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gatecrasher
Famous Hero
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posted January 14, 2014 07:07 PM |
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Wond said:
I request 1 small thing!Enable Play Normaly option after auto combat! Like in heroes 4 + it would be nice and usefull in Mp!
It's already possible. At the bottom of the battle summary after every battle, be it fought manually or automatically, you are asked "Apply battle results" In case you choose no (crossed o symbol) you can fight again.
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nik312
Promising
Famous Hero
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posted January 14, 2014 07:23 PM |
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Edited by nik312 at 19:25, 14 Jan 2014.
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blob2 said:
nik312 said: Are you 100% sure, that you've installed HotA correctly? Just to be sure, that I'm providing coders with a report of a really existing bug.
What are you asking about exactly? The lack of Cure/Dispel? I'm 100 % sure, I even restarted the map a few times. But it does not look like a bug, rather a map designers choice (you can restrict some spells if I'm correct).
It's not game breaking though, it makes the map a bit more challenging. One of the ways to counter it is to split your forces so AI won't Blind all your ranged troops. Though one time, when after I've split my archers in a couple of groups AI used Mass Forgetfulness to rend all of them powerless If guys from HotA made some tweaks to the AI then kudos for them, I've never seen AI doing sth like this before
oh, damn, sorry, quoted the wrong post
PS edited that post to quote the right thing
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Wond
Tavern Dweller
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posted January 14, 2014 08:13 PM |
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gatecrasher said:
Wond said:
I request 1 small thing!Enable Play Normaly option after auto combat! Like in heroes 4 + it would be nice and usefull in Mp!
It's already possible. At the bottom of the battle summary after every battle, be it fought manually or automatically, you are asked "Apply battle results" In case you choose no (crossed o symbol) you can fight again.
Srry but i don't have that option after a Battle ex Quik Combat it shows only the Ok Sign at the Right corner of the Victory/loss window.
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revolut1oN
Famous Hero
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posted January 14, 2014 08:25 PM |
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noname
Hired Hero
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posted January 14, 2014 09:08 PM |
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Edited by noname at 21:11, 14 Jan 2014.
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For the dispel/cure thing it definitely was not a bug.
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Wond
Tavern Dweller
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posted January 14, 2014 09:52 PM |
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revolut1oN said: Its in HD Mod.
Ty!
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omaakaan
Tavern Dweller
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posted January 14, 2014 10:03 PM |
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Edited by omaakaan at 22:10, 14 Jan 2014.
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First of all - big thanks HotA Team. It's a great, really professional add-on.
And now:
You can see typo in a campaign title.
And in general, this scenario "The Freedom of Nix" is far too easy. In a first month I smashed both enemies and then... boredom, unfortunely.
Question: why there is no possibility to change difficulty in campaigns?
But all in all - great fun! Congrats!
No crashes, no problems. Win7 + HoMM3 GOG Complete + HD Mod
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8882
Tavern Dweller
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posted January 15, 2014 02:08 AM |
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Is there any thread where cove strategy is discussed?
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted January 15, 2014 10:02 AM |
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noname
Hired Hero
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posted January 15, 2014 11:53 AM |
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Nomads aren`t traversing sand dunes without sticking into them. This has to be a bug.
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nik312
Promising
Famous Hero
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posted January 15, 2014 01:09 PM |
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Guys, does anyone know whom should I ask to provide HotA with a separate board? I think it is a reasonable move by now.
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nik312
Promising
Famous Hero
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posted January 15, 2014 02:18 PM |
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noname said: Nomads aren`t traversing sand dunes without sticking into them. This has to be a bug.
It is not
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted January 15, 2014 02:41 PM |
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nik312 said: Guys, does anyone know whom should I ask to provide HotA with a separate board? I think it is a reasonable move by now.
You mean making a subforum of HotA only, here on HC? Go send a MP to Corribus (he may still be in town though, so don't expect an instant answer)
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Hippox89
Famous Hero
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posted January 15, 2014 02:51 PM |
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Edited by Hippox89 at 14:57, 15 Jan 2014.
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nik312 said:
noname said: Nomads aren`t traversing sand dunes without sticking into them. This has to be a bug.
It is not
Hmm, what's the design/logic behind this?, just interested. It does initially seem to make sense to me that Nomads isn't affected by quicksand on sand terrain. Anyhow, it's only a singeplayer addition to the game.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted January 15, 2014 03:06 PM |
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Quit simply, creatures are able to see Quicksan on their native terrain and can avoid it. They are, however, still afftected (at least in OH3).
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The future of Heroes 3 is here!
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nik312
Promising
Famous Hero
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posted January 15, 2014 03:10 PM |
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Hippox89 said:
nik312 said:
noname said: Nomads aren`t traversing sand dunes without sticking into them. This has to be a bug.
It is not
Hmm, what's the design/logic behind this?, just interested. It does initially seem to make sense to me that Nomads isn't affected by quicksand on sand terrain. Anyhow, it's only a singeplayer addition to the game.
Why would they? Why should the fact that they remove movement penalty on sand make them ignore or even see quicksands in battle? Dunes are patch-terrain, they are native to noone themselves.
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nik312
Promising
Famous Hero
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posted January 15, 2014 03:13 PM |
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Storm-Giant said:
nik312 said: Guys, does anyone know whom should I ask to provide HotA with a separate board? I think it is a reasonable move by now.
You mean making a subforum of HotA only, here on HC? Go send a MP to Corribus (he may still be in town though, so don't expect an instant answer)
Ok, thx!
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matthewherbert
Hired Hero
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posted January 15, 2014 03:31 PM |
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Map Editor Issue
Hi guys, I'm new here though I've been following this website for quite a while. Helped me a lot!
But I've encountered a rather utterly annoying problem with the map editor of HOTA. The game plays perfectly but the map editor doesn't want to start, I keep getting an error.
b]If I click on the mapeditor application in the map I get an errormessage Resourcemanager.
The error says;
Resourcemanager:: GetText could not find the "Text" resource "editor.txt".
What do I do about it? I consider Map Editor as a crucial part in this new HOTA adventure. Please, some help? Thanks!
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Erathianer
Adventuring Hero
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posted January 15, 2014 04:15 PM |
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matthewherbert said: Hi guys, I'm new here though I've been following this website for quite a while. Helped me a lot!
But I've encountered a rather utterly annoying problem with the map editor of HOTA. The game plays perfectly but the map editor doesn't want to start, I keep getting an error.
b]If I click on the mapeditor application in the map I get an errormessage Resourcemanager.
The error says;
Resourcemanager:: GetText could not find the "Text" resource "editor.txt".
What do I do about it? I consider Map Editor as a crucial part in this new HOTA adventure. Please, some help? Thanks!
you have to run it as administrator
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matthewherbert
Hired Hero
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posted January 15, 2014 04:57 PM |
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Erathianer said:
matthewherbert said: Hi guys, I'm new here though I've been following this website for quite a while. Helped me a lot!
But I've encountered a rather utterly annoying problem with the map editor of HOTA. The game plays perfectly but the map editor doesn't want to start, I keep getting an error.
b]If I click on the mapeditor application in the map I get an errormessage Resourcemanager.
The error says;
Resourcemanager:: GetText could not find the "Text" resource "editor.txt".
What do I do about it? I consider Map Editor as a crucial part in this new HOTA adventure. Please, some help? Thanks!
you have to run it as administrator
Wauw, that was easy. Sorry, complete noob at computers! Thanks.
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