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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This Popular Thread is 196 pages long: 1 20 40 60 80 100 120 140 ... 142 143 144 145 146 ... 160 180 196 · «PREV / NEXT»
Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 05, 2020 08:18 AM
Edited by Phoenix4ever at 08:22, 05 Jun 2020.

Hourglass said:
To my experience there would be a number of players who would complain a lot if these artifacts would be changed. This way everyone can be happy.

Maybe, but that's why I suggested creating similar, but less OP artifacts, artifacts that are actually balanced and can be used in normal gameplay.
Armageddon's Blade is in the same situation, but I made it lose the Armageddon immunity and only give "unskilled" Armageddon, so this artifact is actually fair to use now.
Vial of Dragonblood is already a fair artifact and is also allowed in my games, it's a shame it's normally not allowed.

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bloodsucker
bloodsucker


Legendary Hero
posted June 05, 2020 09:38 AM
Edited by bloodsucker at 09:40, 05 Jun 2020.

I use Armageddon's Blade in some scenarios and it's ok. Give two or three times more army to enemies and it wont be unbalanced.
About HotA, I even forgot it can raise your own units, cause I usually don't let my enemies kill them. As I said before, you need to chain quite effectively for HotA or Cloak to beat a town's weekly production, unless the map has exceptionally big stacks or one too many banks. Of course, they come for free so you can have more power with the same income.
As usual, you want to save the cake and eat it too. To play with Cloak or HotA you need to buff AI's growth, something I've been telling you to do for years but you prefer to complain about how we need a better AI, that is too strong due to this and that or too weak due to something else.
The hell, you don't even play random maps, balance the things yourself. That's what I do and it works so well I can publish my own maps and have people saying they are hard to beat.
I can give you a starting formula if you want.
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 05, 2020 10:30 AM

Bloodsucker why do you always have the need to be so arrogant?
Yes I could create weird maps where it would be okay to start with Expert Town Portal, Angel Wings, Armageddon's Blade, Cloak of the Undead King and Horn of the Abyss, you can make everything okay with this mindset.
But why not create artifacts that are actually fair and useful (not OP) for both human and AI.
When I look at artifacts like CotUK, Horn of the Abyss and Armageddon's Blade (before I nerfed it) I think: There are 3 interesting artifacts, too bad I can't use them in my games, because they are game breakers. It's like unnerfed Diplomacy or classic Necropolis and Conflux, they are there, but if you pick them, you are at a game breaking advantage.  
HotA introduced Horn of the Abyss, which is one of the strongest artifacts in the game, it would be much more interesting, if we could actually use this artifact in "normal games" though.  

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gatecrasher
gatecrasher


Famous Hero
posted June 05, 2020 10:37 AM

@phoenix
I think it's you who is arrogant. You want every player out there to adapt to your limited way of playing the game and you want HotA to become the tool to enjoy your quirky maps. You want heroes with 10 perfect skills (because otherwise the game is too difficult?)
Everything else is OP, imbalanced....

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 05, 2020 10:40 AM

I think you misunderstand, but I don't feel like arguing, so let's just let it lie.

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bloodsucker
bloodsucker


Legendary Hero
posted June 05, 2020 10:47 AM

@gatecrasher Thx.
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Hourglass
Hourglass


Supreme Hero
posted June 06, 2020 01:20 AM

phoenix4ever said:
HotA introduced Horn of the Abyss, which is one of the strongest artifacts in the game, it would be much more interesting, if we could actually use this artifact in "normal games" though.


I can understand that you're hungry towards content, but the Horn is solely made to be a campaing artifact. Campaings should also offer unique experiences, and one way to achieve that is making the player to be OP and feel the power. This is the same reason why Bidley and Gelu are only campaing heroes, and not to be seen in normal games. And to be fair, there are really only 2 artifacts that are meant to be featured in their respecting campaings. In short, there really isn't a good reason to change how to Horn works.

If there was a Horn-like artifact, I would definetly be open to the idea, but how it would really work in order to be balanced? Necromancy was already nerfed by halving the numbers, and it's about getting more lvl 1 creatures.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 06, 2020 07:57 AM

There are many ways to balance the Horn and CotUK (or their potential lesser sister artifacts) for example put a cap on the amount they can raise per combat, they could only be used once per day, only raise from living creatures and in the Horns case not raise from your own dead stacks and only after combat ends.
My version of Armageddon's Blade is also fine.
I just think it's a shame that content is created, but only to be used for a select few campaigns.

But yes you are right I am hungry for new content or at least some news, hope we get some soon.

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planetavril
planetavril


Famous Hero
posted June 06, 2020 08:25 AM

if they reveal everything there will be no more effect when the city comes out, because everything will already be known, so in my opinion it is not bad if there is no new news

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bloodsucker
bloodsucker


Legendary Hero
posted June 06, 2020 01:27 PM
Edited by bloodsucker at 14:04, 06 Jun 2020.

Phoenix4ever said:
My version of Armageddon's Blade is also fine.
Your version of the Armageddon's Blade puts Armageddon in your spellbook. If you already knew it, why would you equip it instead of the Sword of Judgement?
And why would someone use the Horn to get a few creatures a day, if that limits your movement to speed 6?

*Just for me to get a sense of your handy cap options... Imagine you started a game with Tower. Randomness gave you Astral as first hero but when you look in tavern you find Neela on the left and Kyrre on the right. What do you do?

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 06, 2020 02:16 PM
Edited by Phoenix4ever at 14:19, 06 Jun 2020.

Yes it puts Armageddon in the spell book and gives +15 to stats, almost as good as Sword of Judgement, which gives +4 to all stats in my game, so they are pretty equal.

If Astral is given to me as first hero, then I'll main him no matter what.
I know it is not the optimal choice, but since I play VS AI I don't need to pick a Logistics, Offense or Armorer specialist every time, that got boring a long time ago.
I always play random start hero and just work with what I got.
By now I have mained all standard heroes in the game and yes some are really good, some are really bad.

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bloodsucker
bloodsucker


Legendary Hero
posted June 06, 2020 02:30 PM
Edited by bloodsucker at 14:31, 06 Jun 2020.

Thx, that's exactly what I thought you would do. Then Neela or Kyrre would be the ones carrying a mediocre artifact, like a Horn that can't exceed 10 creatures a day for instance?
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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 06, 2020 02:59 PM

My main hero would probably always have the best artifacts, if possible.
But yeah I'm not saying make a useless version of CotUK and HotA, but make a reasonable version of them.
How about Cloak of the Undead Queen and Horn of the Depths.
I know it's very hard to find that balance, in some cases 10 Fangarms a day would be great, while in others it would be almost nothing.
But HotA did a pretty good job with Necromancy for example, it's pretty balanced now, so it should be possible to balance them as well.

Speed 6 units are not that bad, when you consider speed goes all the way down to 3.
I refuse to carry speed 3 units on my main hero, now they are slow! Too bad when 100+ Dendroid Guards asks to join...

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bloodsucker
bloodsucker


Legendary Hero
posted June 06, 2020 03:18 PM

You didn't answer my question but let's proceed, if (due to his specialty) Kyrre manages to become more powerful then Astral, will you trade armies, main him? Or will you try to use two main heroes with armies from different towns?
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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 06, 2020 03:25 PM
Edited by Phoenix4ever at 15:27, 06 Jun 2020.

Why do you ask?
I would not switch main hero, I would stick to the first one. But other good heroes might be gained, bought or freed from prisons, so they might also be used offensively or as town defenders.
I also have a lot a lot of scouts, trying to uncover the map and picking up unguarded stuff and transporting artifacts, war machines and maybe spells through Scholar.

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bloodsucker
bloodsucker


Legendary Hero
posted June 06, 2020 03:53 PM
Edited by bloodsucker at 16:02, 06 Jun 2020.

Phoenix4ever said:
Why do you ask?

You may find it strange, since I guess you believe I have a special antipathy against you (wish isn't true), but I too have quite special preferences about my own gameplay and I also change things to fit them. Only I do it myself, be it by editing the map or immediately configuring the template that creates them. If you want to know what they are just play the first week of Power Castle Forever Cpt. 1 (it's in maps4heroes), they are all there.
So, I'm trying to understand how your preferences affect your gameplay and how your gameplay affects them. I don't believe your map is quirky, on the contrary, for all I've heard you talking I believe it's a very conventional even map, with lots of water separating the starting areas. So some of your observations must have to do with the way you play it and not with the map itself. If I was the one playing it I would experience something quite close to a random map from a conventional template (except for your gameplay changes that are unlimited).
So I want to understand how you deliberately handy cap yourself, before stating once again that your gameplay sucks.
Did you got the motivation behind my questioning?

*Also, Covid-19. Can't go to the beach and I stuck on Maygwan's map...
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Oddball13579
Oddball13579


Supreme Hero
Grandmaster of the Hunt
posted June 06, 2020 10:38 PM

I had a question.

So it says that Resistance is replaced by Interference. But Interference cannot be learned by magic class heroes. So does that mean that Interference can only be learned by might class heroes and Resistance can still be learned by magic class heroes?

I also noticed that it says that Resistance is banned? So now I am just doubly confused.
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bloodsucker
bloodsucker


Legendary Hero
posted June 06, 2020 10:52 PM

I don't think Interference is banned for all classes of magic, at least Saurog starts with it. Then, modifying the map/template you can have both skills or artifacts and they all work as expected.
Now, I know there are more magic classes besides Wizards and Warlords that can never learn Interference but I'm not even sure if the others can't buy it at Universities and it's boring to test, cause u still can't custom them.
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avatar
avatar


Promising
Supreme Hero
posted June 07, 2020 12:03 AM

bloodsucker said:
I don't think Interference is banned for all classes of magic, at least Saurog starts with it.

It's not banned, but chance to learn it is 0, just like Necromancy
https://h3hota.com/en/documentation#general-gameplay/secondary-skills
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bloodsucker
bloodsucker


Legendary Hero
posted June 07, 2020 12:18 AM
Edited by bloodsucker at 00:20, 07 Jun 2020.

It seams Battle Mages and Navigators have 1/112. If isn't banned, can you learn it at universities?
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