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Heroes Community > Library of Enlightenment > Thread: HOMM3 Tactics
Thread: HOMM3 Tactics This thread is 71 pages long: 1 10 20 ... 24 25 26 27 28 ... 30 40 50 60 70 71 · «PREV / NEXT»
Nuzzo
Nuzzo


Scouting
posted June 06, 2010 11:31 AM
Edited by Nuzzo at 11:57, 06 Jun 2010.

Luna and 7th lvl dwells

Ok, now. Let it be TACTIC.

Already there is a wonderful tactic with Luna. Here is a little more about her use. If you play Tower, Stronghold, Fortress she can save you a lot of army taking 7th lvl dwelling.

My 3th lvl Luna enters Cloud temple with 1 titan to avoid any losses. She has Adv. Fire magic and Basic Sorcery. No artefacts whatsoever.




The Titans went through 2 hexes occupied by the Fire Wall
The Titan now has 54 hp left and with my 48-72 damage range i leave him no chance.

Battle Report
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tigris
tigris


Supreme Hero
Supreme Noobolator
posted June 06, 2010 12:11 PM

with adv fire,basic sorcery and 3 spell power, magic arrow does 52 damage.
30 spell points=7 magic arrows(1 costs 4 SP). 52*7=364 damage leaving one giant with 86 HP versus your full HP one. of course you need to do a bit of running and you are more vulnerable to morale so you can just use whatever scout you have available to take the dwell instead of waiting for luna.

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Nuzzo
Nuzzo


Scouting
posted June 06, 2010 12:56 PM

[quoteof course you need to do a bit of running and you are more vulnerable to morale


So Fire Wall is better this way. And i am not waiting for Luna. I think noone waits for her, but when she shows up in the tavern you have to take her home.
And if you have her use her in that 7th lvl dwell where you basicly can't take without losses, more or less.

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RidderLugtepik
RidderLugtepik


Adventuring Hero
posted June 07, 2010 03:01 PM

Armorer, Earth Magic, Resistance and ressurection combined with a high defence skill and loads of power and knowledge is the key to victory
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the future is certain and the end is always near

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 07, 2010 06:00 PM

Quote:
Armorer, Earth Magic, Resistance and ressurection combined with a high defence skill and loads of power and knowledge is the key to victory
Offense, Air magic, Tactics and Haste combined with a high attack skill and loads of army is another one..
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Better judged by 12 than carried by 6.

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wog_edn
wog_edn

Promising

The Nothingness
posted June 07, 2010 06:06 PM

Grail, Statue of Legion, Conflux and unlimited recources is another one!

That ain't really tactics... personal opinion at least.
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donald
donald

Tavern Dweller
posted June 08, 2010 04:57 PM

ok now I am posting about phoenix's special growth things, I have tested that vs neutral creatures

When u fight with (only) 2 phoenixes against creatures and birds die, the special ability will not work!
When u fight with 2 phoenixes and some other troops against creatures and phoenixes die, the special ability will work!
When u fight with 2 phoenixes and some other troops against creatures and cast ANTIMAGIC on the birds and the birds die, the special ability will not work!

And I have read about their special ability. It is not always half of their original number when they born again! And about armageddon-tactics, it will never work if ur opponent has shackles of war

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ohforfsake
ohforfsake


Promising
Legendary Hero
Initiate
posted June 08, 2010 05:06 PM

As far as I know, it's 20% of the stack that's reborn.

About your tests, you post the conclusions, but not the justification, I wonder, how many tests did you make and under what conditions?

About Armageddon tactic, it still depends. If you've practically infinite money, then if I recall correctly, you can still just throw your hero in, shoot some armageddon, loose and then purge through the tavern of lots and lots of heroes and eventually find him with spells, levels, etc. back there again. Still yes, it's probably the best counter if you can't find an optimal environment, or other types of surprise artifacts. [That is, all tactics have their weakness, otherwise it'd unbalance the game, the degree of unbalancing is then determined of how easy it's to adapt to the opponents tactic].
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donald
donald

Tavern Dweller
posted June 08, 2010 05:28 PM

I made few tests, only with 2 birds and thought it was enough

It is very easy to test in the map "Good to go" because u start with all buildings and have lots of moneys.. just attack to ranger mobs and let them shoot ur birds down.  
i dunno will those things work with 5-100 birds though

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Octavius
Octavius


Hired Hero
For Conqueror
posted June 30, 2010 02:00 PM

Thanks Frank I did not know these things good luck

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EpicDesign
EpicDesign

Tavern Dweller
posted July 15, 2010 05:19 PM

angelito i think you are a genial person if you defeated 1008 chaos hydras and you took no damage at all.
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Lumske_Beaver
Lumske_Beaver


Adventuring Hero
posted August 20, 2010 12:04 AM

I have a little tip that might be useful in some occassions when playing with necropolis (or if you just has it as another town than your primary) and you are up against a might hero especially barbarians and beastmasters, as these classes generally do not have much knowledge (without any extra knowledge a lvl 15 barbarian, or beastmaster will have 10-30 spell points. Additionally this  works best on maps where the main fight occur rather early, but could be used in larger maps as well.
The idea is to drain the above mentioned heroes spell points before entering the main fight by having 2-4  heroes according to how much gold you want to spend on this manoeuvre with one wraith in each slot. Its preferably to do againt barbarians and beastmasters, though knights often dont get much knowledge either, as the speed of their native creatures are low.
When you attack the opponent he will probably use mass haste as he wont see all his spell points disappear (but by using haste already 5 is gone). Depending on how he has arranged his creatures (assuming he does not have tactics) you will have about 0-3 wriaths left after hes move, but at least you made him waste at least 5 up to 11 spell points on a weak scout (magic he wont have used against most other scouts). If you repeat this process you should be able to steal all or most of his spell power (if not all as he most usually have got extra spell points you may have caused that he dont have much left for a main fight maybe only enough for two or three spells). Also your opponent may already have used some of hes spell points fighting neutral armies. Any heroes with tactics make this startegy wotk even better as you can arrange your wraiths then. With four heroes it should be possible to drain up to 40 spell points (if you are lucky even more), The minimum is 20, but then your will opponets cretures are placed perfectly and he is lucky with no terrain blocks in the battle zone.

In some situations this could be decisive.

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted August 25, 2010 09:31 AM

Tactic "how to force AI to move forward without killing your army".

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted August 25, 2010 09:59 AM

Very fun trick with 2-hex creatures. Why didn't you explain picture for people?

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted August 25, 2010 10:35 AM
Edited by SAG at 10:37, 25 Aug 2010.

well...some people may notice that birds going to attack second hex of centaur while closer hex is blocked with head of centaur...a kind of bug, but i don't think we should ban this bug in online games.
I should make few tests, perhaps there will be difference between AI moves in case of 2hex FLYING creature and 2hex WALKING creature and 2hex creature with BREATH ATTACK.
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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted August 25, 2010 10:38 AM

Thanks.

Quote:
I should make few tests, perhaps there will be difference between AI moves in case of 2hex FLYING creature and 2hex WALKING creature.

Definitely will.

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted August 25, 2010 11:20 AM

funny. it works differently from what I described above. Birds were going to eat upper centaur
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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted August 25, 2010 11:24 AM

In some cases two or more aims have the same battle AI value. Then AI picks the aim randomly with some coefficients.

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted August 25, 2010 12:09 PM

so far I made several tests and up-to-now result is:
- AI moves without attack if this is FLYING creature with NATIVE speed=7 and if both targets have same value.
examples:
Greater Basilisk (speed 7) - will move as normal
Griffin on grass (speed 7) - will move as normal
Rocs on Rought (speed 8) - will move as normal
Rocs on Dirt (speed 7) - will move without attack
Manticore on Dirt (speed 7) - will move without attack
Wyvern on Dirt (speed 7) - will move without attack
Familiar on Dirt (speed 7) - will move as normal

I tested some other creatures, all move as normal


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Roc
Roc

Tavern Dweller
Did he just...?
posted September 12, 2010 06:03 AM

Hello everyone, my name's Roc, and I'm looking to learn how to Demon Farm with Inferno.

I've read through the majority of this thread and couldnt find it. If someone could direct me to a thread/post that is the guide, or just write a quick one that could explain it then I will be forever grateful.

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