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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Heroes III: Day of Reckoning Announce Teaser
Thread: Heroes III: Day of Reckoning Announce Teaser This thread is 22 pages long: 1 2 3 4 5 ... 10 ... 18 19 20 21 22 · «PREV / NEXT»
FdgK
FdgK


Known Hero
posted April 23, 2024 02:22 PM
Edited by FdgK at 15:48, 23 Apr 2024.

@Ehlesgens-Art: That’s good to hear. Thanks!


Judging from the lighting in the town portrait, from the colour of what will probably be its native terrain and from the shape of the terrain’s mountains, I would guess that the new town in the upper-left corner is going to be an underground town which would be nice since there is only one until now.

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LordCameron
LordCameron


Known Hero
Veteran of the Succession Wars
posted April 23, 2024 05:29 PM
Edited by LordCameron at 17:30, 23 Apr 2024.

I'm very curious about the shrine near the mushroom town. Tier 5 spell shrine?

Or maybe it grants temporary fly/ temporary spells? That'd be cool.

Also don't think I didn't see that little salamander near it. It's going to be squirrels again all over.
____________
What are Homm Songs based on?

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 23, 2024 06:50 PM

@LordCameron


____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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noir
noir

Tavern Dweller
posted April 23, 2024 11:12 PM
Edited by noir at 23:29, 23 Apr 2024.

Congratulations to the team for making it this far. Awesome update and  filled with some nice callbacks to previous updates (some of which have likely changed). I think all of the Vori units have now been shown on the adventure map.

#1 looks like it has a mystery dwelling
#2 looks like it has a mystery unit (hints at another)

The last update seems to show two mystery units and a dwelling. The mushroom unit was hinted at in #2 and the other one closely matches the aesthetic from the unit shared in #2 (Alternative?). The dwelling is likely home to the Spider unit from the promotional video.

Plenty of other interesting tidbits -- unique chests, shrines, gem artifacts, etc.

1.

2.



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Macron1
Macron1


Supreme Hero
posted April 24, 2024 08:35 AM

Is official VCMI port planned?

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Xfing
Xfing


Adventuring Hero
I like Forge
posted April 24, 2024 11:04 AM
Edited by Xfing at 11:10, 24 Apr 2024.

Macron1 said:
Is official VCMI port planned?



If by "official" you mean one with the involvement and approval of the DoR team, then no. We can't speak for other individuals' or groups' attempts, though

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Narwen
Narwen

Tavern Dweller
Heroes III: DoR representative
posted April 24, 2024 04:22 PM

Macron1 said:
Is official VCMI port planned?



Porting VCMI over to DoR would require a lot of people's permission .

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GroovyFox
GroovyFox

Tavern Dweller
posted April 28, 2024 07:50 PM

First time poster here. I registered because I really felt the need to express how thankful I am. I have been following this project for a long time now and this is truly what I always wished for. The new towns, The units, just the direction on everything I really love. It truly feels like the natural progression of HoMM3. The Palace looks amazing, I really love the units revealed for it so far. You guys are also making the Forge just like how it was meant to be originally. I was always so heartbroken on the Forge, finally someone is bringing back the original Forge. I can't even begin to say how much that means to me. Alternate Units is really great and has so much potential. I can really see how it could fix some issues with some towns like Conflux and Inferno. Yet all this is still just the tip of the iceberg. Truly I just want to say thank you so much for making DoR! I don't even know how many years I have been waiting for something like this.

I have a few question if that is okay. I understand if some of it is still top secret info but a few bits got me kind of curious.

1) This is probably very silly and obvious but since every faction will have alternate units, does that mean Forge will have alternatives too or will that one be special and fully stick to it's original design?

2) How does alternate units affect the starting armies of heroes? Will we get new heroes who use them or will some of the already existing heroes be changed?

3) What is the general difficulty level planned for the campaign? I personally hope it will be something close to the official campaigns.
____________

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 30, 2024 11:57 PM

You're very welcome, @GroovyFox! I am glad that's the way you feel, and I hope to evoke such feelings in many more players.

I too felt heartbroken, when I found out the story of the Forge's scrapping. Ahhhh.... I still remember the day when I first discovered the faction, and how it amazed me (for some context, I got accustomed to H3 only in the past 10 years). I really loved, and still do love, the Forge. In fact, it's actually the main reason I ended up in DoR, years ago. Really funny and nice story, I hope I'll be able to tell it someday.

Indeed, that's one reason for their inclusion, among others. We want to be relatively conservative with them, and answer a gameplay and thematic need with each. And speaking of Inferno, there is one alternate in it which is meant to make playing the faction easier for casuals. In the hands of more experienced players, however, it might not necessarily be the case.

1) The Forge will receive virtually the same treatment as every other faction, except that it will be optional content (on/off in-game). Of course, the alternate dwellings can be disabled, just as it is with any other buildings.
Regarding its alternates, each one of them explores a trope that was not part of the original lineup, but is missing from the town. In fact, there are plans to develop their story as well, though not necessarily as part of the main release campaign. More on that another time, but I for one am very eager to explore a non-legacy (aka in the canon timeline) story that is related to that.

2) When picking starting town, hero etc., there is a little seamless menu which allows you to pick your "starting alternate". In other words, it allows you to pick the creatures with which your heroes always start, as well as with which your town starts, if their dwelling is pre-built. It depends on the map, of course - say, if a map specifically has Nisse pre-built, rather than level 1 dwelling, then you get Nisse. It is not the case with RMG maps, however.

3) Generally, we stick to the difficulty level of the official campaigns, concerning difficulties lower than Impossible (King - the highest). As far as the very highest difficulty is concerned, we would like the maps to be quite challenging, so veterans and PvPers would find enjoyment in the gameplay of the campaign, but that remains to be seen.
____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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dydzio
dydzio


Adventuring Hero
VCMI contributor
posted May 01, 2024 02:37 PM

FirePaladin said:

3) Generally, we stick to the difficulty level of the official campaigns, concerning difficulties lower than Impossible (King - the highest). As far as the very highest difficulty is concerned, we would like the maps to be quite challenging, so veterans and PvPers would find enjoyment in the gameplay of the campaign, but that remains to be seen.



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BrutalAXE
BrutalAXE

Tavern Dweller
posted May 13, 2024 12:23 PM
Edited by BrutalAXE at 12:28, 13 May 2024.

My personal favorite is Forge. No town so far radiates this aura of dread and brutality like the Forge does. High concrete walls covered in what seems to be barbed wire running down its' entire length, tall and ugly buildings that give off this brutal, militaristic feel.

The Cyborg Minotaur is also fantastic. I have a suggestion for you guys even though you are probably done with Forge's concept.

Look up " Berserk " by Kentarou Miura. Specifically a character called Skull Knight  
.
I think a unit based on the combination of Skull Knight and possibly Frank Frazetta's Death dealer would fit with Forge's theme since there are undead and brutal warriors within its' ranks.

eathDealer.jpg" border=0>

Let's say a character similar to dread knight, but with a half-cybernetic horse, a skull based helmet and a primitive black " power armour " and a huge two handed sword/axe.

How about that for a Forge alternative or maybe a neutral creature?

Also a question for the devs. SInce you are sticking to the original concept of NWC for Forge, are you planning to make Forge creatures stronger than other towns, but balanced by high cost and low growth? This should be answerable because that was planned for Forge.

____________

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Xfing
Xfing


Adventuring Hero
I like Forge
posted May 13, 2024 02:25 PM

BrutalAXE said:

Also a question for the devs. SInce you are sticking to the original concept of NWC for Forge, are you planning to make Forge creatures stronger than other towns, but balanced by high cost and low growth? This should be answerable because that was planned for Forge.



Well, it would be a waste NOT to do that, don't you think? There are so many towns balanced for regular strength/growth/cost that the opposite just begs to be done, especially since like you said - that was the intent of NWC themselves. Most past renditions of Forge, such as MDT's, appeared to go with more conservative balancing, but doing stronger but fewer units will give the town a more unique identity.

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BrutalAXE
BrutalAXE

Tavern Dweller
posted May 13, 2024 02:46 PM

Xfing said:
BrutalAXE said:

Also a question for the devs. SInce you are sticking to the original concept of NWC for Forge, are you planning to make Forge creatures stronger than other towns, but balanced by high cost and low growth? This should be answerable because that was planned for Forge.



Well, it would be a waste NOT to do that, don't you think? There are so many towns balanced for regular strength/growth/cost that the opposite just begs to be done, especially since like you said - that was the intent of NWC themselves. Most past renditions of Forge, such as MDT's, appeared to go with more conservative balancing, but doing stronger but fewer units will give the town a more unique identity.


Thanks for the reply. Yeah, its going to interesting to see just how much stronger are Forge units compared to other towns'.

Between, can we expect entirely new abilities for forge creatures that we haven't seen so far in the series? Obviously I don't expect you to spell them directly, but has this been considered?

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted May 13, 2024 04:28 PM

Yes. Totally new abilities, as well as recurring abilities from other MM and HoMM games can be expected. After all, even each town in H3 has its own, unique abilities.
____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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BrutalAXE
BrutalAXE

Tavern Dweller
posted May 14, 2024 11:45 AM
Edited by BrutalAXE at 11:45, 14 May 2024.

You guys deserve to be paid for your work. Can't wait for more details on Forge in near future (hopefully).

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TrueMefista
TrueMefista

Tavern Dweller
posted May 15, 2024 04:13 AM

I just hope you would not have a dragon in Forge. I love dragons, but homm3 has enough. Or atleast not at level 7. Plenty of fully original options are out there, why* do people default to a dragon

*I know Fullton said it was planned, but I virtually saw only 1 Forge that is fully canonish either way

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BrutalAXE
BrutalAXE

Tavern Dweller
posted May 15, 2024 09:07 AM

I'm not too keen on dragons either. But i'll gladly take one if it's done well. I'm more interested in jetpack minotaurs anyway . Wonder what abilities it could have, aside for strike and return that seems obvious.

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted May 15, 2024 09:59 PM

@TrueMefista

I believe that the "Dragon Golem" from H4 was more of a loose suggestion coming from Gregory Fulton, or a loose direction concerning some aspects of that creature (eg. the impact of the imagery etc.). Personally, I believe that a "Dragon Golem" would be totally unfit for a grim, sci-fi, dieselpunk, WH-esque faction such as the Forge. It much better fits a faction that has a certain respect for craftsmanship and innovation, as is also the case in H4 itself. There is much more potential for such a concept in that direction. In other words, no, the Forge does not feature a dragon.
____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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TrueMefista
TrueMefista

Tavern Dweller
posted May 16, 2024 11:07 AM
Edited by TrueMefista at 11:16, 16 May 2024.

Thank you for telling me that <3
What you described conceptually also sounds cool.Can't wait to see ^^
Altho I am more interested in shrooms-and-crystals town.

Gotta note that, beside Fullton's words, there is a weird, clearly more H3 design directed render of H4's dragon golem.
https://www.acidcave.net/images/ciekawostki/dgolem.jpg

...I saw one of Forges(?Farriery I had all of them on VCMI) had robo gryphon, now this is creature one may have variants of, like Hyppogryph or Keythong.

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BrutalAXE
BrutalAXE

Tavern Dweller
posted May 16, 2024 11:51 AM
Edited by BrutalAXE at 12:04, 16 May 2024.

[url=https://www5.lunapic.com/editor/][/url]
TrueMefista said:
Thank you for telling me that <3
What you described conceptually also sounds cool.Can't wait to see ^^
Altho I am more interested in shrooms-and-crystals town.

Gotta note that, beside Fullton's words, there is a weird, clearly more H3 design directed render of H4's dragon golem.
https://www.acidcave.net/images/ciekawostki/dgolem.jpg

...I saw one of Forges(?Farriery I had all of them on VCMI) had robo gryphon, now this is creature one may have variants of, like Hyppogryph or Keythong.


I think I've found Forge's tier 7 creature. It's some kind of mechanical scorpion south of the minotaur hero, guarding a dwelling behind a mountain.


[url=https://postimages.org/][/url]


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