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ptp1988

 
Tavern Dweller
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posted June 04, 2026 10:19 PM |
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**[VCMI Mod Release/Test Version] Wheel of Destiny – Advanced Classes**
Hi everyone,
I would like to share the first public/test version of my VCMI mod: **Wheel of Destiny – Advanced Classes**.
The mod adds a new hero progression system with additional class development paths, including:
* Warrior, Mage and Adventurer class trees
* Hybrid class progression
* War Machines / Catapult development tree
* Tier-based passive and active abilities
* Battle ability buttons for selected class skills
* Machine Effects system for Ballista, Tent, Ammo Cart and Catapult
* Resource-based upgrades for War Machines
* Tier 7 Anti-Magic protection for developed war machines
This version is mainly intended for testing and feedback. The core systems are working, but balance is **not final**.
Please note that many Tier abilities, especially active skills and ultimate skills, may still change after testing. Some current Tier 2 and Tier 4 abilities are functional versions/placeholders and will likely be redesigned or rebalanced based on player feedback.
I would really appreciate feedback about:
* bugs or crashes
* balance problems
* overpowered or weak abilities
* unclear requirements
* UI problems
* ideas for better Tier skills
* suggestions for class names, descriptions and ultimate abilities
The goal is to make the system fun, balanced and fitting for Heroes III / VCMI gameplay. Feedback from players will help decide which skills should stay, which should be changed, and how the final version should look.
Thank you to everyone who tests the mod. Any feedback is welcome.
https://drive.google.com/file/d/1R67tdRGb1wWHr9h8tdcVB5xl7OAWv5bR/view?usp=drive_link
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ptp1988

 
Tavern Dweller
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posted June 04, 2026 10:21 PM |
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**[VCMI Mod Release/Test Version] Wheel of Destiny – Advanced Classes**
Hi everyone,
I would like to share the first public/test version of my VCMI mod: **Wheel of Destiny – Advanced Classes**.
The mod adds a new hero progression system with additional class development paths, including:
* Warrior, Mage and Adventurer class trees
* Hybrid class progression
* War Machines / Catapult development tree
* Tier-based passive and active abilities
* Battle ability buttons for selected class skills
* Machine Effects system for Ballista, Tent, Ammo Cart and Catapult
* Resource-based upgrades for War Machines
* Tier 7 Anti-Magic protection for developed war machines
This version is mainly intended for testing and feedback. The core systems are working, but balance is **not final**.
Please note that many Tier abilities, especially active skills and ultimate skills, may still change after testing. Some current Tier 2 and Tier 4 abilities are functional versions/placeholders and will likely be redesigned or rebalanced based on player feedback.
I would really appreciate feedback about:
* bugs or crashes
* balance problems
* overpowered or weak abilities
* unclear requirements
* UI problems
* ideas for better Tier skills
* suggestions for class names, descriptions and ultimate abilities
The goal is to make the system fun, balanced and fitting for Heroes III / VCMI gameplay. Feedback from players will help decide which skills should stay, which should be changed, and how the final version should look.
Thank you to everyone who tests the mod. Any feedback is welcome.
https://drive.google.com/file/d/1R67tdRGb1wWHr9h8tdcVB5xl7OAWv5bR/view?usp=drive_link
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