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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: TEW IV Commodus' Revenge
Thread: TEW IV Commodus' Revenge This thread is 94 pages long: 1 2 3 4 5 ... 20 40 60 80 ... 90 91 92 93 94 · «PREV / NEXT»
lord_sciro
lord_sciro

Tavern Dweller
posted March 02, 2019 08:42 PM

Great map 10/10

Anyway how do you kill Damacon before month 2 with MoS?
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Green
Green

Tavern Dweller
posted July 21, 2019 12:22 AM

I decided to play the map again, it was too fun to resist .
Managed to beat it before month 3, which was my goal.
screenshots are down. I think your scoring system is a bit off, -13 days.
And I have to compliment you again, the map is amazing and it looks so nice.

sub2

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AlfWithCake
AlfWithCake


Known Hero
posted July 21, 2019 02:18 AM
Edited by AlfWithCake at 12:32, 21 Jul 2019.

 Wow, that is some amazing playthrough, it's a shame you didn't record that, I'd love to see all tricks I knew it's possible to come 2 months faster than me, finally lived to see someone manage it MoE is a real Master of Speed

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 21, 2019 03:49 AM

Oh boy... how humiliating

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Green
Green

Tavern Dweller
posted July 22, 2019 03:05 AM

I considered recording some more interesting battles like I did when I was playing King's Bounty. Decided not to because I wasn't sure if I will be able to finish. During this playthrough I had a couple of parts where I thought it was over, once because maximums didn't get navigation. Almost quited there, but one of my secondary heroes had navigation so I loaded previous turn and leveled that hero to be able to win the fight. If there's a battle you would like to see I can record it, hopefully I remember all the tricks I used, and maybe one day I will record everything interesting like I did in King's Bounty.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 22, 2019 09:41 AM
Edited by Salamandre at 09:43, 22 Jul 2019.

I would like to see the battle vs the guy with cyclopes, that one was always a pain in the a$$
Also, demons upgrades are costly, wonder how much you upgraded them so early and obviously without mithril from CB's. Did you farm the dragon's nest using a teleporter every turn or?

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Green
Green

Tavern Dweller
posted July 22, 2019 03:30 PM

The main thing here is that the AI in this game is actually smart. Yes, we find many ways to abuse him so he seems dumb, but actually it's useful to think from his perspective. Here he has 2 spells, dispel and cure. As I played the game with MoE he can't use dispel, so he only has cure. If you look at my screenshots you will notice I maxed Spellpower, this is very important, spells are very strong early (chain lightning).
Also, I upgraded bless to give me more damage every turn. Now the AI part. He is in no danger from me, I only have devils and in poor numbers (73). He has thousands of Cyclops (ranged unit). His best move is to stay in the castle and attack me. I confuse him so his Cyclops can't shoot, but his best move is to wait for me to come in. As confusion is the only spell I casted he doesn't know that I have chain lightning.
Bless is very interesting here as it increases my army strength (bad thing). I didn't damage his units (all full hp) he is in no threat, he doesn't cast cure (why would he, all of his units are full HP, and I am no threat to him). So I wait as the tower is shooting me (he loses no mana and I lose hp on my devils, he is wining).
He was not coded to know that my devils are getting more dmg, and that waiting is good for me. waiting for too long will force him to start using spells as your army is becoming a threat.
So I waited for around 300-400 damage on my devils (I think, this is close to the point where your army becomes a threat), and then waited the turn. At that point I had 4 spells and 2 moves with my devils to kill him, enough to kill him.

I upgraded deamons to have 50 dmg and 80hp, no more. Did not farm any but I picked up all that was on the map.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 22, 2019 03:49 PM

Would like to see it, because I don't get it. He has both cure and dispel (ok, MOE not dispel) and he will cure his stacks every round, so no way to get them not shoot. Or if they shoot, with 73 devils you are dead in a second. Or you say you cast forgetfulness then he didn't cast immediately cure? How that

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Green
Green

Tavern Dweller
posted July 22, 2019 05:23 PM

I didn't damage him... that's the key part, if you do even 1 damage to him, he will cure, but if all of his units are full HP he will conserve mana until you get strong.

Also, as I was recording this I found an interesting bug, all of his cyclopses have increased hp, but when you decline the result of the battle (even if you lose the battle) only one stays buffed, others go to base hp. Not sure if that's the case for only this battle, I didn't notice this until now.

https://www.youtube.com/watch?v=Ni3UUoJdJAM

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 22, 2019 05:27 PM
Edited by Salamandre at 17:38, 22 Jul 2019.

Damnt, I should not have watched this video, from now this battle becomes piece of cake. Good job anyway, I did not know AI does not cast cure ( even if he has ONLY that spell) if no damage inflicted.

Ok, I forgot this video

@Edit, at least, with Rissa (the chick with titans) it didn't work because they are immune. So what was the trick vs her, as her titans shoot quite a lot of damage?


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AlfWithCake
AlfWithCake


Known Hero
posted July 22, 2019 06:17 PM

 That's interesting, I never knew about this Cure AI mechanics, would make everything a lot easier. Can I ask how did you manage to have this much stats? It's about 150 combined stats, I thought it's hard to get this much early when you race through everything, not getting enough special levels, and getting defence+125 SP is a must for MoE, even though most undervalue stats.
 If I can ask for a battle, I'd ask for Wystan and first Necropolis fight (after Piquedram), those were always either very hard, in case of the former, or made me skip weeks, in case of the latter. Contrary to Sal, Zydar was always moderately-troublesome, blending with most of other fights.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 22, 2019 06:25 PM

AlfWithCake said:
 That's interesting, I never knew about this Cure AI mechanics, would make everything a lot easier.


Well for this map because I'm lazy to change. But for sure, upcoming fights of this nature (if any one day) will have AI cast automatically cure each turn, scripted.

I mean, come on, this loophole is a shame, fights vs shooters should not rely on forgetfulness without AI retaliating in any way. That doesn't take out the validity of discovering the flaw, it was great.

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Green
Green

Tavern Dweller
posted July 23, 2019 08:44 PM

I think the Cyclopes are the only battle in this map where this was useful.
I take +10 stats after 50 and 100 battles (had only 50 at this point). That helps a lot with stats, also visit every university.

wystan high spell power makes this fight easy

Galthran I had to go back to get stronger spells, it's not hard because it's month 2


Rissa I didn't realize how lucky I was, this fight is very luck dependant, had to reload many times to record this

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 24, 2019 07:44 AM

Nice, thanks for sharing.

A pity I didn't have such feedback earlier, it clearly shows that MoE magic boost is way too exaggerated. Thus master of speed obviously becomes the slowest because of that.
____________
Era II mods and utilities

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Green
Green

Tavern Dweller
posted July 24, 2019 02:25 PM

I agree, MoE is by far the strongest. If you put MoW MoS and MoD together I would still prefer MoE alone. To me that's not a bad thing, a perfectly balanced map that can't be abused in any way is not my idea of fun. Finding ways to abuse already OP abilities can be more challenging than beating the game with balanced class. Some of these battles felt impossible, and it was really fun to find ways to beat them. Also this was done with high spell power very early in the game, after a certain point damaging spells became useless. Going this fast also has a problem of low mithirily before the mid game. Didn't even take fire immunity on my devils, that makes a lot of fights a lot trickier to beat (that was my mistake, I didn't know that demons have fire immunity so I wanted to give it to them, and I noticed that it can't be swapped like other abilities so I didn't take it, but for most fights I wouldn't have it because of low mithirily)

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 24, 2019 02:59 PM
Edited by Salamandre at 15:02, 24 Jul 2019.

I wouldn't say the strongest, but the quickest. Nothing beats MOW strength, where you can convert every town on the map, thus end with some 90k x 350 damage/HP each demons.

There where I failed is MoS, I wanted it to be the fastest, but MoE with its endless teleporters beats it. Well, that's it.

I am also curious how you beat Piquedram, the guy with 7 x 1500 phoenix. They are insanely fast, so you need lots of speed upgrades.

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AlfWithCake
AlfWithCake


Known Hero
posted July 24, 2019 07:18 PM
Edited by AlfWithCake at 19:20, 24 Jul 2019.

 I'd love to load my MoE save to check, but it seems they are forever uncompatible
 MoE can ignore speed advantage, it's more of a check for enough defence. Speed artifacts, that you have access to if I remember correctly, make it just about enough. Also, Piquedram is easier at month 2. If you have enough, you outresurrect 1 phoenix's damage. So you either need enough speed to be able to move before phoenixes attack and survive or enough defence to survive first 1-2 hits. Then Resurrect+Prayer/Haste, Shield+Resurrect. I remember my reluctance to buy more defence points, and my embarassment when I recalled I had Sentinel Shield and could as well skip upgrades.
 @green I think you would love Turbo WoG, 10 times faster.

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Green
Green

Tavern Dweller
posted July 25, 2019 03:22 AM

The fight has one pheonix that has no retaliation, if you manage to position correctly bless + resurrect is certain win. I don't think I used any interesting tactics there, but I do remember that I had to reload many times to get the AI to position that way.

I used x10 speed last time I played (the 3 3 3 end),I was doing a challenge where I had to use the emissary for every battle, very interesting and I have found many tactics that I used here, but some fights lasted over 200 turns. The fight vs Ajit became a mechanical battle where I had to click fast and one missclick was lost battle (had to click fast because even then it lasted 10 min, I have failed over 10 times before I managed to go 10 min without miss clicks, and my mechanics are decent). So for this run I didn't feel like I need it.

As for who is the strongest I think this video might be useful.
Pyre
I never got to that point in the game with MoW, but it would surprise me if it's even stronger.

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XapaQ
XapaQ

Tavern Dweller
posted July 26, 2019 09:40 PM

Troubles starting the map

Hello,

I am a new poster on the forum and I hope to get some help. I played the predecessor map and I liked it a lot.


My problem is the following: After I installed the scenario in the path of my game and I load it up, I start the game without the Wogification and it doesn't prompt to ask me to do it either. No scripts and I am stuck within the little prison area. I tried the F12 key but not working.


I have installed ERA 2 over a clean installation of GOG Heroes 3 Complete. I don't have any other mods. My Mod manager shows only the scenario and WoG and some of the recommended mods in the information description.


I have tried to remove old temp files from the empire of the world III but I don't really know what to do.


Anyone know what kinda problem or setting I need to change?

Thanks otherwise for a great forum, been reading without being a user for quite some time.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 26, 2019 10:21 PM

Well, I will paste my answer from mapsforheroes:

What era version you got? because 2.84 had a problem running maps with external loading scripts, then it was fixed in 2.85.

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