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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: TEW IV Commodus' Revenge
Thread: TEW IV Commodus' Revenge This Popular Thread is 114 pages long: 1 ... 5 6 7 8 9 ... 10 20 30 40 50 60 70 80 90 100 110 114 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 16, 2013 12:29 PM

My reasoning was based on the fact that they are very strong and you don't need ALL of them to pass 2/3 of the map. So instead of having useless extra HB in army (you can win with half of them until Alkin) there is a better usage in mines.

In my test I made a common mistake, tried to upgrade demons after Wystan and this meant about 4000 mithril wasted while I could upgrade HB to max, then pass everyone. Now both demons and HB don't deal impressive damage but so and so.
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OvidiuG
OvidiuG


Known Hero
posted April 16, 2013 12:37 PM

Quote:
this meant about 4000 mithril wasted


Finished map 2 times and I still don't know how to get that much mithril so fast. So besides transforming towns until 8th or 9th town, buying 2/3 of abilities and upgrading baron's dmg to 180 you had an additional 4k mithril to invest into demons by month 6 ?

Teach me!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 16, 2013 12:40 PM

Dwarven quest was moved after Selena, this is 1200 mithril. Then MoD has access to 100% mithril probability from bonus.
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alisapa1211
alisapa1211


Famous Hero
posted April 16, 2013 12:57 PM
Edited by alisapa1211 at 12:58, 16 Apr 2013.

Late game even without Dragon Caves farming you still have tons of CBs out there to complete every 2 weeks. You should get at least 3-4 special levels per re-spawn (not to mention Mithrils from each bank), each gives 740 Mithrils (100% with MoD) = about 3000 Mithrils instantly (use box and tree to upgrade your heroes level = higher bonus). Alchemist Lab can give around 120 Mithrils per day if you train properly, Arena gives 60 Mithils per day, Mithril market, item market,etc. So yeah...

@Sal: Do you think you should tweak the damage bonus in magic shop a bit? My 200 dmg Demons just poop on everyone face, seriously (and I still have like... 9k Mithrils left ).

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 16, 2013 12:59 PM

No, because you play the easy version.

End of dragon cave farming for last version. I did in all 6 fights there, to get some swords. It took me 2 days to do so. Also it will not allow fight if your movement is less than 1000.
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alisapa1211
alisapa1211


Famous Hero
posted April 16, 2013 01:05 PM

Still, 5 dmg/500 Mithrils for Demons which is exactly the same while 5 dmg/500 Mithrils (which give 15 dmg? before cap) for AD, just doesn't make sense .

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 16, 2013 01:10 PM

So what you propose, update map and change devils bonus from 5 damage to 10? By the time you reach the magic shop, you already know that demons is what kills everything because numbers, I don't think anyone will waste 500 mithril to give instead to devils. But I just let the option there for decoration. I think is not worth to balance the offer, the choice is quick to make.
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alisapa1211
alisapa1211


Famous Hero
posted April 16, 2013 01:25 PM

Nope, vice versa, keep the AD dmg and lower Demons bonus dmg a bit.

Anyway try to see what will happen if Creature Dwelling Accumulate option is on. Month 10:

_ Each AD dwelling gives around 25-30 ADs, 25 dwellings = about 750 AD.
_ Each Imp Crucible gives at least 300 Imps, 35 dwellings = 10500 Imps.

And I'm being generous.

Not to mention tons of other creatures, think you can get up to 20k bonus Demons from all dwellings.

So yeah, never underestimate the tiny bonus growth from dwellings (hurr durr 1 AD per dwelling? Nope not gonna collect), they add up crazily. But I guess no one has enough movement to collect every single dwellings though, aside from Imp Crucibles.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 16, 2013 01:32 PM

Well, yes, you can play with erm codes around until you screw the map.

I should encrypt the file and put a 20 digits password in.
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alisapa1211
alisapa1211


Famous Hero
posted April 16, 2013 01:38 PM

Hey it's a test, not screwing around . The point is seeing what would happen if you manage to collect every single creature from dwellings each week.

But yeah probably going to restart into MoW soon, don't know why you don't allow the Treasure Hunter feature for the faction though. It's like "Oh hey this hero has a passive that increase his damage for every ability, better nerf his damage compared to other heroes to compensate with the passive (which mean that he doesn't have a passive)".

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 16, 2013 02:00 PM

Two reasons for MoW:

1) each hero level 50 will generate 25k gold daily, you can open a bank with mow.
2) Adding treasure hunters to mow makes the dialog showing incomes to glitch if additional data. No way to fix it, therefore I take reason #1 as excuse.
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Dr_Zomboss
Dr_Zomboss


Adventuring Hero
posted April 16, 2013 02:02 PM
Edited by Dr_Zomboss at 14:03, 16 Apr 2013.

Slamandre im on the 120 swordman near the sea and i have got only 4 archdevils and i cant kill them only if i upgradre the archdevils to Hell Barons and in the seer hut wants 4 archdevils no hell barons!!!Help me please!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 16, 2013 02:06 PM

Hmm, interesting input. Indeed is not wise to upgrade them so early and I have no way to customize a seer hut to ask different things from game to game. Train archdevils to ace level then fight should not be a problem, I assume you play on easy level and got the extra resources day 1.
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master_learn
master_learn


Legendary Hero
walking to the library
posted April 16, 2013 02:39 PM

And here are my observations on petrifying.

Gerwulf casted antimagic on his war zealots and my HBs still petrified them-it seems antimagic does not protect from stoning.

I passed him and now is time for Olema.
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 16, 2013 02:54 PM
Edited by Salamandre at 15:14, 16 Apr 2013.

Sorry, typo in code, +1 speed after 3rd month did not apply on 5-6 difficulty. Main package replaced, same link. Or only erm below, works on saves (F12), ok I know everyone is still playing OLD version, but I am making final fixes before sending to maps4heroes, permanent.

Commodus.erm

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master_learn
master_learn


Legendary Hero
walking to the library
posted April 16, 2013 03:25 PM

What about you leave the Dragon cave farming in the level just before the hardest setting?
I would like to battle there and see for myself how it is.
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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AlfWithCake
AlfWithCake


Known Hero
posted April 16, 2013 04:13 PM

Pasis

In my tests, I didn't leave a artefact near red tent, but after visiting red tent pasis became helpless and decided to stay with an old man in tent. Sometimes, however, he do leave the tent to breath the fresh air and walk on shore.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 16, 2013 04:45 PM

ML, I am not interested leaving in an option who breaks the game, even for easiest difficulty. However, as Alisapa does, code is easily modifiable, check for:

!!IF&y91>36:Q1/13/0/1^Curse! Nothing was found but bones and dust!^;
!!VRy1&v1975>1:S1000 *-1;
!!VRy1&v1975=1:S2000 *-1;
!!HE-1:Wdy1;

1000/2000 is what all factions/MoS lose after visit. Either you remove those 3 lines/disable with *! instead of !!, or you modify the value to what you like, 100 points, etc.
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master_learn
master_learn


Legendary Hero
walking to the library
posted April 16, 2013 08:08 PM

What about Dragon Cave visitable once per day?
A little help in leveling and some artifacts too.

The option,which breaks the game seems to be the unlimited visiting of the Cave.
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 16, 2013 09:33 PM

The location is not easy to visit, you will lose one day travel and then just one visit while now you can visit it 3-4 times, I can hear already the complaints. I think now is well balanced, you can spare 4-5 days and get relics for everybody, this was the initial purpose of the cave, which later became a leveling flourishing business, changing many aspects of the game.
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