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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 548 pages long: 1 ... 21 22 23 24 25 ... 70 140 210 280 350 420 490 548 · «PREV / NEXT»
Hippox89
Hippox89


Famous Hero
posted January 13, 2014 12:04 AM
Edited by Hippox89 at 00:07, 13 Jan 2014.

First time when I patch the game to 1.3.1 my map editor got corrupted somehow. Fresh install and update will likely fix your issue. It might be .NET issue, too. I think that's what the launcher is built on, but not sure.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 13, 2014 12:33 AM

I'll look onto it tomorrow and follow your advice.
____________

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MagniBronzeb...
MagniBronzebeard


Adventuring Hero
posted January 13, 2014 07:25 AM

I wonder if it will be possible to make force melee attack for ranged troops. I know it was not listed, but it could come very handy.
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denien
denien

Tavern Dweller
posted January 13, 2014 10:37 AM

I have only one problem that still remains after the last patch. After reading through all the issues mentioned on the forum, it seems no one has listed the issue. Furthermore, I suspect it could be because of the HD Mod. Still here it is:

Some fights, in swamp terrains mostly, my frame rate drops dramatically. I have a pretty modern machine (i7 processor, GF 555, 8 gig RAM, etc...) and I find that really strange. I think the animated lakes are a culprit, but having in mind that noone has mentioned it as an issue... I wonder what im doing wrong.

Any help on the issue would be greatly appreciated. Thanks


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hellburn
hellburn


Famous Hero
The efreet
posted January 13, 2014 11:06 AM

heroes_fanboy said:
Does this guy look so sad on purpose? Pay attention to his lips, and eyes.



To me he looks like:

____________

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baratorch
baratorch


Promising
Adventuring Hero
posted January 13, 2014 11:15 AM

don't know why this happening
but you can try to change color mode in HD3_Launcher.exe

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gatecrasher
gatecrasher


Famous Hero
posted January 13, 2014 11:16 AM

denien said:
I have only one problem that still remains after the last patch. After reading through all the issues mentioned on the forum, it seems no one has listed the issue. Furthermore, I suspect it could be because of the HD Mod. Still here it is:

Some fights, in swamp terrains mostly, my frame rate drops dramatically. I have a pretty modern machine (i7 processor, GF 555, 8 gig RAM, etc...) and I find that really strange. I think the animated lakes are a culprit, but having in mind that noone has mentioned it as an issue... I wonder what im doing wrong.

Any help on the issue would be greatly appreciated. Thanks




I sometimes would encounter this after interrupting the game via Alt+Tab. Usually it disappears after a few turns or after restarting the game. In my experience it isn't specific to HotA, it could happen to vanilla H3 as well.

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hippox89
hippox89


Famous Hero
posted January 13, 2014 01:17 PM
Edited by hippox89 at 13:25, 13 Jan 2014.

I've also experience some sluggishness in battle. I don't remember the terrain it was on, tho. The experience was that the mouse pointer felt odd and there was a delay when using 'ctrl' over a unit to see his movement. I don't remember if I had alt-tapped before it happened. I also don't remember having experienced this issue before HotA came out. It doesn't have to be a frame-rate issue, but it could be.

However, I haven't experience this sluggishness since the initial release of HotA and the respective HD mod versions at that time period.

Have you updated HotA and HD mod to the latest versions?

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denien
denien

Tavern Dweller
posted January 13, 2014 01:24 PM

Yeah, I have this problem since 1.3 originally came out, and I always update the HD mod to the final. I tried a clean isntall and using an older version of the HD mod that I keep arhived on my PC, but the game wouldn't start with it. It seems to be mission something - the latest HOTA is probably made to be compatible with the later HD versions...don't know here. Anyway, so I'm stuck with the latest version of the HD mod and can't say for sure.

I don't recall alt-tabing also. I will try it tonite. The sluggisness is felt in the animations of both the combatants and also the effect/spell animations. It's not always present.

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heroes_fanboy
heroes_fanboy


Known Hero
posted January 13, 2014 02:39 PM
Edited by heroes_fanboy at 14:41, 13 Jan 2014.

BUG HotA 1.3.2 (on GOG.com HoMM III with their patch)

Sometimes during battle dead bodies (I experienced this with the Phoenix ashes) cover the unit number label of some other creature.

If you click on QUIT in the menu, three bright blue pixels appear.



In this hero's portrait there are unnecessary brown pixels.



The frigate's mast is not visible on the rough terrain.



I HOPE guys THAT YOU ACTUALLY CAREFULLY READ ALL OUR BUG REPORTS and ideas. I don't expect you to reply to ANY of our posts, but I treat this reporting bugs thing seriously, and it'd be nice to know somebody reads them. I'm rising this matter because you haven't fixed (maybe you just didn't have time, if that's so I'm sorry) this REALLY VERY SMALL BUG in 1.3.2--Russian leftovers on the menu screen.

BUG

IDEAS

Maybe it'd nice to improve the portrait background of some creatures. For instance here, the Inferno castle looks as if it has been just pasted from another picture.



When Cyclops die, their animation looks really "flat" especially in the final stage.

Any ideas for balancing powerful world map spells such as Dimension Door, Fly, or Town Portal? They would be powerful enough even with some restrictions.

What do you think about not allowing to wear two or more artifacts of the same kind (or which are exactly the same)? I don't say this should pertain to all the artifacts, but for example to strange combinations such as two masks or artifacts of which effects do not sum.

IDEAS


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hippox89
hippox89


Famous Hero
posted January 13, 2014 03:05 PM
Edited by hippox89 at 16:00, 13 Jan 2014.



A very tiny detail, but there's some pixel 'noise' in some parts of the original interface (white/grayish pixels bottom line example). It's the same under the different resources.

Very hard to see and doesn't really matter (edit: 'much'), but reported.

Edit: I should have said 'very tiny detail that is noticeable but only if you look really closely.' The white underline is somewhat noticeable pixelated on a closer look to me in full screen.

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heroes_fanboy
heroes_fanboy


Known Hero
posted January 13, 2014 03:14 PM

hippox89 said:


...

A very tiny detail, but there's some pixel 'noise' in some parts of the original interface (white/grayish pixels bottom line example). It's the same under the different resources.

Very hard to see and doesn't really matter, but reported.


I think even the smallest things matter. Just remember that some of this 'noise' can actually be effects such as dithering or anti-aliasing.

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted January 13, 2014 03:26 PM

I have two minor suggestions.

First, it could be nice to be able to place Reefs (water obstacles) on non-water terrain. It is possible to do this in original map editor. I just like combining reefs with swamp terrain .

Second, holes that appear from digging block the ships from landing. This is a bug from original game and it should be fixed.

As I said, these things are minor and they are definitely not critical.

Again, thank you HotA team, for this great work you've done .

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hippox89
hippox89


Famous Hero
posted January 13, 2014 03:41 PM
Edited by hippox89 at 16:02, 13 Jan 2014.

frostymuaddib said:
I have two minor suggestions.

First, it could be nice to be able to place Reefs (water obstacles) on non-water terrain. It is possible to do this in original map editor. I just like combining reefs with swamp terrain .


You could change this yourself in the 'objects.txt' with the Object Editor or a proper text editor, maybe not the way you want it, just saying.

frostymuaddib said:
Second, holes that appear from digging block the ships from landing. This is a bug from original game and it should be fixed.


Bug or feature? I think it's really cool, but maybe too abusable. I'd be sad to see it 'fixed', but I dunno.

heroes_fanboy said:
I think even the smallest things matter. Just remember that some of this 'noise' can actually be effects such as dithering or anti-aliasing.


I like polish, too, but while not game breaking they do matter, agreed. Well, I could take a look at the original picture of the interface to be sure, but I do believe it's in the picture information. Probably happened after they convented the original interface picture parts to save space or something like that.

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vastaire
vastaire


Adventuring Hero
posted January 13, 2014 03:43 PM
Edited by vastaire at 15:45, 13 Jan 2014.

I've just finished XL map for 8 players ("When Seas Were Deeper") after few - long - hours without a single crash or bug. So 1.3.2 is a big improvement for me in terms of stability. Good job HOTA team.

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted January 13, 2014 03:53 PM

Quote:
You could change this yourself in the 'objects.txt' with the Object Editor or a proper text editor, maybe not the way you want it, just saying.


Thank you, I didn't know this.

Quote:
Bug or feature?  I think it's really cool, but maybe too abusable. I'd be sad to see it 'fixed', but I dunno.


I had a big dilemma about that one, but in the end I decided it is a bug because, as you mentioned, it can be abused a lot .

Thanks again for object.txt tip.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted January 13, 2014 04:12 PM

hellburn said:

To me he looks like:



LOL, never realized that until now.

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Hobbit
Hobbit


Supreme Hero
posted January 13, 2014 04:24 PM

berbec69 from AC wanted me to send this crashlog since the game crashes a lot on his computer.
____________
Horn of the
Abyss on AcidCave

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hippox89
hippox89


Famous Hero
posted January 13, 2014 04:31 PM
Edited by hippox89 at 16:36, 13 Jan 2014.

heroes_fanboy said:
I HOPE guys THAT YOU ACTUALLY CAREFULLY READ ALL OUR BUG REPORTS and ideas. I don't expect you to reply to ANY of our posts, but I treat this reporting bugs thing seriously, and it'd be nice to know somebody reads them. I'm rising this matter because you haven't fixed (maybe you just didn't have time, if that's so I'm sorry) this REALLY VERY SMALL BUG in 1.3.2--Russian leftovers on the menu screen.



They actually have this fixed one, I think. Well, at least my version of 1.3.2 doesn't have this mistake anymore. They haven't fixed the visual bug with the 'Ring of Suppression' that I reported, but maybe they just haven't gotten around to do it yet, or maybe they did in fact miss it.

I do agree that it's nice to know that somebody looked at your report and said 'noted'; it doesn't have to be more words than that. Maybe it's too much to reply to every post, though. I dunno. But I'd be nice.

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heroes_fanboy
heroes_fanboy


Known Hero
posted January 13, 2014 05:18 PM
Edited by heroes_fanboy at 17:40, 13 Jan 2014.

hippox89 said:


They actually have this fixed one, I think. Well, at least my version of 1.3.2 doesn't have this mistake anymore. They haven't fixed the visual bug with the 'Ring of Suppression' that I reported, but maybe they just haven't gotten around to do it yet, or maybe they did in fact miss it.

I do agree that it's nice to know that somebody looked at your report and said 'noted'; it doesn't have to be more words than that. Maybe it's too much to reply to every post, though. I dunno. But I'd be nice.


I have just completely reinstalled HotA (using this link: http://www.sendspace.com/file/s7q7wb) and HoMM III, but I still get these Cyrillic letters on the Credits screen.  

Yup, they could also look at this ring.

Maybe in the future they will add bug reporting to HotA. For now, these simple words could be a good idea, hippox. It would be nice if they asked us to retest a given bug in the latest version when needed.

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