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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This thread is 84 pages long: 1 2 3 4 5 ... 20 40 60 ... 80 81 82 83 84 · «PREV / NEXT»
Oddball13579
Oddball13579


Supreme Hero
Thread Destroyer
posted July 25, 2019 02:15 AM

H34D said:

Eagle Eye - this skill could open the possibility to see what spells, or at least what magic schools the opponent has in the battle. For example advanced eagle eye - in the battle I can see that my opponent has expert earth magic and advanced fire magic. Expert eagle eye - I can open the opponents spell book and see exactly what he has.
I really like this idea.
____________
"Everyone is a schlong sucker." - Kayna
"I would have needed to dislocate my jaw to fit it inside my hole." - Blizzardboy

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Sir_Juas
Sir_Juas


Adventuring Hero
posted July 25, 2019 05:37 PM

H34D said:

Eagle Eye - this skill could open the possibility to see what spells, or at least what magic schools the opponent has in the battle. For example advanced eagle eye - in the battle I can see that my opponent has expert earth magic and advanced fire magic. Expert eagle eye - I can open the opponents spell book and see exactly what he has.


I also like the idea

H34D said:

Mysticism - this skill could also make the spells of the opponent more expensive. Advanced mysticism would have the same effect as having pegasus in the army - all the spells of the opponent cost + 2 mana. Expert mysticism - all the spells of the opponent cost + 3 mana. The idea is - there are skills which makes attack stronger (Offense), enemy attack weaker (armorer), cast stronger (Sorcery), enemy cast weaker (resistance), having more mana (inteligence), but no skill that makes the enemy have less mana - or to put it in another words there is no skill that makes enemy spells cost more. This could be mysticism.


In your explanation it has sense. Even though armorer doesn't make enemy attack weaker, it makes your defense stronger, wich isn't the same. And that's the reason that new resistance doesn't have sense and kind of "grinds my gears", it needs a name change like "supression" or something like that and it would be fine; but if it is called resistance then it shouldn't lower enemy magic strenght, it should increase your magic defense. (wich in practice, in this game particulary, is similar, but it ain't the same at all).
Above that, i like the balancing part of your idea, referring that the other skills have a counterside, so why not that about mana. But for me it would be better something like "mana drain".

H34D said:

First Aid - First Aid tent would have more hitpoints and also heal more units per round. First Aid ability is really weak - heal up to 100 hp? Sometimes its not even 100 hp, its just the possibility to heal up to 100 hp. Thats really weak. Also you can quite easily "disable" the First aid ability of the opponent by simply killing a 75 hp first aid tent. That should be fixed.


Yeah First aid needs a change, or just to be erased and reoplaced with a new skill. A good change could be giving it the resurrection ability, so it is more useful. I wouldnt mind it at all.

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gatecrasher
gatecrasher


Known Hero
posted July 25, 2019 09:43 PM

H34D said:
Eagle Eye - this skill could open the possibility to see what spells, or at least what magic schools the opponent has in the battle. For example advanced eagle eye - in the battle I can see that my opponent has expert earth magic and advanced fire magic. Expert eagle eye - I can open the opponents spell book and see exactly what he has.



While this would make Eagle Eye somewhat worthwhile it would still remain of limited situational usefulness. Which circumstances would make you pick this over Intelligence, Magic Schools, Logistics, Armorer, Wisdom...

I wouldn't mind if Eagle Eye was removed altogether and replaced with a new skill which does not have to take the "Eagle Eye" metaphor into account.

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Oddball13579
Oddball13579


Supreme Hero
Thread Destroyer
posted July 26, 2019 06:03 PM

H34D said:
Eagle Eye - this skill could open the possibility to see what spells, or at least what magic schools the opponent has in the battle. For example advanced eagle eye - in the battle I can see that my opponent has expert earth magic and advanced fire magic. Expert eagle eye - I can open the opponents spell book and see exactly what he has.
Going off of what H34D said I came up with this

Basic Eagle Eye: Lets you see the total amount of spell points heroes have.  
Advanced Eagle Eye: Also lets you see what school/s of magic heroes have taken.
Expert Eagle Eye: Along with the past 2 levels, allows you to open your opponents spellbook and see all the spells they have learned.
____________
"Everyone is a schlong sucker." - Kayna
"I would have needed to dislocate my jaw to fit it inside my hole." - Blizzardboy

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hortu
hortu

Tavern Dweller
posted July 27, 2019 10:10 PM

H34D said:

Eagle Eye - this skill could open the possibility to see what spells, or at least what magic schools the opponent has in the battle. For example advanced eagle eye - in the battle I can see that my opponent has expert earth magic and advanced fire magic. Expert eagle eye - I can open the opponents spell book and see exactly what he has.



Hi, I like H34D's idea about Eagle Eye, but I would change it a little bit.

I propose that Eagle Eye would be usefull skill mainly in final battles (like Resistance). Eagle Eye allows you to open the opponent's spellbook and see his spells. Also you can try for banning using spells for your opponent. The probability of succes in banning spells mainly dependence on your skill level. Eagle eye's artifacts and speciality of hero make the chance higher for success.

For egzample: I have Geon (20 lv) with Expert Eagle Eye (50%) and speciality in it (+20%) and also he has Stoic Watchman (+ 10%). On the battle I open the opponent's spell book and I can see that he has Berserk on Expert Fire Magic. On my turn I accepted to ban this spell for my opponent and chance for success is e.g.  80%. If I successed, the opponent can't use Berserk for x turn, where x is the number of my Spell Power.

How I see the Levels of Eagle Eye:
On BasIc Eagle Eye you can see 1-3 levels of oppponnent's spells and on every turn you have 30% chance for ban one of them.
Also you know first 4 opponents skills.

On Advanced Eagle Eye you can see opponents 4th level spells and the chance for banning spells is 40%. Also you know all opponents skills.

On Expert Eagle Eye you see opponents 5th level spells and the chance for banning spells is 50%. Also you know all the artifacts wearing by opponent.

First I was thinking that thanks to Eagle Eye you could cast spells from opponnent's spells book, but I think the idea with chacnce for banning opponent's spells if much more usuful and more unpredictable in battles. What do you think about it?
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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted July 29, 2019 10:55 AM

Well I would still prefer a new function for eagle eye. I also wouldn't know if this is implementable at all and how a mask for it should look like.

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Kipshasz
Kipshasz


Undefeatable Hero
Elvin's Darkside
posted August 02, 2019 09:00 PM

to break up the eagle eye circlejerk.

Didn't bother to read through the whole thread, so don't know if this was proposed already.

A sort of prompt before battle, at least for single player, which asks if you'd like to play a normal battle or auto-resolve.
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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gatecrasher
gatecrasher


Known Hero
posted August 03, 2019 04:08 PM
Edited by gatecrasher at 16:09, 03 Aug 2019.

Reiterating an old idea:

Make Fire Wall completely invisible to opponents (both human and AI) like Quicksand

OR fix the AI bug which makes the Luna exploits possible.

In the latter case 1-hex creatures should wait like 2-hex creatures already do.

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bloodsucker
bloodsucker


Legendary Hero
posted August 04, 2019 12:32 PM

Put an option for random maps to create an event giving extra resources to AI opponents. Ex. 8 of W,O and 3 of all special resources, plus 5000 gold, daily.
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zmudziak22
zmudziak22


Famous Hero
posted August 04, 2019 01:41 PM

How about merging Ballistics, Artillery and First Aid into one as War Machines?


It would free 2 secondary skills which could be more useful either in exploring or combat.

or maybe tweak Morale and Luck to match AI rolls of Morale and Luck.

It's strange that i have +1 Morale and barely i got extra move, where AI twice or more chance to have extra move.

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted August 04, 2019 07:28 PM

zmudziak22 said:
How about merging Ballistics, Artillery and First Aid into one as War Machines?


It would free 2 secondary skills which could be more useful either in exploring or combat.

or maybe tweak Morale and Luck to match AI rolls of Morale and Luck.

It's strange that i have +1 Morale and barely i got extra move, where AI twice or more chance to have extra move.


Thats what WoG did... imho too powerful for one skill, at least when you play with cannons. This also means we got lots of heroes with that speciality, that would be quite powerful.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 04, 2019 07:37 PM

Merging Ballistics and First Aid might be a good idea. Artillery already has two effects and is at least a decent skill.

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Oddball13579
Oddball13579


Supreme Hero
Thread Destroyer
posted August 04, 2019 08:12 PM

How does Artillery have two effects?
____________
"Everyone is a schlong sucker." - Kayna
"I would have needed to dislocate my jaw to fit it inside my hole." - Blizzardboy

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Orrinisthebest
Orrinisthebest


Known Hero
posted August 04, 2019 08:38 PM

Oddball13579 said:
How does Artillery have two effects?

Control over turrets and ballista/cannon.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 04, 2019 10:44 PM
Edited by phoenix4ever at 06:28, 05 Aug 2019.

Other ideas for merges:
* Artillery + Archery
* Eagle Eye + Scholar

Learning, Mysticism and Sorcery does'nt need to be merged, but they DO need to be buffed!

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted August 05, 2019 12:47 AM
Edited by P4R4D0X0N at 00:51, 05 Aug 2019.

I like the eagle eye and scholar solution... both are used to learn new spells this would really fit imho. but on the other hand I would scholar like to merge with sorcery too since it would at least fit to tower since all djinns always have this skill.

Edit: As for HotA -> I don't think that HotA Team would "overpower" any of these skills. A merge could happen but in case scholar/sorcery this would be too powerful I guess. But we will see when the next maintenanceupdate comes out "this summer"?

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Maurice
Maurice

Hero of Order
Part of the furniture
posted August 05, 2019 01:06 PM

P4R4D0X0N said:
I like the eagle eye and scholar solution... both are used to learn new spells this would really fit imho.


Except Scholar is used to teach, while Eagle Eye is used to learn.
____________
The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 05, 2019 02:01 PM

Scholar is used to teach and learn.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted August 05, 2019 04:55 PM

phoenix4ever said:
Scholar is used to teach and learn.


Yes, you're right. I didn't stop to think about that part of the skill. Maybe the learning part could be taken off, then, so Eagle Eye is needed to learn from other friendly Heroes?
____________
The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 05, 2019 05:35 PM

Why not just combine them? Scholar is okay, but Eagle Eye sucks, you would have a pretty good skill by combining them though. Or have Eagle Eye remain a single skill, but then it needs to be MUCH better.

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