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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Official VCMI Thread
Thread: Official VCMI Thread This thread is 91 pages long: 1 2 3 4 5 ... 20 40 60 80 ... 87 88 89 90 91 · «PREV / NEXT»
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted January 29, 2010 07:52 AM
Edited by Warmonger at 07:58, 29 Jan 2010.

Kingdom Overview window made by our new team member, Ivan.



Hopefully after exam session is finished, something will be released.
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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted January 29, 2010 08:24 AM
Edited by AlexSpl at 08:24, 29 Jan 2010.

I like it. Can I install VCMI over SoD (in future)?
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 29, 2010 09:20 AM

VCMI already use the "3 stacks starting" or it is just a coincidence?
I always thought that it gives a too big advantage to rampart.
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All my Era II mods

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted January 29, 2010 11:00 AM
Edited by Warmonger at 11:00, 29 Jan 2010.

I remember this issue was discussed as a bug some months ago, so I guess now it's same as original.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 02, 2010 06:19 PM
Edited by Warmonger at 18:22, 02 Feb 2010.

Ok people, we decided to release new, big version 0.8 on 1st March.

In the picture below you may see original fonts, hero speciality description and a bunch of Seer Huts which will be supported alongside with similiar objects.



Also, win & loose conditions are already implemented so you will be able to finish entire games.

Stay tuned!
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paulemile
paulemile


Known Hero
posted February 02, 2010 06:41 PM

Once again.
Great job from the team.
Gotta test the new version soon.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 05, 2010 05:36 PM

Please report all bugs via Mantis and read manual.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 11, 2010 11:19 AM
Edited by Warmonger at 11:20, 11 Feb 2010.

New development version is out.

VCMI 0.75b

Help testing new features before 0.8 release.
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Shares
Shares


Supreme Hero
I am. Thusly I am.
posted February 11, 2010 11:58 AM

How come I haven't seen this before?!

I could propably make the graphics, do you want an increase in resolution as well as colour? I could make several steps of resolution, making it possible to have a graphic setting?
There's just one problem, I'm not familiar with H3's directories and data storage, so if you just tell me how to find and extract the graphics. Cuz it's more than the pcx's and bmp's in the data folder, right?
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Lord_Immortal
Lord_Immortal


Famous Hero
posted February 13, 2010 09:53 AM

Wait a minute...VCMI ALLOWS or WILL ALLOW IN THE FUTURE to add new units?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 13, 2010 10:19 AM
Edited by Warmonger at 10:47, 13 Feb 2010.

We are going to implement convenient mod system in the future, once the game is more or less complete. There's no point to do that earlier.
But there are no technical limits for that.
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Lord_Immortal
Lord_Immortal


Famous Hero
posted February 13, 2010 11:00 AM

Wait,at Config folder I have seen some DEF-monster things.Might they help in adding something?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 13, 2010 11:15 AM
Edited by Warmonger at 11:30, 13 Feb 2010.

This file simply tells which monster ID is linked to which def. But At the moment to add new creature you'd have to add such lines to many config files and change their total hardcoded number. But it's only temporal solution made just to stick things together. Be patient, in the end you'll be able to add them easily, as it is in NCF or even better.

In the meantime you may prepare some good defs for them
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Lord_Immortal
Lord_Immortal


Famous Hero
posted February 13, 2010 11:46 AM

Those text files dosen't look hardcoded.

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revolut1oN
revolut1oN


Famous Hero
posted February 21, 2010 10:06 PM

It looks so promising... keep up Your work guys!  

gl!

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Darqan
Darqan

Tavern Dweller
posted February 25, 2010 06:58 PM

Nice work guys! I was very surprised to find out that this kind of project is under active development!

I'm also a huge HoMM3 fan and I especially like to play it with my friends over Internet. And as you know, the problem with multiplayer in normal HoMM3 is the lack of simultaneous movement. Do you have any plans to add multiplayer support (especially with simultaneous movement) to VCMI?

If not yet (and well, even if you are) I would be willing to help in implementing that part of the game. I'm experienced C++ programmer with strong knowledge of networking protocols and their implementation.

And keep up the good work!


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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 25, 2010 08:56 PM
Edited by Warmonger at 20:58, 25 Feb 2010.

Yes, yes, yes! At the moment some basic hot-seat is beeing implemented, so probably you won't have to start from scratch. Just join our forum asap and contact admins.
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hellburn
hellburn


Famous Hero
The efreet
posted March 01, 2010 11:39 AM

I have one question.
Are you going to release only "WoG version" or will be there "pure Heroes Complete version" too?
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted March 01, 2010 01:24 PM

Finally the game will require only Heroes Complete to run and WoG will be threated as one of mods. But that's distant future and not likely to happen before 1.0 release.
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hellburn
hellburn


Famous Hero
The efreet
posted March 01, 2010 01:51 PM

What about other game versions, for example polish Gold Edition?
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