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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 551 pages long: 1 70 140 210 280 350 420 490 ... 521 522 523 524 525 ... 551 · «PREV / NEXT»
abeseba
abeseba

Tavern Dweller
posted July 05, 2023 02:14 PM

Great news from the team, thanks!
I especially like the map objects, the red trees and dark mountains look amazing, I think that they can allow us to create a lot of new and interesting landscapes for maps. Looking forward to try them out.

I do have to admit that I liked the former castle of Factory better, especially the roof. The new castle looks good and strong, but the roof really does looks strange, but maybe I just have to get used to it.
And I also think that there might come some changes concerning the castle itself. On the townscreen it does look a bit different than on the map. The roof on the map is much flatter and there seems to be the upper level missing. On the townscreen we can see the building with a huge ground floor (where the entrance is), which takes about the half of the height of the whole building. And on top of that is another level and after that one comes the roof. Together these are nearly the same height as the towers/chimneys. The castle on the map does not fit the one on the townscreen. Maybe that's just coincidence.
What do you think about that?

Concerning the original forge and its units, I really hope that they won't introduce motorcycles and cyborgs etc. For my personal taste, that's just too much/different from the whole feeling of the game. Since the day I first heard about the original designs for the Forge, I was so glad that we got Conflux (despite all its flaws). That sci-fi part just doesn't work for me in HoMM, as it is primarely a fantasy game. Otherwise we might have to rename it to Heroes of Might and Magic and Science
And yes, I know that gunslingers, dreadnoughts and mechanics are rather sci-fi-ish as well, but I think that the HotA team did a great job of not pushing it too far. Again, thats my opinion.

By the way, someone wrote that the Steel Golem might the part of Factory. I think that's a good theory. The Golem might work well as the basic unit of the Automaton. I'm so curious about that. Let's see what it'll be.

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MurlocAggroB
MurlocAggroB


Hired Hero
posted July 05, 2023 04:20 PM

abeseba said:
And I also think that there might come some changes concerning the castle itself. On the townscreen it does look a bit different than on the map. The roof on the map is much flatter and there seems to be the upper level missing. On the townscreen we can see the building with a huge ground floor (where the entrance is), which takes about the half of the height of the whole building. And on top of that is another level and after that one comes the roof. Together these are nearly the same height as the towers/chimneys. The castle on the map does not fit the one on the townscreen. Maybe that's just coincidence.
What do you think about that?



I think that the Factory we see on the adventure map is a fort, while the town screen version is the castle. You can see the brambles that act as a moat on the town screen version, so it's at least upgraded to citadel.

Just in case anyone didn't know, HotA makes it so that each stage of your town is visible on the map. So if your town is only to a fort or citadel, the adventure map will reflect that. The unmodded game just has every town looking like the castle.

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Hourglass
Hourglass


Supreme Hero
posted July 05, 2023 04:33 PM

abeseba said:

I do have to admit that I liked the former castle of Factory better, especially the roof. The new castle looks good and strong, but the roof really does looks strange, but maybe I just have to get used to it.

I actually thought exactly the same at first, but now after spending some time looking at the screenshots, I think I'm already used to it. I believe that the new version also maybe has slightly more rough design on purpose. I went back looked at the old town screen, wondering why they felt desire of changing the original concept. Perhaps the reason is that they didn't felt the original castle structure would really be fitting to represent Factory. I mean, after all it's the main building, and the object can be seen on the map, it should look factory even when just observing from the outside. When I now look at the old design, it doesn't look bad at all, but it's mostly a very steampunky object with gears and stuff, it doesn't necessary look like place that would have some sort of production.

abeseba said:

And I also think that there might come some changes concerning the castle itself. On the townscreen it does look a bit different than on the map. The roof on the map is much flatter and there seems to be the upper level missing. On the townscreen we can see the building with a huge ground floor (where the entrance is), which takes about the half of the height of the whole building. And on top of that is another level and after that one comes the roof. Together these are nearly the same height as the towers/chimneys. The castle on the map does not fit the one on the townscreen. Maybe that's just coincidence.
What do you think about that?


We can see three pictures of Factory within the screenshots: One on adventure map, the small Factory icon, and finally the only part that's visible in the very last townscreen teaser.

Now, judging by them, when we inspect the townscreen image further, we can see that it's actually the Citadel that's being seen in picture. (look at the small fort icon on the left) And it appears that it's actually the Citadel that's being pictured within the small Factory icon in the UI. So, you're actually perfectly right when you say that the pictures in the townscreen and on adventure map aren't the same. Because, what I'm getting is that they really aren't the same - it's the Fort what we can see in all three screenshots that have Factory town in them. Remember that in Hota, the town levels can be seen even on adventure map without clicking the town.

So, it seems that it's actually the Castle level that's completely missing from these images.

By the way, when inspecting the townscreen image further, it appears it's actually the City hall that's being built, but only 1500 gold is being generated. It would indicate that I was actually wrong earlier when I said Factory would have increased income, judging by that image it seems that they're actually producing less money than rest of the towns.

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planetavril
planetavril


Famous Hero
posted July 05, 2023 04:40 PM
Edited by planetavril at 16:47, 05 Jul 2023.

HornOfTheBison said:
I looked at that explosion on the battlefield and my imagination went wild. I recalled the old fanart made by don_ko for the first concept of the Factory:



Is automaton really a steampunk motorcycle? I doubt. But I still see the similarity.




i hope this is it:


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Hourglass
Hourglass


Supreme Hero
posted July 05, 2023 06:16 PM
Edited by Hourglass at 19:09, 05 Jul 2023.

The community has been talking about the new screenshots over the few days, but I think it's pretty likely that most people didn't realize the pictures didn't come from Don_ko himself, as far as I understand they were posted by a regular df2 forum user, that took the screenshots from video that was actually posted by Don_ko. Well, turns out there were two additional pictures seen in the video, that weren't featured yet - I mean, there's hardly anything there - but I think those pictures should be seen in public, maybe someone spots something new.





As said, there's not much here, expect maybe the more updated icon for Sandworm.

(Gosh,This forum with it's picture rendering...)

If someone interested of seeing the video, it's here, but note that everything is in Russian with no subtitles. The part where factory assets are revealed stats around 2h23min. It could be cool to hear some translations.

By the way, better quality for the posted screenshots can be seen here and here.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 05, 2023 06:19 PM

Hourglass said:
By the way, when inspecting the townscreen image further, it appears it's actually the City hall that's being built, but only 1500 gold is being generated. It would indicate that I was actually wrong earlier when I said Factory would have increased income, judging by that image it seems that they're actually producing less money than rest of the towns.
That's kinda weird.
I would imagine Factory needs a lot of money, if they really have 2 level 7 units.

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gatecrasher
gatecrasher


Famous Hero
posted July 05, 2023 08:05 PM
Edited by gatecrasher at 20:07, 05 Jul 2023.

Maybe they rather need resources than gold at least for their mechanical units.

You can't build both lvl 7 dwellings in one town, can you?

@Hourglass It's Polish by the way.

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Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted July 05, 2023 08:16 PM

I vaguely recall when Factory's T7 creatures were first announced that they said you theoretically CAN build both of them in one town, but that it wouldn't be feasible in terms of resources to do so in most cases.
____________

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 05, 2023 09:15 PM
Edited by Phoenix4ever at 21:17, 05 Jul 2023.

Rimgrabber said:
I vaguely recall when Factory's T7 creatures were first announced that they said you theoretically CAN build both of them in one town, but that it wouldn't be feasible in terms of resources to do so in most cases.

Yeah that worries me a bit, with enough resources you can get 2 level 7 units, which seems OP. But okay I guess we'll need to actually try it first, before reaching conclusions.

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Hourglass
Hourglass


Supreme Hero
posted July 05, 2023 09:57 PM

Phoenix4ever said:
That's kinda weird.
I would imagine Factory needs a lot of money, if they really have 2 level 7 units.

Yeah, it's seems strange indeed, and the weirdest part is that this would change a very well known pattern, and I'm not sure why it would be necessary, since we're only talking about 500g of daily gold. Not sure why they would want to change something so universal, as how income is counted through the towns. However, the rest of the town is still under fog in the picture, so many thinks still remain literally in the dark.

One reason could perhaps be that Factory has sort of special building or such that could cause them having negative income, perhaps in under player's will (could be toggled on/off) Maybe it could somehow be connected to Automatons?
Or perhaps their town hall is build differently, the structure build after Town hall is used for not just income, but for something else, too?
Or maybe they still have additional building that gives them income? I'm not sure why the income couldn't come normally from City hall, though.

gatecrasher said:

You can't build both lvl 7 dwellings in one town, can you?

@Hourglass It's Polish by the way.

As it was already said by Rimgrabber, it is possible constructing both  tier 7 creatures for same town. However, I wouldn't be too concerned about balance, as we already know the town has two "paths" to choose from. I pretty sure they're quite separated from another, and it wouldn't be too easy to jump from another path to another. It can even turn out to be pretty harsh downside, too.

And my bad, of course it's Polish, since that's where the tournament was.

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MurlocAggroB
MurlocAggroB


Hired Hero
posted July 05, 2023 11:20 PM

A couple more theories for the gold thing:

1. As part of Factory's complex build path, their Town hall has extra steps and only goes up by half as much gold on each upgrade.

2. The 1500 isn't unique to Factory and Town hall income is being nerfed across the board for whatever reason.

3. It could be a fake screenshot, just pasting assets together like the battle screenshots. They could've put the wrong town hall symbol there by accident. Granted, I don't know why they would make the screenshot that way, but it makes more sense than the town making less money.

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FdgK
FdgK


Known Hero
posted July 06, 2023 01:42 PM

Wow, amazing screenshots! I hope that everyone who kept on insisting that the next HotA-update would never come, stops spamming the same old negativity over and over again now.

Anyway, after looking again at the old and the new version of the castle, I have to say that I prefer the new one as it looks much more like a fortified building to me.

Can't wait for the update to be published!

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted July 06, 2023 02:55 PM

Ok Damacon has crazy troops.. But Victoria seems Chaos skill, thus Factory.. When mechanics are immune to Chaos.. Damacon has Chaos too.. I meant Fire.. I think the game changed harder, when a few scenarios and campaign, now's more stronger to noobies.. Not hope Damacon with Tactics, Fire, Offense and Air.. Other skills are informal..
____________
Fight MWMs - stand teach

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LordInsane
LordInsane


Known Hero
posted July 06, 2023 05:11 PM

abeseba said:

Concerning the original forge and its units, I really hope that they won't introduce motorcycles and cyborgs etc. For my personal taste, that's just too much/different from the whole feeling of the game. Since the day I first heard about the original designs for the Forge, I was so glad that we got Conflux (despite all its flaws). That sci-fi part just doesn't work for me in HoMM, as it is primarely a fantasy game. Otherwise we might have to rename it to Heroes of Might and Magic and Science.


We certainly wouldn't have to. After all, sci-fi has been an integral part of Might and Magic since the very first game, so the name already covers it, and HoMM3 veered off from the fantasy style of HOMM1-2 to a style that has had sci-fi roots all the way back to the first edition and hasn't been averse to showing it occasionally over the years leading up to HOMM3.

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okrane
okrane


Famous Hero
posted July 06, 2023 08:57 PM

are we ever going to see HoTA playable-on Android?
There was that windows emulator called Exagear Strategies which used to work reasonably well, but it banned or smth?

Its an amazing tablet game, i wish an alternative would exist just like fheroes2 for HOMM2

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okrane
okrane


Famous Hero
posted July 06, 2023 09:02 PM

are we ever going to see HoTA playable-on Android?
There was that windows emulator called Exagear Strategies which used to work reasonably well, but it banned or smth?

Its an amazing tablet game, i wish an alternative would exist just like fheroes2 for HOMM2

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IvanSav
IvanSav


Adventuring Hero
vcmi developer
posted July 06, 2023 11:39 PM

okrane said:
are we ever going to see HoTA playable-on Android?
There was that windows emulator called Exagear Strategies which used to work reasonably well, but it banned or smth?

Its an amazing tablet game, i wish an alternative would exist just like fheroes2 for HOMM2


If you're looking for something like fheroes2 then check VCMI
Google Play: https://play.google.com/store/apps/details?id=is.xyz.vcmi

If you have questions:
- our thread on HC: http://heroescommunity.com/viewthread.php3?TID=30659
- our Discord: https://discord.gg/chBT42V

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korsyo
korsyo

Tavern Dweller
posted July 10, 2023 08:30 AM

Hello. I noticed a while back that if you have a hero with Tactics, you cannot disable it (the skill).

The button is grayed out and cannot be clicked. In vanilla Heroes this worked. Am I missing something in HotA, or is it a known bug?

Thanks!


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gatecrasher
gatecrasher


Famous Hero
posted July 15, 2023 01:02 PM
Edited by gatecrasher at 13:04, 15 Jul 2023.

As per HD mod changelog "an opponent now also fights for a neutral castle" since version 5.4 R30 released about a month ago.

Haven't played for a while but this would mean the numerous vs. A"I" exploits like Luna abuse or luring neutrals into attacking 1-creature-stacks are fixed now for PvP games at least.

Wondering which of your opponents is going to fight for neutrals. Random?

This would mean much harder fights vs. neutrals but also much longer games.

Am I understunding it correctly?

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Nymdeh
Nymdeh

Tavern Dweller
posted July 15, 2023 05:00 PM

Naga bank giving sulfur instead oh gems

Hello, I was doing a multiplayer game last time, so with Hota and the HD mod, both up to date. AND my opponent then pointed out to me that my naga banks were giving sulfur like in the base game rather than gems (I was the host). Does anyone have any idea how this is possible and how to fix this problem?

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