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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 287 pages long: 1 40 80 120 160 200 240 ... 271 272 273 274 275 ... 280 287 · «PREV / NEXT»
magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted September 03, 2017 07:20 PM

@stachnie: that's a ridiculous amount of K, very few games would ever go  over 40, so that is what I balanced it for.

@elvin: on the contrary it is available to all factions, but so is irresistable magic.
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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted September 03, 2017 08:23 PM

I see, resisted spells could still do 50% damage this way though dark magic would still be screwed?

This reminds me, are you aware of any bug regarding dark renewal? I once tried incorporating it into sorcery but I was getting some crazy fast turns without any resisted spells. I think that had happened even with summoning.
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dabuthegreat
dabuthegreat


Adventuring Hero
posted September 04, 2017 07:35 AM

Speaking of fun builds, I've recently played a Necromancer based around Mark of the Wizard and Arcane Armor/Raise of the Dead with Vampires and Bone Dragons. It was super fun, sometimes I just put two units onto the battlefield and let them go wild. MotW is also very useful with Blindness.

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted September 04, 2017 08:31 AM

Imo high spellpower factions should never have had access to motw. Fun but oh so deliciously broken
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dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted September 04, 2017 08:43 AM

I am kind of ready to challenge this strategy. Anyone for a game ?
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dabuthegreat
dabuthegreat


Adventuring Hero
posted September 04, 2017 09:51 AM
Edited by dabuthegreat at 09:53, 04 Sep 2017.

Quote:
Imo high spellpower factions should never have had access to motw. Fun but oh so deliciously broken


Well yeah, it's pretty good against AI but it requires a lot of luck and is very fragile. One mistake during a dangerous fight and you can say goodbye to half your units. And once your oponents know all of your strategy is based around particular magic school, expert shutter will  turn tides into their side.

I would go as far and say that without MotW high spellpower heroes would have a veeeeery hard time against oponents in late game that have high stats in attack/defense. Full might hero's units just don't want to die.

Quote:
I am kind of ready to challenge this strategy. Anyone for a game ?


Tbh I've never played online in HoMM. Are the servers still up and running? Or do you use some kind of Hamachi-like software? I'm still at work, but curious.

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dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted September 04, 2017 10:43 AM
Edited by dredknight at 10:44, 04 Sep 2017.

Most people here use game ranger or tunngle.

Here is a tunngle guide, it requires some time to tune and if you are behind nat you have to do port forwarding on your router.

Game ranger is very easy to use and works straight of the bat. You just need to rename one exe file as GameRanger looks for exe file with specific name.

-----------------------------------------------------------------------------------
1. Install game ranger
2. Rename H5_Game.exe to something different (H5_Game_backup.exe for example).
3. Rename the EXE you want to use for playing to H5_Game.exe (for example MMH55_64.exe to H5_Game.exe).
4. Open Game ranger and go to options.

5. Find "Heroes V tribes of the east" and browse the exe file H5_game.exe

You are ready to host a game and play . Remember that your opponent should do the same things and most importantly use the same exe file.

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted September 04, 2017 05:19 PM

I have no knowledge or reported issues with dark renewal. It is sometimes possible a perk malfunctions if it is moved to another skill.
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stachnie
stachnie


Adventuring Hero
posted September 05, 2017 08:02 PM

magnomagus said:
@stachnie: that's a ridiculous amount of K, very few games would ever go  over 40, so that is what I balanced it for.


Well... this map HAS to be imbalanced. But I think you should adjust the formula - if the attack may be increased by X, armor damage should be N/2 (properly rounded, at least 1). This way, if N is even, when we compare the same unit with only +A or -Armor, the unit with -Armor deals lower damage for hits 1 and 2, the same damage for hit 3 and greater damage for next hits. Still great, but not so useful against units with low D (it does not go below 0).

S.

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted September 05, 2017 08:50 PM

I think that is already the case, since there is no bonus at the first hit, since defense is not yet lowered.
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stachnie
stachnie


Adventuring Hero
posted September 05, 2017 09:03 PM
Edited by stachnie at 21:04, 05 Sep 2017.

Only for the first two hits. For third hit (if the -Armor is approximately 3/4 +A) the armor may be reduced by 3/2 A and then the bonus still grows (if the stack size has not changed etc.). Well... it is up to you. I think these hundreds or later legions of lvl 7's I fight to enter a new zone (AI's are afraid of it) get their armor reduced to 0 too fast.

S.

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Bro-cool-Lee
Bro-cool-Lee

Tavern Dweller
posted September 06, 2017 09:31 PM

Hey,

Bad news. The hourglass bug returned. There was a second different setting in the game that was fine until the end: I set the look-ahead depth to lowest setting.

Now it is on a new map against AI with only one AI left, again a quite large map. SleepTime is 1 since beginning and look-ahead depth is on second level.

Let me know if I can do anything helpful here.

Cheers
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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted September 06, 2017 09:40 PM

Quote:
There was a second different setting in the game that was fine until the end: I set the look-ahead depth to lowest setting.


I'm not sure I understand, did you mean to say this setting doesn't trigger it on lowest and does trigger it on normal?
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Bro-cool-Lee
Bro-cool-Lee

Tavern Dweller
posted September 06, 2017 09:44 PM

I hope to make it clear:

Bug until now occurs to 100% sooner or later when I use 'Hard'. Usually in month 2 or 3 for the first time.

This one game which was fine had setting 'Normal', completed after month 5.

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted September 06, 2017 09:49 PM

sorry for my confusing post, normal=lowest

so the conclusion so far is it was not the sleeptime but setting lookahead to normal that fixed it or at least lowered the chance for the issue to occur?


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Bro-cool-Lee
Bro-cool-Lee

Tavern Dweller
posted September 06, 2017 09:51 PM

Right :-( That's what I mean
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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted September 06, 2017 10:07 PM

At least it makes sense, since if maps are bigger there is also more 'lookahead space'.

Right now I can't think of anything else to fix it, since it is probably in the AI source code. Possibly the utility.exe doesn't have the issue, but the slowness of that AI would make huge maps almost equally impossible to play.
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fierro
fierro


Hired Hero
posted September 10, 2017 11:17 AM

Hello again!

Small question:

Where I can download MapMixer utility wihout having to install RC9 version of game? Very excited to try it out but I'm currently having game with my cousin so don't want to update Homm5.5 and screw savefile.

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layrit
layrit

Tavern Dweller
posted September 10, 2017 02:41 PM

Hi,

it seems like the AI doesn't understand the way (new) Frenzy works. Just now it purposefully butchered its entire army (he used it ~3 times).

Is there any workaround? Other than choosing a hero for them that simply can't learn dark magic.

I have a replay, will add it if this bug is actually new.

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dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted September 10, 2017 03:55 PM
Edited by dredknight at 15:56, 10 Sep 2017.

fierro said:
Hello again!

Small question:

Where I can download MapMixer utility wihout having to install RC9 version of game? Very excited to try it out but I'm currently having game with my cousin so don't want to update Homm5.5 and screw savefile.


Unfortunately I am away and cannot give a link but what you can do is download MMH55 and install it in empty folder. Than take the mapmixer and put it in the ToTe folder.

layrit said:
Hi,

it seems like the AI doesn't understand the way (new) Frenzy works. Just now it purposefully butchered its entire army (he used it ~3 times).

Is there any workaround? Other than choosing a hero for them that simply can't learn dark magic.

I have a replay, will add it if this bug is actually new.


We know about it and this is beyond us because AI logic is hardcodded in the binary. If you play mostly against AIs you can install parts of this patch that reverts just Frenzy to how it was before.


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