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Heroes Community > Library of Enlightenment > Thread: HOMM3 Tactics
Thread: HOMM3 Tactics This thread is 71 pages long: 1 10 20 30 40 ... 49 50 51 52 53 ... 60 70 71 · «PREV / NEXT»
SAG
SAG


Promising
Supreme Hero
WCL owner
posted July 24, 2014 11:57 AM

Ebonheart said:
PMT was probably invented shortly after the release. I think most players have used it on many occasions but never given it a proper tactical thought.

oh, I remember old RoE bug - heroes in tavern had full troops.
so you could retreat/re-buy heroes and get huge level 1 and level 2 army just during 1-2 turns.
this bug was fixed with a RoE patch, however players already understood the power of retreating from neutral guards...at least best players
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I play HoMM3 at www.heroes-
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Orzie
Orzie


Responsible
Supreme Hero
posted July 24, 2014 12:28 PM

Well, this tactics is still widely used in speed walkthrough of HoMM2 maps, as no one fixed the issue.

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bloodsucker
bloodsucker


Legendary Hero
posted August 08, 2014 09:02 PM

Salamandre said:
It is possible that expert earth was offered, and then 100% all great players will ignore everything else


Yesterday I saw Gomunguls choose basic logistics over basic earth and today saw Toganash choosing basic log over expert earth so this is not absolutly right.


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ughsulfur
ughsulfur

Tavern Dweller
posted August 18, 2014 08:07 AM

Good amount of sulfur, though

Ridiculous, such a tiny amount of sulfur for wizards. Troop quality's pretty good though, didn't want to win anyway

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mlaurentiu27
mlaurentiu27

Tavern Dweller
posted September 24, 2014 08:33 AM

How create sylvan centaur? Thanks
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Buji
Buji


Known Hero
posted September 24, 2014 11:28 AM

mlaurentiu27 said:
How create sylvan centaur? Thanks

You'll need WoG. Click me

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted September 24, 2014 01:17 PM

Wrong forum you guys and also wrong thread.

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Buji
Buji


Known Hero
posted September 24, 2014 01:28 PM

Ebonheart said:
Wrong forum you guys and also wrong thread.

Thats why I directed him to the right forum...

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Harpo
Harpo

Tavern Dweller
posted December 08, 2014 05:36 AM

I have no idea where to put this question since I can't create a thread yet. -.-

I've started playing on GameRanger and lots of people play with 2 min turn durations. I don't understand how this is possible because with only 2 min, you can barely even clear 2 packs of neutrals. Do people play with quick combat or what is the deal with this?

I prefer 4 or even 6 min rounds personally, this way I can do things the way I want them and it's still fast enough so you don't have to wait too long.
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xlnt
xlnt


Known Hero
posted December 10, 2014 02:07 PM

in battle time is not considered for the clock - 2 min. are ok - 4 min. are ok too. chess-clock it World Tournament edition is better (:

my turns take around 10-ish min. mostly - i've done turns which take 30+ min., but you only do it 1-2 times per game, so it's not a big deal (:

with friends i prefer to play with no timer, everyone needs to do WC sometimes or answer a phone

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Fawahar
Fawahar

Tavern Dweller
Niaroto@mail.bg
posted February 04, 2015 02:26 PM

My tactic circles around one main aspect - adapt to the computer or players against. If I play against IA I try to overrun it by small attack from all sides, yet against a human player One well timed attack serves better.
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Thunder, ale, rum and hail!
The crew will drink the tide!
If you don't fill up the barrels -
With cognac, or a wine!

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TheGojoseon
TheGojoseon

Tavern Dweller
posted March 04, 2015 05:20 AM

One tactic I use in HOMM 3 is manipulating the AI to stand in their own moats. Especially when they use flying units, and your units are on the edge of the moats, it is common for them to fly into the moat like dumbies and then die before even getting to attack your units.

Also, strike ranged troops that are about to get their attacks--not ranged troops that have already shot at you. You may be able to reduce the damage you take by shooting dead some units before they get to hit you.

Don't take up Eagle Eye. Most useless skill in the game alongside Navigation (and that is at least useful on water maps).
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fred79
fred79


Disgraceful
Undefeatable Hero
posted March 26, 2015 02:38 PM

i've been tweaking a map that i plan on releasing. this morning, i ran into a problem. i have been equalizing the bonuses between factions, and i thought this would give the AI a fighting chance, if not equality in strength.

so anyway, i got a mudhole stomped in my ass(in a battle) this morning. i wouldn't have an issue with it, but their kingdom's army ranked 4 places behind mine(in the tavern "kingdom army strength" line-up). and yet, they dealt me a serious blow; so bad, in fact, that i would no longer be able to continue my fight further on, lest i be utterly destroyed; without an equal amount of reinforcements to what i lost.

what it comes down to, is i won a battle, but with the loss of so much, that i couldn't continue; even though, the game displayed them as being nowhere near as powerful as i was.

also, a note: at the end of the battle, the results screen was wrong. i lost 2000+ ghosts, and it only displayed 180 as being lost. it also didn't display the ammo cart, which was also lost. as for the other numbers, i'm sure i lost more than what was displayed.

is the game/map flawed, or do i just suck at this game, after playing for nearly as many years as HoMM3 has been out? i'm playing using WoG+Era, btw.

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kicferk
kicferk


Known Hero
posted March 26, 2015 02:54 PM

Starting for the things I'm more certain of: calculating of ghosts you lost is flawed, it tries to take into account the ones you gained via their attacks in the fight, and it can get bugged. Not showing a lost ammo cart is likely a minor bug occuring rarely.

Secondly, the game calculates your strength as sum of army strenghts(garrisons and heroes), and hero stats influence his army strength. Except for that, it's just sum of AI values.

Which brings me to the likely reasons of why they kicked you so badly. The fact that they were 4 places behind you does not mean you were significantly stronger, it could just mean there were 3 other AI's a bit weaker than you and a bit stronger than that other AI. Moreover, I can't know it for certain, but since it was a WoG map you could have played with some changes to units or with creature XP on. AI values are not influenced by that, and these things can change creature effectiveness quite dramatically. Meaning AI could become way way stronger than you would expect

Cheers

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 26, 2015 03:21 PM



I am always behind AI in ranks. Yet he does so many stupid things that I still win.
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Era II mods and utilities

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JotunLogi
JotunLogi


Known Hero
posted March 26, 2015 03:32 PM

I do not think that Homm 3 is extremely complicated game in terms of tactics and strategy- almost all factions can be played the same way with minor changes in style or chosen path

Stronghold is just more rushy, Necro focuses on gaining skeletons and so, but there are such mechanics as in HoMM 4, HoMM 5 or even M&M: Heroes 6 that would really differ much factions.

The most visible differences are at sieges- here I mean Tower (mines), Fortress (walls and moat) and Stronghold (cyclops)

I always try to play on highest difficulty level and usually play on larger maps (most common XL) so I always try do develope my economy and build capitol as fast as possible. Usually it works quite well



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kicferk
kicferk


Known Hero
posted March 26, 2015 03:46 PM

It's fantastic that you think all these things. But they are all wrong, some of them so wrong in fact that I'm surprised they went into this thread.

Rules of gameplay may seem more or less simple, but they lead to a very complex game, if only you don't play vs AI's alone. If you want any proof of that just watch any stream on heroes3.tv.

Statement about capitol being the winning strategy just hurts my eyes. In short: it works fine vs comps, it will get you killed vs human that knows how to play the game properly.

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JotunLogi
JotunLogi


Known Hero
posted March 26, 2015 04:45 PM

why so salty and why so weird conclusions?

yes I play vs computer- I see nth wrong with that, I have not written that it works ok vs human- cause it does not. I simply do not find a pleasure playing with human cause it takes too long

 this game imo is not complex, not even mentioning very complex. And I have seen streams of homm 3- this game is not good game for watching

about the capitol-  have not written that this is winning strategy, just that I like this strategy and that it works quite well on highest difficulty on larger maps. as far as I know  generally vs human players most often matches are on smaller maps on lower difficulty. And on certain maps that are not that fun on single

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kicferk
kicferk


Known Hero
posted March 26, 2015 05:51 PM

To me it looks like you are trying to hide your ignorance behind a fasade of experience.

I guess I shouldn't be that 'salty', I should write with details why you were totally wrong, right? Here you go.

Most towns are different in how you play them effectively. Necro and Inferno are two that stand out, with skeleton and demon farming. In some towns you want to go for lvl7 creatures on week1(stronghold), in others you will be just fine with lvl6(castle). In some towns you will be pretty happy with your starting army for a week(dungeon), in others you will build creatures up fast to compensate(fortress). In some towns you will need to worry about resources you find(tower), in others not so much(dungeon).

I can fully agree that you can play any town you want in the same way you play, say, castle, especially if you choose to go for capitol first. But if you want to play best, then the strategies are quite different.

Similarly, if you play against AI you may not need any complex strategy. I guarantee you that the same is not the case against a human opponent.

Hence your first statement that I described as wrong seems to really be wrong. So let's go about capitol, shall we?

Capitol is not a winning strategy on any size of map, even on 200% and on XL+U it's better to build just town hall and go for creatures. Why you may ask? Because gold is on the map. In creature banks, in chests, in piles. In other towns. And you can get them only with army.

And in addition to that, this one claim has been discussed over and over and over again. That is why it hurt my eyes in this thread. Which was dedicated to getting some sort of insightful knowledge in it.

And finally, about 'in my opinion' part. You are fully entitled to having your opinion. But it does not make it right in any way.

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JotunLogi
JotunLogi


Known Hero
posted March 26, 2015 07:05 PM



Wow, just wow. what a nonsense you  have just written.


'Most towns are different in how you play them effectively'
- to suprse you, you have not written anything that any person would not  know- including me. That is why I have written that stronghold is RUSHY- because it can develope much quicker and is stronger early.
' I should write with details why you were totally wrong'
- so you think that this is totally wrong but later you have written 'In some towns you want to go for lvl7 creatures on week1(stronghold)'. Also all those differences are not that big- in many games are much bigger

'In some towns you will need to worry about resources you find(tower), in others not so much(dungeon)'
- as far as I know, Dungeon requires a lot of all resources, it is one of the most expensive of all towns. magic guild, a lot of sulfer, gems for minos and for chimeras also mercury... and for beholder all resources are needed.

All factions have same economical system (just other building requirements, silos are giving other perks, some diffeerences in unit costs- Rampart with treasery is exception). for me those are minor differences. Many games have much deeper and more  developed economy.

'Similarly, if you play against AI you may not need any complex strategy. I guarantee you that the same is not the case against a human opponent.'
- and so is in all games. As far as I remember, I have not written that it should be palyed same way against human and Ai- quote me if I am wrong

'Capitol is not a winning strategy on any size of map, even on 200% and on XL-u'
- it is effective against AI. Just that

'Because gold is on the map. In creature banks, in chests, in piles'
- it depends on the map and possibilities to obtain them, on some there are almost no resources. What is more, if those are guarded by strong creatures, you will do nth

'it's better to build just town hall and go for creatures'
- and against living people in all matches that I have participated (3- cause for me multi is just too long) I rushed units.  

'And in addition to that, this one claim has been discussed over and over and over again. That is why it hurt my eyes in this thread. Which was dedicated to getting some sort of insightful knowledge in it'
- I have written USUALLY try to build as fast capitol- cause I like that. This is strategic game and there are different ways to play it. In all games I prefer to develope economy first. Have not written that this is winning strategy, the best or so. Writing that there is only one strategy the game should be played is just silly. If there is strategy msot effective- sure, in all games. But playing differently does not mean that it is wrong
- Besides, the fact that it was discussed over and over is not a point why it should not be played or just writing that it is used

'And finally, about 'in my opinion' part. You are fully entitled to having your opinion. But it does not make it right in any way.'
- opinion is always right, it is personal thought or concern about sth.


I strongly recommend to read more carefuly and make better conclusions before connecting someone with the term ''ígnorance''

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