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sith_of_ziost
Promising
Supreme Hero
Scouting the Multiverse
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posted March 26, 2009 12:57 AM |
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Looks like an evil deck, that I love. But it doesn't really have a win condition against the higher resiliency decks, so that's what I don't like. But still, being a blue duelist, I love the feeling that comes with a lockdown condition. hehe.
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RedSoxFan3
Admirable
Legendary Hero
Fan of Red Sox
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posted March 27, 2009 11:59 AM |
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I haven't played it enough times to know what my reliable win condition is yet, lol.
The one game I've won, I played a turn 3 fade away and my opponent sac'd 3 lands to try and rush me to 0. Then I dropped tabernacle turn 4, then turn 5 I played exhaustion and they lost all their creatures. After that they only had 3 lands and no board. Then I started recurring footpads and slow motion. At that point their deck lost all its steam. I won by swinging with tabernacle and footpad.
I almost want to consider adding land destruction to this deck. It seems like it would be feasible.
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Go Red Sox!
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Disturbed-Gnu
Supreme Hero
Pro Bacon Vodka Brewer
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posted March 27, 2009 06:13 PM |
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If a spell says: "Destroy six target creatures", do you have to whait for six creatures shows up on the field, or may you just pick 3 of them, and ignore the rest!?
And if you play a crad with "Destroy target artifact and target enchantment." Can you just pick the artifact and ignore the enchantment?
And a rare situation! If you play a card with scry 4 and you only have 3 cards left in your library?
My quess would be no, but my play-mate doesn't bellieve me..
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And another question i was wondering about! When you play a double card, can you play both sides or just one of them?
Example: Trial // Error
My quess is again no, but my play-mate doesn't bellive me "once again"
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Lord_Woock
Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
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posted March 27, 2009 06:45 PM |
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Whenever a spell tells you to choose one or more targets (as opposed to letting you choose it), you must choose the target(s). If none are available, you cannot play the spell. If all of a spell's targets become invalid by the time the spell resolves, the spell is countered. If at least one target remains, the spell resolves normally.
The same goes for abilities.
As for split cards, you cannot play both sides at the same time. You can, however, return the card from your graveyard with some effect and then play the other half.
Let us imagine for a moment what would happen if I were allowed to play both sides of Assault // Battery at the same time. Since they are separate spells, I choose to put Assault on the stack first, and then Battery.
Battery resolves and the card is put in the graveyard (despite still being on the stack for Assault).
Then opponent counters Assault with Faerie Trickery. Trickery resolves. Due to the following line in the text of Faerie Trickery...
Quote: If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.
...the same card is both in the graveyard and in the RFG zone at the same time. Now, if I use Recollect to return it from the graveyard to my hand, is it still removed from the game? If so, can I cast Burning Wish on the RFG'd one to miraculously have two Assault // Batteries in my hand?
About the Scry issue, my guess would be that you'd be able to perform the scry, but I am not sure. I'll come back with an answer if I find out before someone else solves the problem for you.
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Yolk and God bless.
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My buddy's doing a webcomic and would certainly appreciate it if you checked it out!
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sith_of_ziost
Promising
Supreme Hero
Scouting the Multiverse
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posted March 27, 2009 08:37 PM |
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Scry simply means, Look at the top X cards of your library. You may put any of them on the bottom of your library, and the rest on top in any order. If you don't have that many cards, its as if you don't have six target creatures for Hex (just assuming thats what your troubling over). So, to my understanding, you don't scry at all since four cards are the requirment. Correct me if i'm wrong.
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Lord_Woock
Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
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posted March 27, 2009 09:00 PM |
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The rules gurus over at the official MtG boards say that if you don't have the specified cards in your library, you perform the scry with whatever you have.
Here you'll see me asking the question and some well informed guys answering it.
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Yolk and God bless.
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My buddy's doing a webcomic and would certainly appreciate it if you checked it out!
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Disturbed-Gnu
Supreme Hero
Pro Bacon Vodka Brewer
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posted March 27, 2009 10:31 PM |
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Sweet ;p thanks! That did mean that i was right both times again!
Hehe, that was good to know
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Ecoris
Promising
Supreme Hero
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posted March 27, 2009 10:31 PM |
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Edited by Ecoris at 22:31, 27 Mar 2009.
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The rule of thumb is that you do "as much as you can". E.g. if you are told to discard 4 cards but only hold 2 cards, you will (of course) discard both of them.
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Disturbed-Gnu
Supreme Hero
Pro Bacon Vodka Brewer
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posted March 27, 2009 11:02 PM |
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Yes, but that is not the same!
If your opponents plays a spell that causes you to discard 4 cards, and you have 2, you will discard whatever you have left then...
But if i whant to destroy six of his creatures with hex, and he only have 4, i can't destroy any of them, cuz i have to pick 6 targets!
That is how i did understand it
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sith_of_ziost
Promising
Supreme Hero
Scouting the Multiverse
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posted March 28, 2009 02:08 AM |
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Yes, because there's a difference between target requirements and target effects. If you need six targets, you need six targets. If you discards four cards with only 2 left, the target was the cards, it was you, so you lose those cards. Hopefully they had Madness.
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RedSoxFan3
Admirable
Legendary Hero
Fan of Red Sox
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posted March 28, 2009 10:33 PM |
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You must have enough targets to use the ability. If you have a spell that says "destroy target artifact and target enchantment," then must be an artifact AND an enchantment in play and you must target an artifact and an enchantment in order to cast your spell.
As for Scry. The effect is look at the top X cards of your library. If there fewer than X cards in your library, you just look however many cards you have.
Edit: It's been fun posting in this thread lately. I really think that some of this discussion deserves a QP for someone at least.
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Go Red Sox!
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Ecoris
Promising
Supreme Hero
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posted March 28, 2009 11:07 PM |
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Quote: Edit: It's been fun posting in this thread lately. I really think that some of this discussion deserves a QP for someone at least.
You do?
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sith_of_ziost
Promising
Supreme Hero
Scouting the Multiverse
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posted March 28, 2009 11:25 PM |
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There's been some discussion about the next block, Zendikar, and what it'll be about, so what do you guess think?
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Lord_Woock
Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
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posted March 28, 2009 11:30 PM |
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Well, people are speculating that this Zendikar thing will bring us a closer glimpse at Muraganda (from Muraganda Petroglyphs and Imperiosaur).
Also, PIRATES
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Yolk and God bless.
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My buddy's doing a webcomic and would certainly appreciate it if you checked it out!
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sith_of_ziost
Promising
Supreme Hero
Scouting the Multiverse
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posted March 29, 2009 12:09 AM |
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I think its somekind of primitive world, like the Cretaceous period mixed with humans and mana, which would be great, and a primeval society. Maybe some midieval elements. Yeah, just like a glimpse of the early world on one Plane. And Planeswalkers, of course.
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mamgaeater
Legendary Hero
Shroud, Flying, Trample, Haste
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posted March 29, 2009 12:31 AM |
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but given the proximity that would have to jund which is somewhat similar in concept/
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Protection From Everything.
dota
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RTI
Adventuring Hero
Now known as Rarensu
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posted March 29, 2009 01:58 AM |
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Announcing Zendikar
Zendikar can't be completely primitive, because of the background of the logo. The stone plate is not new, it is old. This plane once had complex civilization, which built large stone structures, but this civilization disappeared and its stone structures were abandoned for at least 600 years, to give nature time to wear them down to their current age. The absolute earliest this stone plate could occur on earth is about 2000 BC. It does not become common until about 1000 AD. If Zendikar follows an earth-like time frame, then its inhabitants will be in the early medieval era.
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sith_of_ziost
Promising
Supreme Hero
Scouting the Multiverse
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posted March 29, 2009 04:21 AM |
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Wow, that was a big lot of speculation, but you based your stuff in factual analysis, so I cannot strike you down. Somehow I don't think WotC pays that much effort into making the logo. But, I think it'll be like classic high seas, forts, blah blah stuff. With some elements of prehistory. But, time will tell so we'll probably know more by September, when Live is supposed to debut for fall rotation.
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mamgaeater
Legendary Hero
Shroud, Flying, Trample, Haste
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posted March 29, 2009 04:21 PM |
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To me it feels like a meso-american idea.
Priceless treasures, deadly perils? Think about it... the Aztecs and Incas and Mayans had stockpiles of gold (according to conquistadors) The jungle is a scary place and that stone plate speaks this out to me...
its also pretty unexplored in the magic universe too.
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Protection From Everything.
dota
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RTI
Adventuring Hero
Now known as Rarensu
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posted March 29, 2009 11:04 PM |
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Edited by RTI at 23:07, 29 Mar 2009.
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Quote: ...If Zendikar follows an earth-like time frame...
Therein lies my fatal fallacy. Wizards reserves the right to build a universe as paradoxical as they please; After all, Magic is a Fantasy game. Is it likely that ancient temples will coexist with the primitive societies that built them.
I agree about the Indiana Jones feel. Wizards will have designed the logo not so that archaeologists could study it but so that gamers could recognize it.
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Sincerely,
A Proponent of Spelling, Grammar, Punctuation, and Courtesy.
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