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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Official VCMI Thread
Thread: Official VCMI Thread This thread is 100 pages long: 1 10 20 30 40 50 60 70 80 90 ... 91 92 93 94 95 ... 100 · «PREV / NEXT»
Winston
Winston


Adventuring Hero
posted January 12, 2018 05:43 AM
Edited by Winston at 05:47, 12 Jan 2018.

I would hope AI is a bigger priority IMO, because if you don't have a good AI (no, cheating AI isn't "good" AI), you can't really play the game, and if you can't play the game then it's all for naught.

I looked at a few pages of modding for the VCMI wiki and it all looks remarkably easy to understand and mod. I'm decently fluent in C++ so I reckon I could download the HOTA port and just find the files that contain any changes I don't want and remove or edit them. That is, if the mods available to download contain the actual mod files in text and not a built binary.

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dydzio
dydzio


Hired Hero
posted January 12, 2018 12:03 PM

Yeah, mods contain mod files in text. Knowledge of C++ is not needed at all for modding. Though with more C++ programmers VCMI could grow faster and we never have enough contributors.

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FeniksFire
FeniksFire

Tavern Dweller
posted January 16, 2018 06:34 AM

Thanks for @edeksumo effort who created the missing graphics:








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planetavril
planetavril


Adventuring Hero
posted January 16, 2018 01:00 PM

it is possible to add neutral heroes, not belonging to any town?

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AncientDruids
AncientDruids


Known Hero
BEware THe DRuids
posted January 16, 2018 04:37 PM

planetavril said:
it is possible to add neutral heroes, not belonging to any town?


Sure: https://wiki.vcmi.eu/Mod_list#Heroes

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planetavril
planetavril


Adventuring Hero
posted January 17, 2018 11:01 AM
Edited by planetavril at 11:02, 17 Jan 2018.

I would like to create new artifacts, I already have the def files, I do not know how to create json files and how to add properties, someone is interested in creating json files

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phe
phe


Famous Hero
Life and Freedom
posted January 17, 2018 11:45 AM

Take a look in other artifacts mods
https://yadi.sk/d/1EQUamrY3PcBvr

____________
http://lafe.co.nf/lafe.html

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planetavril
planetavril


Adventuring Hero
posted January 17, 2018 11:45 AM

for example: increase the growth of all units in a given city, increase the hero's attack and defense, thanks to the artifact add to the hero a certain creature when the artifact is found

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planetavril
planetavril


Adventuring Hero
posted January 17, 2018 12:26 PM

thanks

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phe
phe


Famous Hero
Life and Freedom
posted January 17, 2018 01:31 PM

To increase growth check list of bonuses and vcmi config files to find out how it looks like for similar artifacts. Use separate command for every creature's level. I don't know how far creatures' artifacts are supported.

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planetavril
planetavril


Adventuring Hero
posted January 18, 2018 01:06 PM
Edited by planetavril at 13:15, 18 Jan 2018.

the building where the creatures are enlisted in the city must be subdivided by force into 4 files def,hal 1,hal 2,hal 3,hall?
can it work without hal 3?

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planetavril
planetavril


Adventuring Hero
posted January 19, 2018 11:42 AM

another question you can add a new war machine?the cannon as they did with hota,
I created a json file by modifying the catapult but it does not work

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avatar
avatar


Promising
Famous Hero
posted January 19, 2018 12:38 PM

Download latest vcmi hota mod and look inside what is needed to be done. New war machine is combination of artifact and creature, so you must prepare two json files.
____________

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planetavril
planetavril


Adventuring Hero
posted January 20, 2018 02:18 PM
Edited by planetavril at 14:44, 20 Jan 2018.

I have a problem with vcmi today, it does not start the game, it loads the screen choose the map, the city, etc. then it freezes, you have this problem too?

you can then try if this Revisitation of Forgotten Fields works and fix errors if there are any:

https://yadi.sk/d/vIXE5zHt3Rd7FH

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fiorin
fiorin


Promising
Known Hero
ctrl + s
posted January 20, 2018 08:08 PM

I would like to share with you my humble project of new classes and heroes. The graphic .def part I am still using the original files of the game, but as a future step I intend to change this.

For now the focus is on creating heroes with different gameplay dynamics.
Follow the link to the temporary explanation page: http://fior.in/hmm3. The material is in github for anyone who wants to test.

I am waiting for feedback from you.

Cya

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planetavril
planetavril


Adventuring Hero
posted January 21, 2018 12:09 AM
Edited by planetavril at 00:19, 21 Jan 2018.

i like kira
Death Knight
Kira
http://fior.in/hmm3/images/kira/large.png

The first of your lineage, and the last...


Lineage

Kira can turn any humanoid strong creatures into vampires.

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kerosin
kerosin

Tavern Dweller
posted January 21, 2018 02:37 PM

Hello. Is it possible to change "User data directory" for VCMI? And do you have any plans to add in VCMI Launcher cirillic character support?

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acidchalk
acidchalk


Promising
Known Hero
posted January 22, 2018 12:16 AM

fiorin said:
I would like to share with you my humble project of new classes and heroes. The graphic .def part I am still using the original files of the game, but as a future step I intend to change this.

For now the focus is on creating heroes with different gameplay dynamics.
Follow the link to the temporary explanation page: http://fior.in/hmm3. The material is in github for anyone who wants to test.

I am waiting for feedback from you.

Cya




So there is a group of us upgrading and restoring old and unfinished town screens. We've churned out quite a few towns already but have not released them yet. One of the issues is balance and ideas for the heroes and creatures. If you want to make heroes we've got quite a few towns with heroes already in them some with bios and without and most have some made up class names to kind of fit the role. If you want to make heroes for those we could always use the help!

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fiorin
fiorin


Promising
Known Hero
ctrl + s
posted January 22, 2018 01:41 AM

acidchalk said:

So there is a group of us upgrading and restoring old and unfinished town screens. We've churned out quite a few towns already but have not released them yet. One of the issues is balance and ideas for the heroes and creatures. If you want to make heroes we've got quite a few towns with heroes already in them some with bios and without and most have some made up class names to kind of fit the role. If you want to make heroes for those we could always use the help!


I'm a programmer, but started testing vcmi mods few days ago. Played Heroes for 15 years at least, so i can say "i really like this thing!".

I downloaded Salamandre '.def's and a few other packs to start building new creatures. For now i have 13 already made (stats, skills) and working with VCMI. 26 mores waiting for stats and skills. Two days more i guess, then i back making new heroes and polish the already made.

Who's working on what exactly ? I can help, i guess.

____________

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planetavril
planetavril


Adventuring Hero
posted January 22, 2018 08:37 AM
Edited by planetavril at 08:40, 22 Jan 2018.

acidchalk said:

So there is a group of us that updates and restores the screens of the old and unfinished city. We have already churned out a lot of cities but we have not released them yet. One of the problems is balance and ideas for heroes and creatures. If you want to make heroes, we have a lot of cities with heroes already in them, some with bios and without and many have class names invented to fit the role. If you want to make heroes for those, we could always use the help!

what kind of city?
i have some heroes
if possible, have the cities to see if the heroes are good

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