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AlexSpl
Responsible
Supreme Hero
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posted December 20, 2011 09:14 AM |
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Perhaps, they think it is too late, or them too weak
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 20, 2011 09:30 AM |
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Bah, usually we release them so late because they are too strong.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted December 20, 2011 09:34 AM |
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I don't think we need to examine behaviour of original AI in details - just write another one and test it when we know what it exactly does.
Still, it's an interesting issue: Don't analyze a bunch of powerful heroes with many creatures, artifacts and abilities every turn if they are locked.
It was nicely done in Heroes 5 where you could just store heroes outside the map and spawn them via script.
____________
The future of Heroes 3 is here!
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 20, 2011 09:41 AM |
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It is supposed to work same in WoG, we can store and spawn them later. But they will not move if later than 8th month. Except if we script their destination and force to move, but it is a dangerous script, candidate to crashes. Seems the 12 months limit is still actuality.
Now imagine my dilemma while I have to spawn 3 powerful AI heroes month 26 and make them hunt my main through a 90x90 labyrinth. For testing, I have each time to click end turn until month 26, because their behavior will be very different.
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Bersy
Honorable
Supreme Hero
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posted December 20, 2011 12:54 PM |
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Quote: I have each time to click end turn until month 26
Don't say it again, please!
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 20, 2011 01:18 PM |
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There is no other solution to have job done but making the tests 3DO did not.
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Bersy
Honorable
Supreme Hero
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posted December 20, 2011 02:05 PM |
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Time is not a matter I think. You can set year/month/day manually through UN:C.
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JimV
Responsible
Supreme Hero
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posted December 20, 2011 03:15 PM |
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Edited by JimV at 15:15, 20 Dec 2011.
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Random thoughts:
I wonder if setting the clock ahead manually would have the same effect as playing for the same length of time? It depends on whether the effect depends on the value of the time variables only, or on something else which occurs during play.
I wonder if the AI uses the "Sleep" mode for its Heroes if they have no moves, and whether it forgets to to wake them up again for some reason? (Doubtful.)
I wonder whether setting the Hero to be the AI's active Hero (OW:A) would wake it up (if it is asleep), or otherwise energize it?
I wonder whether simply adding the Hero to the map (HE:P, HE:O) at the designated time, rather than releasing it from a Quest Barrier, would have the same problem. (There would of course be additional complications to this method. The Hero would have to be set as non-recruitable in the Map Editor, and the AI color would have to have at most seven other recruitable Heroes available to it prior to adding this Hero to the map - or else one of the AI's Heroes might have to be killed.) (Also, it should be placed on a red square so that no other Hero or spawned monster will be occupying its placed position.) (A Hero cannot walk onto a red square, but can move off one.)
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Warmonger
Promising
Legendary Hero
fallen artist
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posted December 30, 2011 06:18 PM |
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We've got a report that VCMI now runs on Mac operating system .
Soon all the Macs in the world will have at least one actual use.
____________
The future of Heroes 3 is here!
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 30, 2011 06:21 PM |
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What is a Mac?
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Warmonger
Promising
Legendary Hero
fallen artist
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posted December 30, 2011 06:35 PM |
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Warmonger
Promising
Legendary Hero
fallen artist
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posted January 13, 2012 10:52 AM |
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted January 13, 2012 04:44 PM |
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Wow, you beat Baratorch, change in game, thats great
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Bersy
Honorable
Supreme Hero
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posted January 13, 2012 07:38 PM |
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What's about custom variant?
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Warmonger
Promising
Legendary Hero
fallen artist
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posted January 13, 2012 08:42 PM |
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Do you mean suport for custom resolution? It's hard as it requires additional bitmaps to fill empty spaces and calculating of all positions on the fly, which is just a lot of work. Keep in mind that also some parts of interface become visible only after certain resolution is reached.
Also, graphic libraries and monitors don't allow arbitrary resolutions when going fullscreen.
But someday, who knows?
____________
The future of Heroes 3 is here!
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Bersy
Honorable
Supreme Hero
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posted January 13, 2012 08:55 PM |
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Currently, HD-mod supports custom resolutions with smart items movement. But resolution options themselves are quite enough though, so don't waste time on wishes )
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Warmonger
Promising
Legendary Hero
fallen artist
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posted January 20, 2012 06:02 PM |
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Do you like second upgrade of Pirates from HoTA?
VCMI can also have this:
Ivan is doing amazingly good job this month.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted January 20, 2012 06:39 PM |
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Warmonger
Promising
Legendary Hero
fallen artist
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posted January 20, 2012 06:59 PM |
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Elves got no upgrade here. It's just a quick demonstration that more creature types can be added to town dwellings easily, so more sophisticated line-ups can be created.
____________
The future of Heroes 3 is here!
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Hero_of_Light
Responsible
Supreme Hero
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posted January 20, 2012 07:00 PM |
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It's obviously a third upgrade for grand elves (grand elves to sharpshooters). Master of puppets team had already accomplish to add third and fouth slots in a creature's dwelling (i already use it myself).
The question is have you made it possible to add another upgrade on the building as well? I mean to make it able to upgrade the Homestead building twice in this case?
____________
Not idly do the leaves of Lorien fall.
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