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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This Popular Thread is 196 pages long: 1 20 40 60 80 100 120 ... 131 132 133 134 135 ... 140 160 180 196 · «PREV / NEXT»
phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 19, 2020 11:26 AM
Edited by phoenix4ever at 12:21, 19 Apr 2020.

* Please give map makers the possibility of placing random spell scrolls of a certain level, instead of having to decide one particular spell.
* A new map object, where you can come with your spell scrolls and then you get an option to jot down the spell permanently to your spell book. (Of course only available if you don't know the spell already.)
Maybe a fee like 500 for level 1, 1000 for level 2, 1500 for level 3, 2000 for level 4 and 2500 for level 5 spells.
Maybe the option to buy a spell book at the same place.
* A new treasure artifact that gives +6 growth to level 1 creatures, in a town. (Could be part of Statue of Legion.)

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Erdamon
Erdamon


Adventuring Hero
posted April 19, 2020 11:55 AM

A new combination artifact made from:

Buckler of the Gnoll King
Scales of the Greater Basilisk
Greater Gnoll's Flail
Helm of Chaos or maybe some new artifact with name from a Fortress creature

Effects coould be defense oriented, like fortress:
maybe cast Shield and Stone Skin.

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p4r4d0x0n
p4r4d0x0n


Famous Hero
posted April 20, 2020 12:22 AM
Edited by p4r4d0x0n at 00:25, 20 Apr 2020.

Sry guys thats gonna be long Due to the fact this damn board code from 2009 is junk and my firefox didnt work here for like 3-4 months... still here on snowing spy chrome -.-

Hourglass said:
Few suggestions:

[...]

2) New artifact: Sigil of Banishment

- Major artifact, worn in other slot.
- No player can summon any elementals during battle.

3) Disable Disguise from the map, if there's only one human player in the start of the game.

4) As I see no hope for the Eagle Eye skill, I suggest banning it completely. If you're not interrested in making a new skill, here's few ideas for replacement heroes. I wouldn't just change the current heroes, they would be banned instead (to avoid confusion). The new heroes would take their place in normal games.

Cleric
- A hero with Destroy undead speciality.
- Basic wisdom + Basic Mysticism


[...]

Wizard
- Hero with Land mine speciality. Damage does not scale, instead gives 50% more dmg flat bonus.
- Basic wisdom + Basic Intelligence


Warlock
- Hero with Medusas as speciality.
- Basic wisdom + Basic archery
- Starts with spell "Slow"

[...]





Some of these are kinda good... I shortened out the ones I don'T think they would fit too well. I'd personally like some of new heroes...

Infact every class could have unique abilities now that I think about it. As for the cleric I can imagine a new Secondary Skill "Banishment" up to 15% more damage to undead on Expert level. While the Resistance stuff is something for druids... counter mage


phoenix4ever said:
Since there are vampires in Heroes 3, why not add werewolves? They could be a new neutral level 5 creature. (or perhaps belong in a new faction?)


Well WoG has them... stolen, ugly and bad animated

As for new monsters in general I'd perfer to see factory first... but on long term more neutral units would be nice, carefully picked of course.

As for the spells I'd rather like the HotA team to get their mage update released... I hope the interferance, mysticism and intelligence update wasn't everything we could have expected... some spells deperately need some spellpoint and or damage adjustment!

I also suggested light and dark as new potential schools... but this would be too much for HoMM3 imho... with 10 skillslots maybe... else it would have no real use to implement more secondary skills at all. I also dunno if the actual rolls could exceed the 112 point limit for  chances... My guess would be its hard capped, else druid would also have an additional chance for Interference, so far thats not possible.

FirePaladin said:
phoenix4ever said:
"Blackies" and "Goldies" can't be resurrected. Goldies can be imploded though, which is apparently totally fair?!
They also have the potential to harm their own army with breath weapon.
Titans going to melee don't have to worry about doing half damage and 300 HP is kinda extreme for a ranged unit.


You're saying Titans are better than Black Dragons (I think they're equal)? Dragons can harm their own troops, that's true, but it happens rarely. I agree with imploding Goldies, that's not fair. But, let's not forget, Blackies have same HP, 1 more att and def, cost 1000 Gold less, fly, strike 2 units, but cant be imploded or resurrected. Titans, on the other hand, shoot with no melee penalty, have a little higher damage, can be impl. and res., but cost 1000 more gold. Not to forget, Tower can't rely on Master Genies, Arch Magi or even Naga Queens. Naga Queens are the next target and have low defense too, MG die like they're wind, ArchMagi are level 4 and Golems might not even be bought and K.O.-ed when assaulted. Tower army is also way smaller because of having 2000 less gold than everyone else and also costing more than everyone else. Dungeon can rely on the rest of the army, though, like Minos, Medusas, Evil Eyes and even Scorpicores to paralyze troops, which you will have the occasion to buy, unlike Tower.

Edit: This is also the main reason Tower is so weak and unused in PvP.

Edit 2: I was also taking economy in account, not only the unit itself, since the army too has to be balanced, not just a troop.


The point for gold dragons is the speed and their better attack/defense stats. You also have to count in the hitpoints rampart generates every week. Coz for that case the town is awesome. Combined with Mephala the massive hitpoint amount is damn good in battle. The whole army force. Imho gold dragons are well as they are... the fact implosion can be used against them just means to get rid of some more enemy healthpoints in battle. As for titans I think they could be less expensive... granted they are ranged but imho not the best lvl7 units.

Lord_Immortal said:
I compiled a document of about 12 pages updated with your latest sugestions give it a look guys. I changed some things in contrast to my previous suggestions and illustrated with pictures the new Factions I proposed.

There you will see also an alternative suggestion for the Blood Engine (that's how I called the "Necropolis Coffin").

Download here.

Feel free to upload revised versions.


I already suggest a similar town some time ago...
http://heroescommunity.com/viewthread.php3?TID=40812&PID=1337600#focus

phoenix4ever said:
Not enough to spend resources on, is actually another good argument for Stronghold and Fortress to get Mage Guild 4. Well at least Fortress, maybe not Stronghold so much, but then they could have some kinda Battle Academy with Offense and a few other skills instead.
Saurug is also a really weird hero, what is Stronghold going to use all those gems for?


Towns that can buld lvl6 units in 2 days shouldn't have a lvl4 Mageguild both towns are primitve and it fits to their layout. You can also get lvl4 spells from conquered towns and shrines aswell... Maybe it would be useful to change the spawn rate for lvl4 shrines on these terrains, but thats it... its well as it is.

I agree on market of time... should be ingame with cost or without doesnt matter to me... it has to be in the game!

phoenix4ever said:
Yeah it actually saddens me a bit that Cove is so OP.
The worst example might be the Accurate Shot, but also Haspid's Revenge ability, the "fast flying crusaders", Nixes physical resistance and Sea Sorceresses Disrupting Ray spam is quite insane.
Cove creatures are also pretty fast (12 speed is extremely fast for a walking unit) and Cove heroes are good and Cove have Mage Guild 4 and Cannon.
I really feel they went over board with Cove.


Cove isn't OP, it'S rushed to death before its built up... Sure on G-Maps vs super dumb AI that's different... but that's a subjective problem not a balancewise. In fact Cove isn't that much played in PvP and just average in win/loss

Hourglass said:
Suggestion: [...]

Praise= +1 luck and +1 morale.

Perseverance= +2 attack and defence skill

Agility= During the creature's own turn, it has +1 speed. (therefore not affecting turn order)

Strength= Creature's maxium damage is increaced by 1.

Magic Armor = Damage taken from spells and ranged attacks is decreased by 10%.
--

Basic Enchant -  Only Regeneration, Praise and Persevarence are available, and one them is chosen randomly and casted for free at the beginning of the battle, affecting all your creatures. Duration of the effect is half of your spell power, rounded up. These "spells" do not appear in the spell book. All effects can be dispelled.

Advanced Enchant - Same as Basic, exept all 6 "spells" are available.

Expert Enchant - Same as Advanced, expect two "spells" are casted.


I like that suggestions...

@SandroCZ also very nice suggestions, like kinda all of them, also displyed very well. At most the Learning -> 3 Skills for a pick would be nice, but I guess thats hard to code. As for artifcats and spells... I gladly would put in kinda everything as long it changes the battle and the possibilities.

Anyway very similar stuff is posted in my main post: http://heroescommunity.com/viewthread.php3?TID=43966&PID=1418971#focus

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 20, 2020 12:29 AM
Edited by FirePaladin at 10:17, 20 Apr 2020.

Same opinion about Rampart, they are a damn good force. Gold Dragons excel in higher att/def and speed.

And yes, Titans aren't the best, Archangels are. However, Titans are the most versatile and can be far more a threat than most level 7s, especially if used correctly (depending on 1 more att or def, they beat Black Dragons 1v1. However, with no att/def bonus Blackies barely defeat them).

Let's not revive this conflict, okay guys?

Also, I'm gonna go through your entire comment, but not now. It's late at me, sorry.

@sirironfist

I agree. Rust Dragons always dealt very little damage, compared to every other troop.

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sirironfist
sirironfist


Known Hero
King of the ogres
posted April 20, 2020 10:10 AM
Edited by sirironfist at 10:15, 20 Apr 2020.

Wouldn't it make sense to have rust dragons deal extra damage with their acid spit against machines, once we have them ingame? Actually, against everything made from metal, so iron and steel golems as well. And what are gorgons made off?
It would be nice to make those dragons a little more dangerous, since they usually appear on maps where crystal and azure dragons appear as well, which outshine rust dragons in every way.
It would fit their acid nature to ignore a certain percentage of defence anyways.

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p4r4d0x0n
p4r4d0x0n


Famous Hero
posted April 20, 2020 12:06 PM

sirironfist said:
Wouldn't it make sense to have rust dragons deal extra damage with their acid spit against machines, once we have them ingame? Actually, against everything made from metal, so iron and steel golems as well. And what are gorgons made off?
It would be nice to make those dragons a little more dangerous, since they usually appear on maps where crystal and azure dragons appear as well, which outshine rust dragons in every way.
It would fit their acid nature to ignore a certain percentage of defence anyways.


If it comes to tactical units and games like XCOM acid is always vs armored units... I like the suggestion making it +50% vs. non living/mechnic. While I would septerate Stone like creatures... Metal + Acid = damage, while Stone/Ceramics + Acid = nothing...

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 20, 2020 12:11 PM
Edited by FirePaladin at 12:17, 20 Apr 2020.

Anyway, I finally read your entire post. I too have my doubts about the new magic schools.

About Cove, I dunno but even on resource scarce medium maps I usually fare way better than the AI with more resources and towns. When I pick Eovacius at least (not on low difficulties, of course).

Edit: Nice spells in your link. Many of them remember me of HoMM2

Master and Grandmaster seem okay too, but even as much as I like these concepts I doubt HotA will radically change the way the skills work or add new magic schools and stuff like this.

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sirironfist
sirironfist


Known Hero
King of the ogres
posted April 20, 2020 02:08 PM

p4r4d0x0n said:
sirironfist said:
Wouldn't it make sense to have rust dragons deal extra damage with their acid spit against machines, once we have them ingame? Actually, against everything made from metal, so iron and steel golems as well. And what are gorgons made off?
It would be nice to make those dragons a little more dangerous, since they usually appear on maps where crystal and azure dragons appear as well, which outshine rust dragons in every way.
It would fit their acid nature to ignore a certain percentage of defence anyways.


If it comes to tactical units and games like XCOM acid is always vs armored units... I like the suggestion making it +50% vs. non living/mechnic. While I would septerate Stone like creatures... Metal + Acid = damage, while Stone/Ceramics + Acid = nothing...


Isn't the green and gold dragon breath attack acidic as well? This sure would be a huge thing in terms of balancing, but wouldn't that make gold dragons the potential arch nemesis of the factory level 7 unit? Also, factory could be ramparts arch nemesis in general, because machinery is something like the archetypal enemy of nature.

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 20, 2020 02:36 PM

True, about the nemesis thing. However, the Gold Dragon's breath looks more like fire to me, but could be both.

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p4r4d0x0n
p4r4d0x0n


Famous Hero
posted April 20, 2020 05:49 PM
Edited by p4r4d0x0n at 17:59, 20 Apr 2020.

Well green dragon has a green breath... most likely acid or something. But I wouldn't bet on much tactical depth for the new HotA town.

As for existing artifacts and stuff I guess HotA will always stay close to vanilla HoMM, same goes for skills and spells. Eagle Eye was in the game since HoMM1 with unchanged behaviour.

Even if they would need a change... I guess changes should be that simple or small that a single note in "https://heroes.thelazy.net" is enough to describe it's new HotA behaviour. I wouldn't expect too much.

While only new content will have some bigger impact... Like the new LVL7 unit... My guess still is... it can be built in town and has no growth. Imho thats a big mistake since this would just lead to the fact of being too special compared to the rest.

For me personally I'd like new content for existing towns aswell. Steel Golem as new unit for an already slow town like Tower would be nice, since it doen't take much to implement already existing models. I'd like unique war machines like they was promised in initial posts for HotA, same as at least one unit per town available for a third upgrade...

I also strongly suggest that towns should have more unique spells... even with the same or nearly the same function. It would be still more unique... (like a deep freeze spell for Tower, kinda similar version to slow but with a proctecion from water counter not a pretection from earth counter)

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 20, 2020 05:51 PM
Edited by FirePaladin at 17:52, 20 Apr 2020.

p4r4d0x0n said:
Well green dragon has a green breath... most likely acid or something. But I wouldn't bet in much tactical bepth for the new town.

As for existing artifacts and stuff I guess HotA will always stay close to vanilla HoMM, same goes for skills and spells. Even if they would need a change... I guess changes should be that simple or marginal that you can still just leave a small note in "https://heroes.thelazy.net" for it's HotA behaviour. I wouldn'T expect too much. While only new content will have some bigger imapct... Like the new LVL7 unit... My guess still is... it can be built in town and has no growth.


I'm pretty amazed at how you too think its growth might be 0. That's what I said somewhere (here or on reddit) too.

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p4r4d0x0n
p4r4d0x0n


Famous Hero
posted April 20, 2020 06:06 PM
Edited by p4r4d0x0n at 18:27, 20 Apr 2020.

FirePaladin said:

I'm pretty amazed at how you too think its growth might be 0. That's what I said somewhere (here or on reddit) too.


Well to be honest there is no other outcome imho when you read their posts carefully. The only limitation would be a big ressource investment for it, while you can still repair it in battle with their new hero secondary.

Anyway, that's by far the most unique feature in HoMM3 ever existed... and thats what I mean in my (now extended) last post... -> only the new stuff gets "love", while the vanilla stuff is just more or less "the old junk".
I'd like to repeat myself... PLEASE some more changes to existing stuff...

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 20, 2020 06:18 PM

@p4r4d0x0n

I totally agree with you. However, not everyone knows they can use Google Translate directly on russian forums, so they can read all of their posts there (that's where I got the name of the classes, etc.).

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LordInsane
LordInsane


Known Hero
posted April 20, 2020 06:35 PM
Edited by LordInsane at 18:54, 20 Apr 2020.

FirePaladin said:
@p4r4d0x0n

I totally agree with you. However, not everyone knows they can use Google Translate directly on russian forums, so they can read all of their posts there (that's where I got the name of the classes, etc.).

Well, even if you know you can it introduces an element of uncertainty. Machine translation isn't as reliable as manual translation, idioms, grammar differences and word nuance causes issues, so there's always that question 'did they mean what the translation seems to say they mean?', and of course it can pick the wrong translation for individual words (that's why I wouldn't want to rely on it for things like the name of classes or towns. I've noticed that what contextually is Cove has a tendency to be translated as Harbor, for example).

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p4r4d0x0n
p4r4d0x0n


Famous Hero
posted April 20, 2020 06:36 PM

FirePaladin said:
@p4r4d0x0n

I totally agree with you. However, not everyone knows they can use Google Translate directly on russian forums, so they can read all of their posts there (that's where I got the name of the classes, etc.).


I should try that... thx for the tip


Anyway... I put my stuff in new post ->

to bring the content to the same level...

If it was for me... That would be my changes in chronological order for a town overhaul:

*Hero balance (First task -> no more useless heroes, get rid of the old junk and balance them equally) -> a complete Conflux, Inferno and Fortress overhaul (In that case complete new balance for witches, they are bad as hell in stat same as secondary gains)... followed up by Stronghold and tower.... no more dublicated abilities, or useless combinations... no more race specific skills (all elves -> Archery, all Dwarves -> Resistance, all Knights -> leadership... all Genies -> scholar... INDIVIDUAL skills)

*Artifacts split and overhaul... a new class for super strong relics (legendary) like 1/2 of the angelic alliance set or combination artefacts should be legendary with a mega huge Map Value.

*Magic split and overhaul for existing skills, implementing new ones... at best town specific spells like "death riple". In that case Necropolis was the most unique town in game before HotA... (all heroes necromancy... no moral or luck boosts/nerfs... unique spells and huge chance for earth magic thats in case of "rise dead" the "element for necropolis").

*A third level unit and unique war machine (Like in HotA every town should at least one unit thats upgradeable twice) Same goes for the war machines. I don't see the reason for first aid tent for necropolis. I would use a mobile skeleton transformer or necro amplifier instead. Like strengthen necropolis exclusive spells, convert dead units on the battlefield directly to skelettons, rise lifeleech of vampires, -1 to enemy moral or a chance to cause fear to enemies... stuff like this... everything would be better than a first aid tent for necropolis...

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 20, 2020 06:53 PM
Edited by FirePaladin at 19:09, 20 Apr 2020.

LordInsane said:
FirePaladin said:
@p4r4d0x0n

I totally agree with you. However, not everyone knows they can use Google Translate directly on russian forums, so they can read all of their posts there (that's where I got the name of the classes, etc.).

Well, even if you know you can it introduces an element of uncertainty. Machine translation isn't as reliable as manual translation, idioms, grammar differences and word nuance causes issues, so there's always that question 'did they mean what the translation seems to say they mean?', and of course it can pick the wrong translation for individual words (that's why I wouldn't want to rely on it for things like the name of classes or towns).


Yeah, that's what I thought at first, but russian -> english translation is actually damn good and makes sense (not 100% correct, but good nonetheless).

Edit: Artificer and Technician. I guess these two can be translated somewhat differently, but at least we've got something to think about, since the russians are already writing novels based on all their info.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 20, 2020 07:37 PM
Edited by phoenix4ever at 19:43, 20 Apr 2020.

@p4r4d0x0n I agree 100% with you about Necropolis and First Aid Tent, how does it even affect undead at all?! And Necro heroes can't learn First Aid anyway.

Mobile Skeleton Transformer sounds kinda interesting and would give Necropolis some unique flavour, like Cove and Cannon.
Or some kinda blood machine, it is a vampire faction after all.

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sirironfist
sirironfist


Known Hero
King of the ogres
posted April 20, 2020 09:01 PM

phoenix4ever said:
Or some kinda blood machine, it is a vampire faction after all.

Great idea, the opposite effect of the first aid tend. Drains some hp from a random target and heals an undead unit with those hp. Or something even more evil: draining hp from a living stack of your own army and healing an undead one. That would require some stack of a different factionin your army to be useful, though. A blood machine, or maybe a flock of vampiric bats sucking blood out of the opponents. If this was linked to a secondary skill, those bats could even cause disease on the target. But I am already losing myself in a chain of ideas here again.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 20, 2020 09:07 PM
Edited by phoenix4ever at 21:08, 20 Apr 2020.

Well there was a "Plague Tent" in Heroes 5, so that idea could be used again. Like a "reverse First Aid Tent" that damages living creatures.
I guess the First Aid Skill would allow you to control both First Aid Tent and "Plague Tent", but you can only have one or the other, like ballista/cannon.

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Hourglass
Hourglass


Supreme Hero
posted April 21, 2020 01:31 AM
Edited by Hourglass at 01:33, 21 Apr 2020.

phoenix4ever said:

* A new map object, where you can come with your spell scrolls and then you get an option to jot down the spell permanently to your spell book. (Of course only available if you don't know the spell already.)
Maybe a fee like 500 for level 1, 1000 for level 2, 1500 for level 3, 2000 for level 4 and 2500 for level 5 spells.
Maybe the option to buy a spell book at the same place.
* A new treasure artifact that gives +6 growth to level 1 creatures, in a town. (Could be part of Statue of Legion.)


That kind of map object should definetly be included, or at least something that somehow interacts with Spell scrolls. It's a niche that hasn't been yet to covered.

It's somewhat ironic, but I think the artifact you mentioned would have made perfect sense in Roe, when there was no combination artifacts. However, I fear it's too late now, as this clearly should be part of the Statue, and IMO should be worn in Other slot just like the other ones, but there's room for only 5 artifacts. Also, somewhat graphical dilemma: the Statue is build from bottom to top, and feet are already reserved for lvl 2 creatures.

p4r4d0x0n said:

As for existing artifacts and stuff I guess HotA will always stay close to vanilla HoMM, same goes for skills and spells. Eagle Eye was in the game since HoMM1 with unchanged behaviour.

Even if they would need a change... I guess changes should be that simple or small that a single note in "https://heroes.thelazy.net" is enough to describe it's new HotA behaviour. I wouldn't expect too much.


I think "dramatic" changes can be, while still staying original to the old game. Interference alone is very obvious big change for example, but as the old Resistance was only banned, and can be put back, so the part of the classic game is still there. I personally like this kind of design choice, and have used the same method in my newest suggestions as well.

As you mentioned Eagle Eye,
I've used way too much of my time thinking how to save it, and have come to a conclusion that there's very little that can be done without completely changing it to something different. I've seen numerous suggestions and ideas about Eagle Eye that would indeed make it better, but they often don't actually change the fact that you wouldn't want to pick it anyway.

IMO Eagle Eye needs to go, and it will not be missed. The current design makes the whole gaming experience worse, as there is not only useless skill, but also really bad heroes specialising in it, and 3 artifacts, which 2 of them happen to be treasure ones, making sometimes sure that you literally got nothing when you chose artifact as your starting bonus.

The "there needs to be bad things in the game in order to make the good things shine brighter"-argument simply doesn't work either, as there are plenty of non-optimal skills/heroes/artifacts/things in this game already, but they actually do something, and can even be buffed to some extend without completely changing them to something else. [/rant]

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