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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 ... 82 83 84 85 86 ... 140 210 280 350 420 490 525 · «PREV / NEXT»
Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted December 28, 2010 10:24 PM

Quote:
No, you could do that, I guess. As far as I know, you can keep mines flagged by putting guards on them or the capturing (Secondary) hero. So even if you don't own a fort using such tactics you can take an enemy mine without having to confront the enemy hero.
I've read nothing about "guards", only about hero standing in front of the mine as the only way to capture and hold it without attacking the respective control point. This is vastly unserviceable and I doubt it will be used outside stupid AI pseudo-raid scripts. The control point seems to be the only way to gain more constant control over a mine.

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted December 28, 2010 10:36 PM

Quote:
Quote:
No, you could do that, I guess. As far as I know, you can keep mines flagged by putting guards on them or the capturing (Secondary) hero. So even if you don't own a fort using such tactics you can take an enemy mine without having to confront the enemy hero.
I've read nothing about "guards", only about hero standing in front of the mine as the only way to capture and hold it without attacking the respective control point. This is vastly unserviceable and I doubt it will be used outside stupid AI pseudo-raid scripts. The control point seems to be the only way to gain more constant control over a mine.


Still, there you have a use for a secondary hero. If that's going to draw an enemy hero out of their fort, is very well worth it. Guards could be placed in mines in H5, and I read of nothing saying that we can't do that in H6. I guess they have to be more specific about such details.
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KingImp
KingImp


Famous Hero
posted December 28, 2010 10:36 PM

Quote:
I'm sure this isn't something anyone but the most inside insiders would know, but I'll try anyway.

Are they going to be bringing back the high score lists? To me, playing a single player map with no type of reward at the end aside from winning is pretty lame. I used to love seeing where I ranked in Heroes 3 & 4 after finishing a map, but then inexplicably Nival and/or Ubi decided that this was no longer necessary to have in the game. Bad move!  

If anyone one here has their ear or if they themselves are reading along, please bring back the high score function for ALL maps.

Quote:
But there were High Score lists in H5 last time I checked (campaigns and scenarios).


For campaigns and scenarios, yes there were high scores, but not for any other map. Heroes 3 and 4 gave you a score for everything and all I ask is to bring that back.

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LordGodric
LordGodric


Known Hero
The Griffin Rider
posted December 29, 2010 12:12 AM

Quote:

Anti-Pope

Special ability:

The Anti-Pope does not molest young children.




Hey guy, itsn't very polite make those kind of jokes about other people's religion. Ok, maybe it's your opinion, but you should express it in a non offensive way, get it? If you never heard about it, there's a thing called "respect".

--------
my two cents:
Oh no, orcs no!
Hum, well... the artwork is pretty good.
Oh no, there are only 2 non orc creature in the faction? - i don't care, cyclop is just an orc who has just 1 eye!-

I'm really sad there aren't elver nor wizards...
And about the elves be overused in fantasy... I personally don't care. I'm a fan of the isolationist-tree-lover-eagle-eyed-sharp-earead-long-haired-guys. Be and let them be, guys!
And i'm also fan of the wizards, with golens, genies, gremlins (I support an gremilin hero in H6!!) and all the stuff.
Its also really sad that we wont have Titan vs Black Dragon, on this first installment, at least.

I'm not really a fon of this "only 4 old factions + a new one" thing.
I would like to have Wizards, Elves AND Orcs...
But, if they put them in a expansion, it's amlost fine, for me.

I also would like to have the minotaurs as powerful evil masterminds, warlocks, warriors, a$skickers rather than this pitiful bull-dudes from H5...

Quote:
Goblin DIES first !!!!
 

The orc DIES second! that stupid mutant created by a generic mad-cientist...
In fact, except from H3, i don't like to play as orc/barbarian/might faction... but i really LOVE to kill them!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 29, 2010 12:31 AM

Quote:
This is supposed to be a strategy game, not a f***ing tactical one. Besides the Area of Control is flawed because it allows you to grab enemy mines, but not unguarded unowned ones.

Meh. H5 had awesome tactical battles, you can play the game for 3+ years and still discover new things. If you cannot appreciate the battles in heroes what is the point, running around the map and admiring the town view? Mind you I love exploration, control of the map and hero build planning but..

Area of control is actually pretty fair, after all it's more of a shortcut to claiming all the mines one by one. Want them? Claim the control point, if that also happens to be a town you will have to consider fortifying and stationing some troops there than keep them all in your hero. Only case that rather sucks is when the opponent just claimed a mine in your area after defeating a powerful neutral stack, then you will claim its ownership as long as he leaves the mine. Key word, as soon as he leaves. It is still possible to reap the rewards but if you want to make an annoying hit&run war on mines it just won't work and I'm grateful for that.

----------------------------------

The phoenix is a neutral alright, no boss. Actually xhane sent me a t-shirt today, will post a pic tomorrow if you are interested
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted December 29, 2010 12:45 AM

On an unrelated note, any chance there will be Heroes VI tshirts commercially available? I'd love that.
____________
They can take my swamp, they can take my town, but they will never take my FREEDOM!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 29, 2010 12:53 AM

We may see some merchandise in the future, it is possible.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted December 29, 2010 12:56 AM
Edited by Adrius at 00:56, 29 Dec 2010.

Be sure to demand H6 goodies for HC competitions and stuff.

Manages to motivate me to contribute at least

*Caresses Archangel figurine* MINE! ALL MINE!
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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted December 29, 2010 01:21 AM

hmm speaking of merchandise

Will heroes 6 have a huge collectors edition?

And when I say huge I mean something like a cubic meter in size stuffed with awesomeness like figurines, soundtracks, swords, movies, goblins and lots and lots of other random stuff...

I would so buy it
____________
"You turn me on Jaba"
- Meroe

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MattII
MattII


Legendary Hero
posted December 29, 2010 04:29 AM
Edited by MattII at 04:30, 29 Dec 2010.

Quote:
Quote:
This is supposed to be a strategy game, not a f***ing tactical one. Besides the Area of Control is flawed because it allows you to grab enemy mines, but not unguarded unowned ones.

Meh. H5 had awesome tactical battles, you can play the game for 3+ years and still discover new things. If you cannot appreciate the battles in heroes what is the point, running around the map and admiring the town view? Mind you I love exploration, control of the map and hero build planning but..
If you love tactics play with the duel heroes. Besides, it's not like you didn't have big battles before, the issue is that you now only have big battles.

Quote:
Area of control is actually pretty fair, after all it's more of a shortcut to claiming all the mines one by one. Want them? Claim the control point, if that also happens to be a town you will have to consider fortifying and stationing some troops there than keep them all in your hero. Only case that rather sucks is when the opponent just claimed a mine in your area after defeating a powerful neutral stack, then you will claim its ownership as long as he leaves the mine.
No, there's a second, the one where you actually have to visit a mine to claim it, even if its unguarded.

Quote:
Key word, as soon as he leaves. It is still possible to reap the rewards but if you want to make an annoying hit&run war on mines it just won't work and I'm grateful for that.
If you didn't like that sort of play you could just have stuck guards on the mines, at least once you'd got your towns built up. Besides, why should a strategy be removed? Just because it's annoying?

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Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted December 29, 2010 06:56 AM
Edited by Kenishi at 06:58, 29 Dec 2010.

      So while reading through the thread I’ve notice some discussion about people worrying on the matter regarding the difference of the  artwork and the loss of details when transferring in the game … all I have to say is I don`t think it will be a issue after all I own both of Black Hole `s previous games and I must say they did a pretty good job at avoiding that, below you will find a links to their site regarding  the mater and convince yourself (I know that they are not TBS but RTS and older, but I think the new game engine used for H6 is based on the ones used previously)

http://www.blackholegames.com/#/game/mocbm

Just click on “Ingame Pictures”

Second of all I believe that the other reasons beside the knowledge of building fantasy game for Ubisoft to chose Black Hole where the associated studios like 3Mages and Puppetworks , just take a look of their work; AWSOME!!

http://www.puppetworks.eu/#/

http://3mages.eu/#/works/miscellaneous

And on a less optimistic note the only fear I have, but hope they will have the chance to avoid, is the lack of time for an optimization to the bone before the dead-line.
I would hate the game to look god and have good game mechanics .etc, but have infernally long  loading and be faced with the issues that plagued Nivals installment of HoMM with H5 of horrendous waiting time for the players turn to come.

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No Gods, no Masters. Knowledge is Power, and Power is Freedom

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted December 29, 2010 07:02 AM

Quote:
hmm speaking of merchandise

Will heroes 6 have a huge collectors edition?

And when I say huge I mean something like a cubic meter in size stuffed with awesomeness like figurines, soundtracks, swords, movies, goblins and lots and lots of other random stuff...

I would so buy it


I'd also love a collectors edition! I make a point to grab them for games I truly love whenever I can.
____________
They can take my swamp, they can take my town, but they will never take my FREEDOM!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 29, 2010 09:01 AM
Edited by Elvin at 09:03, 29 Dec 2010.

Quote:
If you love tactics play with the duel heroes.

Lame, on par of telling someone to play chess if he doesn't like chance.

Quote:
Besides, why should a strategy be removed? Just because it's annoying?

Yes?
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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mytheroes
mytheroes


Famous Hero
posted December 29, 2010 09:14 AM

In my experience, placing guards at mines are ineffective anyway and will only make your troops spread out thin. Better to use those troops for the main hero and conducting your own hit&run than wasting resources trying to protect your mines.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 29, 2010 10:04 AM

Quote:
That's rather like say "if you don't like overtaking why are you driving?" ie, big battles aren't all there is to the heroes games, and if you like them that much, why not just use duels.

I don't think you understand. You said that heroes is all about strategy, not tactics. That couldn't be further from the truth even in the less tactics-focused installments.

Quote:
That's rather like saying scrap the 7th tier creature because they're making the 1st tier units useless.

A pointless but also poor analogy. If you honestly believe heroes should have annoying strategies then there is nothing to discuss.

Quote:
And now he's going to hit you even faster because he knows he doesn't have to waste time flagging those mines.

You do realize that is an example of a totally overpowered ability that will never be repeated in aheroes game again right? Besides the point was not about flagging stuff but fighting all the monsters I had left for the extra movement.
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Map also hosted on Moddb

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted December 29, 2010 10:06 AM

You could place outsider guards in the mines. Outsider I mean neutrals and other units that don't belong in your faction. There are bound to be dwellings around that you could capture and use those troops for that purpose.

I think Tactical Depth in Battles in a quintessential part of strategy games such as HoMM. The more distinctive they become for each faction, the better.

What sort of a strategy would a game be, if you could not form detailful battle plans?


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Signature? I don't need no stinking signature!

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted December 29, 2010 10:20 AM
Edited by Zenofex at 10:22, 29 Dec 2010.

Quote:
What sort of a strategy would a game be, if you could not form detailful battle plans?
Tactics. The strategy is not about the planning of every single battle, it's about the whole campaign.
What's "annoying" in the strategy anyway? The way it was executed in the previous Heroes games? Well, OK, I agree that some things were pretty "annoying", but this was due to poor implementation, not because the idea itself is "annoying". Thus lowering the impact of the strategical element just because it wasn't adequate enough before makes no sense at all.

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mytheroes
mytheroes


Famous Hero
posted December 29, 2010 10:23 AM

Quote:
You could place outsider guards in the mines. Outsider I mean neutrals and other units that don't belong in your faction. There are bound to be dwellings around that you could capture and use those troops for that purpose.



They won't do much good anyway especially if you want to cover all your mines. True, they can stop those "1 creature dummy hero" but stronger hero will just cut through them. Besides, hiring those creatures require more gold that can be used for other things. Even if I do find enough resources to hire those creatures I would add them to my offensive firepower not guarding mines. The way I see it, counterattacking the enemy is far more effective than trying to dig in and defend your "properties".

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted December 29, 2010 10:25 AM
Edited by kodial79 at 10:30, 29 Dec 2010.

Quote:
Quote:
What sort of a strategy would a game be, if you could not form detailful battle plans?
Tactics. The strategy is not about the planning of every single battle, it's about the whole campaign.
What's "annoying" in the strategy anyway? The way it was executed in the previous Heroes games? Well, OK, I agree that some things were pretty "annoying", but this was due to poor implementation, not because the idea itself is "annoying". Thus lowering the impact of the strategical element just because it wasn't adequate enough before makes no sense at all.


How is introducing a more advanced tactical depth to the battles given in the game, lowering the impact of the strategical element? I think it's exactly the opposite. I think it makes it even more strategical.

@mytheroes
Such outsider guards, being only a week's worth bunch, are not supposed to hold against a hero coming to re-capture it. Their role would be to keep it flagged to your faction even though you have not occupied the Control Area point just yet. Thus forcing the well fortified enemy hero, to either come out himself or spread his forces thin to re-capture the mines.


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MattII
MattII


Legendary Hero
posted December 29, 2010 10:32 AM

Quote:
I don't think you understand. You said that heroes is all about strategy, not tactics. That couldn't be further from the truth even in the less tactics-focused installments.
And you said that the most important thing in the game is the battles which I disagree with; no amount of tactical genius will save a ham-fisted economic strategy.

Quote:
A pointless but also poor analogy. If you honestly believe heroes should have annoying strategies then there is nothing to discuss.
An annoying strategy is still a strategy, if you reduce strategies for a 'good' reason what's to stop you reducing it for a bad one?

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