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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Every Level's Weakest Creature
Thread: Every Level's Weakest Creature This thread is 14 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 · «PREV / NEXT»
Pivapivabeer
Pivapivabeer


Adventuring Hero
Dont waste ur time readin this
posted July 31, 2007 03:56 PM

No offense but it is my honest opinion. Also, hydras specials are pretty good.
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GenieLord
GenieLord


Honorable
Legendary Hero
posted July 31, 2007 04:03 PM

Quote:
No offense but it is my honest opinion. Also, hydras specials are pretty good.

No offence taken. Yes, Hydras are great tank creatures.
They do stay longer on the battlefield than Djinns, that's for sure.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 31, 2007 05:53 PM

Quote:
Djinn Sultans are much better than the Inquisitors... Not that I prefer Djinns are something...
And you always have to look at the abilities as well.


Well, I disagree. I think Inquisitors are great supportive units, much better so than the Djinn. Yes, the Djinns do have a good offensive edge, but that's more like a one-off, because they'll likely be ripped.
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HartZa
HartZa


Known Hero
watchout graveyards!
posted August 01, 2007 01:06 PM

Quote:
Quote:
1.peasent
2.zombie
3.iron golem
4.brawler
5.hydra
6.wight
7.bone dragon


You think hydra is the worst? Compare its stats to a djinns.


Yes I think so. Hydras specials are great, but there is on problem. How often they can use them without TA? Well djins doesnt live longer than 1-2 rounds BUT they have chance to cast nasty spells. It´s very frustating letting cast blindess or confusion in your shooters doesn´t it? Lets see you are creeping with 50 master hunters only. You see see pack of djins there and you think: "ok they are weak I can take them" and go to fight. Before battle splitt your hunters in 2 stacks. Fight begins and Djins 18 djins are in 8 stacks. One casts random blindess on your hunters and another stacks cast confusion in your others stack of hunters. Then rest djins just advance towards your troops. Fight or retreat?

That happened to me once. Well ok when that happened I havent played very much with sylvan but still.
Hydras may have good specials and hp but no else. Ye ye we can discuss how good they are for warlocks and so on. But you can get items on djins also. Some rings and mini-arties and u can boost they hp by 30% and with magic resistance artifacts +mini arties they magic resistance and go REALLY high.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 01, 2007 01:25 PM

Quote:
Well djins doesnt live longer than 1-2 rounds BUT they have chance to cast nasty spells. It´s very frustating letting cast blindess or confusion in your shooters doesn´t it? (...) Fight begins and Djins 18 djins are in 8 stacks. One casts random blindess on your hunters and another stacks cast confusion in your others stack of hunters. Then rest djins just advance towards your troops. Fight or retreat?


A couple of flaws in your argumentation here. Djinns only cast Dark Magic level 1-3 spells, so they will not cast Blind. And there is not room for more than 5 large creatures on the battlefield, so they won't split into 8 stacks.

But sure, spellcasting can be annoying, but personally I find the random casting to be too ... random ... to be dependable for winning.
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HartZa
HartZa


Known Hero
watchout graveyards!
posted August 01, 2007 01:25 PM

Sorry have to fix what I wrote. Djins didnt cast blindess,but confusion instead. and that they were in 8 stacks means 7 sry

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LiZaRdMeN
LiZaRdMeN


Disgraceful
Known Hero
The king of Grimheim
posted August 02, 2007 09:45 AM

what maakes you think that minotaurs are weak

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Gil-galad
Gil-galad


Known Hero
High King of Noldor
posted August 02, 2007 11:26 AM
Edited by Gil-galad at 11:29, 02 Aug 2007.

Quote:
what maakes you think that minotaurs are weak


I think so beacuse the fight is over when they reach the enemy But they can be hard to kill. I like the djinns, but the problem is that the enemy always focus their attack on them just like they do on the blood furys.

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meff
meff


Adventuring Hero
posted January 03, 2008 05:37 PM

haven't you heard of teleport assault

otherwise:
1.peasent
2.horned demon
3.golem
4.brawler
5.priest (NOT inquisitor)
6.pit fiend
7.spectral dragon

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DarkShadow
DarkShadow


Legendary Hero
Cerise Princess
posted January 03, 2008 06:45 PM

Oh geez,where is arch demon?It's sloow...battle start's and ends 5 time's before it even realize's it had to move.

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted January 03, 2008 06:58 PM

I always play on hard/ well until i can beat heroic
tier1:gremlin(die fast as in 1-2 turns)
tier2:centaur(dies after 1-2 shots)
tier3:spectres(most tier 3's are strong)
tier4:vampire or mage(Main targets often)
tier5:unicorn(i almost never have unis at endgame battle.)
tier6:wraith(just enough hp to be killed by a level 1-2 destructive)
tier7:titan(I have none at endgame battles)
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pinkspear
pinkspear


Known Hero
Crazy like a fool
posted January 03, 2008 11:48 PM


Jesus Christ, you can't be serious!

Quote:
tier1:gremlin(die fast as in 1-2 turns)


Ok, basic gremlins are weak, but their upgrades are quite powerful, and have useful lategame abilities.

Quote:
tier2:centaur(dies after 1-2 shots)


Centaurs may be one of the strongest lvl2s. Don't get fooled by basic stats, blood rage and good attack/damage makes them very-very useful. However, you were right, they can die quickly so you'd better manage them carefully.

Quote:
tier4:vampire or mage(Main targets often)


Vampires and mages? Vamps are superb creeping machines not to mention archmages with their awesome spell arsenal! And they're main targets 'cause they're POWERFUL. And the enemy kills them first, BECAUSE they're threats they have to deal with quickly.

Quote:
tier5:unicorn(i almost never have unis at endgame battle.)


Why don't you?

Quote:
tier7:titan(I have none at endgame battles)


While titans may not be as heavy-hitters like crystal drags and cyclopes, they're nice. Shooting ability and mind-immunity boosts their usefulness, and wizards can buff them with mini-arties, which makes them a good lvl7 unit. Spectrals are far weaker for instance.

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted January 03, 2008 11:53 PM

i just am saying that these creature stacks in my army are almost always obliterated by shooters or enemy scouts. 8 bunches of several mages can do heavy dmg.

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InfernoX880
InfernoX880


Promising
Famous Hero
posted January 04, 2008 02:57 PM

Here's my list:
1) Goblins
2) Horned Overseer
3) Minotaur Guard (Not Taskmaster)
4) Berserker
5) Djinn
6) Shadow Mistress
7) Ghost Dragons

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Guarder
Guarder


Supreme Hero
posted January 05, 2008 09:33 AM

Quote:
i just am saying that these creature stacks in my army are almost always obliterated by shooters or enemy scouts. 8 bunches of several mages can do heavy dmg.


So bad you only can have seven stacks then

My list:
1. Peasant
2. Zombie
3. Golem
4. Brawler¨
5. Djinn
6. Wyvern
7. Bone Dragon
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Vidoja
Vidoja


Bad-mannered
Known Hero
Checker for Heroes Competiton
posted January 06, 2008 05:02 PM

Quote:
Quote:
i just am saying that these creature stacks in my army are almost always obliterated by shooters or enemy scouts. 8 bunches of several mages can do heavy dmg.


So bad you only can have seven stacks then

My list:
1. Peasant
2. Zombie
3. Golem
4. Brawler¨
5. Djinn
6. Wyvern
7. Bone Dragon


Does that exist in HMMV? Is it TotE or is this a mistake for HMMIII?
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Homer171
Homer171


Promising
Supreme Hero
posted January 06, 2008 05:09 PM

Somebody gotta do his homework (mind looking at you Vidoja)
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Guarder
Guarder


Supreme Hero
posted January 06, 2008 06:25 PM

@Vidoja this is TotE. You are running the HoMMV contest. Aren't you supposed to know that?
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V3Z0W
V3Z0W


Hired Hero
Griffin Eternal.
posted January 06, 2008 06:41 PM
Edited by V3Z0W at 19:03, 06 Jan 2008.

lvl-1:Goblin-these creatures are very weak and also annoying (we know why)
    2:Horned Demon:weaker than Inferno's, Dungeon's, Sylvan's and Fortress's lvl 1
    3:Iron Golem:just too slow and also it doesn't have any morale witch makes this even worse
    4:Brawler:not sure of it.It's hard to say
    5: Priest:the weakest by far-except for HP it has the weakest stats for a lvl 5 and also no attacking spells.
    6:Shadow Witch:not sure of this one thought
    7:Bone Dragon:no doubt

That's how it goes for me.

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Aquaman333
Aquaman333


Famous Hero
of the seven seas
posted January 08, 2008 07:47 PM

Level 1: Conscript (Brute gives cash which saves him. Goblin Witchdoctor is actually quite useful. Spellbreaking has proven invaluable to me)

Level 2: Horned Overseer (Horned Leaper at least does something other than blow up. Rot and Plague Zombies are actually a bit more useful imo)

Level 3: A relatively weak level. I actually find Taskmasters to be ok, but guards are pretty bad. Still, the worst level 3 is Poltergeist. VERY weak and incorporal is easy to get around if you put any bit of thought into it.

Level 4: Berserker (Battle Rager has low damage but it's more solid and slides in well to the Fortress battle formation imo. Grim and Brisk Raiders are meh but edge out these two in usefulness)

Level 5: Djinn Sultan (Vizier has slightly better special. Sultan dies like a level 4 ranged unit to be honest. Level 5 is a solid level in H5 and you can't afford to have such a weak link at this level.

Level 6: Pit Lord (Spawn can mess up some lower level stacks. The Lord really has only a two shot spell as the resaon to use it and that just isn't enough to warrant it being called useful.

Level 7: Spectral Dragon (equally dismal to it's counterpart imo. This and mediocre level 2, 3, 5, and 6 units make Necro sad. Their ability makes up for it though Doesn't help their Spectral Dragon though. Sucks no matter how you look at it.
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