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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Era II
Thread: Era II This Popular Thread is 220 pages long: 1 30 60 90 120 150 180 ... 210 211 212 213 214 ... 220 · «PREV / NEXT»
xericsin
xericsin


Famous Hero
posted May 12, 2020 03:17 PM

Bersy said:

RM UN:N5 should work fine. Just be sure to place ini file under real path outside of Mods directory, like real "Data" directory.


Thanks. I will try it.

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Hawaiing
Hawaiing


Adventuring Hero
posted May 14, 2020 03:24 PM

Hi Bersy.
I use latest SDK(ERA.H)
Is there a way to deliver the parameter (x or SN:X) to FU when using FireErmEvent?

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Bersy
Bersy


Honorable
Supreme Hero
posted May 14, 2020 10:57 PM

I'm sorry, SDK was not updated for quote a long.
2 new stdcall exported functions:

GetArgXVars
GetRetXVars

Each returns int[16], pointer to list of x-like integers.

Cal GetArgXVars, initialize all necessary arguments.
Generate event. x-variables will be set to arguments.
ERM changes x-variables
Call GetRetXVars to get list to latest saved x-variables.
Use the values you allow to change, if any. Or don't call GetRetXVars at all if you are not interested in changed values.
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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Hawaiing
Hawaiing


Adventuring Hero
posted May 15, 2020 05:18 AM

Bersy said:
I'm sorry, SDK was not updated for quote a long.
2 new stdcall exported functions:

GetArgXVars
GetRetXVars

Each returns int[16], pointer to list of x-like integers.

Cal GetArgXVars, initialize all necessary arguments.
Generate event. x-variables will be set to arguments.
ERM changes x-variables
Call GetRetXVars to get list to latest saved x-variables.
Use the values you allow to change, if any. Or don't call GetRetXVars at all if you are not interested in changed values.


Thanks Bersy.
Could you please update the SDK with these 2 functions?

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gamemaster
gamemaster


Adventuring Hero
posted May 15, 2020 07:04 PM

Hi,
As far as i can see those two functions are already exported in era.dll
Sdk header files are old as Bersy stated.

You can found delphi version of Extern.pas at github that contain all exports
https://github.com/ethernidee/era/blob/master/Extern.pas

Just add those declarations in sdk while waiting for Bersy.

function GetArgXVars: PErmXVars; stdcall;
function GetRetXVars: PErmXVars; stdcall;
should be:
GetArgXVars = (TEventParams*) GetProcAddress(hEra, "GetArgXVars");
GetRetXVars = (TEventParams*) GetProcAddress(hEra, "GetRetXVars");

I did not test this

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Hawaiing
Hawaiing


Adventuring Hero
posted May 16, 2020 05:40 AM

gamemaster said:
Hi,
As far as i can see those two functions are already exported in era.dll
Sdk header files are old as Bersy stated.

You can found delphi version of Extern.pas at github that contain all exports
https://github.com/ethernidee/era/blob/master/Extern.pas

Just add those declarations in sdk while waiting for Bersy.

function GetArgXVars: PErmXVars; stdcall;
function GetRetXVars: PErmXVars; stdcall;
should be:
GetArgXVars = (TEventParams*) GetProcAddress(hEra, "GetArgXVars");
GetRetXVars = (TEventParams*) GetProcAddress(hEra, "GetRetXVars");

I did not test this


Thanks gamemaster.
I add those two functions and runs well,thanks again.

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PiggyChu620
PiggyChu620


Adventuring Hero
posted May 23, 2020 03:26 PM

Salamandre said:
Hi Adam, try 2.8.8?

https://yadi.sk/d/Bhg4CGTf3PXi3k/Releases



I downloaded 2.9.13 from this link, but after I installed it, the WoG option screen only got 1 tab left!

Snapshot

Is it normal!?

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted May 23, 2020 04:27 PM

PiggyChu620 said:
Salamandre said:
Hi Adam, try 2.8.8?

https://yadi.sk/d/Bhg4CGTf3PXi3k/Releases



I downloaded 2.9.13 from this link, but after I installed it, the WoG option screen only got 1 tab left!

Snapshot

Is it normal!?


Yes if you dont enable the WoG Script mod.
it now is a seperate download/mod

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PiggyChu620
PiggyChu620


Adventuring Hero
posted May 23, 2020 04:47 PM

RerryR said:

Yes if you dont enable the WoG Script mod.
it now is a seperate download/mod


OH!
Could you please be so kind and teach me where I can download it and how to enable it!?
Much appreciated!

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted May 23, 2020 04:56 PM

PiggyChu620 said:
RerryR said:

Yes if you dont enable the WoG Script mod.
it now is a seperate download/mod


OH!
Could you please be so kind and teach me where I can download it and how to enable it!?
Much appreciated!


http://heroes3wog.net/how-to-fix-string-was-not-found-era/

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planetavril
planetavril


Famous Hero
posted May 30, 2020 06:46 AM
Edited by planetavril at 06:49, 30 May 2020.

wanted programmers available to add cities instead of replacing them,
or to understand how to add this code:

local function f_TownTypes(define)
   SetCount(9)
 
   Array{0x6436A4, CountBefore = 1}.i4 'NativeLand'
   Ref{0x43D4F5, 0x44C2B1, 0x5C1847}

   Array{0x6408D8}.i4 'NativeLandRMG'
   Ref{0x532FA1}
 
   Array{0x6436CC} pc 'MP3'
   Ref{0x5C70F5}
 
   Array{0x6A755C} pc 'Name'
   Ref{0x40C9AB, 0x5697FA, 0x57635D, 0x58D95D, 0x58DD27, 0x5C1857}
 
   Array{0x68277C} pc 'NameLowerCase'
   Ref{0x54A4AC}

   Array{0x6A60B0}.array(16) pc 'TownNames'
   Ref{0x4CA9D3}
 
   Array{0x6971F0}.array(0x18).u1 'internal_TownNamesIndex'
   Ref{0x4CA757, 0x4CA990, 0x4CA9B2}
   EndRef{0x4CA78B}
   function RelocInfo.new(p)
   mem.call(0x4CA6D0, 1, p)
   end
   function RelocInfo.free(p)
   mem.call(0x4CA700, 1, p)
   end
 
   -- puzzle
 
   Array{0x6818D0} pc 'PuzzleNamePart'
   Ref{0x52C9CD, 0x52CF5C}
 
   Array{0x6818F4}.array(2).array(48).i2 'PuzzlePieces'
   Ref{0x52CC05, 0x52CC0C, 0x52CF97, 0x52CF9E}
 
   Array{0x681FB4}.array(48).i2 'PuzzlePiecesOrder'
   Ref{0x52CBF6, 0x52CF6C}
 
   -- on map

   Array{0x677A0C} pc 'MapTownDef'
   Ref{0x4C9823}

   Array{0x677A30} pc 'MapCastleDef'
   Ref{0x4C9810}

   Array{0x677A54} pc 'MapCapitolDef'
   Ref{0x4C97C4}

   -- monsters
 
   Array{0x6747B4}.array(14).i4 'Monsters'
   Ref{0x428605, 0x428967, 0x429BB4, 0x429DEF, 0x429F35, 0x42A029, 0x42B53B, 0x42B5DC, 0x42B5F6, 0x42B727, 0x42BE45, 0x42CF0A, 0x42D244, 0x432E97, 0x432F62, 0x43363E, 0x47AA82, 0x47AA93, 0x47AB03, 0x47AB14, 0x47AB83, 0x47AB94, 0x4BF30A, 0x4C8D30, 0x503293, 0x51CFDB, 0x525AB0, 0x52A31E, 0x5519AA, 0x551B6B, 0x576457, 0x5BE386, 0x5BE3AE, 0x5BEFA1, 0x5BFC69, 0x5BFFE2, 0x5C009B, 0x5C0206, 0x5C0267, 0x5C0582, 0x5C0B37, 0x5C0BEF, 0x5C6026, 0x5C7199, 0x5C7CE8, 0x5C7D21, 0x5D9DE7, 0x5D9E60, 0x5D9ED6, 0x5D9F4F, 0x5D9FC8, 0x5DA041, 0x5DA0C5, 0x5DA1BD, 0x5DD09C, 0x5DD96E, 0x5DDAD9}
   Ref{0x47AB36, 0x4BF304, 0x525A8E, 0x5765AC, 0x5C052B}
   Ref{0x42BCCC, 0x47ABB8, 0x4C69B2, 0x5218F7, 0x521910, 0x521954, 0x5219B5, 0x551A17, 0x5C803A}

   Array{0x68295C, CountBefore = 1} pc 'MonstersBackground'
   Ref{0x449650, 0x550012, 0x551E38, 0x5F5453}
 
   Array{0x68A344, CountBefore = 1} pc 'MonstersBackgroundInCastle'
   Ref{0x5D90A7, 0x5D9359}

   Array{0x642EA0}.i4 'BlacksmithMonster'
   Ref{0x5D17B2, 0x5D18C4, 0x5D1B05, 0x5D1FA4, 0x5D1FD6, 0x5D224F, 0x5D228C}
 
   Array{0x6AAA60}.array(2).i4 'BlacksmithArtifact'
   Ref{0x525DE3, 0x5D1D8C, 0x5D1EC1, 0x5D1ECE, 0x5D2242}
 
   -- picture screen
 
   Array{0x643050} pc 'BackgroundPrefix'
   Ref{0x5C6E43}
 
   Array{0x642EC4}.array(44).i4 'BuildingsDrawOrder'
   Ref{0x5C6EB4, 0x5C6FE8}

   Array{0x643074}.array(44) pc 'BuildingsDefs'
   Ref{0x5C6EEC}
 
   Array{0x68A3DC}.array(44) pc 'BuildingsSelection' -- the same names are also used for TZ* contours
   Ref{0x5C3396}
 
   -- town hall
 
   Array{0x68A36C} pc 'MageGuildWindow'
   Ref{0x5CCEDA}
 
   Array{0x67F5D4} pc 'HallBuildingsDef'
   Ref{0x5D5B21, 0x5D9A6D}

   Array{0x65F4C4, CountBefore = (0x65F53C-0x65F4C4)/4} pc 'HallBuildingsDef2'
   Ref{0x407126, 0x40716A, 0x407193}
   Alias 'HallBuildingsDef'
 
   Array{0x6755B8}.array(44) pc 'HallBildingsIcons'
   Ref{0x484162}
 
   -- Array{0x66CF98}.array(18).i4 'HallBuildingsNumbers' -- overwritten by hook at 0x461049 instead
   -- Ref{0x460DE5}
 
   Array{0x66D03C}.i4 'HallBuildingSlotsCount' -- generated from Buildings
   Ref{0x460DD3, 0x46103A, 0x46131F, 0x4613B0, 0x4613CE, 0x461411, 0x46142D, 0x4614C4, 0x4614E0, 0x46162F}

   -- buildings data
 
   Array{0x6887F0}.array(2).struct(HordeBuildingData) 'HordeBuildings'
   Ref{0x5BE36A, 0x5BEDA7, 0x5BFB2E, 0x5BFBE4, 0x5BFBEF, 0x5C015F, 0x5C0186, 0x5C166E}
 
   Array{0x68A3B4}.array(2).u1 'Horde1MonLevel'
   Ref{0x5C7CD5, 0x5D38F6, 0x5D3931}

   Array{0x68A3C8}.array(2).u1 'Horde2MonLevel'
   Ref{0x5C7D0E, 0x5D4205, 0x5D423E}

   Array{0x688F04}.struct(ResourcesData) 'ResourceSilo'
   Ref{0x5BFA94, 0x5C1690}
 
   Array{0x688910}.struct(TownSetupMapping) 'SetupMapping'
   Ref{0x484327, 0x5C0323, 0x5C0E23, 0x5C0EFD}
 
   -- also used: Buildings, BuildingDecorations
 
   -- dependancies
 
   Array{0x6977E8}.array(44).u8 'BuildingsDependMasks' -- generated from Buildings
   Ref{0x42B284, 0x42B293, 0x5C11DA, 0x5C11E1, 0x5C12E8, 0x5C12EF, 0x5C137A, 0x5C1381, 0x5D6018, 0x5D601F}
   Ref{0x4EB852, 0x4EB885, 0x4EB88E, 0x4EB8F5, 0x4EB8FC, 0x4EB917, 0x4EB91E, 0x4EB92A, 0x4EB931, 0x4EB938, 0x4EB93F, 0x4EB948, 0x4EB94F, 0x4EB958, 0x4EB9B3, 0x4EB9BA, 0x4EB9D5, 0x4EB9DC, 0x4EB9E8, 0x4EB9EF, 0x4EB9F6, 0x4EB9FD, 0x4EBA06, 0x4EBA0D, 0x4EBA16, 0x4EBA34, 0x4EBA43, 0x4EBA57, 0x4EBA6B, 0x4EBA7F, 0x4EBA93}
 
   Array{0x697740}.u8 'BuildingsMask' -- generated from Buildings
   Ref{0x5C035C, 0x5C0363, 0x5C0D75, 0x5C0D84, 0x5C0E9F, 0x5C0EA6, 0x5C0FEB, 0x5C0FF4, 0x5C3839, 0x5C3842, 0x5D374C, 0x5D3756, 0x5D378D, 0x5D3796}
   Ref{0x4EB81C, 0x4EB822, 0x4EB82A, 0x4EB845, 0x4EB84B, 0x4EB85C, 0x4EB8B9, 0x4EB8BF, 0x4EB8C7, 0x4EB8E0, 0x4EB8E6, 0x4EB8EE, 0x4EB977, 0x4EB97D, 0x4EB985, 0x4EB99E, 0x4EB9A4, 0x4EB9AC, 0x4EBA2F, 0x4EBA4D, 0x4EBA61, 0x4EBA75, 0x4EBA89, 0x4EBA9D}
 
   Array{0x6A8C20}.array(44).u8 'BuildingsReplaceMasks' -- generated from Buildings
   Ref{0x5BED82, 0x5BED8B, 0x5BF2E6, 0x5BF2ED, 0x5BF785, 0x5BF78C, 0x5C03A7, 0x5C03AE, 0x5C0C67, 0x5C0C6E, 0x5C0D11, 0x5C0D18, 0x5C0F0A, 0x5C0F1B, 0x5D606D}
   Ref{0x4EBAAC, 0x4EBAB1, 0x4EBAB7, 0x4EBABD, 0x4EBAC2, 0x4EBAD3, 0x4EBAE7, 0x4EBAEC, 0x4EBAF2, 0x4EBAF8, 0x4EBAFD, 0x4EBB0E, 0x4EBB22, 0x4EBB27, 0x4EBB2D, 0x4EBB33, 0x4EBB38, 0x4EBB49, 0x4EBB5D, 0x4EBB62, 0x4EBB68, 0x4EBB6E, 0x4EBB73, 0x4EBB84, 0x4EBB93, 0x4EBBA2, 0x4EBBB1, 0x4EBBC0, 0x4EBBCF}
 
   -- Resources
 
   Array{0x6A8344}.array(17, 25).struct(ResourcesData) 'BuildingsCost'
   Ref{0x5BF829, 0x5C14BB, 0x5C153C, 0x5C15BE}

   Array{0x6A9880}.array(30, 43).struct(ResourcesData) 'DwellingsCost'
   Ref{0x5BF848, 0x5C14DC, 0x5C1569, 0x5C15DD}
   Alias 'BuildingsCost'

   -- buildings texts
 
   Array{0x6A543C}.struct(SpecialBuildingsNames) 'BuildingsNames'
   Ref{0x460CD3, 0x460CF0, 0x46146C, 0x46148B, 0x4617F3, 0x461824, 0x461960, 0x461991, 0x4619E8, 0x461A07, 0x461A54, 0x461A7F}
   Ref{0x5C7D42, 0x5EA141, 0x5EA2C2}
   Ref{0x460CD3, 0x46146C, 0x4617F3, 0x461960, 0x4619E8, 0x461A54, 0x5EA2C2}

   Array{0x6A7874}.struct(SpecialBuildingsNames) 'BuildingsDescriptions'
   Ref{0x5D2EB1, 0x5D2F28}
 
   Array{0x6A6310}.array(30, 43) pc 'DwellingsNames'
   Ref{0x460D04, 0x4614A0, 0x461842, 0x4619AF, 0x461A1C, 0x461A9A}
   Alias 'BuildingsNames'
 
   Array{0x6A6A2C}.array(30, 43) pc 'DwellingsDescriptions'
   Ref{0x5D3143}
   Alias 'BuildingsDescriptions'
 
   Array{0x6A7ED8}.array(16, 16) pc 'BuildingsDescriptionsBlacksmith'
   Ref{0x5D2E67}
   Alias 'BuildingsDescriptions'
 
   -- combat
 
   Array{0x63BD18}.i4 'MoatDamage'
   Ref{0x421760, 0x4217C3, 0x465FDF, 0x469A88, 0x4B31D0, 0x4B3204}

   -- also used: SiegePicturesPrefix
 
   Array{0x63D2A0} pc 'SiegeBackground' -- generated from SiegePicturesPrefix
   Ref{0x4642CB}

   Array{0x66D848}.array(18).struct(WallSection) 'SiegeWalls' -- generated from SiegePicturesPrefix
   Ref{0x462FBA, 0x465EE9, 0x479C39, 0x479C86, 0x4929F3, 0x493923, 0x493967, 0x494259, 0x494260, 0x49437C, 0x494384, 0x4945C9, 0x4945D1, 0x4947C3, 0x4955C2}
   --[[ Differences in towns:
   (Rampart)
   66d8e0 66db68 SgCsTpWl.pcx SgRmTpW1.pcx
   66d898 66dda8 SgCsMoat.pcx
   66d8bc 66ddcc SgCsMlip.pcx
   (Conflux)
   66d8e0 66e300 SgCsTpWl.pcx SgNcTpW1.pcx
   66d8e0 66e588 SgCsTpWl.pcx SgDnTpW1.pcx
   66d8e0 66e810 SgCsTpWl.pcx SgStTpW1.pcx
   66d910 66ed50 SgCsTw21.pcx SgElTw22.pcx
   66d914 66ed54 SgCsTw21.pcx
   66d938 66ed78 SgCsWa61.pcx
   66d980 66edc0 SgCsWa41.pcx
   66d9a4 66ede4 SgCsArch.pcx
   66d9c8 66ee08 SgCsWa31.pcx
   66da10 66ee50 SgCsWa11.pcx
   66da34 66ee74 SgCsTw11.pcx
   66da58 66ee98 SgCsMan1.pcx
   (others match Castle)
   ]]
 
   Array{0x63CF88}.struct(TownTowers) 'SiegeTowers'
   Ref{0x466868}
 
   Array{0x63BD40}.array(2).struct(CombatHeroDef) 'CombatHeroDef' -- Male, Female
   Ref{0x463079, 0x5A040F, 0x5A04BF, 0x5A04CB, 0x5A051D, 0x5A057F, 0x5A241E}

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planetavril
planetavril


Famous Hero
posted June 01, 2020 07:17 AM

additional summoning spells can be added to summon other creatures?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 01, 2020 08:48 AM

So far Era can't add more spells but you can script summoning spell on the fly to summon whatever you want to.

Check this mod

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FirePaladin
FirePaladin


Promising
Legendary Hero
DoR Modder
posted June 01, 2020 09:33 AM
Edited by FirePaladin at 09:36, 01 Jun 2020.

ERA 3, guys. Now this got me interested, since it seems to be more of a H3 that can be scripted.

The alpha was launched, I think.

(btw, someone should create "Era III" thread)
____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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Bersy
Bersy


Honorable
Supreme Hero
posted June 01, 2020 12:18 PM

I will publish 3.0.0 alpha here after a few iterations of fixing most critical bugs, but anyone, capable of making ERM script reports, could try it.
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 06, 2020 06:13 PM

message from mapsforheroes:

"Lastius upgrades archmagi to pikemen instead of centurions. The same is with other heroes that upgrade creatures.I played on normal and hard. I use HOMM3 ERA HD 2.9.13."

I didn't yet install Era >2.80 so here are the codes, maybe you can have a look?

!#HE3:X6/35/65/136;
!#HE7:X6/39/103/172;
!#HE146:X6/101/29/171;
!#HE2:X6/105/37/5;
!#HE1:X6/98/139/7;
!#HE22:X6/109/81/172;

____________
Era II mods and utilities

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted June 06, 2020 07:27 PM

Salamandre said:
message from mapsforheroes:

"Lastius upgrades archmagi to pikemen instead of centurions. The same is with other heroes that upgrade creatures.I played on normal and hard. I use HOMM3 ERA HD 2.9.13."

I didn't yet install Era >2.80 so here are the codes, maybe you can have a look?

!#HE3:X6/35/65/136;
!#HE7:X6/39/103/172;
!#HE146:X6/101/29/171;
!#HE2:X6/105/37/5;
!#HE1:X6/98/139/7;
!#HE22:X6/109/81/172;



Use long version of HE:X (the one with zeroes inbetween)

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 06, 2020 08:11 PM

I am not going to rework my codes, thats behind me. Trying to see what is the last Era version compatible with my maps.

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Bersy
Bersy


Honorable
Supreme Hero
posted June 06, 2020 10:50 PM

Hi, Val.
This issue (only long syntax support, but with all modifiers) will be fixed in 3.0.2.
I can backport the change to some kind of 2.9.14, if 2.9.13 fits your needs.
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 06, 2020 10:54 PM

Thanks but no need, I will not have time to test. I only want to know which late Era version is safe for all mods done for 2.46. 2.72? 2.80? When things got modified thus there are compatibility risks?

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