AlexSpl

   
    
Responsible
Supreme Hero
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posted January 31, 2026 01:50 AM |
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Edited by AlexSpl at 04:33, 31 Jan 2026.
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Or... just give them a level and make them a valid unit of the corresponding tier 
This would be awesome decision, just because it's brilliant, now you have 7 stacks + an additional damaging + 2 additional supporting.
Nice and clear. Why have they not even been units all this time? Cost? Technical issues? Make them cost less, make them less efficient as a single unit, but allow them to scale and pace well as the game progresses.
Why war machines can't be a unit? In real battles there are more than one ballista and more than one healing point. Also, forget about their HP in this model. They are just like your average supportive unit, that has a quantity and loosable in the same manner, and then buyable like others.
Just imagine if you fought with just a single representative of a tier. Nonsense? Why do you treat war machines differently then?
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Well, there are issues for different factions. But they are solvable without artificial restrictions on incoming damage. Just for warming - when Ballista and Cannon factions can amass damage, First Aid Tent factions should have the ability to resurrect (unique for them; for all the other factions First Aid Tent provides just basic healing). Ammo Cart factions are outsiders, so you can make their arrows poisonous (again, faction specific). And finally it will make a difference which faction your hero belongs to in terms of war machines. Specialists may give additional attack and defense to their machines, or even HP or damage bonuses, but like +1/+2/+3 artifacts do and not a huge one.
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Some other thoughts of mine. RNG is good as it makes feel things literally in that very moment. It may be joy or minus mouse or keyboard (lol, I'm more stable than that), but nevertheless. I always believe in the very possibility that I can do this fight better if I get morale or luck, it's just tempting. So, please, make Morale and Luck choosable. Like add two buttons, similar to the one of Faerie Dragons, for every stack. Give me 3 decisions when I have +3 Morale or Luck, I don't need more, just three, but when I see them to be appropriate. OK, probably +n every 10 rounds for longer battles. I hate myself for feeling sorry for that 1 Goblin I will loose without that feature, and I start the battle over and over, just to call myself a fool who wastes time.
And please ban all Morale on the first turn to eliminate temptation to block enemy shooters 
For PvP it may be crucial, as we know whites move first and win, so Morale and Luck points should scale with damage output of a stack. Say, you can 'morale' 1 Dragonfly three times, probably with global cooldown for 1 round, but only one time your power stack. Seems like not a problem at all, but in Heroes 3 the first strike can be devastating, that's why you can see how seasoned players play from defense, no one wants to get a blow from a power stack of his opponent. This is also a big problem.
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Just imagine a sutuation when your Angels attack an enemy's Wyverns first and then get Morale and then Luck on the second hit. Count casualities! And he suffered fighting nasty Dragonflies. How many battles for Dragon Fly Hives were crossed out just for several seconds of a battle?
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