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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Global Modding: Ashan to the trashcan edition
Thread: Global Modding: Ashan to the trashcan edition This thread is 38 pages long: 1 2 3 4 5 ... 10 20 30 ... 34 35 36 37 38 · «PREV
LizardWarrior
LizardWarrior


Honorable
Legendary Hero
Age of erwins is over
posted April 15, 2017 08:35 PM
Edited by LizardWarrior at 20:51, 15 Apr 2017.

I'm not exactly cancelling the mod, just putting it on hold for better times. I may modify/add some creature when I'm bored and got time.

Here's a render for the Fortress Wyvern:

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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted April 16, 2017 03:03 PM

Galaad said:
Antalyan said:
Do whatever you like although it's a pity for H7.



H7 is a pity for H7 and by extension for the franchise.
Tbh I don't understand why you don't work yourself on your own mod since you like h7.

I don't have any experience with creating new models or modyfing them, therefore I'd have to learn everything from scratch, which is something I don't have time for atm.

However, who says I'm not working on anything for H7

LizardWarrior said:
Quote:
Btw. you don't need to know to expansion afaik, only the main game updated - then you get the access to all expansion features anyway.


I can't get the update, my Heroes 7 is pir... of sea elven origin

I regret not noticing that before as I had 3 copies of H7 at one time I had nothing to do with.

Anyway, you've done really much so far when considering it's been everything for the game you dislike



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Biopat
Biopat

Tavern Dweller
posted April 19, 2017 10:13 PM

Wow, huge and impressive work. Especially restoring old kinds of resources, would help to make game much more clear.

I hope that You will finish this mod someday. But If You will decide to stop working on it, please consider sharing unfinished mod. It would be great source of resources and knowledge for other modders.
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Lord_Immortal
Lord_Immortal


Famous Hero
posted April 23, 2017 07:26 PM

Hey LizardWarrior, nice to see you're still into Heroes 7 modding!I was thinking that maybe this might be somehow useful to you.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
Age of erwins is over
posted April 29, 2017 12:22 PM

Just dare to suggest green smoke, just dare

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Maurice
Maurice

Hero of Order
Part of the furniture
posted April 29, 2017 02:40 PM

Looks nice, Lizard. I wonder if it wouldn't look more menacing with green smoke, though. Think you could color it that way?


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The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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lordgraa
lordgraa


Promising
Famous Hero
The Whisperer
HC SUPPORTER
posted April 29, 2017 03:29 PM

LizardWarrior said:
Just dare to suggest green smoke, just dare


Green eyes maybe?

BTW is that a Living Armor unit?
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World of Heroes (Czech fansite)
Wryn Pendragon: Umbramancer (H7 community project)

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
Age of erwins is over
posted April 29, 2017 07:14 PM
Edited by LizardWarrior at 19:57, 29 Apr 2017.

Maurice said:
Looks nice, Lizard. I wonder if it wouldn't look more menacing with green smoke, though. Think you could color it that way?


Sorry, I was out of dragon farts to produce green smoke effect.


lordgraa said:

BTW is that a Living Armor unit?


Either that or it's moved by some spiders that happen to be just outside the frame.


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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
Age of erwins is over
posted November 25, 2017 05:23 PM

'ello 'eroes. Today I am pleased to announce that The_Green_Drag will continue the struggle against everything erwiny and assure that Ashan is put where it belongs, in the trashcan!

p.s: I would be grateful if some mod could change the thread's rating to project

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The_Green_Drag
The_Green_Drag


Supreme Hero
posted November 25, 2017 05:54 PM
Edited by The_Green_Drag at 18:05, 25 Nov 2017.

Tis true. I refuse to let the last Heroes game (at least for awhile) be plagued with such idiocracy! Plus I would hate to see Lizard's  awesome creature models go to waste.

Spiders, Striders, and Deer, OH MY!...To the trash where you belong

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Pvster
Pvster

Tavern Dweller
posted November 26, 2017 06:17 PM

God yes, this is awesome!!! I created an account just so I could post this message, lol.

Please work on this mod. I'd be happy to send some money your way as a sign of appreciation. This game is begging to be modded!
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Lomot
Lomot

Tavern Dweller
posted December 04, 2017 01:51 AM

Yeah, This mod is the best that could happen to Heroes 7. Thank you both

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szaman
szaman


Known Hero
posted February 04, 2018 06:51 PM

Guys i need some help.. unfortunnaly my editor from H7 dosen't like me and it crashes in 20-40 seconds so i can't do anything there.

I like to change a hero portrait (Stronghold, female character). I will provide necessary pics, but i need someone to do it.

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lordgraa
lordgraa


Promising
Famous Hero
The Whisperer
HC SUPPORTER
posted February 05, 2018 09:23 AM

szaman said:
Guys i need some help.. unfortunnaly my editor from H7 dosen't like me and it crashes in 20-40 seconds so i can't do anything there.


Do you have the autosave feature DISABLED? This is the only reason which could cause so frequent crashes.
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Wryn Pendragon: Umbramancer (H7 community project)

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted February 05, 2018 01:46 PM

lordgraa said:

Do you have the autosave feature DISABLED? This is the only reason which could cause so frequent crashes.


That, and the spiders.
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Lomot
Lomot

Tavern Dweller
posted March 06, 2018 11:07 PM

The_Green_Drag, do you work on a mod? Any progress? Erathia must be restored

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LordVolton
LordVolton


posted July 10, 2018 03:17 PM
Edited by LordVolton at 05:02, 12 Jul 2018.

Modding Question

Looking for a little assistance with a mod I am creating.

The problem is that I have been unable to get the base custom creature to upgrade to the upgraded version of the custom creature.


The building works fine, it upgrades and gives you your choice between the base and upgraded versions once the upgraded building is built but any base units in the army do not get the little upgrade icon over them.


I did the same steps with creating a copy of the griffin and upgraded griffin and that one gives the icon and the upgrade in army works but when I try it with a copy of the lizardman or koppa both work in the buildings but neither give the option to upgrade in army.


In both cases I created the two copies gave them different names and stats and set the base and upgraded versions in the creature file. I very carefully compared these to the griffin copies which work as well as crossbow and marksman and can not for the life of me figure out what I missed if anything.


Anyone able to help me get this sorted out so I can continue with my mod?


Edit:

Still not sure exactly what the issue was with the creature not upgrading but have managed to get past it usually a slightly different approach. Looks like I now have a new faction complete with its own town, monsters and heroes that seems to be working properly after much testing and debugging.

It would be nice to be able to use some of the support buildings from other towns and mix them up a bit. Anyone know if that can be done and if so any info as to how to get it to work?


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LordVolton
LordVolton


posted July 13, 2018 09:54 PM
Edited by LordVolton at 20:11, 16 Jul 2018.

New Issue

Looks like I have ran into another issue and this one has me stumped.

I created a faction, a town, some heroes and creatures to go with it.
Everything seems to work fine while playing. Creatures train, upgrade, look and behave as expected.


The issue comes when loading a save, sometimes it works but other times [most of the time] if does not seem to remember which buildings have been built. This only applies to the buildings I have copied and modified. All the new buildings are in my new upk file as are the creatures, heroes and other stuff.


When loading a save has an issue what I am seeing is that there are slots in the recruiting portion for any creatures whose dwelling has been built and the proper number of creatures that should be there but in the build tree the building is not shown as being built. If I then build the building it will show another slot with that same create to recruit and will have the default number of creatures shown. If the existing one was holding 0 at the time then even if the new one says 20 nothing can actually be recruited from it. The recruiting screen shows 2 slots for that creature. I have not played it to far after this problem arises but seems it would cause issues especially after rebuilding the buildings and even more so it it happens to multiple dwellings.


I have been over all the things I can think of and can not find the source of the issue.


Any ideas?

Edit: Ok I managed to figure out what I was doing wrong. I had missed a portion in the faction settings that was keeping me from being able to rename the buildings and get them to show on the build screen and I think the fact that I was still using the original names for my modified building was hosing the saves. Seems to be working properly now.


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