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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 50 100 ... 134 135 136 137 138 ... 150 200 250 300 350 400 435 · «PREV / NEXT»
lotihoti
lotihoti


Famous Hero
posted March 03, 2016 11:34 AM

Lucky gating is a skill which isnt in mmh5.5. They cancelled it.

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Astug
Astug

Tavern Dweller
posted March 03, 2016 02:30 PM
Edited by Astug at 14:31, 03 Mar 2016.

Hi guys,

I am completely new to the series and just recently picked up HoMM5.

My friend has been playing for years and highly recommended this mod.

I wanted to ask if it's a good idea to play the campaigns with this mod as a newcomer, for my first playthrough?

From what I understand this mod has better overall balance/features and even graphics (textures?), so I wouldn't wanna miss out but I also don't wanna break the campaign.

And thank you for all your hard work on this mod. I'm surprised to see it still being updated after so many years.


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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted March 04, 2016 06:05 PM
Edited by Antalyan at 18:09, 04 Mar 2016.

magnomagus said:
Quote:
   Antalyan said:I mean, it is not important what they contain.


Correct. They are not used in game.


No not correct, they are used!

They are necessary, they must be translated as they are now!


Ok, I can translate them exactly as they are, but some of them are still called ultimates (Avenger, Artificer...) so I do not understand it much.

Also I have two more questions:

- Where is the Scripts file in the original game? I cannot find it in the Texts file.
- How do the spceializations and classes work with H5 original and vanilla campaigns?

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted March 04, 2016 06:11 PM

Astug said:
Hi guys,

I am completely new to the series and just recently picked up HoMM5.

My friend has been playing for years and highly recommended this mod.

I wanted to ask if it's a good idea to play the campaigns with this mod as a newcomer, for my first playthrough?

From what I understand this mod has better overall balance/features and even graphics (textures?), so I wouldn't wanna miss out but I also don't wanna break the campaign.

And thank you for all your hard work on this mod. I'm surprised to see it still being updated after so many years.



Hello Astug!

Welcome to the forums!
The best way to play campaigns with this mod is by launching the game through Utility.exe file in  <game floder>bin folder. This way you use the new features with the original AI.
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted March 04, 2016 06:23 PM

urgash call itself isn't changed but almost all gating related % are tuned down, so it should be well balanced.
-----
With regards to campaign, it can be played with new Ai as well for faster turns, but some heroes will become stationary making things easier.

as i said before both options have their own set of issues regardless how you play the campaign.

If you are totally new to the game I actually recommend playing some H55 maps first to see what the mod is about and whether you like it.

But if you didn't play TOE then you don't know what's new.



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Astug
Astug

Tavern Dweller
posted March 04, 2016 08:47 PM

dredknight said:
Astug said:
Hi guys,

I am completely new to the series and just recently picked up HoMM5.

My friend has been playing for years and highly recommended this mod.

I wanted to ask if it's a good idea to play the campaigns with this mod as a newcomer, for my first playthrough?

From what I understand this mod has better overall balance/features and even graphics (textures?), so I wouldn't wanna miss out but I also don't wanna break the campaign.

And thank you for all your hard work on this mod. I'm surprised to see it still being updated after so many years.



Hello Astug!

Welcome to the forums!
The best way to play campaigns with this mod is by launching the game through Utility.exe file in  <game floder>bin folder. This way you use the new features with the original AI.


Thank you! Cheers for the tip, did not know that.

magnomagus said:

With regards to campaign, it can be played with new Ai as well for faster turns, but some heroes will become stationary making things easier.

as i said before both options have their own set of issues regardless how you play the campaign.

If you are totally new to the game I actually recommend playing some H55 maps first to see what the mod is about and whether you like it.

But if you didn't play TOE then you don't know what's new.



Thanks.

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Muzinzafrika
Muzinzafrika

Tavern Dweller
posted March 05, 2016 12:18 PM

Hi!
I have just joined Heroes Community but have been playing your mod for a bit now and i have a few problems:
-I am playing the game in Polish but would like to play in English so the mod is the same language however when i download the English texts from the Age of Heroes page all my saves and profiles are lost and i have to go back to the polish texts to get them back
-I tried one of the ARMG maps you included with the mod however i was not able to tick the 8 skills option. Despite that a witch hut did offer me a skill to fill up the 7th skill slot however when i accepted nothing happened.
-When i visited the spells library (or whatever it's called in English ) to buy spells nothing happened (no window with the option to buy spells using resources opened) even though i lost a movement point
-There is an artifact that i found a few times on the map which has no name or description when i hover over it and when i double click it to pick it up it says i can't pick it up and it disappears.
-Last thing is I reached a cetain point in the map that whatever i do, when i hit end turn the game just crashes and i cant continue playing the map.
I must also add that despite these few problems this mod is absolutely amazing and so far i am loving it
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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted March 05, 2016 03:16 PM

Antalyan said:
magnomagus said:
Quote:
   Antalyan said:I mean, it is not important what they contain.


Correct. They are not used in game.


No not correct, they are used!

They are necessary, they must be translated as they are now!


Ok, I can translate them exactly as they are, but some of them are still called ultimates (Avenger, Artificer...) so I do not understand it much.

Also I have two more questions:

- Where is the Scripts file in the original game? I cannot find it in the Texts file.
- How do the spceializations and classes work with H5 original and vanilla campaigns?



Any answers regarding this?
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted March 05, 2016 03:32 PM

@Muzinzafrika: I don't know about the txt problem, but the other stuff is explained in the FAQ click in my signature.

@Antalyan: Unclear, which scripts are you talking about?
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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted March 05, 2016 04:14 PM
Edited by Antalyan at 16:16, 05 Mar 2016.

magnomagus said:
@Muzinzafrika: I don't know about the txt problem, but the other stuff is explained in the FAQ click in my signature.

@Antalyan: Unclear, which scripts are you talking about?


I mean the Scripts file located in MMH55 texts - text - game - scripts

I would like to know if this file is located also somewhere else in the original "texts" files as the other files do.

Or in another file ... I just want to know if these files have to be translated from the beginning or if it goes like with the other files - there is some original file which can be used, but texts a bit modified or some of them overwrited totally of course.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted March 05, 2016 04:53 PM

Those files are new and related to new scripted features of H5.5, so yeah they have to be translated from scratch.
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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted March 05, 2016 04:56 PM

magnomagus said:
Those files are new and related to new scripted features of H5.5, so yeah they have to be translated from scratch.


Thanks, this was exactly what I wanted to know.

And about the heroes of original campaigns (excl. ToE) - I guess there are no modifiers for them in MMH5.5 like classes or specializations, are they?
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted March 05, 2016 07:59 PM

all new spec descriptions should be in the txt archive.

also note if there is text between <> like <gold = goldqty> do not change those as they are variables not text.
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knezmilos
knezmilos

Tavern Dweller
posted March 05, 2016 10:01 PM

Does anyone else have problem with utility.exe like strange sounds from arrows knight attack etc. i only got that bug when using utility.exe on x64 evrything seems ok.

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted March 06, 2016 09:33 AM

@Magno, I was asked how to revert the default treant textures?

Also the Imbue Ballista perk has secret requirement of War Machines -> Balista. Which is not mentioned on the Extra requirements page.

Currently I am not at home and cant check those things in game. Sorry for asking.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted March 06, 2016 12:50 PM

nice find,

you cannot revert the treant textures its a different model.
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted March 06, 2016 01:25 PM

Thanks !

Another finding regarding ballista.

When Imbue arrow is casted on ballista, every time ballistsa shoots hero ATB is reset. This means that Balista + engineering makes hero have no moves at all because balista has 13 init against 10 init for hero.
SO every time balista shoots hero init resets thus he never acts after first imbue.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted March 06, 2016 02:34 PM

Nival must have intended it that way for balance reasons
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adriancat
adriancat


Famous Hero
Protector Of The Peace
posted March 06, 2016 03:28 PM

A small bug: Razzak's class is now called Demon Lord when you play him. I think it should be Seer, or Wizard. When you choose him to play with, the game says he is a Seer, but his starting stats are 0-0-2-3.

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Deflaktor
Deflaktor


Responsible
Known Hero
posted March 06, 2016 03:30 PM

dredknight said:

When Imbue arrow is casted on ballista, every time ballistsa shoots hero ATB is reset. This means that Balista + engineering makes hero have no moves at all because balista has 13 init against 10 init for hero.
SO every time balista shoots hero init resets thus he never acts after first imbue.




This does not happen in vanilla. I think quantomas' exe file does not have that fixed.
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