREV / NEXT»
Dunadd
Dunadd


Hired Hero
posted January 18, 2016 09:37 PM

Thanks Belisarius  - but i got an error message when i tried what you suggested "Error has been encountered while processing this request. The input data might not have been valid."

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Belisarius
Belisarius


Promising
Known Hero
posted January 18, 2016 09:49 PM

Well I tried if it works, and same thing: error message...
Try later, I guess it is something with the server?
I'm sure it is the right place to subscribe/unsubscribe.

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Athis
Athis


Adventuring Hero
posted January 18, 2016 09:58 PM

Belisarius said:
Well I tried if it works, and same thing: error message...
Try later, I guess it is something with the server?
I'm sure it is the right place to subscribe/unsubscribe.


I just tried that and I didnt get an error
so we will see
Thanks

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted January 19, 2016 09:01 AM

Belisarius said:

- make Dark Magic high level spell efficiency more dependent on mastery level, so it can be countered with Shatter Dark. Especially 5th level Puppet Master and Vampirism.
- lower the efficiency on those spells particularly for high level heroes (high spell power) in such way that it won't be too easy to Puppet Master high level creatures (6th or 7th level)

here I think PM lasts too long:
Gabrielle vs Talanar



Did you pick the spell power reduction perk from shatter mastery?
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matod
matod


Adventuring Hero
posted January 19, 2016 12:11 PM

Hello,
just general question : its possible to give control of all neutral units in enemy area to player control and vice versa?

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted January 19, 2016 12:30 PM

@Magno,

Here is another iteration of the Stronghold vs Fortress battle.

https://www.dropbox.com/s/zozk9jgl4kvtq17/TWO.sav?dl=0

Notice that all Fortress skills/runes are activated 100% of the time.
Stronghold cant even reach the enemy line...

There is a place where 1 White bear scarce 100+ Warmongers. Tier 4 always bash. I think there was one retaliation for the whole battle from stronghold side.

The fortress hero has the luck perk for double chance.



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lotihoti
lotihoti


Famous Hero
posted January 19, 2016 01:05 PM
Edited by lotihoti at 13:07, 19 Jan 2016.

matod said:
Hello,
just general question : its possible to give control of all neutral units in enemy area to player control and vice versa?


For specific maps - yes.
Can be scripted - you Need to copy a script into mascript.xdb which is in the map.pak

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matod
matod


Adventuring Hero
posted January 19, 2016 01:10 PM

hmm ok i would like to try such game so it wont only pve and one pvp battle cloud be interesting in impossible

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lotihoti
lotihoti


Famous Hero
posted January 19, 2016 01:12 PM

Well you need to proramm that... As far as i know it works only for 2 Players - except i Change the script in some ways...

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matod
matod


Adventuring Hero
posted January 19, 2016 01:20 PM

did you played such game? or wanna try?

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lotihoti
lotihoti


Famous Hero
posted January 19, 2016 01:23 PM
Edited by lotihoti at 13:40, 19 Jan 2016.

Yes i did.

Well i dont know if i can handle the script out. Need to ask someone first.
I'll do a little Video in the evening to show you how it looks like

Well noone in hc has my files yet to Play with each other ^^ i can install a vanilla copy to "play" a bit...

Edit:
This post is for mmh5.5. For questions you should use this Topic:
http://heroescommunity.com/viewthread.php3?TID=24429

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 19, 2016 01:40 PM

The bear roar probability on small creatures is ridiculous but looks fixable.

The bash ability actually has a low chance of triggering but the fan manual is unclear on the proc factor of the thunderclap ability.

I noticed fortress had 10 more primary skills and obstacles were favorable to turtle faction.

If there are more issues with runes, please specify which runes.
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 19, 2016 01:42 PM

@lotihoti: I would also like to see a working script example of that?
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lotihoti
lotihoti


Famous Hero
posted January 19, 2016 02:51 PM

Magno do you have some patch notes for mmhrc 4 + mmhrc 5?

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 19, 2016 03:09 PM

Those are linked in 2nd post
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lotihoti
lotihoti


Famous Hero
posted January 19, 2016 03:28 PM

KK thx - Need to check them

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted January 19, 2016 03:38 PM

magnomagus said:

I noticed fortress had 10 more primary skills and obstacles were favorable to turtle faction.


This is not true.

Barbarian skills are - 19 attack 22 defense.
Fortress skills are 18 attack, 24 defense.

May be the replay shows them wrong.

Also the fortress hero specialize in tier 2 units so they have higher stats
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 19, 2016 04:13 PM

I meant all primary skills, so also S+K.
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted January 19, 2016 04:31 PM

ah.. ok. They were not relevant in the fight anyway.
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Belisarius
Belisarius


Promising
Known Hero
posted January 19, 2016 08:18 PM

dredknight said:
Did you pick the spell power reduction perk from shatter mastery?

Hm. No I didn't. Maybe that is the clue.
Also I was thinking: Gabrielle is Heretic, but picked up Light at witch hut. If Talanar as Ranger has picked up Summoning also at witch hut... (Phantom Forces and other spells)
Maybe I should try the whole thing with "regular" skills only.

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