|
|
master_learn
Legendary Hero
walking to the library
|
posted April 19, 2013 08:24 AM |
|
|
So,alisapa,what happened to the devils bonus(no mithril)?
You left the faction because of it?
Did leaving Orb get the desired effect?
It works now:
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted April 19, 2013 11:52 PM |
|
|
Before ending game with MoD, added new button which will display full characteristics of the faction you play. Treasure hunters is now available for MoW as well. MOW got a boost also, the price for converting towns will stop doubling after the 5th town, so you can now go for the biggest army.
____________
Era II mods and utilities
|
|
alisapa1211
Famous Hero
|
posted April 20, 2013 01:12 AM |
|
|
So the converting price stops at 640 Mithrils right? Cool.
Play MoW a bit more and I indeed feel that Treasure Hunter is a bit unnecessary, get 5 Endless sacks of gold for each Heroes and each day I already have like 250k gold, but more is always welcomed I guess.
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted April 20, 2013 11:59 AM |
|
|
Totally boring, and I don't even have the combo on, will have 6k HP with. In Utopias, dragons never attack the barons.
____________
Era II mods and utilities
|
|
alisapa1211
Famous Hero
|
posted April 20, 2013 12:11 PM |
|
|
How are the bonuses from Hell Baron btw? Only played MoD in the old version and bonuses are extremely poor, I think you could restrict the bonus to Damage and Health only (the more the better and no cap), Atk and Def are redundant already with full Upgrade + full stats + prayer (can reach like 200+ right at start), with Combo they easily reach 500 +), Speed also can upgrade near indefinitely (well 50 speed is just over kill unless you have extremely terrible advanced speed).
Btw MoW Heroes have 5 Endless Gold Sack right after being released, yes or no ?!
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted April 20, 2013 12:19 PM |
|
|
In the game I play I modified Barons Lair to give only HP, damage or speed, removed useless attack/defense. Interesting idea about gold purses, but I think it would facilitate too much the early game, as every bag is worth 14 mithril, so Rion + Ivor = 140 mithril for free.
____________
Era II mods and utilities
|
|
alisapa1211
Famous Hero
|
posted April 20, 2013 12:22 PM |
|
|
Also think about that, but you can simply reduce the Mithril prize of those innate Gold Sacks anyway.
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted April 20, 2013 12:30 PM |
|
|
It would penalize all other factions, as we get a lot those sacs from Utopias, other relics being disabled. I would say let it like it is, MoW does not need such boost.
____________
Era II mods and utilities
|
|
alisapa1211
Famous Hero
|
posted April 20, 2013 12:41 PM |
|
|
Alright, I didn't really aim at getting more boosts since gold is hardly ever a problem for MoW, just try to create as much difference between each faction as possible, even if they are extremely minor and have little impact.
Anyway can I get the erm that has the MoW converting price cost stops at 5th town feature?
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted April 20, 2013 12:58 PM |
|
|
Replace this (from CONVERT TOWNS until WINDMILLS):
;CONVERT TOWNS
;2000000=gold limit
;15000=resources limit
!#VRv3601:C50/50/50/50/50/50/5000/40; resources index
!?FU7800;
!!IF:V1/0;
!!OW:R5/0/?y2; !!OW:R5/1/?y3; !!OW:R5/2/?y4; !!OW:R5/3/?y5; !!OW:R5/4/?y6; !!OW:R5/5/?y7; !!OW:R5/6/?y8;
!!OW:R5/7/?y1;
!!IF:Q1/25/9/2^To convert this town you need:
{~Cyan}%V3601 wood
%V3602 mercury
%V3603 ore
%V3604 sulfur
%V3605 crystal
%V3606 gems
%V3607 gold
%V3608 Mithril Bars{~}^;
!!FU&-1:E;
!!IF:N0/v3601/1/v3602/2/v3603/3/v3604/4/v3605/5/v3606/6/v3607/7/v3608;
!!IF|y1<v3608/y2<v3601/y3<v3602/y4<v3603/y5<v3604/y6<v3605/y7<v3606/y8<v3607:N^To rebuild this town, you need all those resources!(you can also hire them later by righ-clicking on the town entrance)^;
!!FU|y1<v3608/y2<v3601/y3<v3602/y4<v3603/y5<v3604/y6<v3605/y7<v3606/y8<v3607:E;
!!CAx1/x2/x3:T3 I1;
!!CAx1/x2/x3:B6/18 B6/19 B6/22 B6/23 B6/24;
!!CAx1/x2/x3:B6/25 B6/37 B6/38 B6/39 B6/40;
!!CAx1/x2/x3:B6/41 B6/42 B6/43 B6/9;
!!VRy1:Sv3601*-1; !!VRy2:Sv3602*-1; !!VRy3:Sv3603*-1; !!VRy4:Sv3604*-1; !!VRy5:Sv3605*-1; !!VRy6:Sv3606*-1; !!VRy7:Sv3607*-1; !!VRy8:Sv3608*-1;
!!OW:R5/0/dy1;
!!OW:R5/1/dy2;
!!OW:R5/2/dy3;
!!OW:R5/3/dy4;
!!OW:R5/4/dy5;
!!OW:R5/5/dy6;
!!OW:R5/6/dy7;
!!OW:R5/7/dy8;
!!if&v1975=4/v3607<80000:; MoW stop at 5th town
!!VRv3601:*2;
!!VRv3602:*2;
!!VRv3603:*2;
!!VRv3604:*2;
!!VRv3605:*2;
!!VRv3606:*2;
!!VRv3607:*2;
!!VRv3608:*2;
!!en:;
!!if&v1975<>4:; Other factions continue doubling price
!!VRv3601&v3601<12800:*2;
!!VRv3602&v3602<12800:*2;
!!VRv3603&v3603<12800:*2;
!!VRv3604&v3604<12800:*2;
!!VRv3605&v3605<12800:*2;
!!VRv3606&v3606<12800:*2;
!!VRv3607&v3607<2560000:*2;
!!VRv3608&v3608<10240:*2;
!!en:;
!!IF:Q1/25/9/1^The town of {%Z294} joined our crusade
We are stronger now!^;
!!VRz5:S^newmonth.wav^;
!!SN:Pz5;
!?OB98&1000;
!!CA998:P?y1/?y2/?y3;
!!CA998:T?y5;
!!FU&y5=3:E;
!!CAy1/y2/y3:N?z294;
!!FU7800:Py1/y2/y3;
I didn't test it yet, but should stop doubling price when last town costs 80000 gold to convert. Then it keeps same price, if MoW. When you convert 5th town, click on sixth and tell me if same price, means it works.
____________
Era II mods and utilities
|
|
Warmonger
Promising
Legendary Hero
fallen artist
|
posted April 20, 2013 01:37 PM |
|
|
|
master_learn
Legendary Hero
walking to the library
|
posted April 20, 2013 01:40 PM |
|
|
Sal,you are not obliged to bring damage and health to max.
You could increase them to some point,where you can stop and have a more interesting game,right?
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted April 20, 2013 01:41 PM |
|
|
It still costs about 640 mithril to convert one. Converting too early too many could delay some battles, converting later gives no big growth. It's about timing, I think.
Maybe I should add an impossible difficulty (not tested) where AI growth is 25% from start +2 speed and use it as ultimate reference, if bonuses are considered too strong. But I don't want battles to be dependent on hundred of reloads neither.
The only thing which really bothers me if additional difficulty is cursed ground battles, Galthran and Thant. They will be really impossible so need special tuning at that difficulty.
____________
Era II mods and utilities
|
|
fred79
Disgraceful
Undefeatable Hero
|
posted April 20, 2013 01:42 PM |
|
|
i have a question, salamandre: looking at the last screen you posted, i see that the creature has outrageous stats. what is the point of such high numbers? is it for longer battles, or something else, or a combo of both?
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted April 20, 2013 01:46 PM |
|
|
Is for noobs mainly, easiest faction to apprehend the map when first playing. Others are not so generous.
____________
Era II mods and utilities
|
|
master_learn
Legendary Hero
walking to the library
|
posted April 20, 2013 02:27 PM |
|
|
Sal,for Thant there is already a powerful tunning-Commodus chestgard of triumph!I don't remember hard battles in the old version AFTER the combo.
But I admit I haven't played a full game in the new version.
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted April 20, 2013 02:48 PM |
|
|
Yep, but if growth 25%/50% from start, Thant will be 3 times stronger and no combo will defeat liches in one round. Outside level 1 or MoE, arena will not be doable as well, we will need to level greens elsewhere. I must think about those 2 battles on cursed ground.
Anyway, there will be a stronger bonus for us as well, demons will start with internal fire immunity.
____________
Era II mods and utilities
|
|
alisapa1211
Famous Hero
|
posted April 20, 2013 02:49 PM |
|
|
Is it possible to make the Combo have different abilities for each factions (kinda similar to Racial skills in H5)? Of course this is not proposal change for this map, just asking whether is it possible or not, could be quite interesting.
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted April 20, 2013 02:50 PM |
|
|
Well yes, but move twice is the best thing you can get and I lack ideas for making it unique for each faction but not ridiculous. Practically the combo gives you 4 times more army. Move twice, twice stats.
Ok, done. Thant and Galthran battles get 1/3 less troops. I will not test it because is scary. However we can use demons in all battles. Forget Arena if not MoE.
____________
Era II mods and utilities
|
|
alisapa1211
Famous Hero
|
posted April 20, 2013 03:26 PM |
|
|
Well as much as I love the Demons starts with internal Fire Immunity change, this makes Immunity Blind ability even more useless (AD immunity 3 and Fire are already core), but who knows maybe newbie will find it helpful, and luckily I can change it to another ability anyway .
|
|
|